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Tzar'rim
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Posted - 2009.02.11 19:02:00 -
[31]
Covops frigates (not the bombers) are invaluable assets to a fleet, anyone stating differently obviously has no clue (kinda ballsy to say but it is how it is). Intel keeps you from making mistakes and they are the eyes and ears of the fleet, using inties for that just doesn't work as well.
Some people recommend using recons for it but that's just rubbish, a scout is there to... scout. NOT to put his ship on the line in combat. Actualy risking your ship to get on a KM is pretty much SELFISH when you're the main fleet scout. Apart from that recons have a MUCH larger signature radius meaning they'll get tackled more easily in gate camps which is CRAP.
If you want to put a point on a single BS target fit a 24km point and a sensor damp with scan res script. That buys you enough time for your fleet to jump in and warp to you.
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Grista
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Posted - 2009.02.11 19:12:00 -
[32]
Covert Ops ships are the "I win" button for running gatecamps. While they don't hold much, they are the only thing I use for moving small, extremely valuable items through normal gates in 0.0. Obviously, they are also great for positioning jump clones in 0.0, and POS management.
I have literally jumped into numerous 100 man gate camps with large T2 anchored bubbles and still never lost a covops. Getting decloaked by hostiles while burning out is a 1 in 1000 event if you are fit properly (MWD) and use the appropriate tactic (burning away from gate in random direction, not inline with celestial objects).
Note that it helps to have your route scouted beforehand with grid load bookmarks on gates, so you don't warp into a bubble. If you don't have those, simply warp into scan range of the gate, and wait until the bubble is down or number of hostiles are at a minimum.
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Imperator Jora'h
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Posted - 2009.02.11 19:20:00 -
[33]
Originally by: Tandin 1) As a probing ship. The bonuses with grav cap rigs and skills are excellent. This is likely to change to some degree with the upcoming release though since they've completely changed the way probing works.
CCP will make any ship capable of some simple probing but they said the CovOps will remain the premier probing ship and be much more versatile/fast in doing its thing.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Plinnk
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Posted - 2009.02.11 19:43:00 -
[34]
Yes, as others have mentioned, it's worth noting that probing is going through a major overhaul, and thanks to wormholes is about to become much more interesting to a lot of people. How that will all shake out remains to be seen.
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Jalif
Black Sinisters Freedom of Elbas
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Posted - 2009.02.11 23:27:00 -
[35]
A Covert-ops is really sneaky sneaky. I made that to my advantage today. I had to use 4 points just to be sure XD
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Kakuremichi
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Posted - 2009.02.11 23:31:00 -
[36]
[Prowler, prober] Caldari Navy Co-Processor Caldari Navy Co-Processor
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Cap Recharger II Domination Warp Disruptor
Covert Ops Cloaking Device II Sisters Recon Probe Launcher, Snoop Scanner Probe I
Capacitor Control Circuit I Capacitor Control Circuit I
TBH this, cap stable at 2km/s perma orbit+ scram 
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Alexander Faraday
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Posted - 2009.02.12 01:54:00 -
[37]
Thanks for the input guys, I really appreciate all the data you're providing.
Still unsure about whether it'll be worth it for me personally or not, but I've seen both sides of the 'argument' about the ships now and it should make my decisions easier. Thanks a lot. =D
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Al Drevika
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Posted - 2009.02.12 02:20:00 -
[38]
The only use I've found for my Covert Ops is creating warp-to points in nullsec for returning to bubbled gates later with other ships. That's pretty much it.
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Stil Harkonnen
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Posted - 2009.02.12 03:06:00 -
[39]
Please don't train for a different ship just because people here are fixed on their FOTM tunnel vision.
"ZOMG ITS NOT AMARR BS CANT TANK SO ITS OBVIOUSLY USELESS RAVEN DOES MORE LOL DAMAGE COVERT OPS ARE STUPID RECON WORK BETTER "
please don't listen to those idiots ^^^
Covert ops work great with small gangs to probe out ships in ss to force them to fight you. Put a little EWAR on them and you might even have a short term tackler till your gang gets there if you think they are about to warp out.
Stealth bombers are very good at what they do. They can cloak to hide, and uncloak and engage targets with 3 BATTLESHIP sized weapons on a FRIGATE. not to mention the HUGE cost difference. Stealth bomber theoretically does about half the damage as a raven, but also costs way less than half. not to mention the tiny size, increased speed, and ability to cloak. On a fight against a typhoon, my corp mate and I (in stealth bombers) did a full quarter of the damage. WE were second and 3rd highest damage dealers.
That is why covert ops are good ships.
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Boomey Pootra
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Posted - 2009.02.12 07:01:00 -
[40]
Originally by: Imperator Jora'h
Actually they can be great for carebears too. No one has mentioned they are hands down the fastest travel (not sublight although they can be quite speedy there too) ship in EVE. If you need to go 20 jumps nothing short of clone jumping will get you there faster. They align very quickly and, more importantly, have a warp speed of 13.5 AU/s. They cross 100 AU jaunts across a system in seconds.
They are not the only ships which can travel at 13.5AU/s. The tackling interceptors such as the Malediction and Ares do that as well, and align faster to boot. Of course, they can't warp cloaked, and probably have less useful functions outside courier.
The Astrometrics skills take just over 3 weeks or so to skill up to level IV across the board, so it's not that big an investment. Skilling them to V is a different story, but by then you'll know if you want to or not. It's certainly something worth trying if there's no one else in your corp who trains it - even in an industrial corp, scanning down a nice juicy gravimetric site full of asteroids will do wonders for your corp.
While you'll never make really good ISK in highsec (best you can get is probably C-type medium stuff, iirc) but it's still worth something if you get lucky (A C-type med armour repairer can go for over 100mil), and in the event your corp or alliance does start to move into 0.0 you'll be well-placed to contribute a lot to the corp in terms of scouting, cyno and exploration duties, making you one of the most invaluable members of the corp.
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echohead
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Posted - 2009.02.12 07:08:00 -
[41]
The alliance tourny showed what packs of stealth bombers can do. Like allmost all ships if you have a plan for it you can make it work well.
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Jalif
Black Sinisters Freedom of Elbas
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Posted - 2009.02.12 10:50:00 -
[42]
Originally by: echohead The alliance tourny showed what packs of stealth bombers can do. Like allmost all ships if you have a plan for it you can make it work well.
7
Very well said sir
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Eka Lawrencia
Gallente
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Posted - 2009.02.12 12:02:00 -
[43]
Originally by: echohead The alliance tourny showed what packs of stealth bombers can do. Like allmost all ships if you have a plan for it you can make it work well.
Link?
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.02.12 12:05:00 -
[44]
Originally by: Imperator Jora'h
Originally by: xxxak Two types of ships can warped cloaked, Covert Ops and Recons.
Three kinds.
CovOps, Recons and Blockade Runners.
True since QR, and the +2 warp strength got moved from the blockade runner to the DST. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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