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1. void bomb draining a % or simple 1.800 GJ? - in Ships and Modules [original thread]
Don't bombs use the same "hit" and "damage applied" math as a missile? So, yeah, they neut 1800 cap, but only on something where the signature radius is the same as (or larger than) the explosion radius of the bomb. Explosion velocity/target velo...
- by Velicitia - at 2013.10.15 13:56:00
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2. Question on dreads - in Ships and Modules [original thread]
Draydin Warsong wrote: You ROCK, thank you so very much. Exactly the stuff I was looking for. Obviously, that's not taking shield regen into account (or proper resists mods), or bothering to check the other dreads/ammo types/etc (that's u...
- by Velicitia - at 2013.10.09 15:06:00
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3. Question on dreads - in Ships and Modules [original thread]
You're low... Using Base stats from the Wiki: Amarr - 40m 0/50/25/0 (EM/EX/KN/TH) (RF = 30m) Caldari - 50m 0/0/25/50 (EM/EX/KN/TH) (RF = 37.5m) Gallente - 35m 0/0/50/25 (EM/EX/KN/TH) (RF = 26.25m) Minmatar - 45m 50/0/0/25 (EM/EX/KN/TH) (RF = 33...
- by Velicitia - at 2013.10.09 14:26:00
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4. Is PVP becoming too expensive? - in Ships and Modules [original thread]
Frostys Virpio wrote: There is no denying that battleship are seeing PvP and in numbers. The dominix made it to the top 20 so it had to be used often. The important question is should they be used by small group/solo more or not? I don't think...
- by Velicitia - at 2013.09.24 14:22:00
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5. A Rorqual Question - in Ships and Modules [original thread]
Matha Si wrote: Are Rorquals ever used in highsec? no, they cannot be built there, nor can they be cyno'd into hisec. OP, seriously, learn how capitals work* before even thinking about spending 2+ billion on a Rorqual, please. * not just...
- by Velicitia - at 2013.05.17 11:29:00
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6. Seed the Gnosis BPO - in Ships and Modules [original thread]
Anyura wrote: If I may offer a counter proposal: Don't seed a Gnosis BPO. Signed - everyone. fixed that for you.
- by Velicitia - at 2013.05.15 11:02:00
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7. Branching away frpm Pve:- - in Ships and Modules [original thread]
remove the CNR bit. Learn to fly in null, THEN bring an expensive ship.
- by Velicitia - at 2013.05.14 13:59:00
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8. so whats your favorite ship and why? - in Ships and Modules [original thread]
the one I'm in right now. Otherwise there are too damn many ships, for too damn many reasons to start listing "favorites".
- by Velicitia - at 2013.05.14 13:03:00
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9. Hulk fitted - in Ships and Modules [original thread]
Obviously this isn't the only way to fit it ... works pretty well though, and has 28k EHP against antimatter. [Hulk, Hulk] Damage Control II Mining Laser Upgrade II Small F-S9 Regolith Shield Induction Small F-S9 Regolith Shield Induction Limi...
- by Velicitia - at 2013.05.03 22:24:00
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10. PVP Fits for Any Frig or Destroyer - in Ships and Modules [original thread]
Forgive the brevity, at work and don't have EFT around Catalyst 8x Prototype Gauss Gun As many Magstabs as you can fit 36 rounds of Cal. Navy Antimatter (4 rounds each gun) Doesn't need tank or anything, CONCORD will just blow it up anyway
- by Velicitia - at 2013.04.24 14:12:00
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11. New BLOPS ships? - in Ships and Modules [original thread]
Caleb Seremshur wrote: Are you implying that a maelstrom, a ship that can tank 1400dps for some 30 seconds without consuming any capacitor would insinuate your average 1000dps blaster boat doesn't need "a tank"? [Raven, Raven fit] (more stuff)...
- by Velicitia - at 2013.04.24 12:26:00
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12. Why do exhumers SUCK?? - in Ships and Modules [original thread]
Markku Laaksonen wrote: Cause they have to SUCK UP all that ore! Get it guys? They SUCK... ore? Like a space vacuum? That sucks? Get it? Don't quit your day job. @ OP -- sounds like your problem is comparing a max skills retriever (or clo...
- by Velicitia - at 2013.04.17 15:11:00
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13. Dreadnoughts allowed in high sec or.... - in Ships and Modules [original thread]
Angelique Duchemin wrote: Velicitia wrote: now, with that said -- pre-Trinity you USED to be able to build caps in NPC stations in HS, so there are still a few remnants of ships there; such as Chribba's Veldnaught in Amarr. Any ships that a...
- by Velicitia - at 2013.04.13 16:18:00
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14. The wreath makes me /facepalm so hard - in Ships and Modules [original thread]
Tsukino Stareine wrote: There's a hull tanking certificate, that should give you an idea about how seriously ccp want you to take the certificate Hull tanking has saved my ass a few times That said, it's a really bad idea.
- by Velicitia - at 2013.04.13 13:36:00
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15. Dreadnoughts allowed in high sec or.... - in Ships and Modules [original thread]
now, with that said -- pre-Trinity you USED to be able to build caps in NPC stations in HS, so there are still a few remnants of ships there; such as Chribba's Veldnaught in Amarr. Any ships that are still in HS have serious restrictions put on t...
- by Velicitia - at 2013.04.13 13:17:00
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16. Setting Orca Fleet Access (Help!) - in Ships and Modules [original thread]
1. yes 2. 40k split between everyone involved.
- by Velicitia - at 2013.04.12 12:51:00
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17. Reactive armor hardener - in Ships and Modules [original thread]
Chill out. They just put it in last patch, extra mods (meta/T2) will come soon(tm)
- by Velicitia - at 2013.04.11 11:18:00
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18. Naga - low hit percentage, what did I do wrong? - in Ships and Modules [original thread]
Easiest would be to step down to a Ferox (IIRC, that's the railgun BC),
- by Velicitia - at 2013.04.05 15:15:00
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19. Naga - low hit percentage, what did I do wrong? - in Ships and Modules [original thread]
You're trying to use a Naga for missions. They're glass, and will DIAF as soon as you look at them funny. Not to mention large guns have a hard time hitting medium (or small) targets such as bc, cruiser, or frig.
- by Velicitia - at 2013.04.05 14:44:00
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20. Armor Tanking VS Shield Tanking - in Ships and Modules [original thread]
my guardian says it works pretty well.
- by Velicitia - at 2013.04.02 15:02:00
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