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Shaka Laka
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Posted - 2009.02.11 23:47:00 -
[1]
Let's say I'm in a Pilgrim orbiting a Brutix (or similar turret ship) at ~370 m/sec.
If I applied two T2 tracking disruptors (-60% tracking speed disruption each), how hard of a time would he have hitting me (assuming he isn't fitted specifically for pilgrims)?
Also, how much does orbiting range factor into tracking disruptor use?
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Murina
Gallente The Scope
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Posted - 2009.02.11 23:50:00 -
[2]
Edited by: Murina on 11/02/2009 23:52:38
Originally by: Shaka Laka Let's say I'm in a Pilgrim orbiting a Brutix (or similar turret ship) at ~370 m/sec.
If I applied two T2 tracking disruptors (-60% tracking speed disruption each), how hard of a time would he have hitting me (assuming he isn't fitted specifically for pilgrims)?
Also, how much does orbiting range factor into tracking disruptor use?
Very effective as med blasters have poor range so keep your orbit high and the long range ammo will miss if you use range scripts, if he is using rails use tracking scripts and keep a low orbit, your nuets will hurt as well.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Wannabehero
Absolutely No Retreat
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Posted - 2009.02.12 00:02:00 -
[3]
Edited by: Wannabehero on 12/02/2009 00:06:28
2x 60% Tracking disruptors will remove either 80% of your opponent's range or tracking, rendering pretty much any gunship .
Or rather, to answer the question, the brutix will have a VERY hard time hitting you. If the brutix is fitting blasters, use optimal scripts and stay more than 3km away, or use tracking scripts and hug him as close as possible. If he has rails, use tracking scripts and hug away. --
Don't harsh my mellow |

Omara Otawan
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Posted - 2009.02.12 00:32:00 -
[4]
If you apply 2x TD to a Brutix and keep him slower than you are (web+scram), he'll have only his drones as dps if you stay like 5km away from him(with range scripts).
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Nicholas DW
Infusion.
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Posted - 2009.02.13 02:42:00 -
[5]
A Falcon will reduce its tracking more.
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Yelan Zhou
Amarr PIE Inc.
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Posted - 2009.02.13 02:52:00 -
[6]
Originally by: Nicholas DW A Falcon will reduce its tracking more.
And with a salvaging destroyer one can better uhm salvage and haul the loot away.
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Artemis Rose
Sileo In Pacis Mean Coalition
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Posted - 2009.02.13 03:07:00 -
[7]
Originally by: Nicholas DW A Falcon will reduce its tracking more.
Not 100% of the time, while using neuts and drones. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

DJ Tim
Chin Chinnery
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Posted - 2009.02.13 03:08:00 -
[8]
Boost the falcon, drones need jamming. --~--
Don't Worry Baby, You Can Touch My Chin Anytime.
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Dreadpilot Roberts
R.U.S.T. Minor Threat.
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Posted - 2009.02.13 03:16:00 -
[9]
Originally by: Murina Edited by: Murina on 11/02/2009 23:52:38
Originally by: Shaka Laka Let's say I'm in a Pilgrim orbiting a Brutix (or similar turret ship) at ~370 m/sec.
If I applied two T2 tracking disruptors (-60% tracking speed disruption each), how hard of a time would he have hitting me (assuming he isn't fitted specifically for pilgrims)?
Also, how much does orbiting range factor into tracking disruptor use?
Very effective as med blasters have poor range so keep your orbit high and the long range ammo will miss if you use range scripts, if he is using rails use tracking scripts and keep a low orbit, your nuets will hurt as well.
all i heard was bla-blabla-bla-blaaa when u could've said: he wont hit anything with his turrets that's for sure I'm sorry, did I say u could speak ? |

Leiara Knight
Gallente The Oblivion Guard
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Posted - 2009.02.13 11:05:00 -
[10]
Many foreign pilots make use of the Vanishing Feint in the Pilgrim.
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Elurilmar
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Posted - 2009.02.13 12:46:00 -
[11]
Ha! Brutix won't be able to track you with even 1 tracking disrupter. Only purpose of having two on is disrupting multiple targets or putting small-gun ships out of the fight.
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Vampasha
Space Piwates
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Posted - 2009.02.13 13:20:00 -
[12]
Originally by: Elurilmar Ha! Brutix won't be able to track you with even 1 tracking disrupter. Only purpose of having two on is disrupting multiple targets or putting small-gun ships out of the fight.
Gunship won't hit at all as opposed to 60% less chance? -------------- I am Zsa Zsa of Borg. Prepare to be assimilated dahling |

Cpt Cosmic
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Posted - 2009.02.13 15:42:00 -
[13]
a brutix would be pretty much owned with a single TD. you keep him at ~9km with web+scram and he wont scratch you much.
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Emily Poast
The Whipping Post
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Posted - 2009.02.13 16:37:00 -
[14]
We had an Ishkur, Vexor, Rifter, Jaguar, Thorax v a Neutron Astarte last night.
Ishkur had a single TD.
Astarte melted the Thorax, and switched his guns to me in my plated Vexor. I was melting too. I was at 10% armor when Iskur showed up and applied TD. I didnt take a single point of damage the rest of the fight (Astarte had ECM drones, thank god). Our buddy in a Deimos showed up and helped finish him off, but he was dead anyway. The Deimos just helped do it faster.
Total Exchange: 1 10M Thorax for a 200M+ Astarte.
Tracking disrupters rock. This encounter made me decide to add a tracking computer to all of my Brutix+ gunships from now on. Its was laughable how much it neutered him.
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Burn Mac
Minmatar The Tuskers
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Posted - 2009.02.13 16:55:00 -
[15]
Fitting a TD on a rifter is quite good now as well since you orbit fast around the target. TD is also good if you yourself have bad tracking since if someone with faster tracking orbits you, you just put one TD on it and it have to slow down and 'TADA' you can shoot at it.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.13 16:59:00 -
[16]
Originally by: Emily Poast Tracking disrupters rock. This encounter made me decide to add a tracking computer to all of my Brutix+ gunships from now on. Its was laughable how much it neutered him.
In terms of tracking, if you're within web range, then a web will help more than a tracking-scripted TC. If you're outside web range, then a painter will help tracking more than a tracking-scripted TC.
Of course, the optimal range option of a TC probably can make it more attractive. 
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Emily Poast
The Whipping Post
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Posted - 2009.02.13 17:03:00 -
[17]
Originally by: Gypsio III
Originally by: Emily Poast Tracking disrupters rock. This encounter made me decide to add a tracking computer to all of my Brutix+ gunships from now on. Its was laughable how much it neutered him.
In terms of tracking, if you're within web range, then a web will help more than a tracking-scripted TC. If you're outside web range, then a painter will help tracking more than a tracking-scripted TC.
Of course, the optimal range option of a TC probably can make it more attractive. 
Really? Could you explain? I personally dont do math.
And how would both work? Web + TP? I have a spare mid to play with.
I used to fit a TP on my rail Brutix in missions, but havent touched it since, and that was more than a year ago before the QR changes.
Thanks in advance.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.13 17:22:00 -
[18]
Erm maths. Let's see...
Roughly, "tracking" is the ratio of tracking to angular velocity, multiplied by the ratio of target sig to turret resolution. This means that you can increase tracking by:
a) slowing your target down - reduces transversal - web. b) increasing weapon tracking speed - TC/TE/ c) increasing target sig radius - painter.
Web slows target by 60%. TC-scripted TC increases tracking by 30% (I think?). PWNAGE with Sig Foc IV increases target sig by 36%.
I'm not quite sure how these numbers relate to each other though. Let me fiddle with the tracking guide for a minute... 
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.13 17:36:00 -
[19]
Right. I fiddled with the tracking guide until I got a case of a gun shooting at a target 8 km, with a 50% hit chance. I then added the effects of a web, tracking-scripted TC and painter to see how the % hit increased.
Base: 50% hit chance With target 60% webbed: 90% hit chance With target 36% painted: 70% hit chance With tracking-scripted TC: ~67.5% hit chance
Conclusion - the raw percentages are not misleading. The best way to increase tracking, assuming no range issues, is to web your target, then to paint it, then to activate your TC with tracking script. This should hold true at all ranges and angular velocities.
Of course, in-game realities mean that range is an issue. Web 13 km, painter 45 km optimal and 60 km falloff, TC has no range issues but benefits your ship only but has optimal range option. And then there's stacking... 
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ebonyivory
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Posted - 2009.02.13 19:05:00 -
[20]
fit these bad boys on a curse and just lol...highlighted a coupla easy steps to pwning turret ships
1.find a short range blaster boat/ac boat. 2.tackle them neut their cap and stay at range. 3.activate 3 tds with range disruption. 4.Laugh as minmatar acs falloff is reduce to about 2k on medium guns and blasterboats are well and truly fcked. 5.unleash drones and ham 2's 6.????? 7.loot wreck/profit
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Emily Poast
The Whipping Post
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Posted - 2009.02.13 19:12:00 -
[21]
Originally by: Gypsio III Right. I fiddled with the tracking guide until I got a case of a gun shooting at a target 8 km, with a 50% hit chance. I then added the effects of a web, tracking-scripted TC and painter to see how the % hit increased.
Base: 50% hit chance With target 60% webbed: 90% hit chance With target 36% painted: 70% hit chance With tracking-scripted TC: ~67.5% hit chance
Conclusion - the raw percentages are not misleading. The best way to increase tracking, assuming no range issues, is to web your target, then to paint it, then to activate your TC with tracking script. This should hold true at all ranges and angular velocities.
Of course, in-game realities mean that range is an issue. Web 13 km, painter 45 km optimal and 60 km falloff, TC has no range issues but benefits your ship only but has optimal range option. And then there's stacking... 
You sir, are a gentleman and a scholar. Thanks.
Now lets see how many times people will lulz @ me for fitting a TP on my Brutix. :)
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ebonyivory
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Posted - 2009.02.13 19:18:00 -
[22]
Originally by: Emily Poast
Originally by: Gypsio III Right. I fiddled with the tracking guide until I got a case of a gun shooting at a target 8 km, with a 50% hit chance. I then added the effects of a web, tracking-scripted TC and painter to see how the % hit increased.
Base: 50% hit chance With target 60% webbed: 90% hit chance With target 36% painted: 70% hit chance With tracking-scripted TC: ~67.5% hit chance
Conclusion - the raw percentages are not misleading. The best way to increase tracking, assuming no range issues, is to web your target, then to paint it, then to activate your TC with tracking script. This should hold true at all ranges and angular velocities.
Of course, in-game realities mean that range is an issue. Web 13 km, painter 45 km optimal and 60 km falloff, TC has no range issues but benefits your ship only but has optimal range option. And then there's stacking... 
You sir, are a gentleman and a scholar. Thanks.
Now lets see how many times people will lulz @ me for fitting a TP on my Brutix. :)
If you really wanna overkill fit ecm drones
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Terianna Eri
Amarr Scrutari
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Posted - 2009.02.13 19:22:00 -
[23]
Originally by: ebonyivory fit these bad boys on a curse and just lol...highlighted a coupla easy steps to pwning turret ships
1.find a short range blaster boat/ac boat. 2.tackle them neut their cap and stay at range. 3.activate 3 tds with range disruption. 4.Laugh as minmatar acs falloff is reduce to about 2k on medium guns and blasterboats are well and truly fcked. 5.unleash drones and ham 2's 6.????? 7.loot wreck/profit
This is all very true except I believe you forgot to mention step 0: Find a turret ship pilot willing to engage a curse  __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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ebonyivory
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Posted - 2009.02.13 20:41:00 -
[24]
Originally by: Terianna Eri
Originally by: ebonyivory fit these bad boys on a curse and just lol...highlighted a coupla easy steps to pwning turret ships
1.find a short range blaster boat/ac boat. 2.tackle them neut their cap and stay at range. 3.activate 3 tds with range disruption. 4.Laugh as minmatar acs falloff is reduce to about 2k on medium guns and blasterboats are well and truly fcked. 5.unleash drones and ham 2's 6.????? 7.loot wreck/profit
This is all very true except I believe you forgot to mention step 0: Find a turret ship pilot willing to engage a curse 
Thats what cloak and patience is for :)
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Vampasha
Space Piwates
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Posted - 2009.02.13 21:02:00 -
[25]
Originally by: ebonyivory
Originally by: Terianna Eri
Originally by: ebonyivory fit these bad boys on a curse and just lol...highlighted a coupla easy steps to pwning turret ships
1.find a short range blaster boat/ac boat. 2.tackle them neut their cap and stay at range. 3.activate 3 tds with range disruption. 4.Laugh as minmatar acs falloff is reduce to about 2k on medium guns and blasterboats are well and truly fcked. 5.unleash drones and ham 2's 6.????? 7.loot wreck/profit
This is all very true except I believe you forgot to mention step 0: Find a turret ship pilot willing to engage a curse 
Thats what cloak and patience is for :)
Curse doesn't have a cloak. |

ebonyivory
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Posted - 2009.02.13 21:10:00 -
[26]
Originally by: Vampasha
Originally by: ebonyivory
Originally by: Terianna Eri
Originally by: ebonyivory fit these bad boys on a curse and just lol...highlighted a coupla easy steps to pwning turret ships
1.find a short range blaster boat/ac boat. 2.tackle them neut their cap and stay at range. 3.activate 3 tds with range disruption. 4.Laugh as minmatar acs falloff is reduce to about 2k on medium guns and blasterboats are well and truly fcked. 5.unleash drones and ham 2's 6.????? 7.loot wreck/profit
This is all very true except I believe you forgot to mention step 0: Find a turret ship pilot willing to engage a curse 
Thats what cloak and patience is for :)
Curse doesn't have a cloak.
*fits improved cloaking device*
Sure the time delay may suck but theres a big chance they might be to shocked to warp :) |

Malcanis
R.E.C.O.N.
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Posted - 2009.02.13 22:13:00 -
[27]
They're terrible and useless and on no account should you fit them.
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