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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Fallout

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Posted - 2009.02.12 15:52:00 -
[1]
All I can say is...
Gentlemen and ladies... Tech 3.
Fallout Associate Community Manager CCP Hf, EVE Online
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CCP TomB

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Posted - 2009.02.12 16:07:00 -
[2]

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CCP Dionysus

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Posted - 2009.02.12 16:16:00 -
[3]
Originally by: Illectroculus Defined So it sounds like you need all the parts of the ship, early on people had been speculating that you could just take the core out on its own, or perhaps the core + propulsion.
Yes exatly. Think of the hull as the "skeleton", and the subsystems as the different organs and muscles.
You need all the bits to make a complete ship. Assembling the ship will need all the subsystems to be available.
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CCP Nozh
C C P

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Posted - 2009.02.12 16:29:00 -
[4]
Originally by: Gnulpie Yay \o/
Balancing will be tough though, very.
Also I wondered about:
"Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
How about using a ship maintainance array at a pos also?
For the time being the configuration will only be available in stations.
Nozh Game Designer CCP Games |
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CCP Lemur

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Posted - 2009.02.12 17:02:00 -
[5]
Originally by: silken mouth will it be possible to combine subsystems of different races? also will each race have its own skillset?
You can only combine the subsystems form one race with each other. You can't assemble a ship with subsystems from different races.
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CCP Lemur

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Posted - 2009.02.12 17:04:00 -
[6]
Edited by: CCP Lemur on 12/02/2009 17:04:10
Originally by: Kuranta Edited by: Kuranta on 12/02/2009 16:42:37 Can the sub system skills be trained parallel with "normal" skills, as it is atm on Sisi?
No. They work as normal skills do. The issue on sisi right now is a Bug and going to be fixed.
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CCP Lemur

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Posted - 2009.02.12 17:35:00 -
[7]
Originally by: Shadowsword We'll be able to "save" our setups?
Like, auto-fitting a ship if we have the modules alaivable?
That would be so nice...
That is the plan. Player can save their own fittings and corps can save fittings for their members too. And if you have all stuff available you can just click "fit".
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CCP Lemur

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Posted - 2009.02.12 17:50:00 -
[8]
Originally by: Avalira Oh yeah, will carriers/MS/Titans give us the ability to change the subsystems while "in space". I know you only said stations but it would be cool to be able to swap them out too. Same thing with POS's.
Removing whole sections of your ship in space might not be such a wise idea.
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CCP Lemur

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Posted - 2009.02.12 18:40:00 -
[9]
Originally by: Lubricious Cain Perhaps my brain isn't working correctly, but could someone clarify the skill point loss for me? It says a random skill point loss to one of the racial sub systems. But then it says its one level.
Does it mean to say that you lose 1 level from a random subsystem skill? Or could this random loss of points actual lose more then 1 level?
Thanks
It is one level from the top of one of the related subsystem skills. Skill is chosen randomly.
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CCP Lemur

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Posted - 2009.02.12 19:11:00 -
[10]
Originally by: Leumas Kharzim
Originally by: CCP Lemur
Originally by: Lubricious Cain Perhaps my brain isn't working correctly, but could someone clarify the skill point loss for me? It says a random skill point loss to one of the racial sub systems. But then it says its one level.
Does it mean to say that you lose 1 level from a random subsystem skill? Or could this random loss of points actual lose more then 1 level?
Thanks
It is one level from the top of one of the related subsystem skills. Skill is chosen randomly.
How does that work with partially trained skills?
Let's say, for an unrealistic example, that all 5 skills are partially trained and stopped befor completing the next level (stupid, I know, but still a valid question). How does the system determine what to take away?
It will take the amount of points you would lose from the last complete level to the one below. So if you are 250k almost lvl 5 and die, you will lose the 37kish SP you needed to get from level 3 to 4. I won't swear on it, but I will check with the guys and come back if I'm wrong.
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CCP Lemur

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Posted - 2009.02.12 19:14:00 -
[11]
Edited by: CCP Lemur on 12/02/2009 19:14:35
Originally by: Rhys Onasi Edited by: Rhys Onasi on 12/02/2009 18:55:10
Originally by: CCP Lemur
It is one level from the top of one of the related subsystem skills. Skill is chosen randomly.
1. Is that the racially related subsystem skills? Or after losing your ASC (Amarr Strategic Cruiser- Look ma, I made an acronym!) could you lose some of your Caldari Racial Subsystem skills instead?
2. In previous statements on Tech 3 a while back, one of the Devs stated that dissasembling a SC would cause skill loss/ experience. Considering that was a couple months ago, a lot could have changed. Are we still going to lose SP from dissasembling? (I'm thinking no, that was a relic of an idea from back when you wanted to have the t3 ships themselves contain SP?) Can you confirm that the ONLY way to lose SP is to be sitting in the ship as it reaches <0 structure hitpoints?
And that any other way of escaping that scenario will prevent loss of sp?
and finally: 3. Who came up with the names? 
EDIT: And 4. Please answer the poster directly above me who has a question that I have wondered about myself for a while, and forgot to add.
1. Only racially related. Dieing in an ASC will only choose from the 5 amarr subssytem skills to invoke the loss. 2. Disassembling will not make you lose points. Self destruct and ejecting will circumvent loss. Only getting really blown up in the ship will make you lose SP. 3. Mostly Nozh with some hints/sugesstion/rants from the rest of team. 4. see above
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CCP Lemur

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Posted - 2009.02.12 19:16:00 -
[12]
Originally by: Mikal Drey hey hey
firstly the loki is a sexy little bugger. I went for the caldari style spikey front and the slender subsystem 2 frame. ofc i completly fitted for looks :)
Although the real stats arent currently available its looking like a real fun ship to fly. Just a couple of Questions tbh..
1. What are the plans for the availability and pricing for them ? from the production blog in game dev its looking to be a real expensive cruiser but we dont know how hard/easy/rare the parts will be to aquire or how much of a sink the "reverse engineering" process will be. is it CCP's intention that they are rare or commonplace. as someone said if anyone if flying one in fleet it will be primary for sure just fot he expensive loss to its pilot.
2. will there be an additional bonus if you fit all subsystems of the same type ? If you managed to get all subsystem 2's will there be a benefit to have them all working in unison ?
atm ive described the Loki as a vagabond on steroids. but SISI stats are placeholders atm so its hard to tell :)
1. That is still under balancing, but we do want you guys to fly those things of course  2. There will be no set bonus.
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CCP Lemur

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Posted - 2009.02.12 19:21:00 -
[13]
Originally by: Shadowsword
Originally by: CCP Lemur
Originally by: Shadowsword We'll be able to "save" our setups?
Like, auto-fitting a ship if we have the modules alaivable?
That would be so nice...
That is the plan. Player can save their own fittings and corps can save fittings for their members too. And if you have all stuff available you can just click "fit".
Nice nice nice.
Will it do the same with ammos and drones?
Drones and Ammo fitted to the ship will be saved too.
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CCP Lemur

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Posted - 2009.02.12 20:39:00 -
[14]
Edited by: CCP Lemur on 12/02/2009 20:39:27
Originally by: Hitachi Morimoto Edited by: Hitachi Morimoto on 12/02/2009 20:27:08 Hi, Couple of questions for Dr. Awesome the dev.
1: Reverse engineering. Will it require a special lab or structure to produce the necessary BPCs? (BPOs?)
2: I heard that to actually produce using said BP a special structure will be needed. Will there be changes to the high sec assembly lines to allow empire dwellers to produce these ships and subs?
3: Will the subsystems change the amount of dronespace, hardpoints, etc? (IE can i make a glass cannon with 8 launcher hardpoints and 125 dronespace + bandwidth?)
4: The sleepers will apparently be tougher than a concrete creme brulee. Will they be utilizing T3, making their tactics and weaknesses a crapshoot?
5: Will the SP loss include the skills required to fly T3, or just the subsystem skills?
6: Do you ever get tired of reading threads?
Thanks for your time.
1. + 2.: See here 3. In general yes, but to what extent depends on Nozh and TomB with their balancing and overall vision. 4. They won't, because T3 is attribute wise nothing new. They are hard as f*, though  5. Just the 5 related subssystem skills of the ship you blow up in. 6. I'm a bit tired right now, but we still love you guys.
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CCP Lemur

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Posted - 2009.02.13 08:57:00 -
[15]
Originally by: Niccolado Starwalker
If I have level 1 in all subsystem skills and then dies. Will I then loose no xp, or do I have to get the skill again or..?
You will drop down to level 0 in one of the related ship's subsystem skills. You can still fly them with level 0 in all subsystem skills, just not assemble them yourself, that requires at least level 1.
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CCP Lemur

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Posted - 2009.02.13 08:59:00 -
[16]
Originally by: Finnroth Edited by: Finnroth on 13/02/2009 04:43:36 I believe to have read something on the forums regarding the ability to manualy change light and colour for Tech3 ships. Some dev seems to have said something about that on EVE TV, though i didn't watch it myself and people on this forums tend to talk trash for fun all day.
So a simple question - are/were there plans to do this? It would certainly be amazing.
Sadly know. This was moved into our backlog and will not be in the new expansion. But when we pick it up again we want to make it the most awesome spacepaint(tm) ever.
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