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1. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
I think the bubble/nullification ecosystem works very well as it is, to be honest. Boring feedback I guess? Anchorable bubbles expiring eventually would be fine, but they can already be shot, so whatever. Nullified ships have plenty of drawbacks ...
- by Coelomate - at 2017.02.01 14:46:37
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2. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
These changes look great!
- by Coelomate - at 2015.04.01 23:21:43
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3. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
CCP Turtlepower wrote: Capital ships will be re-balanced later this year, we will make them awesome again! The above quote (from another thread) sparked a huge discussion on reddit: http://www.reddit.com/r/Eve/comments/3098b6/capital_ships_...
- by Coelomate - at 2015.03.25 19:21:33
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4. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Kazon Necht wrote: Dreads: Role: Attack - Leave them as they currently are, more or less. Dreads only really work because there are structures to shoot - giving them a threshold-level purpose and creating an ecosystem surrounding that role ...
- by Coelomate - at 2015.03.23 18:05:16
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5. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: what do you mean with broadcast? The more supers you try to store, the more obvious it will be, since the XL-SMAs have very few other uses, are gigantic, and can each only hold one titan. Using them makes it obvious what yo...
- by Coelomate - at 2015.03.23 17:45:45
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6. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: i dont want to sound like a douce to anyone here but.... cant we curently store titans and supers in the xtra large ship maintenance array? isent that kinda the same as docking? noone can see that there is a titan hiden in th...
- by Coelomate - at 2015.03.23 17:36:18
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7. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
This conversation is almost impossible to have given the changes coming to sov and POS warfare without information on on the new role of caps or supers. In a few months, we've been told structure shooting will be all but gone. This leaves a huge ...
- by Coelomate - at 2015.03.23 16:39:24
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8. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Rowells wrote: One way to nerf the carrier blob might be to give capital reps the same treatment dreadnought guns have with siege. Reduce the base despair amount significantly while increasing the triage module bonus. This ...
- by Coelomate - at 2015.03.22 23:43:54
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9. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Keep in mind that CCP announced the (eventual) removal of hitpoint-based POS grinding at fanfest. Capitals will be in a truly absurd balance spot once the big guns don't even have a use shooting a POS. If capitals retain anti-capital firepower, ...
- by Coelomate - at 2015.03.22 20:05:03
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10. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Ari Kelor wrote: - Adding a blockade style of module for both the Dreadnaught and Carrier. Similar to the Triage and Siege module this will have multiple effects that can set up a blockade for stations and stargates. Balancing considerations i...
- by Coelomate - at 2015.03.22 14:25:20
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11. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Definitely the conversation we need to be having. Some background thoughts and fundamental questions -- Capitals are expensive, slow, and extremely vulnerable - particularly to other capitals (dreads, DDs and fighter bombers melt them). This tr...
- by Coelomate - at 2015.03.22 01:52:02
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12. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Thanks for the survey! cross-posting thoughts from reddit - I really like the prime time mechanic - I think it's a shot of necessary pain that will push the nullsec equilibrium in a good direction. CCP cannot bend space time - outside of edge-c...
- by Coelomate - at 2015.03.13 15:08:58
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13. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Fighter assist was clearly broken. It's a cool/interesting/fun mechanic, so sad to see it go from the reasonable use cases, but there is no doubt something drastic needed to change. Please keep fighter warping, at least for following the ca...
- by Coelomate - at 2015.02.27 15:24:38
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14. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as mu...
- by Coelomate - at 2014.11.10 16:43:13
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