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41. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
It seems to me, that the ship has sailed, Marauder bonuses are what they are.
- by Rexxorr - at 2013.11.13 15:28:00
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42. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Would you like to see a mobile drug lab with a meta version called the 'Winnebago'? A decoy structure that imitates a specific ship on probe and d-scan ? A vending machine that allows you to sell mining laser crystals t...
- by Rexxorr - at 2013.11.13 15:24:00
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43. Mobile Tractor Unit, a bit of feedback after using. - in Test Server Feedback [original thread]
Good Day. Today took the Mobile Tractor Unit out for a lvl4 spin after a sisi update. (There is a bug so you have to drag the MTU from your cargo to a point in space to deploy it) 1. 10 sec deploy time, a nice change from 45 sec :-) 2. A ...
- by Rexxorr - at 2013.11.12 22:51:00
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44. Mobile Depot "Launch for Self" not working, drag & drop does work - in Test Server Feedback [original thread]
Confirming that Mobile Tractor Unit has the same issue. Show Information panel for ammo is blank, works for other items like rigs. Also compare tool seem to be nonfunctional, drag drop does not work along with the compare button.
- by Rexxorr - at 2013.11.12 17:06:00
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45. Rats love salvage drones now ? - in Test Server Feedback [original thread]
Some missions leave salvage drones alone, others do not. I tend to kill off elite frigs first so my drones may salvage in peace. Placing drones on passive seems to help them from getting targeted, however that may just be my imagination...
- by Rexxorr - at 2013.11.10 21:52:00
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46. More Variety for female attire - in Player Features and Ideas Discussion [original thread]
On behalf of males everywhere, more stripper attire plz
- by Rexxorr - at 2013.11.05 21:08:00
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47. Looting with the Mobile Tractor Unit on Singularity - in Missions & Complexes [original thread]
Klingon Admiral wrote: CMD Ishikawa wrote: This unit is already suffering from mission runners tears and complains, they are worried about this unit being better for tractor and looting than their Marauders, therefore the unit's speed was cu...
- by Rexxorr - at 2013.11.03 20:43:00
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48. Mobile Tractor Unit, a bit of feedback after using. - in Test Server Feedback [original thread]
Good Day :-) Played around with the Mobile Tractor Unit today, I really want to like this new module... A few items I took note of. 1. 45 sec deploy time. 2. The unit performs an action, 10 seconds later it will try to do something else. ...
- by Rexxorr - at 2013.11.03 20:26:00
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49. Mobile Tractor Unit, a bit of feedback after using. - in Test Server Feedback [original thread]
Good day. I bought a few blueprints and its time to manufacture Mobile Tractor Units, a few hours later ... Fresh off the line new Tractor Units , lets go lvl4 mission in a marauder and see what they can do :-) 1. Appears to be a 45 sec depl...
- by Rexxorr - at 2013.11.02 17:55:00
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50. Paladin for missions after Rubicon - in Ships and Modules [original thread]
IIshira wrote: I'm looking at "7.5% bonus to Large Energy Turret optimal range (instead of 10% bonus to the velocity factor of stasis webifiers per level)" With this added range bonus it would allow higher damage short range crystals. Does an...
- by Rexxorr - at 2013.10.26 16:22:00
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51. CNR vs Rubicon Golem - in Ships and Modules [original thread]
Grinz Madullier wrote: stoicfaux wrote: Dorian Wylde wrote: Several otherwise lucrative missions have absurd ECM or dampening effects. Don't write off e-war immunity so lightly. Cruise missiles may already have the range, but short range...
- by Rexxorr - at 2013.10.26 15:45:00
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52. Dear art team: New Golem and Paladin skins are awesome! - in Test Server Feedback [original thread]
Actually turn the Golem upside down and it looks quite good imo
- by Rexxorr - at 2013.10.25 18:44:00
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53. why the new golem model...... - in Test Server Feedback [original thread]
Actually if you flip the Golem upside down, it looks quite good imo.
- by Rexxorr - at 2013.10.25 16:08:00
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54. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Posting in support of improved tractor range for Marauders
- by Rexxorr - at 2013.10.22 10:11:00
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55. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
Tried the new hacking mini game last week, loot spew is just god awful.
- by Rexxorr - at 2013.10.22 00:42:00
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56. Jamming in "Dread Pirate Scarlet" - in Missions & Complexes [original thread]
Any ship with cruise missile launchers, load FoF and blow away those pesky jammers. Also sentry drone boats work well.
- by Rexxorr - at 2013.10.22 00:37:00
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57. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
For lvl 4s these marauders are now isk kings. Kill, loot, salvage all at the same time. No more pesky TD, damps, or jamming to slow you down. If you pay attn the cost to gank you will be much higher...
- by Rexxorr - at 2013.10.20 15:15:00
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58. Reprocess minerals: RUBICON looting device a threat to economy. - in EVE General Discussion [original thread]
No one has seen the stats on this new auto loot device...... It could be uber... or utter crap.
- by Rexxorr - at 2013.10.20 00:20:00
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59. Getting newbies out of their comfort zone - in EVE General Discussion [original thread]
Hmm, when the npc corp tax was first imposed, I left the npc corp and made my own crop. Raise taxes higher and more will leave the npc corps, but most likely they wont be going low,null,wh to provide easy lol kill mails. Does not matter how badl...
- by Rexxorr - at 2013.10.20 00:11:00
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60. L4 mission running - when is it time to upgrade? - in Missions & Complexes [original thread]
When you can fit mostly T2 (tank/light drones) items on your battleship then you should be fine, Faction and meta 4 launchers will get the job done,T2 launchers are nice when you get there. When you get a new battleship, over tank it until you ge...
- by Rexxorr - at 2013.10.14 23:50:00
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