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Tobin Arkon
Minmatar Republic Military School
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Posted - 2009.02.11 12:24:00 -
[1]
Just curious as to if they are actually worth using? I like the idea of them, but don't want to waste time training the skill if they really aren't all that great.
- Tobin
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kyrv
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Posted - 2009.02.11 12:40:00 -
[2]
Generally usefull for expensive ships like torp golems or ishtars, im not quite so sure on ishtars useing them for sentries isn't that the sig radius of the drone itself??
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.02.11 12:40:00 -
[3]
Edited by: yani dumyat on 11/02/2009 12:43:58 Target painters are very effective if you want to fly bigger ships. Most BS sized weapons will see a significant damage increase against cruiser sized targets.
That said i only ever use it for mission running as i never fly BS in pvp so have a further question. How does range affect the target painter? With a 30km falloff i assume it would be pointless on a blaster megathron because its effect would be minimal at close range but what happens at long range, say 150km?
Edit: Sentry drones have a similar sig resolution (ie the radius of their damage output) to BS sized weapons so will benefit from a target painter in the same way as large railgun or siege launcher. |

kyrv
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Posted - 2009.02.11 12:50:00 -
[4]
didn't know that,
The turret guide shows falloff+Optimal range = 50% of effectiveness Optimal + 2*falloff = 100% loss
so target painter at 150km's would be near total loss i guess
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Paulo Banderez
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Posted - 2009.02.11 12:50:00 -
[5]
Originally by: yani dumyat Edited by: yani dumyat on 11/02/2009 12:43:58 With a 30km falloff i assume it would be pointless on a blaster megathron because its effect would be minimal at close range but what happens at long range, say 150km?benefit from a target painter in the same way as large railgun or siege launcher.
A TPII for instance has an unmodified optimal of 30km. Therefore it delivers max sig radius increase within its optimal. The further away, the smaller the increase.
So... surely it would be more effective for a blasterthron vs a sniper hitting out at long range!
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Tobin Arkon
Minmatar Republic Military School
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Posted - 2009.02.11 12:51:00 -
[6]
Well I'm wanting to use them primarily in a support role. I'm wanting to be an EW specialist, and seeing as how I'm using Minmatar ships that have that bonus, just curious if I would be wanted in a group.
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Rude Bwoy
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Posted - 2009.02.11 12:57:00 -
[7]
i'd say in a small gang it would be very helpful. especially if your mates are in mega or torp ravens etc and your enemy are in cruiser size hull. Who's the rudest of them all! |

kyrv
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Posted - 2009.02.11 12:59:00 -
[8]
So your aiming for ships like bellicose or hyena forefill that role, it would be real cool to modify a t3cruiser for t2 painters paint those targets in fleet fights unlike the heavy dictors.
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Cpt Cosmic
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Posted - 2009.02.11 13:07:00 -
[9]
TP are useful to make missiles hit for full dmg. |

Zarnak Wulf
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Posted - 2009.02.11 13:12:00 -
[10]
I like target painters. I like them alot. I have used them in pvp many times and have spent a ridiculous amount of time on the tracking guide checking the effect of a target painter in different scenarios. Here is what I discovered:
- They effect tracking but don't nerf stack with tracking computers/enhancers/rigs.
- I have jag/thrasher setups using a combination of the above that can hit any interceptor. You can't speed tank them.
- I have a Muninn setup using a combination of the above that can hit any medium ship at any range. You also can't speed tank it.
- They make artillery shine in general. Your crits go through the roof.
- They help out your teammates tracking and lock times on the bigger ships.
Target painters are looked down upon but only b/c you usually can't tell what they're doing unless you've experimented with and w/o them. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.11 14:44:00 -
[11]
Painters stack with MWD sig bloom. With Sig Foc IV, a PWNAGE offers 36% better sig, giving a greater improvement in tracking than a scripted Tracking Computer. Painter optimal with skills is 45 km, falloff is 90 km. That means a 50% hit chance at 135 km.
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Visceroth
Minmatar The Athiest Syndicate
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Posted - 2009.02.11 14:53:00 -
[12]
If you are going to use TP on something like a Rapier, it will be really effective. 2 x webs + a TP means the target is bigger, guns don't have to track so fast, and missiles will hit for more dmg.
With that said, do I fit one? no. I usually opt for 3 x webs these days.
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kyrv
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Posted - 2009.02.11 14:58:00 -
[13]
Have I misunderstood that sig radius is being amalgamated into tracking because most of you are makeing that point that its a tracking boost?
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.02.11 15:00:00 -
[14]
am i better off using a web or target painter on my hamdrake? i.e. better damage from increasing sig radius or decreasing movement from target?
Recruiting \o/ |

Visceroth
Minmatar The Athiest Syndicate
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Posted - 2009.02.11 15:04:00 -
[15]
Originally by: kyrv Have I misunderstood that sig radius is being amalgamated into tracking because most of you are makeing that point that its a tracking boost?
If you are referring to my post, no I am not implying that. I was trying to give the pros of having a Rapier use a TP + Webs. TP increases the sig radius, webs slow down the target so you don't need such fast tracking.
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Visceroth
Minmatar The Athiest Syndicate
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Posted - 2009.02.11 15:07:00 -
[16]
Originally by: K1RTH G3RS3N am i better off using a web or target painter on my hamdrake? i.e. better damage from increasing sig radius or decreasing movement from target?
I would say target painter. Webs only reduce speed by 60% now. Even an AB cruiser will be able to escape your grasp. But they won't be able to escape TP range as easily.
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OutOfTheBox Cyborg
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Posted - 2009.02.11 15:12:00 -
[17]
Target painters can also be good on an all out gank setup, when you are looking to take someone down quick and GTFO before their mates arrive.
Also, unless things have changed recently, best named is better than t2.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.11 15:34:00 -
[18]
Edited by: Gypsio III on 11/02/2009 15:36:41
Originally by: K1RTH G3RS3N am i better off using a web or target painter on my hamdrake? i.e. better damage from increasing sig radius or decreasing movement from target?
Keep your web, unquestionably. Never fly a HAM Drake without a web.
You'll be engaging ships within web range. If you don't web your target, then you run the risk of it MWDing out of HAM and point range. HAMs have pretty much no issues with sig against cruisers, so the only source of damage mitigation is speed - and a web is much better at reducing damage mitigation from speed than a painter, before even considering the ability of a web to keep your target where you want it.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.11 15:36:00 -
[19]
Originally by: Visceroth
Originally by: kyrv Have I misunderstood that sig radius is being amalgamated into tracking because most of you are makeing that point that its a tracking boost?
If you are referring to my post, no I am not implying that. I was trying to give the pros of having a Rapier use a TP + Webs. TP increases the sig radius, webs slow down the target so you don't need such fast tracking.
He may not be implying that, but it is correct. Increasing a target's sig is the same as increasing turret tracking against that target.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.11 17:51:00 -
[20]
Edited by: James Lyrus on 11/02/2009 17:54:41 Many people will tell you target painters are bad. Most of these don't understand how EVE combat mechanics work, and are in fact, wrong.
Increasing someone's signature will, outside of trivial cases, increase hit and damage rates with both guns and missiles - for everyone in your gang. It'll have a few fringe benefits like increasing locking speed on the target as well.
It's major drawback is that it's effects are actually rather subtle, so all too often it's discarded as 'worthless'. It's not a tool for every situation, as there are other thing that go in your midslots which are worthy. But it's not a bad module by any means. -- 249km locking? |

Endless Subversion
The Accursed
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Posted - 2009.02.11 18:33:00 -
[21]
Its cycle time is too long imo also. Would like to see cycle time reduced and cap adjusted to keep same cap/sec.
I almost always end up using the tracking computers because that way I always have my bonus where as with the TP and frigswarms I'm popping ships too fast for the TP to keep up.
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Visceroth
Minmatar The Athiest Syndicate
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Posted - 2009.02.11 18:46:00 -
[22]
Originally by: Endless Subversion Its cycle time is too long imo also. Would like to see cycle time reduced and cap adjusted to keep same cap/sec.
I almost always end up using the tracking computers because that way I always have my bonus where as with the TP and frigswarms I'm popping ships too fast for the TP to keep up.
I thought that the cycle time ends when the effect it has on the ship ends...
What this reads to me is the effect ends before the cycle time starts again.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.02.11 19:09:00 -
[23]
Originally by: Paulo Banderez A TPII for instance has an unmodified optimal of 30km. Therefore it delivers max sig radius increase within its optimal. The further away, the smaller the increase.
Wrong.
Like every other module, when it's in falloff, it has a chance of working. 100% chance within optimal, 50% chance at optimal+falloff, ~0% chance at optimal+2x falloff.
When in falloff the game will check to see if the target painter worked, and if it did it will work at full efficiency (i.e. paint to the normal sig rad increase). __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.11 19:46:00 -
[24]
Target Painters as they are now are simply not worth the medium slot on your ship. Even if you ship has a bonus to target painters, you still have to seriously consider if you actually want to use up that slot.
They are the weakest form of EW right now.
If it was up to me, I'd add a secondary bonus to Target Painters: 7% reduction in target's shield and armor resistances (stacking penalties apply)
7% for tech 2 version, no bonuses
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Solid Prefekt
Minmatar Sebiestor tribe
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Posted - 2009.02.11 20:46:00 -
[25]
Originally by: Terianna Eri
Originally by: Paulo Banderez A TPII for instance has an unmodified optimal of 30km. Therefore it delivers max sig radius increase within its optimal. The further away, the smaller the increase.
Wrong.
Like every other module, when it's in falloff, it has a chance of working. 100% chance within optimal, 50% chance at optimal+falloff, ~0% chance at optimal+2x falloff.
When in falloff the game will check to see if the target painter worked, and if it did it will work at full efficiency (i.e. paint to the normal sig rad increase).
Guns are a module and the farther you go the less damage you do. Where does it say that this either or does not? From my experience it works like guns, the farther you are the less it benefits.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.11 20:57:00 -
[26]
Originally by: Solid Prefekt [Guns are a module and the farther you go the less damage you do. Where does it say that this either or does not? From my experience it works like guns, the farther you are the less it benefits.
Guns work the same way as painters - they hit or miss, not hit for less effect.
You do less damage because some shots miss in falloff - just like the painter misses. There's the hit quality calculation jobby as well for the gun though, but that's applied after the to-hit calculation.
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Guerrabelle
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Posted - 2009.02.11 21:41:00 -
[27]
A painter is worth fitting on smaller ships within a gang environment. If your small, fast locking ship gets a painter on your target the heavy hitters will get a lock that much faster.
Don't think that can make a difference? Consider how many times inties escape bubbles by burning away and warping. You will often see mid-size ships get a lock and a volley off, so the ceptor gets a shield dent or a small chip in its armor. Throw a painter in the mix and more / bigger ships get a shot at ... well, a shot.
Consider fitting a painter on a fast locking ship as giving a remote sensor booster to everyone in your fleet who has a smaller scan res.
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Jalif
Black Sinisters Freedom of Elbas
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Posted - 2009.02.11 23:21:00 -
[28]
I always wondered if you had a fleet of 20 Tempests (or any other BS) who dropped their MWD for a painter. Would the combination of 20painters (and webs within 13km) give you next to infinite tracking?
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