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121. A Hotfix is needed to halt RMT via PLEX - in EVE General Discussion [original thread]
Solstice Project wrote: Why should we take a step backwards ?` CCP made PLEX moveable intentionally. CCPs credibility is fine. There's no issue at all. Everybody can make money just like Somer does. CCP has crossed the rubicon with this. Oo...
- by Evelgrivion - at 2013.10.28 09:36:00
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122. A Hotfix is needed to halt RMT via PLEX - in EVE General Discussion [original thread]
The rabbit is out of the hat. If you've ever wondered why so many frigates full of PLEX have been destroyed over the years in systems like Jita, we have our answer; they are involved in the practice of Real Money Trade. Exploiting a weakness in...
- by Evelgrivion - at 2013.10.28 09:12:00
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123. Sticky:GM clarification on rewording of the Terms of Service - in EVE General Discussion [original thread]
I don't appreciate the amount of space these clarifications have left open for interpretation Which behaviors are you trying to stop with this ToS change, CCP? With the information we have available, we can only assume your new policies exist t...
- by Evelgrivion - at 2013.09.11 20:56:00
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124. Sticky:GM clarification on rewording of the Terms of Service - in EVE General Discussion [original thread]
Khanh'rhh wrote: Evelgrivion wrote: "You may not create a character for the purpose of stealing the name and likeness of another player, or non-player entity. Inaccurate claims of identity are otherwise permitted." Wouldn't that work a litt...
- by Evelgrivion - at 2013.09.10 22:13:00
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125. Sticky:GM clarification on rewording of the Terms of Service - in EVE General Discussion [original thread]
"You may not create a character for the purpose of stealing the name and likeness of another player, or non-player entity. Inaccurate claims of identity are otherwise permitted." Wouldn't that work a little better, and provide a clearer guideline...
- by Evelgrivion - at 2013.09.10 22:06:00
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126. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Instead of losing skill points after your tech 3 ship is exploded, you lose skill points by activating a tech 3 ship. To compensate, you randomly gain one level in one skill after the ship is destroyed.
- by Evelgrivion - at 2013.09.05 04:59:00
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127. Sticky:Dev Blog: U and I made some changes: Odyssey 1.1. UI changes - in EVE Information Portal [original thread]
I disagree on the readability aspect. It's visually cleaner, but visual tidiness is not the same thing as ease of reading. Between the creation of a gap between the name of the value and the number involved, and the same-line left and right side t...
- by Evelgrivion - at 2013.09.02 15:52:00
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128. Announcement:Odyssey 1.1 now on Singularity (new build system feedback) - in Test Server Feedback [original thread]
What does/did Nasty do?
- by Evelgrivion - at 2013.08.12 16:08:00
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129. PvP is totally uncompetitive and unfair - in EVE General Discussion [original thread]
Paul Otichoda wrote: basiclly if you want to PvP in this game your screwed as a starting player. People say that you can pvp at any level but I call them lies. Pretty much any chance of PvP you get the enemy will be with tech 2 guns and faction...
- by Evelgrivion - at 2013.06.29 00:01:00
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130. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
The ammunition bay seems like an avenue for considerable abuse; you can fit quite a few hoarders inside of a carrier's ship maintenance bay, and each of those hoarders can be filled to the brim with ammunition for mineral compression purposes.
- by Evelgrivion - at 2013.06.26 13:50:00
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131. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: First page all positive, I'm outta here Oi you cheeky devil, what about my complaint that the ammo bay seems unfitting for a Tech 1 industrial?
- by Evelgrivion - at 2013.06.26 13:15:00
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132. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Evelgrivion wrote: Definitely an interesting revision, though I am not wholly sure about the ammo bay; ammunition support seems a bit closer to the prerogative of a black-ops ship operating far from home than a tech 1...
- by Evelgrivion - at 2013.06.26 13:03:00
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133. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Definitely an interesting revision, though I am not wholly sure about the ammo bay; ammunition support seems a bit closer to the prerogative of a black-ops ship operating far from home than a tech 1 cargo hauler. Ammo and fuel bays for the Tech 2 ...
- by Evelgrivion - at 2013.06.26 12:58:00
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134. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
What's the reason for giving them such substantial baseline cargo capacities when compared to the present? Restricting the capacity of an industrial has obvious purpose in restricting player mobility, but I suppose that genie has been out of the b...
- by Evelgrivion - at 2013.06.19 12:32:00
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135. Sticky:Dev Blog: EVE on Steam: Past, Present and Future - in EVE Information Portal [original thread]
I honestly hope Steam doesn't end up being the superior end user experience; that would feel unfair to others.
- by Evelgrivion - at 2013.05.30 18:12:00
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136. General Equipment & Technology Questions pertaining to DUST 514 - in DUST 514 Information Portal [original thread]
Renier Gaden wrote: 5. About the size of a Jeep. World War 2 and Korean War era Jeep , or closer to the HMMWV Hummer? Renier Gaden wrote: 6. About the size of a large helicopter. Large like a CH-47 Chinook , or is it closer to a ...
- by Evelgrivion - at 2013.05.24 23:15:00
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137. General Equipment & Technology Questions pertaining to DUST 514 - in DUST 514 Information Portal [original thread]
I've got a laundry list of oddball questions for the technology in use by DUST mercenaries that I'd love to have answered! What power laws do the anti-gravity technologies follow? What do the clone soldiers do in their off-duty hours? ...
- by Evelgrivion - at 2013.05.23 10:31:00
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138. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
Can we have an option to disable the camera spinning and panning with this feature? It would give me a happy.
- by Evelgrivion - at 2013.05.09 00:33:00
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139. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
I can't say I'm a fan of the new undocking indicators created to replace the loading bar. The visual feedback that is presently given to indicate that you've hit the button is a bit too subtle, making it a greater visual and cognitive effort to re...
- by Evelgrivion - at 2013.05.09 00:08:00
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140. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
While you can't make an overpowered ship balanced by increasing its price, cost effectiveness, a function of capability offered by the ship and modules equipped and the price ta which those abilities are bought, does play a part in developing flee...
- by Evelgrivion - at 2013.05.03 20:08:00
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