Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2009.02.23 01:25:00 -
[61]
I think the Matrix sounds like a great idea.
Die in the Matrix, die in Eve. What is wrong with that?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|
Vitrael
Reaper Industries Eternal Rapture
|
Posted - 2009.02.23 01:42:00 -
[62]
Originally by: CCP t0rfifrans So like a patient rejecting a liver, the EVE software architecture rejected the feature
PRAISE THE LAWD!!!
-----
|
Centra Spike
Reaper Industries Eternal Rapture
|
Posted - 2009.02.23 01:43:00 -
[63]
internet spaceships for internet spaceship pilots... ------
|
gpfault
Haunted House BROTHERS GRIM.
|
Posted - 2009.02.23 03:26:00 -
[64]
Originally by: Centra Spike internet spaceships for internet spaceship pilots...
Yo dawg I heard you like internet spaceships...
|
Rakshasa Taisab
Caldari Sane Industries Inc.
|
Posted - 2009.02.23 03:58:00 -
[65]
Originally by: CCP t0rfifrans So like a patient rejecting a liver, the EVE software architecture rejected the feature and changing the software architecture to make it work was well beyond the scope of Apocrypha. Thus it was cut. May well find its way into the game some day later, but will need a lot of work if we feel it is something we want to do.
It is good to see that not only has the EVE cluster become self-conscious, it also has the balls to make a stand for itself and tell you guys to go fsck yourselves?
I hope you guys learned your lesson, and shelf that feature for good. We don't want it and the cluster doesn't want it.
|
panterus29
Gallente
|
Posted - 2009.02.23 04:27:00 -
[66]
Edited by: panterus29 on 23/02/2009 04:27:19 personally i think its a good idea to be able to test ships before launch if not overused, but also i think its up to the player if wants to ruin his game experience by sitting in the simulator all day, really. also if choosing ship A and fittings then chosing ship B and fittings then going for a few minute 1v1 grudge match with the computer gets your blood going, go ahead do it, but its not likely that would be the case if you ask me. most likely would get boring after a while and then if you did well on it you might feel like a little pvp experience. sounds great to me depending on the boundries CCP want to set on it.
really if it was able to set up full 100v100 ship battles then every character would need a server of their own
|
Cadde
Gallente Gene Works AKA-AHN KINGDOM
|
Posted - 2009.02.23 04:27:00 -
[67]
On one side, you have the pvp pilots who know how to log in to the test server and play with PvP setups for hours on end until they have both the good, bad and average fittings along with plenty of experience. All this basically for FREE. All they are taken is time off TQ and some harddrive space.
On the other hand you have people who don't know SISI exist and even if they do they read a few lines on how to set it up and go like WUT? What CCP should do is make sure more of the not so technically savvy people get on the test server, the deal is they test some of the new features, make bug reports about those and get to play around with the FREE pvp.
What this means is, CCP will make it EASIER to get on the test server for everyone. It takes some maintenance and monitoring to facilitate every possible aspect that can affect a numbnuts ability to log into SISI but atleast it is a level playing field and doesn't require eve to be changed at all. It also helps CCP help the players help CCP...
//Cadde --------------- Opinions? Yes they belong to me, not my corp! |
Neth'Rae
Gallente Decorum Inc HUZZAH FEDERATION
|
Posted - 2009.02.23 04:42:00 -
[68]
Edited by: Neth''Rae on 23/02/2009 04:43:28 I'll tell you how it will turn out!
<doomsday prophet mode on>
People log on, they think "hey I don't want to risk my ship when I can play the simulator.." PvPers and carebears starts to play the simulator all day, because it's risk free.. Corps are created that play simulator matches and most of todays pvpers change their minds, and together with the carebears they now see this as 'the real pvp' because it's "fair", because it doesn't cost them anything, because everyone can participate, because there are rules etc.. Hardcore players still hang around lowsec which has turned empty because no one wants to risk it except old pirates and vets.. The simulator splits eve PVP into two sides, the ones who think the simulator is the real and fair pvp, and the minority who think the old way of pvp is the right one, the ones who are now talking about removing WTZ.
A few dumb carebears still gets killed and starts ranting saying "you could never beat me in the simulator 1on1.." and everywhere people are saying "go home gatecamp loosers, play some real pvp", "oh you're soo brave killing my hulk with your mega, maybe you should try some real pvp".. Ofcourse the minority groups will still fight in 0.0, but for conquest and not for fun.. The people who doesn't like POS sieges and Sov, will just leave for the "real" pvp experience in the simulator..
Why chase someone through lowsec only to have them dock and logout, why camp a gate for hours to blow up a few shuttles, why probe down a CNR in a plex only to have him warp out because he was using stabs..
Myself I prefer the chase, the excitement, Instant action all the time would remove alot of the fun.. But I am also one of those who think pvp died in WoW with battlegrounds, please CCP don't make the same misstake..
</doomsday prophet mode off>
Don't take this too seriously..
I do Sigs, Banners and other Graphics for ISK. Click Here! |
Rogaru
Amarr Southern Cross Alliance
|
Posted - 2009.02.23 04:47:00 -
[69]
what if the 'arena' was a fight to the death? i.e. you actually LOSE you ship - rather than a simulation?
This would allow people to honour 1vs1.
You could declare a war on a corp, and link the result of the tourny to the outcome - i.e. if you win, the war is cancelled (linked into the eve war system, so the war is actually cancelled based upon tourny outcome) - and if you lose the war continues for free (i.e. no fees - privateers can try to bring their cost down).
You could also do 2vs2 3vs3 etc etc
You could allow people to bet on the outcome (or 3rd party people start up business around this either way)
And best of all - insurance is void in the arena - so no 'free' t1 bs fitouts.
Winners scoops loot and prize money
|
Khaelis
Caldari Daikoku Enterprises Inc.
|
Posted - 2009.02.23 04:49:00 -
[70]
CCP, please think long and hard about adding this feature in the future. It has the chance of utterly destroying your game. While it does sound kind of cool, a few people in this thread have outlined how it could change the game for the worst, lowering the amount of people actually fighting. I cant STAND fighting in sisi, its so very dull. But in TQ the adrenaline rush I get is just not normal for a game.
This rush that people experience is what keeps them in the game. If you take that rush you may lose what makes your game special, lose your niche market. You may well kill what makes eve.. eve.
This may just be me, but I say don't do it.. ever. Its not worth the risk.
|
|
libertarian cole
|
Posted - 2009.02.23 04:55:00 -
[71]
Originally by: Krxon Blade I already created combat simulator. We don't need another one.
Hahaha, nice job.
|
Taylor timenenzi
|
Posted - 2009.02.23 05:21:00 -
[72]
Originally by: Khaelis CCP, please think long and hard about adding this feature in the future. It has the chance of utterly destroying your game. While it does sound kind of cool, a few people in this thread have outlined how it could change the game for the worst, lowering the amount of people actually fighting. I cant STAND fighting in sisi, its so very dull. But in TQ the adrenaline rush I get is just not normal for a game.
This rush that people experience is what keeps them in the game. If you take that rush you may lose what makes your game special, lose your niche market. You may well kill what makes eve.. eve.
This may just be me, but I say don't do it.. ever. Its not worth the risk.
Is this the same way tech 2, mining ships, pos's, cap ships, titans, interdictiors, bubbles, and etc etc etc have destroyed EVE? Oh then there was faction warfare which was supposed to destroy PvP. Then theres lvl 5 missions that was supposed to destroy something in EVE Ijust dont remember what.
The rest is just your opnion mixed in with rash wide sweeping generalizations of the player base.
Its funny how doomsayers have said these things about every idea thats mentioned and feature thats been added but EVE has done nothing but grow larger. Maybe JUST MAYBE CCP knows what they are doing.
I said it before I have a bit of faith in them that they if they choose to add such a feature that it would be done in a way that is a welcome addition to the game and SUBTRACTS NOTHING FROM IT.
|
Matrixcvd
Caldari Rionnag Alba
|
Posted - 2009.02.23 05:36:00 -
[73]
Originally by: Taylor timenenzi Maybe JUST MAYBE CCP knows what they are doing.
and carriers were the swiss army of eve because we all flew capitals with large towers and haulers full of carebear stuff into every hawt drop so we can PVP and PVE at the SAME TIME. ANd we never saw nano age coming when we added plants, rigs, gang skill bonuses. the list of of nonsense comments from dev's on a variety of issues over the years is quite funny and no does not speak to their understanding of the game in terms of improving PVP for PVPers. ALl of the changes to date have been to make it easier for the bottom of the player to try and compete with others and they generally are over reaching and pure fail. At some point, its going to become so obvious that we are flying in WoW in space they wont be able to hide it...
|
General Meridus
Minmatar Brutor tribe
|
Posted - 2009.02.23 05:41:00 -
[74]
Its hard to imagine the orginal devs would be for such a proposal.
From a more cynical point of view, I wonder if its more a drive to get players off the main servers. There is nothing to suggest the game can support 100k or 200k players on at the same time. (At least now.) So, if someone at the top is looking to mass market the game, how would one accomplish that?
If they are in it for the long haul, I think this would be a bad choice. Its not like its a new idea. It would diminish the game in my view. There are a few other games passing the 10 year mark. They are cash cows, with dedicated players. This game could be around for a long, long time. It would be a shame if they made a landmark, poorly thought out, short term move.
|
Arnaud Toroge
Amarr Rionnag Alba
|
Posted - 2009.02.23 05:44:00 -
[75]
Sigh...i wish ccp would work on a way for me to put Hello Kitty Decals on my ships instead of making crap like this
Quote: Pwnage never sleeps -Dro
|
the rainingdeath
The humble Crew
|
Posted - 2009.02.23 05:45:00 -
[76]
Originally by: Krxon Blade I already created combat simulator. We don't need another one.
Good god this is awesome. --------
|
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.02.23 07:14:00 -
[77]
Originally by: gpfault
Originally by: Centra Spike internet spaceships for internet spaceship pilots...
Yo dawg I heard you like internet spaceships...
....>.> ______________________________________________ Haruhiist since December 2008
|
Verone
Gallente Veto Corp
|
Posted - 2009.02.23 07:23:00 -
[78]
Originally by: Kerdrak
Originally by: CCP t0rfifrans You have stumbled across a feature that was planned for Apocrypha but was ultimately cut due to time and technical constraints. These in fact were "virtual" combat arenas where you could engage in one-on-one consensual ranked PVP combat. The code had to be shelved as the server code doesn't allow for anything virtual within EVE. For instance, every ship that gets destroyed, is destroyed in "reality". Of course it's a little more complex than that, but that's what it boils down to.
So like a patient rejecting a liver, the EVE software architecture rejected the feature and changing the software architecture to make it work was well beyond the scope of Apocrypha. Thus it was cut. May well find its way into the game some day later, but will need a lot of work if we feel it is something we want to do.
I really hope you NEVER release that.
My thoughts exactly. WoW in space.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |
Terianna Eri
Amarr Scrutari
|
Posted - 2009.02.23 07:41:00 -
[79]
Originally by: CCP t0rfifrans You have stumbled across a feature that was planned for Apocrypha but was ultimately cut due to time and technical constraints. These in fact were "virtual" combat arenas where you could engage in one-on-one consensual ranked PVP combat. The code had to be shelved as the server code doesn't allow for anything virtual within EVE. For instance, every ship that gets destroyed, is destroyed in "reality". Of course it's a little more complex than that, but that's what it boils down to.
So like a patient rejecting a liver, the EVE software architecture rejected the feature and changing the software architecture to make it work was well beyond the scope of Apocrypha. Thus it was cut. May well find its way into the game some day later, but will need a lot of work if we feel it is something we want to do.
SO BASICALLY IT WAS A FEATURE THAT ADDED INSTANCED, RISK-FREE, NO-CONSEQUENCE AREAS TO EVE?
Disgusting. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
|
Emily Spankratchet
Minmatar Pragmatics
|
Posted - 2009.02.23 08:25:00 -
[80]
Eww, what a horrible idea.
|
|
Destination SkillQueue
Are We There Yet
|
Posted - 2009.02.23 08:40:00 -
[81]
Originally by: Terianna Eri
Originally by: CCP t0rfifrans You have stumbled across a feature that was planned for Apocrypha but was ultimately cut due to time and technical constraints. These in fact were "virtual" combat arenas where you could engage in one-on-one consensual ranked PVP combat. The code had to be shelved as the server code doesn't allow for anything virtual within EVE. For instance, every ship that gets destroyed, is destroyed in "reality". Of course it's a little more complex than that, but that's what it boils down to.
So like a patient rejecting a liver, the EVE software architecture rejected the feature and changing the software architecture to make it work was well beyond the scope of Apocrypha. Thus it was cut. May well find its way into the game some day later, but will need a lot of work if we feel it is something we want to do.
SO BASICALLY IT WAS A FEATURE THAT ADDED INSTANCED, RISK-FREE, NO-CONSEQUENCE AREAS TO EVE?
Disgusting.
This.
|
Rixar
Caldari SteelVipers KrautbreaK
|
Posted - 2009.02.23 09:06:00 -
[82]
a combat simulator? maybe the worst idea you ever had ccp. what comes next a region called kalimdor?
|
Altomat
|
Posted - 2009.02.23 09:15:00 -
[83]
What a bad bad Idea, im glad it didnt make it in the expansion. Hope it will never go live. This is EVE, not kiddie rainbow land!
|
|
CCP Gangleri
Minmatar
|
Posted - 2009.02.23 09:23:00 -
[84]
I would just like to clarify a point that many of you seem to have misunderstood.
This was never meant to be free, and was not going to include all modules/ships.
Have a little faith, we would never give up an opportunity to add an isk sink to a design ------------------
|
|
Grarr Dexx
Amarr Divinity's Edge
|
Posted - 2009.02.23 09:55:00 -
[85]
Continue...
|
Terianna Eri
Amarr Scrutari
|
Posted - 2009.02.23 10:12:00 -
[86]
Edited by: Terianna Eri on 23/02/2009 10:13:17
Originally by: CCP Gangleri I would just like to clarify a point that many of you seem to have misunderstood.
This was never meant to be free, and was not going to include all modules/ships.
Have a little faith, we would never give up an opportunity to add an isk sink to a design
An idea that is honestly as abhorrently terrible as this remains terrible even when scaled down.
It could cost 100 million isk to use and only allow t1 modules and ships and it would still be a terrible idea, although at that point nobody would use it and it would just be a huge waste of coding anyway.
But hey, if the idea of adding true, honest-to-god instances to EVE doesn't repulse you...
(P.S. if you want something for players to do in station when ambulation comes out, code mind clash or something instead )
(P.P.S. what you said, and "SO BASICALLY IT WAS A FEATURE THAT ADDED INSTANCED, RISK-FREE, NO-CONSEQUENCE AREAS TO EVE?", are totally compatable. I remain unmollified ) __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.23 10:15:00 -
[87]
Edited by: MotherMoon on 23/02/2009 10:16:23
Originally by: CCP Gangleri I would just like to clarify a point that many of you seem to have misunderstood.
This was never meant to be free, and was not going to include all modules/ships.
Have a little faith, we would never give up an opportunity to add an isk sink to a design
continue...
ok I have faith again :P
also you should totally release to us that prototype you have for joystick combat with fighters. That would be awesome as something to play with. So instead of ships in eve it's just a mini game maybe?
still think it would be an awesome feature if you got all the graphcis to render as vector graphics.
|
Furb Killer
Gallente
|
Posted - 2009.02.23 10:28:00 -
[88]
Even if it allowed you to get everything for free and use it without any risk. How would it be different from sisi? Did sisi kill eve? ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
|
Sokratesz
Rionnag Alba
|
Posted - 2009.02.23 10:42:00 -
[89]
Originally by: Furb Killer Even if it allowed you to get everything for free and use it without any risk. How would it be different from sisi? Did sisi kill eve?
checked the sisi sov map recently?
I podded a Scot and I liked it <-- hot smartbomb action |
Camdim
Caldari The first genesis INTERDICTION
|
Posted - 2009.02.23 11:27:00 -
[90]
Originally by: CCP t0rfifrans You have stumbled across a feature that was planned for Apocrypha but was ultimately cut due to time and technical constraints. These in fact were "virtual" combat arenas where you could engage in one-on-one consensual ranked PVP combat. The code had to be shelved as the server code doesn't allow for anything virtual within EVE. For instance, every ship that gets destroyed, is destroyed in "reality". Of course it's a little more complex than that, but that's what it boils down to.
So like a patient rejecting a liver, the EVE software architecture rejected the feature and changing the software architecture to make it work was well beyond the scope of Apocrypha. Thus it was cut. May well find its way into the game some day later, but will need a lot of work if we feel it is something we want to do.
Easy way to fix the code for this. Make a training ship that is cheap. This ship can then be setup like any other ship for the use of the simulator. This is. I buy a training ship. I enter the training ship. I click on the simulator button I get a configuration screen that lets me chose my layout and ship type. And then I can enter into a combat. Ship gets killed no problem I buy a new training ship and rinse and repeat. For the sake of the simulator and the current eve code base the trainging ship is destroyed along with the simulated ship and fittings. But as they are created at the time of the simultor combat nothing but the trainging ship is destroyed.
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |