| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Cearain
Imperial Outlaws
348
|
Posted - 2012.04.30 15:22:00 -
[1] - Quote
X Gallentius wrote:Galphii wrote:Ytterbium, your adjustments to the listed frigates look good, more... Rifteresque, if you know what I mean. I only disagree on the local rep bonus for the Incursus, since a frigate that uses cap for guns and speed is going to be hard-pressed to keep that rep running in a fight, and force one of the mid slots to be a cap injector nixing the optimal web/scram combo that makes close-range brawlers so useful. Otherwise, keep 'em coming  Oh, and perhaps one of the gallente frigates should be using more drones, like a frigate-sized Vexor? Just a thought. A current local repping AB-fit tristan is cap stable with CCC's as rigs. Hopefully it will be the same with the new Incursus (which I think is replacing the Tristan as the top tier Gallente T1 frig). New incursus should be a beast that kicks some tail but also dies in a fire to neuts.
The t1 vanilla frigates are likely the best balanced ship class in eve. IMO they do not need much tweaking.
The problem is they were *all* made completely obsolete after the destroyer buff.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
348
|
Posted - 2012.04.30 16:42:00 -
[2] - Quote
CCP Ytterbium wrote:In this topic we will focus on Combat frigate rebalancing, which affects:
- Tormentor: role changed from mining frigate to medium range combat vessel
- Punisher: improved role to fit close-medium range brawler
- Merlin: overhauled role to fit medium-long range turret platform
- Incursus: overhauld role to fit close range brawler
- Rifter: role untouched, it already is made of win and dipped with awesomesauce
I'm not really a fan of forcing roles on ships.
Especially the t1 frigates which used to be the source of lots of variety and fun in eve until the buff to fast locking destroyers made them obsolete.
I have lots of fits I would like to try out in t1 frigates but they are pretty much limitted to other t1 frigates - which very few people fly anymore. (I would be interested in CCP Diagoras giving some stats on how many people fly t1 frigates in pvp after the destroyer buff) Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
352
|
Posted - 2012.05.01 20:36:00 -
[3] - Quote
Vladimir Norkoff wrote:Ugh. Like most, not a fan of the Merlin changes. Making it a pure turret boat is nice though. And as much as I like the Dmg bonus, I'd prefer the resist bonus. .
This really just seems like they changing stuff just to shuffle things around.
The tier 3 frigates are all fine. After the buff to rockets and hybrids rifters are far from dominating. Punisher has it tough with only 2 mids but it is still fine.
Tristan was also very competitive the kestrel was good too - just too predictable.
If they want to bring the other tier 2 and tier 1 frigates up to speed that is fine.
But really the only reason no one flys them anymore is because destroyers kill them so fast you might as well be flying a noob ship.
Reduce the the scan res on destroyers half way between frigates and cruisers and I think there will be some balance. Until then this discussion will just be pure theorycrafting.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
398
|
Posted - 2012.05.07 22:16:00 -
[4] - Quote
Zarnak Wulf wrote:Gypsio III nails the issue wih rails on the head. Rails + antimatter compete with higher tracking pulse lasers plus scorch. Rails plus other ammo does such anemic damage that they just aren't worthwhile.
At the frigate level you're not going to find many distance platforms that are used as such. Arty thrasher. Arty Jag. Rail Corm. Rail Enyo. All of the above have tracking bonuses. All have optimal bonuses. All but one have a damage bonus. If you want to promote a pure rail platform at a tech one frigate level you would have to have a very fast ship that could kite with an optimal and tracking bonus. It doesn't matter what your paper dps is - if you can't hit in the first place it's not going to be applied.
As for Caldari using blasters - it's going to happen. They are shield tankers. You can now fit the largest tier blasters and load the lows with magstabs and tracking enhancers. Optimal + shield? Blasters. Damage + Shield? Blasters. Optimal + Damage? Blasters. The latter is a real threat to Gallente. Caldari blaster boats would have etter EHP even without the resist bonus as well as better range and better damage.
T1 vanilla frigates are hard to pull off where you are orbiting outside web range. But that that is good. They would be too powerful if they could.
The ships that fit rails like the merlin and incursus are superior to the laser ships because they have extra midslots. This allows them to to fit webs so they can keep range and or fit shields which is superior to armor for kiting fits.
Really I fight solo with all the top tier t1 frigates except the punisher. But 5 punishers would probably beat 5 of any other t1 frigates. Plus the punisher has a larger capacitor and can usualy fit a neut and escape any t1 frigate that might beat them.
The other faction rail ammo can come in handy. I actually use plutonium more than antimatter in my rail gun fits. The lead and other long range ammo comes in handy when you get the t1 frigates that are going for the really long ranges.
Really all the top tier frigates and the tristan are great. If ccp gave them a rookie plex in faction war where they won't just get blapped by destroyers and faction frigates, you would see allot of great fights with a variety of fits and strategies. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
401
|
Posted - 2012.05.08 14:38:00 -
[5] - Quote
Sunviking wrote:I don't like the idea of removing the spare turret/launcher slots from launcher/turret ships respectively.
For example, I want the Merlin to keep its launcher slots on top of its turret slots, it provides for more flexibility in ship fittings, and allows me to max out my DPS if I so choose.
A Dev recently stated that to be a good all-round Caldari pilot, you need to have good Missile, Hybrid AND ECM skills. So why remove the ability of ships to fit more than 1 weapon type in their high slots? The same obviously goes for the other races too.
Yeah I agree. This would do away with fun fits like the dual neut merlin. Again there is no balance problem between the top tier frigates. If they aint broke don't fix em.
The balance problem is with the other ship classes. Destroyers and Assault ships got big buffs that make the t1 frigates obsolete.
Balance the scan res destroyers so people aren't afraid to take t1 frigates out anymore.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
427
|
Posted - 2012.05.21 21:50:00 -
[6] - Quote
I just don't see why ccp is messing with the tier 3 frigates at all. With so many other ships out of whack this is just odd.
The rifter is no longer king of frigates after the hybrid and rocket buffs. All the frigates are currently balanced the only thing these changes will do is throw the balance off.
Merlins and likely a double rep incursus are going to be over powered against frigates. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
| |
|