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1. Jump Freighter ? - in Ships and Modules [original thread]
Nope the system says nothing at all because you don't see the beacon in the jump list if it's beyond your jump range. Getting dropped randomly in the destination system is somewhat rare occurrence these days since it requires the cyno to be destr...
- by Baneken - at 2014.12.21 20:15:52
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2. [Fanfest 2014] Moa, Condor, Typhoon redesigned. - in Ships and Modules [original thread]
Tbh I was hoping that the new domi would had been the rogue drone model.
- by Baneken - at 2014.05.05 16:37:00
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3. Remodel Moa and it´s T2 versions - in Ships and Modules [original thread]
Look guys like all Caldari ships it's a committee work where the other half simply forgot to tell the other group what they were doing.
- by Baneken - at 2014.04.20 20:23:00
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4. Best Ship for Transporting BPO thru High - in Ships and Modules [original thread]
[Orca, New Setup 1] Damage Control II Reinforced Bulkheads II Adaptive Invulnerability Field II EM Ward Field II Adaptive Invulnerability Field II Thermic Dissipation Field II [empty high slot] [empty high slot] [empty high slot] Large Core Def...
- by Baneken - at 2014.03.31 07:18:00
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5. When will capitals be balanced? - in Ships and Modules [original thread]
While they're at it they should get rid of the drone control units and merge it with the skill in question. I mean who in their right mind fits any carrier with 5x drone control modules, let alone trains for 30days for that ?
- by Baneken - at 2014.03.30 11:30:00
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6. So how long do we have to wait for the next round of ship balancing? - in Ships and Modules [original thread]
About t1 cruisers thorax is actually a quite lovely 'mini-proteus" now that hybrid guns and ammo are more in line with the rest of the racial variants (especially fitting wise).
- by Baneken - at 2012.06.10 08:24:00
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7. Gank-proof ship to transport low-volume, high-value goods in empire space? - in Ships and Modules [original thread]
Or just use an orca and keep your stuff in corp hangar, even if someone do gank you they get nothing, not even a kb drops to brag about.
- by Baneken - at 2012.06.10 08:10:00
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8. The Operation of a Rorquals' Industrial Core - in Ships and Modules [original thread]
K first you heavy water for industrial core goes to fuel bay and once the core is running, you go and check the industry window which should have plenty of tabs and options to fiddle with, what you need is personal and my ship as selected and then...
- by Baneken - at 2012.06.08 19:51:00
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9. New Nemesis Is Awesome. - in Ships and Modules [original thread]
Nemesis looks awesome now, even if it's evident that batman would like to have his ride back.
- by Baneken - at 2012.05.23 20:50:00
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10. Power Grid requirements of rails is insanely high. - in Ships and Modules [original thread]
sabre906 wrote: Scorch and Barrage is long range, null... isn't. Hybrid boats are the only ones that actually have to fit long range guns for long range... Wanna know how far a talos/mega can hit with null ? 60km's; that's usually more the...
- by Baneken - at 2012.05.23 20:46:00
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11. Using a tier 1 carrier for solo low sec pve - in Ships and Modules [original thread]
Drakarin wrote: Wait a second, I thought non super capitals could use stargates? Just dreads and tier 1 carriers. Even basic relatively cheap and small tier 1 carriers can't use stargates? Are you kidding? Damn that's a bummer. Is this a ...
- by Baneken - at 2012.05.22 08:02:00
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12. Dreads.. so what use are they now ? - in Ships and Modules [original thread]
Twisted Girl wrote: its a lot of things that wrong in this thread but Im just gonna point out a few. first off all supers got twice the dmg of a carrier if they had all their fighter drones. (which is like 2500 dps in a nyx) however real com...
- by Baneken - at 2012.05.21 22:12:00
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13. Dreads.. so what use are they now ? - in Ships and Modules [original thread]
Drakarin wrote: ELECTR0FREAK wrote: Dreads really should be an anti-capital weapon... it's a shame they're not very effective at it. Granted, it's been a while since I got rid of my Revelation, but it's kinda sad when a typical Carrier has ...
- by Baneken - at 2012.05.20 11:48:00
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14. Cost of titans = mental! - in Ships and Modules [original thread]
price from jitonomic total: Avatar TitleGǻGǻGǻGǻ QuantityGǻGǻGǻGǻGǻ PriceGǻGǻGǻGǻ Price for allGǻGǻGǻGǻGǻ Tritanium3 424 277 918 6.12GǻISKGǻ20 956 580 858GǻISK PyeriteGǻGǻ 830 144 346GǻGǻ 7.54GǻISKGǻ 6 259 288 369GǻISK...
- by Baneken - at 2012.05.19 18:51:00
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15. Jet-can size - in Ships and Modules [original thread]
No.
- by Baneken - at 2012.05.18 10:07:00
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16. carriers: which is better for X - in Ships and Modules [original thread]
Garnoo wrote: thanatos for pos reps? you guys never played eve before... only shield repers for poses... its reinforced and need reps (shield) or its dead nidhogir can work solo, no need to make cap chain like chimeras (the other shield rep car...
- by Baneken - at 2012.05.18 09:39:00
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17. Need some very first directions - in Ships and Modules [original thread]
Your first order of business is to find a good corp and start asking questions from those who have done PvP. So I try to be short and lay out some basic stuff which you should first read out: Turret mechanics in EVE security status sentry...
- by Baneken - at 2012.05.15 11:05:00
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18. Are Battlecruisers simply too good? - in Ships and Modules [original thread]
as for how good are T1 cruisers ? Obviously so good that Raiden needs 2 carriers (in undock) and a gang of baddons (10+) to kill a gang of 15 thoraxes. And as far as T3 BC's go they hit hard and die as fast, hell my thorax yesterday had more E...
- by Baneken - at 2012.05.12 08:34:00
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19. New stealth bombers are a welcome improvement! - in Ships and Modules [original thread]
Hound looks like a POS module now; a slightly more scifi then a radio tower though.
- by Baneken - at 2012.05.06 07:19:00
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20. New mods and rigs coming to SISSI - in Ships and Modules [original thread]
Perihelion Olenard wrote: I don't know if armor compensation skills will work on this hardener as they don't work on the other hardeners. It's active hardener so obviously compensation skill kick in only when it's not active, juts like with...
- by Baneken - at 2012.05.03 03:57:00
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