Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

evereplicant
Pator Tech School Minmatar Republic
100
|
Posted - 2012.04.23 15:01:00 -
[1] - Quote
Judging by the cheap high alpha T3 BC constant ganks, and the 5 thrashers can kill a hulk i am thinking not CCP why do you keep doing this, remove something then add something that completely negates the nerf in the first place.
if you have 300mill in T3 BC loses, compared to a few billion ship kill, its really a no brainer..
couple of solutions 1) give freighters type ships more EHP and add slots for tank 2) remove cargo scanners - its a suicide gankers dream
|

Skydell
Space Mermaids Somethin Awfull Forums
224
|
Posted - 2012.04.23 15:05:00 -
[2] - Quote
No need to remove cargo scanners. Just add them to the list of GCC actions. |

March rabbit
Trojan Trolls Red Alliance
155
|
Posted - 2012.04.23 15:06:00 -
[3] - Quote
need to say: there is no problem to solve. Freighter pilot has number of options to defend himself. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
477
|
Posted - 2012.04.23 15:07:00 -
[4] - Quote
Suicide ganking is not a bad thing. I don't know why people can't tell the difference between gameplay in a video game and real world crime. |

Lanasak
School of Applied Knowledge Caldari State
78
|
Posted - 2012.04.23 15:07:00 -
[5] - Quote
evereplicant wrote:CCP why do you keep doing this, remove something then add something that completely negates the nerf in the first place.
it's called balance |

Skippermonkey
Tactical Knightmare
928
|
Posted - 2012.04.23 15:08:00 -
[6] - Quote
Its amazing how tailormade the Tornado is for suicide ganking
:3 My homeboys tried to warn me But that butt you got makes me so horny |

Skydell
Space Mermaids Somethin Awfull Forums
224
|
Posted - 2012.04.23 15:09:00 -
[7] - Quote
Vimsy Vortis wrote:Suicide ganking is not a bad thing. I don't know why people can't tell the difference between gameplay in a video game and real world crime.
I don't see anyone mentioning 'real workd crime'. Talking about ingame mechanics here. You? |

evereplicant
Pator Tech School Minmatar Republic
100
|
Posted - 2012.04.23 15:09:00 -
[8] - Quote
Skydell wrote:No need to remove cargo scanners. Just add them to the list of GCC actions.
fair enough |

Eternum Praetorian
Malum Crusis
639
|
Posted - 2012.04.23 15:11:00 -
[9] - Quote
March rabbit wrote:need to say: there is no problem to solve. Freighter pilot has number of options to defend himself.
Nano's also had a counter... other nano's. Remember?
But since people did not counter Nano's with other nano's, bitched moaned and complained endlessly, they were nerfed instead. So as people keep on complaining about suicide ganking (and if CCP continues their old pattern) suicide ganking will eventually be "adjusted" somehow whether or not you people think that it is a problem or not. Personally for 4B isk, I wouldn't mind higher resists on an Anshar making being rep a bit more viable vs modest size gangs (for low sec/null sec)
|

March rabbit
Trojan Trolls Red Alliance
155
|
Posted - 2012.04.23 15:12:00 -
[10] - Quote
Vimsy Vortis wrote:Suicide ganking is not a bad thing. I don't know why people can't tell the difference between gameplay in a video game and real world crime. difference is simple: in game you have no consequences.... In RL you have. |
|

Petrus Blackshell
Rifterlings
822
|
Posted - 2012.04.23 15:15:00 -
[11] - Quote
evereplicant wrote:Judging by the cheap high alpha T3 BC constant ganks, and the 5 thrashers can kill a hulk i am thinking not CCP why do you keep doing this, remove something then add something that completely negates the nerf in the first place.
if you have 300mill in T3 BC loses, compared to a few billion ship kill, its really a no brainer..
couple of solutions 1) give freighters type ships more EHP and add slots for tank 2) remove cargo scanners - its a suicide gankers dream
1) don't carry more than ~2 bil ISK of unshielded cargo (not double-wrapped) in your freighter.
It's really a no brainer... Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Kattshiro
Deep Core Mining Inc. Caldari State
83
|
Posted - 2012.04.23 15:20:00 -
[12] - Quote
Actually it did. But it did not discourage those who truly love it and love doing it.
The goal was not to stop it, but not to reward it. Technically before it was almost a win/win aside from the lost money on mods/guns.
Now if you fail you lose everything... Well mostly. |

THE L0CK
Denying You Access
249
|
Posted - 2012.04.23 15:28:00 -
[13] - Quote
1) More EHP will just yield more gank ships
2) Use cargo containers and courier contract them. Do you smell what the Lock's cooking? |

Simetraz
State War Academy Caldari State
221
|
Posted - 2012.04.23 15:28:00 -
[14] - Quote
It was never about getting rid of ganking.
It was about fixing a mechanic that clearly was overpowered and needed to be fixed.
Like my personal all time favorite gank method, I even laughed when I heard about it. When black ops first came out , gankers would gank someone then jump to low-sec to keep themselves from being Concorded. Even though it will always be a classic and very cool move in my mind, hats off to the people that thought of it and used it. CCP had every right change the mechanic.
|

baltec1
1130
|
Posted - 2012.04.23 15:33:00 -
[15] - Quote
Gankers did say that it would change nothing and that it was a silly thing to have anyway. |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
55
|
Posted - 2012.04.23 15:36:00 -
[16] - Quote
The insurance nerf?
It forced Suicide Gankers to HTFU. It forced Suicide Gankers to Adapt. Lately, CCP's heavy-handed nerfing behavior forces us to keep our ganking innovations secret.... but we put the time and energy into developing our tactics and reap the benefits: gallons of miner blood and tears.
Don't fear, miner-bear. CCP Devs are doing their best to protect miners from themselves. Luckily, for us - they are incompetent.
|

Lord Dravius
Imperial Academy Amarr Empire
18
|
Posted - 2012.04.23 16:30:00 -
[17] - Quote
Eternum Praetorian wrote:March rabbit wrote:need to say: there is no problem to solve. Freighter pilot has number of options to defend himself. Nano's also had a counter... other nano's. Remember? 'More of the same' is not a counter. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
80
|
Posted - 2012.04.23 16:32:00 -
[18] - Quote
evereplicant wrote:the 5 thrashers can kill a hulk You're doing it wrong
Also you're a fuckin idiot, PvP is working as intended |

Retar Aveymone
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.04.23 16:38:00 -
[19] - Quote
there was no suicide ganking nerf fyi they merely removed insurance
but even ccp glories in your suffering and whining |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
68
|
Posted - 2012.04.23 16:42:00 -
[20] - Quote
- Separate gate guns from Concord, triple or quadruple security hit when Concord has to put down their donuts to sort out unruly elements. - Give sec. gain to low-sec a huge bump, remove it in null (no "law") and decimate it in high-sec.
There, sorted suicide ganking once and for all. Still perfectly viable but with risk and cost equal to the deed.
|
|

Malcanis
Vanishing Point. The Initiative.
3453
|
Posted - 2012.04.23 16:43:00 -
[21] - Quote
evereplicant wrote:Judging by the cheap high alpha T3 BC constant ganks, and the 5 thrashers can kill a hulk i am thinking not CCP why do you keep doing this, remove something then add something that completely negates the nerf in the first place.
if you have 300mill in T3 BC loses, compared to a few billion ship kill, its really a no brainer..
couple of solutions 1) give freighters type ships more EHP and add slots for tank 2) remove cargo scanners - its a suicide gankers dream
Tier 3 BCs aren't actually all that cheap now, especially once you've put a rack of large guns on them. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Alavaria Fera
GoonWaffe Goonswarm Federation
444
|
Posted - 2012.04.23 16:44:00 -
[22] - Quote
Buck Futz wrote:Don't fear, miner-bear. CCP Devs are doing their best to protect miners from themselves. Luckily, for us - they are incompetent. That's a pretty hilarious way you put it :)
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Digital Messiah
Midnight Elites Echelon Rising
190
|
Posted - 2012.04.23 16:46:00 -
[23] - Quote
The easiest solution I can see is a new concord suspicious activity buff. If say eight or more people target a ship that is not in their corporation. Concord will come immediately to investigate. This would limit the involved parties able to suicide gank while allowing people to do it. It would also give a reasonable means to buff tank as needed and work around mechanics. The only down side is that suicide gankers might have to bring bigger more expensive ships to kill a freighter. So the risk goes up for the reward of maybe getting that bpo / plex / large quantity of items. In the long run it really turns suicide ganking into a skill rather than something to do when your bored and feel like griefing someone. "Frankly, my dear, I don't give a damn"
|

Lord LazyGhost
Talent for Inflicting Pain
0
|
Posted - 2012.04.23 17:04:00 -
[24] - Quote
easy to fix. if killed by concord no insurance pay out done dusted and suicide ganking will stop being as easy as it is to make a profit and only ships realy worth it will be killed..... |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
56
|
Posted - 2012.04.23 17:06:00 -
[25] - Quote
Lord LazyGhost wrote:easy to fix. if killed by concord no insurance pay out done dusted and suicide ganking will stop being as easy as it is to make a profit and only ships realy worth it will be killed.....
Yeah, remove insurance for gankers! That will show them!  |

Lord LazyGhost
Talent for Inflicting Pain
0
|
Posted - 2012.04.23 17:10:00 -
[26] - Quote
Buck Futz wrote:Lord LazyGhost wrote:easy to fix. if killed by concord no insurance pay out done dusted and suicide ganking will stop being as easy as it is to make a profit and only ships realy worth it will be killed..... Yeah, remove insurance for gankers! That will show them! 
i never said it would stop them i said it would calm the efect of ganking. as less ships would be targeted as the risk vs reward or cost vs profit would be a lot more closly watched. only ships that are going to cover the cost of the fleet+ profit would be hit rather then somone ganking somone in said ship when there insurance covers all but say 10m of the cost. then they can go around ganking pritty much what they want as they only need to make say 50-100m to cover the cost of a small fleet as the insurance makes up the difference. |

THE L0CK
Denying You Access
250
|
Posted - 2012.04.23 17:10:00 -
[27] - Quote
Veshta Yoshida wrote:- Separate gate guns from Concord, triple or quadruple security hit when Concord has to put down their donuts to sort out unruly elements. - Give sec. gain to low-sec a huge bump, remove it in null (no "law") and decimate it in high-sec.
There, sorted suicide ganking once and for all. Still perfectly viable but with risk and cost equal to the deed.
oh yeah, them gankers are all sorts of concerned about negative sec status. Do you smell what the Lock's cooking? |

Kengutsi Akira
Ministry of War Amarr Empire
432
|
Posted - 2012.04.23 17:16:00 -
[28] - Quote
March rabbit wrote:need to say: there is no problem to solve. Freighter pilot has number of options to defend himself.
Dont fly a freighter? https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Kengutsi Akira
Ministry of War Amarr Empire
432
|
Posted - 2012.04.23 17:17:00 -
[29] - Quote
Veshta Yoshida wrote:- Separate gate guns from Concord, triple or quadruple security hit when Concord has to put down their donuts to sort out unruly elements. - Give sec. gain to low-sec a huge bump, remove it in null (no "law") and decimate it in high-sec.
There, sorted suicide ganking once and for all. Still perfectly viable but with risk and cost equal to the deed.
Gate guns kill pods too
https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
25
|
Posted - 2012.04.23 17:18:00 -
[30] - Quote
Ganking has not been IMO been nerfed. Infact with the T3's and Destroyer buffs. Ganking has been buffed.
You can still fly up to the victim, kill him. The penalty for ganking has been increased, sure, But the actual mechanic of ganking has been made easier. Exploits have been removed. Not so much a nerf tho. More a decrease of victims per hour.
As I said, the actual mechanic of ganking has been made a lot easier. you just cannot do as often. and take more penalty from it
o7
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |