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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fallout

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Posted - 2009.02.15 16:14:00 -
[1]
Now that you know all about Tech 3 ships and the new fitting screen, it's time to learn how to actually build the things. CCP Chronotis' new blog does just that!
Fallout Associate Community Manager CCP Hf, EVE Online
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CCP Dionysus

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Posted - 2009.02.15 16:23:00 -
[2]
Originally by: Steve Thomas
Quote: Ancient relics are found in wormhole space where you need to reverse engineer them in a research job at an experimental laboratory starbase structure or the Caldari research outpost.
OK so we HAVE to set up poses in Wspace then just to do this or was this poorly worded?
a) Ancient relics are found in wormhole space b) Ancient relics need to be reverse engineered in experimental labs and caldari outposts
The location of those labs/outposts is not important
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CCP Dropbear

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Posted - 2009.02.15 18:23:00 -
[3]
Thought this may help people wrap their heads around the process.
Diagram of Tech III Production
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CCP Dropbear

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Posted - 2009.02.15 18:48:00 -
[4]
Originally by: Pattern Clarc
Originally by: CCP Dropbear Thought this may help people wrap their heads around the process.
Diagram of Tech III Production
It's missing ore minerals.
And are there going to be new w-space specific ore's??
It does actually mention the involvement of minerals during the polymer reaction. I didn't chart it in as there are numerous sources for them and acquiring minerals is a process people are already familiar with.
As for the other question. I haven't seen any new w-space specific ores in the design and I'm very confident that the only new "harvestable materials" are the fullerites to be found in gas clouds. I don't work in design, however, so I can't state that definitively. I'll leave it to Chronotis et al to field those kinds of questions, I just wanted to drop in with that diagram. 
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CCP Dropbear

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Posted - 2009.02.15 23:36:00 -
[5]
Originally by: Red 7 Initial observations on SISI show that the number of exploration sites per system has increased in K-Space (probably due to the new probe system being more granular).
That's actually due to us putting a whole lot more in. I'll be going into a bit more detail on that in an upcoming blog. 
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CCP Lemur

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Posted - 2009.02.16 08:11:00 -
[6]
Originally by: Simo98 Question. (i hope it hasn't already been asked)
the ancient relics or whatever, when you reverse engineer them what happens? do they dissappear? have a set amount on 'uses'?
if they last forever, will they end up like T2 BPOs and all held by only a select few. cause that would kinda suck 
They will be consumed by the job. They have only one 'run'.
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CCP Chronotis

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Posted - 2009.02.16 10:38:00 -
[7]
General Information on starbase system security level anchoring restrictions
- The subsystem assembly array and experimental laboratory can be anchored anywhere
- The polymer reactor can only be anchored in 0.3 or below systems (as is the case with other reactors)
- The hybrid components can be manufactured at existing component assembly lines which includes stations in empire space
General comments on the supply/demand of resources
The quantity and types of materials will be changing considerably over the next few weeks on singularity as we gauge better the opportunity cost factors of spending time harvesting tech 3 materials against other professions and just where these ships sit in the power curves and balance the numbers.
1. There is a massive amount of wormhole space (2500 systems) with a good and open probability of most of you finding a wormhole for a wormhole op. Those systems have a lot of resources within them with a high regeneration rate. This is very similar to the rigs production as we have a widely distributed resource of salvage. There is little chance of scarcity in this sense so the price of the materials will really be dependant on how good overall Tech 3 ships are.
2. The current implementation uses a large number of different materials - this is intended so that there is a large amount of liquid trade around the materials and in the same vein as salvage and rig production where you have the materials sold on the market, then processed and manufactured by secondary and tertiary producers.
Questions on guide prices of Strategic Cruisers
Ultimately you will pay what you think the strategic cruisers are worth . Once we are past the new and shiny initial prices, the material prices will filter down from there and how much value T3 resource harvesting rates and wormhole ops will have.
However you can probably gauge yourselves how much you would be willing to pay for one and I personally would expect that price range to sit between 100-300 million for many people after the initial shiny phase is past.
Singularity testing and feedback thread
It would be good if specific feedback on the current singularity implementation and specific numbers could be kept in this thread and we keep high level concept and discussion here.
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CCP Chronotis

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Posted - 2009.02.18 13:48:00 -
[8]
Thanks for the feedback so far!
The production chain was updated to reduce essentially the total effort required to build a complete strategic cruiser and can be tested in the latest singularity build (80418). Feedback and comments would be appreciated in the game development feedback thread here. The concept of the three stage process is unchanged but the number of different materials required at the three stages has been reduced.
The answer some specific questions here:
Will the component and subsystem/hull blueprints all be copies?
Yes, component blueprints are found in the profession sites so will be in constant demand. The subsystem and hull blueprints are reverse engineered from ancient relics. The polymer reactions however are seeded on the market along with the necessary structures.
With the focus on gas cloud harvesting and mini professions - will it get some love?
Yes, some minor changes are happening in Apocrypha. The gas cloud harvester blueprint will be seeded on the market and in addition the Tech II versions of the salvager, codebreaker, analyzer and gas cloud harvester have been added and can be invented.
In the future beyond Apocrypha 1.0, we are looking at the gas cloud harvesting mechanic, possibly repurposing the procurer to have a gas cloud harvesting bonus and the current bonus of the gas cloud harvesting skill.
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