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81. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Relevant thread from 2013: https://forums.eveonline.com/default.aspx?g=posts&m=4269005#post4269005 https://forums.eveonline.com/default.aspx?g=posts&m=4287956#post4287956 tldr: - someone wants to have "spamm...
- by Kassimila - at 2017.05.28 19:13:50
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82. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Kassimila wrote: Max Deveron wrote: Nope i think you have an ulterior motive for this..... and it has nothing to do with Jita. -1 My only motive sir, is to have lag free 500 person fleet fights. I believe booting...
- by Kassimila - at 2017.05.28 07:38:23
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83. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Nope i think you have an ulterior motive for this..... and it has nothing to do with Jita. -1 My only motive sir, is to have lag free 500 person fleet fights. I believe booting afk players is a good step towards that goal...
- by Kassimila - at 2017.05.28 06:40:23
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84. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: We have a trash can for stupid AFK cloaking whines, please use it: https://forums.eveonline.com/default.aspx?g=posts&t=397030&p=488 Ummm, what? I didn't mention cloaking. I did mention the 1k+ afk's in Jita.
- by Kassimila - at 2017.05.28 06:14:35
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85. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Piugattuk wrote: here we go again, so tell us YOUR story of why anybody afk bothers you, eve can "handle" the extra load of afk'ers and if people want to pay to be afk that is their choice no? Well #1: Alpha Toons, aren't paying to be afk...
- by Kassimila - at 2017.05.28 06:05:59
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86. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
This is a pretty standard feature in most online games. I'm not sure why Eve Online hasn't implemented it. Benefits : Less Server load. Less Tidi Less load on the network pipe. Accurate Count of people playing the game. Con: Afk people have to ...
- by Kassimila - at 2017.05.28 05:48:02
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87. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Alright the reason that the rorq can mine so much in the siege is because it's expected to have a support fleet ready to respond during its invuln. The reason so many are lost is because null is so safe it's worth the ris...
- by Kassimila - at 2017.05.24 08:34:45
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88. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Kassimila wrote: Do you honestly think hordes of players are going to sit around and defend a few people doing PVE activities? Do you play eve? You can't reship from a mining/ratting ship in 30 seconds to take out an...
- by Kassimila - at 2017.05.24 08:29:10
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89. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Rhaegon Aesir wrote: For someone who has spent years in the game, that is an exceedingly small amount of time spent in wormhole space. I'm the opposite of you; I've spent a good 90% of my time in wormholes, but I did spend a few months in a n...
- by Kassimila - at 2017.05.24 08:27:09
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90. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Kassimila wrote: If that truly is the case it seems very one sided. The solution from the null sec end of things is 'have a support fleet ready', except nullsec support fleets had their legs cut off with the Jump Fatigu...
- by Kassimila - at 2017.05.23 23:16:15
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91. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Rhaegon Aesir wrote: Kassimila wrote: I would agree carrier ratting in general is 'too safe' for the amount of income it generates. However rorqs are $#$$ in the wind for 5 minute cycles. Which is more of what this is talking about. So ha...
- by Kassimila - at 2017.05.23 23:14:59
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92. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Rhaegon Aesir wrote: Ok, so here's the thing. Wormhole corps NEED rolling, because that's how we find things to shoot. We can't just go "Oh let's go visit Hard Knocks staging today" like you nullsec players do. Rolling is an integral part of wo...
- by Kassimila - at 2017.05.23 22:59:09
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93. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: If it's so safe that you have never even lost on then clearly these op fleet dropping fleets aren't actually all that much of a problem are they? I would agree carrier ratting in general is 'too safe' for the amount ...
- by Kassimila - at 2017.05.23 22:42:09
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94. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: HI. You're really bad at carrier ratting. Is it really hat hard to 1) fit a cyno and 2) be in range of your staging system? Dotlan tells me most of Tenal is in range if you start in the middle, where your highest jump...
- by Kassimila - at 2017.05.23 22:15:32
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95. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: So you are basically complaining that wormholers shouldn't be allowed to attack random targets through their connections, no matter how stupid the targets may be? No not at all. I mean there is already a system upgrade ...
- by Kassimila - at 2017.05.23 22:11:03
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96. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: FYI, the change to wormholes was not done to allow you to just bear in peace. It was to allow the attacker a slight edge when a new connection is formed. It used to be that the new signature would spawn even before you ha...
- by Kassimila - at 2017.05.23 21:56:09
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97. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Kassimila wrote: Lugh Crow-Slave wrote: first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was be...
- by Kassimila - at 2017.05.23 20:56:11
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98. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most ...
- by Kassimila - at 2017.05.23 19:55:22
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99. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Rhaegon Aesir wrote: Ooooh, look! An elite nullsec pilot is proposing a giant nerf to wormhole space because he thinks that he's special, and anyone who actually live in wormholes don't matter at all! Also how is a slight delay on the appea...
- by Kassimila - at 2017.05.23 19:37:21
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100. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: 1 to get to any specific location you are lucky to only spend a couple of hours rolling nothing instant about that 2 you are limited in the mass of the fleet you can bring even more so if you also plan to go back the way...
- by Kassimila - at 2017.05.23 19:30:56
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