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Zaboth Garadath
Amarr Universal-Corp Nexus-Alliance
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Posted - 2009.02.11 18:16:00 -
[1]
I started making T2 Armour hardeners, making about a profit of 200K on every one sold. I now am looking into making T2 frigates, like interceptors and Cov Ops. But using many different Invention and Manufacturing calculators, it says, with up-to-date prices that on every ship I make, I would lose huge amounts of money. For example, making an Anathema, with about 1 mil put into making the BPC, using the best sell prices in Domain, The citadel and The Forge, would end up with me losing 5.5 mil per ship, If I sold the Cov ops as 9.5 mil. Why is this so? There is no way that manufacturers can ever make a profit with the costs of all the materials needed, so is it something I am doing worng or what?
And yes... I do have production Efficiency lvl 5 :)
Thanks, Zab
------------------------------------------------ Please give me some ISK |

Kazzac Elentria
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Posted - 2009.02.11 18:32:00 -
[2]
Often times the market on ships fails to correct as fast as it does for modules when accounting to costs. You also have a whole slew of inventors who farm their own research points for mats and consider those costs 'free' and not towards the final value of the product.
As an example, people keep putting up assault ships at 85m when the true cost should be hovering around 102m right now.
My suggestion, instead of investing the time and energy into inventing anything like this. Just buy everything on the market and relist at the correct price. |

Algerion
Gallente new horizon sciences Leather Rose Syndicate
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Posted - 2009.02.11 19:06:00 -
[3]
Also, most serious T2 manufacturers make all the T2 components that go into the final product.
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Dreamwalker
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Posted - 2009.02.11 19:34:00 -
[4]
Originally by: Algerion Also, most serious T2 manufacturers make all the T2 components that go into the final product.
I do/did when there was a margin on them but when that margin is moved to 0 then I buy the parts from the market to use in ships or recycle the parts and resell the mat.
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The Slagh
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Posted - 2009.02.11 20:42:00 -
[5]
You have to mine the minerals yourself.
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Maalan
Caldari Selinir
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Posted - 2009.02.11 21:06:00 -
[6]
Originally by: The Slagh You have to mine the minerals yourself.
If you are saying by mining your own minerals you make production cheaper you don't seem to value your minerals much, would you give me some? ---
You think you are a pirate? You should see how much I made selling you that ship you just went and got blown up... ((Until CCP admits what I look like please pretend my face looks normal)) |

Lucia Wilber
Minmatar The Steel Vipers
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Posted - 2009.02.11 21:34:00 -
[7]
Originally by: Maalan
Originally by: The Slagh You have to mine the minerals yourself.
If you are saying by mining your own minerals you make production cheaper you don't seem to value your minerals much, would you give me some?
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
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The Slagh
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Posted - 2009.02.11 21:35:00 -
[8]
Originally by: Lucia Wilber
Originally by: Maalan
Originally by: The Slagh You have to mine the minerals yourself.
If you are saying by mining your own minerals you make production cheaper you don't seem to value your minerals much, would you give me some?
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...

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Kazzac Elentria
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Posted - 2009.02.11 21:38:00 -
[9]
Originally by: Lucia Wilber
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
*facepalm |

The Slagh
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Posted - 2009.02.11 21:46:00 -
[10]
Originally by: Kazzac Elentria
Originally by: Lucia Wilber
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
*facepalm
I was having difficulty judging whether it was a troll or not tbh 
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Avalon Champion
Gallente Defence Evaluation Research Agency
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Posted - 2009.02.11 22:01:00 -
[11]
Quote: Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
I dont mean to troll (sorry if i am).
First off mining your own mins doesnt lower the cost, if you mine 1m units of trit, and the market value is 3isk/unit then, that has a value of 3m isk.
So if you build a widget with the 1m units of trit it has a base value of 3m isk + Production costs + Broker fees + tax (simple economics).
If you sell the widget for less than the total value of this calculation you make a loss.
The same is true if you buy material below market, it still has a value of 3isk/unit, because you could sell the item for 3isk/unit.
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Dak Sagitarum
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Posted - 2009.02.11 22:26:00 -
[12]
Originally by: Zaboth Garadath There is no way that manufacturers can ever make a profit with the costs of all the materials needed, so is it something I am doing worng or what?
And yes... I do have production Efficiency lvl 5 :)
Thanks, Zab
I make a healthy profit making T2 ships even afre putting all costs into the ship plus invention, that is with making all T2 parts myself of course. I think you need to look at it again in further detail 
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Maalan
Caldari Selinir
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Posted - 2009.02.11 22:55:00 -
[13]
Originally by: The Slagh
Originally by: Lucia Wilber
Originally by: Maalan
Originally by: The Slagh You have to mine the minerals yourself.
If you are saying by mining your own minerals you make production cheaper you don't seem to value your minerals much, would you give me some?
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...

Mining does not lower production costs any, it does trade time for ISK. Personally I can make more value in ISK running lvl 4 missions than mining so I'd rather run lvl 4 missions and purchase minerals with my time.
Again, please show me how mining 1M ISK worth of minerals, manufacturing and selling an item is cheaper than purchasing 1M ISK worth of mineral, manufacturing and selling an item. If those minerals reduce your production cost, I'll be happy to buy them at that reduced price from you... ---
You think you are a pirate? You should see how much I made selling you that ship you just went and got blown up... ((Until CCP admits what I look like please pretend my face looks normal)) |

Lord Fitz
Project Amargosa
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Posted - 2009.02.12 14:38:00 -
[14]
The T2 production line is long enough that often it takes a month or so before the prices rise to match the new production costs, that or the production costs drop as the demand dries up.
Also with invention you have to look at a wide range of things to invent, as the more profitable items do fluctuate, when people notice a profit in an item, they all begin inventing it until it is no longer profitable and you have people offloading items below cost to get the money to move onto the next thing that is profitable.
With invention you need to continually calculate build costs and profits, for a number of items, if it's not profitable for that item right now, just don't do it. Some people do it anyway then complain that it's not profitable, which is why it's not profitable in the first place, all this supply from people that didn't check that they now have to sell for below cost or be stuck with.
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brinelan
Caldari Victory Not Vengeance Intrepid Crossing
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Posted - 2009.02.12 17:01:00 -
[15]
Originally by: Lucia Wilber
Originally by: Maalan
Originally by: The Slagh You have to mine the minerals yourself.
If you are saying by mining your own minerals you make production cheaper you don't seem to value your minerals much, would you give me some?
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
Feel free to contract me your free minerals so I can sell them and keep the profit you are throwing away.
Some days you're the bug, some days you're the windshield. |

Khrillian
Minmatar Sebiestor tribe
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Posted - 2009.02.12 17:18:00 -
[16]
Originally by: Kazzac Elentria
Originally by: Lucia Wilber
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
*facepalm
It's simple math:
before: Total Cost = Quantity of Mats * Price of Mats after: Total Cost = Quantity of Mats/Time * Time to get them * Price of Time
But the price of time is 0 so Total Costs are 0!
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Kiay Stryx
Gallente Phoenix Mandate
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Posted - 2009.02.12 17:25:00 -
[17]
Originally by: Khrillian
Originally by: Kazzac Elentria
Originally by: Lucia Wilber
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
*facepalm
It's simple math:
before: Total Cost = Quantity of Mats * Price of Mats after: Total Cost = Quantity of Mats/Time * Time to get them * Price of Time
But the price of time is 0 so Total Costs are 0!
If your producing an item and not taking into account the value of the minerals your losing ISK...
If your undercutting past the mineral worth that the item contains, your better of just selling the minerals.
Its simple math...
~Stryx
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Kazzac Elentria
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Posted - 2009.02.12 17:54:00 -
[18]
Originally by: Khrillian
Originally by: Kazzac Elentria
Originally by: Lucia Wilber
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
*facepalm
It's simple math:
before: Total Cost = Quantity of Mats * Price of Mats after: Total Cost = Quantity of Mats/Time * Time to get them * Price of Time
But the price of time is 0 so Total Costs are 0!
Brilliant! |

Lord Fitz
Project Amargosa
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Posted - 2009.02.13 16:39:00 -
[19]
Originally by: Khrillian It's simple math:
before: Total Cost = Quantity of Mats * Price of Mats after: Total Cost = Quantity of Mats/Time * Time to get them * Price of Time
But the price of time is 0 so Total Costs are 0!
Awesome, your time is free, can I get you to go do some things for me ?
Personally my time * the time to get the materials, is actually worth more than the cost of the materials.
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Vaerah Vahrokha
Minmatar
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Posted - 2009.02.13 18:00:00 -
[20]
Quote:
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money
Bleh, explain me this, then: I need Tritanium at 3.3 ISK to make a zero profit (cost = value I can sell it for) ship. I can mine such material and then pretend I am earning those 3.3 ISK.
Or, I can look on EVE-Central, find a factory giving me 4.5 ISK per Tritanium.
So, use 1M x 3.3 ISK Tritanium to create a 0 profit ship in some time, or 1M x 4.5 ISK Tritanium sold in little time and enjoy the delta 1M x (4.5 - 3.3) = plus 1.2M ISK?
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Viikuna
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Posted - 2009.02.13 19:15:00 -
[21]
Edited by: Viikuna on 13/02/2009 19:16:42
Originally by: Khrillian
It's simple math:
before: Total Cost = Quantity of Mats * Price of Mats after: Total Cost = Quantity of Mats/Time * Time to get them * Price of Time
But the price of time is 0 so Total Costs are 0!
Price of Time = Price of Mats in the market * Quantity of Mats |

rubico1337
Caldari nefarious badgers inc
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Posted - 2009.02.14 01:42:00 -
[22]
Originally by: The Slagh
Originally by: Kazzac Elentria
Originally by: Lucia Wilber
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
*facepalm
I was having difficulty judging whether it was a troll or not tbh 
im going with troll
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
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Seb Balaak
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Posted - 2009.02.14 13:30:00 -
[23]
Originally by: Khrillian
But the price of time is 0 so Total Costs are 0!
Ever heard of the expression "time is money"?
Some people always seem to associate that expression with greedy capitalism but I remember trying to explain the concept to someone by turning it around (which is sort of my personal life philosophy):
money = time
When you have turned enough of your time into money, you can use this money to spend time on things YOU want to do. The more money you have, the more time you can spend on fun things and the less time working (selling your time) on getting money.
The same applies to EVE. The more ISK you have the more things you can do that would be of interest to you and the less time you need to spend on ISK-grinding (whether it's in the form of mining/ratting or business). So Isk buys you time and time converts to ISK. Getting the highest time for ISK conversion ratio is not just something for those that like to do the business related stuff and there's no good reason to believe it's silly for someone to try to achieve it (as I've seen here and there being said by die hard pvp-ers who think doing trading/industry is a waste of their time or something to be ashamed of). |

Hopey
Gallente L.O.S.T. Industries
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Posted - 2009.02.14 18:03:00 -
[24]
Originally by: Dak Sagitarum
Originally by: Zaboth Garadath There is no way that manufacturers can ever make a profit with the costs of all the materials needed, so is it something I am doing worng or what?
And yes... I do have production Efficiency lvl 5 :)
Thanks, Zab
I make a healthy profit making T2 ships even afre putting all costs into the ship plus invention, that is with making all T2 parts myself of course. I think you need to look at it again in further detail 
i make some profit on T2 ships (mostly interceptors & af's) but it's not as good a margin as on mods.
and, not to add fuel to the fire, but i mine while i'm working (I work from home about 60% of the time) and whilst i can give enough attention to mining to be successful, i'm unable to do anything else that would require even the slightest attention beyond emptying my hold and sucking it into an orca every once in a while, so to me the minerals are almost 'free' as there's no real opportunity cost involved - it's either afk-mine or not be logged in :P
|~~~~~~~~~~~| Hopey CEO & Founder, L.O.S.T. Industries |~~~~|
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Grammar Wizard
Gallente Random Acts of Kindness
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Posted - 2009.02.14 18:55:00 -
[25]
Originally by: Lucia Wilber
Originally by: Maalan
Originally by: The Slagh You have to mine the minerals yourself.
If you are saying by mining your own minerals you make production cheaper you don't seem to value your minerals much, would you give me some?
Huh? Mining your own minerals does lower production costs. At least as far as ISK is concerned. You're effectively exchanging time for ISK which is ultimately always what it's about. Time for money.
Your post doesn't really make any sense...
Okay, everyone is bashing this statement, because everyone seems to think it's a rehash of the "minerals are free!" mentality.
However, production costs and the potential profit are two separate things.
No, mining your minerals will not "increase profits" because you have "free minerals" that you don't need to take into account in your profit calculations.
However, all the production cost of an item is, is the amount of ISK that it would take to buy the necessary minerals for production in the first place. And by having your own minerals available, you reduce that initial number because you don't have to spend extra ISK acquiring minerals from another source. It has nothing to do with profit.
So if you mine for your own minerals, technically your production costs are lowered, even if it was an unprofitable thing to do and your time would have been better spent doing something else.
- Grammar Wizard - Fixing your incomprehensible gibberish since 2009. - Not responsible for others' wacky semantics. |

SunMaid
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Posted - 2009.02.14 20:25:00 -
[26]
You can't say it "lowers" production cost because it doesnÆt. Look at it this way if I mine for an hour and have enough ore that I can sell it on the market and make 10 mil. Now if I take that ore and use it to build something should I sell that something for less then 10 mil? Now if I decide to build something with it to make a profit I would need to add the cost of the manufacturing and the cost of taxÆs and broker (if I sell it on the open market). I will also need to add the cost of the BPC if I had to buy one. (Even if you own it you should be paid to use it). Ok so lets say all that work to make this Item cost you 1 mil. Now this Item has a worth of 11 mil. There is no way around that because if you take the "what I mined is free" or ôI mined it so its cheaperö and sell for anything less then 11 mil you just lost the exact same amount of money as if you paid 10 mil for the materials and sold it for less. Don't think of what you mine as anything but isk as soon as it hits your cargo hold it has a value that you can take to the first station and convert to isk. Doing anything else just hurts you.
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Dreamwalker
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Posted - 2009.02.14 23:01:00 -
[27]
Originally by: Hopey and, not to add fuel to the fire, but i mine while i'm working (I work from home about 60% of the time) and whilst i can give enough attention to mining to be successful, i'm unable to do anything else that would require even the slightest attention beyond emptying my hold and sucking it into an orca every once in a while, so to me the minerals are almost 'free' as there's no real opportunity cost involved - it's either afk-mine or not be logged in :P
I agree that is almost free, but in that same time you could be updating market orders also. But yes mining ice when on the phone is great use of my time.
Originally by: Hexxx Congratulations to him for having two brains cells to rub together and give himself a tingling sensation.
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Kazzac Elentria
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Posted - 2009.02.15 00:16:00 -
[28]
It never lowers your cost.
The cost of the mats you acquire through any activity equal the cost of selling them on the open market.
If you mine for minerals that you use and value them at 3.3 isk when you can easily move that trit for 4.2 in any major hub, I just have one question.
Will you mine for me, I promise to buy everything you could ever hope to mine.
*facepalm |

Dreamwalker
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Posted - 2009.02.15 01:25:00 -
[29]
Originally by: Kazzac Elentria It never lowers your cost.
The cost of the mats you acquire through any activity equal the cost of selling them on the open market.
If you mine for minerals that you use and value them at 3.3 isk when you can easily move that trit for 4.2 in any major hub, I just have one question.
Will you mine for me, I promise to buy everything you could ever hope to mine.
*facepalm
MY TIME IS FREE AS I'M DOING BUSINESS IN THE REAL WORLD. It is not free mats but free time as clients are paying for my time which I'm stealing from them.
Originally by: Hexxx Congratulations to him for having two brains cells to rub together and give himself a tingling sensation.
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Kusum Fawn
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Posted - 2009.02.15 08:22:00 -
[30]
What Dreamwalkers, is trying to say, is that the time spent mining, while doing something else (like actual work) is time they otherwise would be offline and not making isk in any way, missioning takes a bit more attention then mining the materials that are gained by mining, true are not "free" and do translate to isk valuse on the market, but then they are already owned, and dont need to be bought. producing from these materials lowers the cost of production in the way that they dont change the balance of your wallet to use, while they could be traded at a higher value, the time spent finding the higher isk/lower isk mats moving it to those locations and shipping/trucking lower cost mats to where you are manufacturing is a job in itself and may negate any isk increases that you would get from spending that extra shipping time just mining for more mats. this will not always be true but it is a very real possibility.
enough of this crap about time is isk and can i have your ore, its true you could be doing something more productive then mining, but then you could also make real money not playing this game and sell GTC,meh, you know what he means and your just ignoring it,
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Dr Ming
Mindworks
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Posted - 2009.02.15 20:42:00 -
[31]
I have Y units of trit that somebody will buy for X isk.
I have Y units of trit that I use produce an item that I sell for X - K isk.
I'm pretty stupid if I choose not to sell the trit directly.
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Seb Balaak
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Posted - 2009.02.16 00:55:00 -
[32]
Originally by: Grammar Wizard However, production costs and the potential profit are two separate things.
No, mining your minerals will not "increase profits" because you have "free minerals" that you don't need to take into account in your profit calculations.
However, all the production cost of an item is, is the amount of ISK that it would take to buy the necessary minerals for production in the first place. And by having your own minerals available, you reduce that initial number because you don't have to spend extra ISK acquiring minerals from another source. It has nothing to do with profit.
So if you mine for your own minerals, technically your production costs are lowered, even if it was an unprofitable thing to do and your time would have been better spent doing something else.
Actually, when you're mining you're increasing your assets, which indeed has the result that you need less of your already existing assets/ISK for your production. Or to put it in other words, it increases your total asset value (in ISK) with a certain amount (in ISK). However, any number of activities can increase your total asset value with a certain amount which also results in you needing less of your already existing assets/ISK for your production.
You can argue that converting assets into ISK and back (like selling minerals you just mined then buying them right back for production at the same price) takes a certain amount of time, however this is a matter of assigning the right ISK value to your assets based on their type and location and the right value for your time compared to this (which can be a little tricky, cause the value of your time depends on what you're doing). But for minerals that's not so hard, cause it usually doesn't cost that much time to bring it to the market and sell it, certainly less time then it takes to produce with it and bring the endproducts to market. |

ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2009.02.16 04:40:00 -
[33]
Originally by: Kazzac Elentria Often times the market on ships fails to correct as fast as it does for modules when accounting to costs. You also have a whole slew of inventors who farm their own research points for mats and consider those costs 'free' and not towards the final value of the product.
As an example, people keep putting up assault ships at 85m when the true cost should be hovering around 102m right now.
My suggestion, instead of investing the time and energy into inventing anything like this. Just buy everything on the market and relist at the correct price.
THIS^^^^
most of the answers after the OP weren't saying much. This however is what the problem seems to be. I've done some tests last year and recently to check the actual costs to produce several t2 ships. What I have found is that most of them have ended up breaking even,where invention+production costs = current,stable, lowest sell order which is always higher then the best buy order price.
Those that are breaking even are not taking into account the costs of cores and average success rate of invention. People will point at decryptors but thats going to raise the total invention costs which they never seem to adjust prices for either. Basically the profits the producers are "seeing" are actually them recovering the costs of the cores they burned to invent the ships.
If you are using your own cores doesn't mean they are worthless. It might not cost you anything to aquire after the skills and mission running to get the standings for your agents. The cores have a value which can be seen in the market. The going rate for the cores should be included in the production costs and adjusted for invention jobs that actually work out.
I assume a 40%success ratio on invention. That means im adding in the value of the cores needed on the 1 bpc i do get as well as the core values of the jobs that failed. This ends up giving a true production costs, on average. invention is like a roller coaster but in the end it averages out. Sometimes you gain a little and other times you lose a little profit but in the end you should still be covering all costs and netting a decent profit.
A decent profit is not 10%. Any RL company operating off of the assumption that 10% profits are great would fail hard. There wouldn't be enough of a buffer for the slow times when sales drop off. Most RL companies aim for at least 100% profits. "premium" brands will see the power of their brand and push the limits on profits. For example, check out the price of a plain white t shirt with a simple logo slapped onto it. at an average clothing store with an average brand, it will cost $10-20. Slap on the logo of a "premium" company and that shirt will run upwards of $100. Both shirts probably cost $5 to make and transport.
I don't buy into the idea that the ship market is slower to react to changes in prices. There may be some truth to it but the biggest problem is the inventors are not adjusting for core costs on all jobs. Add in people that mine or make their own t2 components and things get even worse. In the end those capable of throughly thinking things through are left wondering "wtf???" as they see the total profits reaching close to absolute zero and turn around and go another route.
I'm sure most will disagree with me but I'll have to question their business skills for it.
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Arminaus
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Posted - 2009.03.10 17:41:00 -
[34]
Production tools here.
Hope they help..
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Argendta
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Posted - 2009.03.10 17:58:00 -
[35]
It's amazing how some people fail to recognize that the rules of EVE universe are somewhat different from the rules of real life, thus only stu... err... people who don't think things through will take parallels with real life economies at face value.
Roughly, I need an hour of my attention to set up the whole production from zero to selling the end product, so it's 10% profit per hour.
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Bia Bri
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Posted - 2009.03.10 18:52:00 -
[36]
The profit in manufacturing does not occur with the aquisition of assets. The profit in manufacturing is in taking assets you have already aquired (buying, mining, looting, whatever) and changing their value by creating an item out of them.
If after you transform the raw materials (your old assets) into finished goods (your new assets) the value of your assets has not increased, why would you do the transformation?
The proper place to discuss the economics of mining your own ore in such a way would be to ask 'what is the cheapest way for me to get the raw materials I need to the spot I need them?' For some, it may be mining the minerals themselves, for others it may be ratting or missioning and then buying and couriering the minerals to their station of choice.
Bottom line. Production is about transforming assets you already have into different assets that are (hopefully) worth more. Mining is one form of directly aquiring new assets. These are not the same thing.
And for those of you that are afk mining at work. Well great. That's a way to use your character to aquire more assets. But it really doesn't have much, if anything, to do with production.
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Arch Miner
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Posted - 2009.03.10 18:53:00 -
[37]
T2 production (and production all together) can be a tough market. Everyone has a different way of making their isk when it comes to production. In general, smaller items adjust faster than bigger items, and you need to take that into account.
Alot of people mine and build things with their minerals, while others run missions and buy the minerals. Personally, I do a combination of several things. Your going to have to sort out what works best for you.
First off, I would like to point out to you, that no matter how many accounts you think you can run. You can NEVER mine enough to feed even ONE production toon full on producing. You just cant do it. I can burn 200mil isk in one sitting twice a day like it's nothing. Trust me, you can't do it..
So, in light of that, to get the bulk minerals I require for my operation, I run my missions. I have found that running missions will average me between 35-40mil an hour (+salvage for rigs...) per character. It also has the added benifit of getting to blow stuff up. Although you can surpass that number in mining, most people dont have access to the resources/space to do so. If you do, go for it, like I said, it depends on what resources YOU have available to you.
I take that money I made from running the missions and purchase a stockpile of minerals when the markets go low. I normally keep between 3-500mil trit, 300k zydrine, about 250k mega, etc. And my piles are pretty small compared to the big boys.
I own most T1 bpo's in the game and have them researched, so my only cost for that is the tower itself, which pays for itself anyway, but thats another thread! Owning your own bpo's will reduce your bpc cost dramatically. Dont just buy the base ship bpo you wanna build, you need the components bpo's as well. All of them should be researched to at least optimal, then when you have time, perfect.
Not all T2 is equal! Like in real, you need to find things you can build with your resources, that sell well, and can be built by YOU, cheaper than whats on the market. You can make alot of profit beating someone's price by 10k isk when your selling thousands of them... Or you can build that one super huge item and hope you sell it before the market changes.
Bigger is not better! When your starting out in this field, you dont wanna be building marauders! Although you can make money that way, they require you to have researched component prints, LOTS of materials on hand, and a market for them. That can be pretty daunting for a fairly green producer (no pun intended!)
It takes money to make money! In no other field is this more true! Buying in bulk when the market is down can save you BILLIONS in the long run. Again, you can do the whole isk/hour of missions vice mining, but it all depends on where you are, what space you have access to, and your personal abilities, etc.
One of the most important things you can do, is be patient. This industy isnt really about instant cash, but profit over time. Sometimes a very very long period of time.
Another good piece of advice, although not directly related to your topic, is keep cash aside for good opertunities. Sometimes people are clearing out their stockpile of old bpc's in the contracts. Sometimes people put up bpo's in place of bpc's on accident. Sometimes theres a PATCH/EXPANSION where new bpo's come out, and getting your hands on them quickly can make you some cash from the intense initial demand!
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