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BumpyChef
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Posted - 2009.02.15 17:31:00 -
[1]
Me and my 2 friends have just started playing EvE. We have an alt that we use for mining so money isn't a big problem.
We want to pvp and are trying to figure out what is a good build to go. IE assault frigs, or HAC, or stealth bombers, ect ect.
Right now i'm training to be a shield tank BC(Drake). Another one of my friends are going the BC(brutix), and my other friend is going vexor until he can get an ishtar. These are our long term goals right now. Until we reach these skills we have been going 3 cruisers and training up our shield skills/armor/missles ect ect.
Do you more experience guys think this would be a good 3 man fleet to pvp? Or what ship types would be best?
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Diegate
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Posted - 2009.02.15 17:34:00 -
[2]
One ceptor, one HIC and one HAC would be an ok combo. Depends on what you guys gonna do of course. You are all going to die!!
To bad there will not be anyone left to kill :/ |
BumpyChef
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Posted - 2009.02.15 17:36:00 -
[3]
Thinking about going for pirating and basically just trying to kill everything and having fun.
Thanks for the fast responce.
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Peckles
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Posted - 2009.02.15 17:53:00 -
[4]
TBH, an Arbitrator, and two Ishkurs could get **** done.
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Ineun
Minmatar Cogito Facio Fio Wildly Inappropriate.
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Posted - 2009.02.15 18:09:00 -
[5]
this is what i recommend:
as you have 1 caldari 2 gallante: i recomend:
1x inty pilot (caldari) in a crow, 2x ishkur
much later: 2x ishtar 1x falcon,
falcon jams em, ishtars point(warp disrupt) and chew them with drones :) ohai i is your resident Socialist... |
Dake Darkstalker
Locus Industries
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Posted - 2009.02.15 18:25:00 -
[6]
Being successful at PVP is all about practice. If you have practiced enough it doesn't really mater what it is you are flying (so long as it is fit well) the other guy is in trouble. Since you and your friends are 3m sp or so I would advise just a group of T1 frigs at first. A lot of people are going to advise bigger and bigger ships but in this game Bigger is not always better.
The frigs are going to be cheap. You can afford to lose dozens of them while learning the nuances of PVP IE: learning what tactics to use against which ships, Learning to micromanage your cap and mods, Holding the correct ranges and all the other things that really successful PVP pilots don't even thing about any more its down to just instinct. Since they are so cheap there is very little stress when you mess up. And you will mess up A LOT. Where as AFs right now are somewhere in the neighborhood of 30M fully fitted.
That being said just because you are using frigs doesn't mean you cant have a couple AFs sitting in a station on standby either. But T1 frigs are the way to go for your first steps in learning PVP.
Dake Darkstalker Locus Industries Amarr Militia Death Wish Solo PvP
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Rennion
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Posted - 2009.02.15 18:33:00 -
[7]
ROFL at people suggesting HIC's and HAC's to 3mil sp pilots.
Fly T1 hulls with T2 modules on. There is no shame in it. People on the forums have a hard on for T2 hulls but they are tools for certain jobs, not general pvp ships and especially not good choices for newcomers to the game.
Get yourselves signed up for factional warfare, don't join the fail fleets just use it as an intel channel. Fly T1 frigates with T2 modules fitted to start with, have fun killing inty's and AF's with your little 3 man swarm.
Move up to cruisers and battlecruisers as you get more sp and your on your way.
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The Jackhammer
Unity Thru Aggression Unity Thru Aggression.
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Posted - 2009.02.15 18:49:00 -
[8]
You dont have to fly big to score kills ... DON'T step into a big ship if you don't have the skills to support it.
3 man Team:
1 Tackler 1 ECM 1 Damage Dealer
Thank-You,
The Jackhammer
Banners and Signatures by: Kalen Vox
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2009.02.15 19:33:00 -
[9]
If you want to help your mates out, spend a month training up ECM skills. Far more deadly than maxxed missile skills.
For cruiser gang go with 2x Vexor/Thorax + Blackbird
Taxman VI: Voided Ledger
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SnoobChef
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Posted - 2009.02.15 20:44:00 -
[10]
Edited by: SnoobChef on 15/02/2009 20:49:34 BumpyChef and I have decided to go with the 2x Vexor/Blackbird. Another question I have is what should the Vexor's focus on skill wise? Should I focus on getting Hull Upgrade V (Currently IV) for Tech II passive tanking? OR would getting Tech II drones be more efficient? Here's my Vexor load-out that currently works for me on EFT (Just need one more skill for +3% in CPU).
Low: 1600mm Reinforced rolled tungstun Energized Adaptive Nano I x2 Medium Armor Repairer II
Medium: Warp Disruptor I Stasis Webifier I 10MN Afterburner I (Can use MWD's)
Heavy: Light Neutron blaster II x4 Drone Link Augmentor I
Rig: None
Drone: Ogre I Hammerhead I x2 Warrior I x2
EFT Readout: 155 DPS (85 turret, 70 drone) 369 m/s 6538 Armor (63% ECM, 52% Thermal, 52% Kinetic, 33.5% explosion)
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Icarus Flame
Amarr The Tuskers
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Posted - 2009.02.15 21:25:00 -
[11]
Originally by: SnoobChef Edited by: SnoobChef on 15/02/2009 20:49:34 BumpyChef and I have decided to go with the 2x Vexor/Blackbird. Another question I have is what should the Vexor's focus on skill wise? Should I focus on getting Hull Upgrade V (Currently IV) for Tech II passive tanking? OR would getting Tech II drones be more efficient? Here's my Vexor load-out that currently works for me on EFT (Just need one more skill for +3% in CPU).
Low: 1600mm Reinforced rolled tungstun Energized Adaptive Nano I x2 Medium Armor Repairer II
Medium: Warp Disruptor I Stasis Webifier I 10MN Afterburner I (Can use MWD's)
Heavy: Light Neutron blaster II x4 Drone Link Augmentor I
Rig: None
Drone: Ogre I Hammerhead I x2 Warrior I x2
EFT Readout: 155 DPS (85 turret, 70 drone) 369 m/s 6538 Armor (63% ECM, 52% Thermal, 52% Kinetic, 33.5% explosion)
That looks like a decent fit. You're miles ahead of 98% of new players out there, with a good understanding of the mods to use. :) There are a few things I would change, though.
Use a Damage Control II. This module is basically mandatory for Gallente frig and cruiser sized pvp ships, and for ALL buffer tanking ships. It will give the same armor resists as your EANM I and without the stacking penalty. If I were you, I would forget about active tanking. It's possible in an Arbitrator with some EW capabilities, but in the Vexor you're better off going for maximum buffer. Once you train Hull Upgrades V, that means a DCU II, 2x EANM II, and a 1600mm plate.
Go for T2 drones, imo. They do 20% more damage than T1 to start with, and they take like a week to train. Stick Hammerhead II's and Warrior II's in your drone bay, and go kick ass. By the way, you're not going to be using drones out past 45km, so drop the link augmentor; it's almost entirely useless. Use a Medium neut or something if it will fit.
Finally, the MWD is absolutely mandatory in your Vexor. You're not speed tanking anything, that's for sure (again, Arbitrator is better for this), and the MWD is necessary for getting into range/getting tackle.
You've made a good choice with double Vexors + BB, I think. The Vexor is one of if not the best solo cruiser in the game versus other cruisers, and the BB should allow you to take on larger gangs than you would otherwise be able to handle.
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RiotRick
Black-Sun Controlled Chaos
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Posted - 2009.02.15 21:44:00 -
[12]
Always remember: damage control + energized adaptive nano membrane is better than 2 x energized adaptive nano membrane (especially on gallente ships which have quite a lot of structure).
You will want both the hull upgrades 5 and t2 medium drones for the vexor. I would go for the hull upgrades first.
About the speed, mwd will save your ass lots of times, so try switching the ab for a mwd.
Another point: if you have two vexors, let one bring a warp disruptor + webifier an the other one a warp disruptor + warp scrambler (the +2 variant). The +2 scram will disable your targets mwd. That + a web will slow him down more than 2 webs.
-- The future is black.
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Milo Caman
Gallente Ghost Festival
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Posted - 2009.02.15 23:05:00 -
[13]
Ishkur, Kitsune and a Taranis will work wonders in a belt. "The Earth is the cradle of the mind, but one cannot stay in the cradle forever." |
General Coochie
The Bastards
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Posted - 2009.02.15 23:15:00 -
[14]
3 taranis - win Vigil and Caracal, Duo PvP
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2009.02.15 23:42:00 -
[15]
One blackbird and two arbitrators (possibly very differently fit arbitrators).
............. Starbreaker Frigateers - life on the edge |
Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.02.16 02:26:00 -
[16]
Edited by: Rexthor Hammerfists on 16/02/2009 02:27:16 Id stay away from t2 ships, theyre expensive and assault frigates are jsut as good as t1 cruisers.
Now heres something youll rip everything solo apart with:
[Vexor, Gank T1] Reactor Control Unit I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Magnetic Field Stabilizer I
gank is tank, plus the bb should negate alot of hostile dps.
10MN MicroWarpdrive I Warp Disruptor I Warp Scrambler I [Or] Webifier I
The Mwd is a must, you need to be within 4km of the target for your blasters todo damage, every second you spend on getting into range is time your opponent can use to kill you or get away.
The 20km scrambler for getting the initial point, then the scrambler for keeping him close - it also uses less cap. Have one Vexor fit a scrambler and one a web and the target wont go anywhere.
Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Small Nosferatu I
Gank is tank, the nos help to keep atleast the scramlber running when you get neuted.
[empty rig slot] [empty rig slot] [empty rig slot]
Berserker I x2 Valkyrie I x2 Warrior I x1
I personnaly prefer explosive damage as armor tanking ships are weaker to it then thermal, and the drones are a good deal quicker and have better tracking. But the drone type also depends on what kinda rats the locals are hardened against. Ie. when you hunt npcing ships in gurista space, which do thermal and kinetic damage then choose em and explo drones.
[Blackbird, T1] Signal Distortion Amplifier I Signal Distortion Amplifier I
Always try to work with a ships strength, in this case jamming.
10MN MicroWarpdrive I Sensor Booster I, Scan Resolution ECM - Spatial Destabilizer I ECM - Phase Inverter I ECM - Ion Field Projector I ECM - White Noise Generator I
Mwd to get away from the hostiles, you can jamm from 120km away - most ships especially those you should be looking to kill cannot shoot you at that range. Sensor booster to either lock a hostile fast to jamm before it shoots, or to use all the jamm range you can - the further youa re away from the hostiles the better your survival chances are, at the same time your effectiveness does not decrease. Racial jammers instead of multis because of more range, better jamm chance and less cap use.
Heavy Missile Launcher I, Thunderbolt Heavy Missile Heavy Missile Launcher I, Thunderbolt Heavy Missile Heavy Missile Launcher I, Thunderbolt Heavy Missile Salvager I
Missile launchers dont do much damage, rather stay far away fromt he target - hurl missiles at incoming tacklers. Salvager is not too miss in a gang like yours, one salvage of a t2 ship youve killed could pay for the insurance of all three cruisers and mroe on top.
[empty rig slot] [empty rig slot] [empty rig slot]
___
The strategy is simple, you have a target, the vexors get into blaster range and the blackbird stays as far away as possible jamming the target. And always insure the ships!
The bigger problem youll have is to find a place where to pvp, and find targets of your calibre. Your gang could do quite well in 0.0 space, but without the proper experience you will not catch targets, but ppl will catch you. A trip into 0.0 (i suggest drone regions) here and there shouldnt be a problem, but dont expect to come back ;)
I think youll do better in faction warfare, where you have much better chances getting good fights. -
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2009.02.16 04:07:00 -
[17]
Just go out with two dps frigs and griffin. You should be able to take out most targets you should be attacking. After you get some pvp xp just jump into other ships. You'll know when you get enuff pvp xp because you won't be asking for group setups.
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2009.02.16 05:47:00 -
[18]
Originally by: SnoobChef BumpyChef and I have decided to go with the 2x Vexor/Blackbird. Another question I have is what should the Vexor's focus on skill wise?
Well if you don't have Drone Interfacing V then train that up immediately. It is the single most powerful skill in the game. +20% damage per level. No other skill comes close (be quiet you capital pilots). After that, then Hull Upgrades V, Weapon Upgrades V, Adv Weapon Upgrades III-IV, T2 drones, etc...
Originally by: SnoobChef Here's my Vexor load-out that currently works for me on EFT (Just need one more skill for +3% in CPU).
Low: 1600mm Reinforced rolled tungstun Energized Adaptive Nano I x2 Medium Armor Repairer II
Swap the Med Armor Rep for a DCU. If you can win a cruiser fight by repping armor, then you could still win it with increased buffer. If you would lose a fight while repping armor, then the increased buffer might have made a difference. Use the excess grid to upgrade some guns to medium electrons (I prefer ACs, but you probably don't have those trained). Remember, the best tank is a dead opponent.
Taxman VI: Voided Ledger
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TimMc
Gallente Extradition
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Posted - 2009.02.16 10:31:00 -
[19]
Originally by: Vladimir Norkoff If you want to help your mates out, spend a month training up ECM skills. Far more deadly than maxxed missile skills.
For cruiser gang go with 2x Vexor/Thorax + Blackbird
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Anibelle
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Posted - 2009.02.16 11:09:00 -
[20]
You may want to read up a good amount on how to use a scanner properly to find targets quickly as soon as you enter a system. You should know where you're warping to before your warp-in cloak disappears.
Also, you should be on voice and designate one of you to be the fleet commander (FC). SO the 3 of you move at the same time, hit the same guy... less confusion.
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Lord Zekk
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.02.16 11:34:00 -
[21]
Don't worry so much about what ships to fly and getting into bigger and more expensive ships. T1 frigs, Cruisers and T2 frigs are very good ships and it will take you a while to be able to fly these well.
Train up your support skills and work on your piloting skills. Practice working as a team. Go with what you like to fly. Remember fly what you can afford to lose. That way losses won't pinch as much. Fly reckless! That will gain you a lot of experience even if it means a lot of losses and you never know you may get some amazing kills. 3 of us took out a Domi in 2 rifter and a BB(Caldari NPC BSes did help a lot). But that is something you will never try unless you fly a little reckless. Good luck guys and i hope to fight you'll soon.
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Cupdeez
Out of Order
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Posted - 2009.02.16 14:56:00 -
[22]
Looks you can fly 3 cruisers as a nice gang you don't need a BC to fight.Example 4 cruises vs 4 BS and a Cruiser
As you can see if you fly and fit your ships correctly you don't need to have large ships.
train the cruisers up correctly. T2 guns, T2 MWD, and make sure you cap skillz are every good. Then move into bigger ships.
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Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.02.16 19:36:00 -
[23]
Originally by: Cupdeez Looks you can fly 3 cruisers as a nice gang you don't need a BC to fight.Example 4 cruises vs 4 BS and a Cruiser
As you can see if you fly and fit your ships correctly you don't need to have large ships.
train the cruisers up correctly. T2 guns, T2 MWD, and make sure you cap skillz are every good. Then move into bigger ships.
T2 Guns, T2 damage Mods, T2 scramblers and ewar and T2 hardeners are what makes a big difference. A t2 mwd on a t1 cruiser not so much, that mod alone would cost mroe then the ship itself for 100-200ms speed more, only justifyable on a stabber imo. -
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LORD STEALTH
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Posted - 2009.02.16 21:21:00 -
[24]
Don't overthink what you want to take.
Get something simple. Cheap, and that you will laugh about losing doing something ******ed.
Say tackling and trying to kill an apoc with a tristan. You never know, you might find some fool setup with a sniping rig and heavy drones.
Fit it so that you can do some damage, go kinda quick, and hold on to your target.
Leave the big shiny expensive stuff for when you're filthy stinkin rich and have run out of dancing girls to buy.
Thats all you really need to have a load of fun. And it's practice. Practice is what will give you that glint in your eye when you do load up into the shiny boat to cause some mayhem.
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loldongs III
loldongs industries
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Posted - 2009.02.16 21:39:00 -
[25]
Go for two ishtars and a phobos/onyx/falcon after.
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2009.02.17 04:22:00 -
[26]
Originally by: Rexthor Hammerfists A t2 mwd on a t1 cruiser not so much, that mod alone would cost mroe then the ship itself for 100-200ms speed more, only justifyable on a stabber imo.
ummm... Welcome to QR? All MWD speeds are the same now ace. 500% no matter how much money you spend on it. Difference is in the cap penalty... Still only worth it on a Stabber?
Taxman VI: Voided Ledger
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ry ry
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Posted - 2009.02.17 09:05:00 -
[27]
Originally by: Vladimir Norkoff
Originally by: Rexthor Hammerfists A t2 mwd on a t1 cruiser not so much, that mod alone would cost mroe then the ship itself for 100-200ms speed more, only justifyable on a stabber imo.
ummm... Welcome to QR? All MWD speeds are the same now ace. 500% no matter how much money you spend on it. Difference is in the cap penalty... Still only worth it on a Stabber?
my mwd says 625% ;)
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Hard Learning
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Posted - 2009.02.17 13:45:00 -
[28]
One of you should train up leadership skills. For little cash and a few hours, you can add a few % to several areas. Cheap and easy, low skill characters can use the boost.
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Vall Kor
Minmatar
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Posted - 2009.02.17 15:38:00 -
[29]
Edited by: Vall Kor on 17/02/2009 15:38:52 The biggest thing to remember is have fun. And I agree with those that say stick to T1 hulls. But, you will want at least one of you in an ECM boat if you plan on staying with just you and your buddies.
Edit: Oh yea please come to the drone regions, we'll have a welcoming party waiting.
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BumpyChef
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Posted - 2009.02.18 12:39:00 -
[30]
Originally by: Corstaad Just go out with two dps frigs and griffin. You should be able to take out most targets you should be attacking. After you get some pvp xp just jump into other ships. You'll know when you get enuff pvp xp because you won't be asking for group setups.
We actually did that set up last night. Worked out great for us bad for a few ratters.
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