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1. Anaconda and Python mine BPO's missing - in EVE General Discussion [original thread]
Hey, I realize its kinda late, but these items aren't used very much and I just found them missing. I had, a python mine bpo and a anaconda mine bpo. and I think 100 of each mine. they are missing. I've searched my assets, and corp assets. No luck...
- by ED209X - at 2012.05.25 09:42:00
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2. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Jack Dant wrote: Even for WH people, the changes should bring some advantages despite the extra step. Just import the ice as always, dump it with your PI output in an ammo array, and do as many runs as you can without the need for more math. A...
- by ED209X - at 2011.11.08 10:25:00
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3. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Bloodhands wrote: It seems I'm one of the very few who don't like the fuel pellets idea As far as the sov fuel bonus and faction tower bonus goes, make the blocks like mined ore. All produced fuel would take 400 blocks needed to refine, and...
- by ED209X - at 2011.11.08 09:52:00
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4. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
penelope pitbull wrote: Really happy about the changes, except for 2 things which show this hasn't been worked through enough. Already the prices of HW and LOzone are spiking like crazy, because of the massive increase in future demand created ...
- by ED209X - at 2011.11.07 19:29:00
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5. Sticky:EVE Online: Incarna 1.1.3 Issues - in EVE Information Portal [original thread]
Did the patch cause WH npcs to Despawn?
- by ED209X - at 2011.11.07 19:04:00
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6. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Camios wrote: Hi Devs, wile you're at it why don't you take a look to the efficiency of Refining arrays ? https://forums.eveonline.com/default.aspx?g=posts&m=312464#post312464 35% maximum for the basic ones 75% maximum for the intensi...
- by ED209X - at 2011.11.07 18:57:00
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7. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
quote=Chesticular Homicide]Faction fuel pellet blueprints are a terrible idea. Where would they come from? They wouldn't be BPO's, no faction blueprints are. So, there would end up being a per pellet blueprint cost associated with the pellet, whi...
- by ED209X - at 2011.11.07 18:49:00
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8. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
I purchased my Faction Tower only for its lower fuel usage, not for the increased storage bay size. I suggest more BPOs.. there must be 4 BPOs in this iteration. Quote: "400x relevant racial Isotope" If this is so then just produce "Facti...
- by ED209X - at 2011.11.07 18:19:00
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9. New Dev Blog: The Streams Must Flow - in EVE Information Portal [original thread]
Was this planned? "whilst increasing the quantities required of the more common and very cheap materials such as armor plates."Chronotis Cerberus copy with 60% wastage titanium diborite armor plate From 400 (approximately) to 6000? Is this righ...
- by ED209X - at 2009.12.07 15:10:00
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10. Aprocrypha 1.5 Issues Thread - in EVE Information Portal [original thread]
Was #608 ten minutes ago. Now 306. ...........
- by ED209X - at 2009.08.20 18:27:00
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11. Live Dev Blog on Empyrean Age, Thursday 15 May, 20.00 to 21.00 GMT - in EVE Information Portal [original thread]
Does anyone remember "no nerf patch"? Ok, so with that in mind, Is this expansion going to nerf any modules, ships etc.? Like Torpedos, Shield resistance amplifiers? (past nerfees) I'd like to know so I can stop or start training, buying, building...
- by ED209X - at 2008.05.11 16:31:00
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12. Trinity 1.1: Boost Patch Deployment Complete - in EVE Information Portal [original thread]
Originally by: CCP Nozh I have no idea why this wasn't in the patch notes. Basically high-meta shield amplifiers got rebalanced based on meta level and normal shield hardeners trends. Everyone is looking past the CPU usage which was chan...
- by ED209X - at 2008.03.22 09:44:00
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13. Trinity 1.1: Boost Patch Deployment Complete - in EVE Information Portal [original thread]
Originally by: CCP Explorer In addition to my other replies: I've sent internal requests for the "1152x864 issue" to be reviewed, for a FPS comparison to be done and for the "Alt+Tab issue" investigated. Some have asked why there haven't ...
- by ED209X - at 2008.03.16 17:32:00
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14. Trinity 1.1: Boost Patch Deployment Complete - in EVE Information Portal [original thread]
CCP, Please reply to the 22 pages of posts here. I'd also like to add my name to the list of ppl who are ****ed with the "no nerf" patch. Please reset the shield amps resists to pre-patch values. I've spent millions of isk buying Dread gurista amp...
- by ED209X - at 2008.03.16 13:47:00
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15. Dread Guristas Shield Amp's - in Ships and Modules [original thread]
Originally by: Cordus Logically, shield tanking seems more plausible than armor tanking. Too bad they don't steer everyone toward armor tanking by buffing armor tanking if they're trying to make it more realistic (or whatever). However, in...
- by ED209X - at 2008.03.15 23:43:00
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16. CCP Please answer - in Ships and Modules [original thread]
There is no where else to ask this question. Why have you Nerfed shield amps. Secondly why did you say you did not Nerf anything but did.
- by ED209X - at 2008.03.15 21:40:00
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17. Dread Guristas Shield Amp's - in Ships and Modules [original thread]
The players who say they were at 40 before the patch are correct. I could have saved a pile of isk by only using Tech II. Nerfless patch my A**.!!!!!!!!!
- by ED209X - at 2008.03.14 16:00:00
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18. One system, One ship, One weapon - in Test Server Feedback [original thread]
Waaah waaah waaah. You you you. Waah waah waah. Need a kleenex? Another uma alt? Aaaaanyway. Stop selling to the carebears as they won't use as many torpedos, and start selling the faction ones to the pvpers. And if you say they are useless f...
- by ED209X - at 2007.12.16 20:07:00
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19. Torpedo Flight Time - in Test Server Feedback [original thread]
Is it us v us? No its us vs the game designers. So I'd like to add my complaint. Torpedo range is now too short. Wasted: skill training time research time on torp BPOs stockpile of torps. lps used to buy faction torps. copy time of BPO for BPC...
- by ED209X - at 2007.12.16 19:50:00
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20. One system, One ship, One weapon - in Test Server Feedback [original thread]
I'd like to add my complaint to others here. Torpedoes are now worthless due to the lack of range. All the torpedoes skills I was training are now wasted time. All the torpedo BPCs I built, and was trying to sell are now a brick around my neck. Th...
- by ED209X - at 2007.12.16 19:11:00
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