|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.02 15:12:00 -
[1]
Edited by: Raimo on 02/04/2009 15:14:48
I love that this is being adressed but I too am worried about the blasterboats getting even more shafted, also I don't like the idea of making combat feel even slower... (Bring nano and superspeed ceptors back tbh, it was so much more fun to go zooom)
The time-to-warp idea thus has merit instead this agility change IMO. It cannot be that hard! ;)
Oh, I cannot wait to seee the blaster thread tbh!
(But the issues with blasters are somewhat connected to this, though currently the MWD/Web/scram changes are hurting small and medium blasters as well) ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.02 21:54:00 -
[2]
Originally by: BlackHorizon
I would suggest you listen to one of the previous posters and simply increase the warp time on ships independent of mass and agility, or wait until such a mechanic can be implemented/coded. If you don't have the resources to do this, please come up with a formula based on ship attributes such as sig radius instead of puling out of a hat class agility modifiers like "0.95".
The more I think about it the more I feel this is correct. The ship agilities should not be touched, they are perfect in combat now. (albeit boringly slow after the speed nerf but them's the breaks) IMO you need to be able to increase the warp time without increasing agilities. |
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.03 07:38:00 -
[3]
Edited by: Raimo on 03/04/2009 07:43:02
Originally by: McDaddy Pimp
I don't really see whats all the whining about.. isn't CCP Nozh changing the agility back to pre-QR? Didn't heard ppl whining about their agility before that..
Pre-QR agilities were coupled with *significantly* better attainable top speeds (nano) so the situation with the proposed changes is vastly different...
Actually, there's a thought!
Originally by: prefectro They did go a little too far with the speed nerf. If the agility reduction was coupled with an equal increase in speed then I think that would solve a lot of issues. You can still target ships warping from a gate, but give ships that little extra speed to get away from blobs and burn back to the gate.
Indeed, how about doing the agility reduction like outlined in this thread but at the same time scaling max speeds up by the same percentage?
Also I'll go on an OT tangent but TBH I would love to see some of the nano nerf changes reversed, let us again attain more speed by clever fitting and pimping! Just make it much less efficient than it was pre-QR. Or how about reversing the web and scrams shutting down mwds change and instead give ABs a resistance against webs so that a webbed AB boat is faster than a webbed MWD boat?
Something that still gives a nich for AB fits but reverses the currently idiotic Scrams. Let solo close range pilots fit 24km points again and actually catch stuff, make solo tackling work again! (Needs the tackling/ agility/ time-to-warp changes discussed here to work ofc)
Hmm. Or keep the new webs (tho give Minnie Recons and EAS a slight Web strength role bonus ffs... No, I don't fly them personally) but create a new module that has both a 24km point and the scram MWD effect under 9k, but with only one point and significantly increased fitting requirements and/ or cap use? *That* would make solo med/ small blaster and AC boats shine again... And actually help large blaster pilots as well.
Well sorry for the OT, I can dream can't I. :P ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.03 10:01:00 -
[4]
Edited by: Raimo on 03/04/2009 10:01:34
Originally by: Yakov Draken
In the past a sensor boosted BC could lock a Cruiser in time, a SB'd BS could lock a BC in time and each class could lock its' own class fast enough without a SB. Can we please go back to this.
OFC this is what it really boils down to, and it seems is what they're trying to accomplish. I would just prefer it if there was any other way than making ships even slower overall, taking even more fun out of *flying* an internet spaceship. (and the unneeded boost to ranged DPS again) ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.03 14:56:00 -
[5]
Originally by: Zamolxiss Looks interesting.. What about this Nozh? Quote: I'll be posting another thread today where you can voice your concerns for blaster ships. But lets focus at the problem at hand for now.
That shouldn't be delayed, a thread regarding Blasters and AC's and to some extent Artys..
Yes, I was waiting for the blaster thread already... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.03 15:17:00 -
[6]
Originally by: CCP Nozh
Originally by: Zamolxiss Looks interesting.. What about this Nozh? Quote: I'll be posting another thread today where you can voice your concerns for blaster ships. But lets focus at the problem at hand for now.
That shouldn't be delayed, a thread regarding Blasters and AC's and to some extent Artys..
I won't be doing a blaster thread per se, but rather a general balancing thread where players can voice their concerns on various matters. But since I'm focusing on these changes now, and a short Easter holiday is coming up I don't want to post it quite yet, as I intend to be quite active in the thread.
Nozh, any chance you could visit This Thread?
IMO blaster boats (especially medium and to some extent the small ones) were hurt a lot by the web/ scram/ mwd changes, and the agility boost they got was not enough of a cure. As their agilities are now being tweaked they are IMO getting even more shafted, I think the long/ short point dilemma is also a big one for blaster pilots and intertwined to the agility changes in a way...
In other words, please fix the QR blaster nerf one way or another. ;)
(Me, I'm so far almost totally gallente specced but am well on my way to skilling T2 Amarr and Minnie cruisers, for variety and riding the FOTM train while it lasts) ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.03 17:07:00 -
[7]
Originally by: Mohenna Edited by: Mohenna on 03/04/2009 16:45:00 Nozh, please consider the added boredom factor of less agility for everybody. This would make Eve a bit worse imho.
I just had an idea, what about making warp faster as a whole to counteract the boredom effect of having to wait more for warping? Or better yet would be to make acceleration and deceleration during warp almost instantaneous, one can't be scrambled anyway at that point.
Uh, travel times will still be totally fine after the changes, it's the overall speed of combat and combat maneuvres that many people are worried about... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.03 18:43:00 -
[8]
Originally by: Ephemeron Edited by: Ephemeron on 03/04/2009 18:30:24
Originally by: Raimo
Uh, travel times will still be totally fine after the changes, it's the overall speed of combat and combat maneuvres that many people are worried about...
That could be addressed by undoing the Great Speed Nerf
I couldn't agree more! But that is most likely out of the question, tbh I'd just like to see overall speeds (acceleration) not go down even more... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.04 06:01:00 -
[9]
FWIW, I got to nano for a short time only and I miss it tremendously. So much more fun gameplay than what we've had since TBH. I don't see the changes reversed after such a major overhaul, but I'd like elements of it looked at... Like the long/ short point issue, which is just idiotic at least from a blasters point of view if you played at all during the time when a 24km point and 10km web were all you needed.
About this thread, I see the change to time-to-warp and tackling as awesome and long overdue. I just wish that blaster boats and (on-grid) skirmish combat in general don't get hurt in the process. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.04 09:57:00 -
[10]
Originally by: Miyamoto Isoruku What's the plan for ceptors, same as regular frigs?
Good point. Hopefully ceptors still retain their "instawarp" unless plated. That should be a ceptor exclusive feature IMO, like it was.
Originally by: PeHD0M
Instead of creating some new pvp mechanic (for ex.: boosting dictor spheres, allowing them to be placed in lowsec, create a tool for calculating warp lines), you are going to boost that one.. You boosting the mass piracy, while nerfing: solo exploring, region trading, low sec agentrunning, FW. Nice
This agility nerf (which hopefully still mutates in to no nerf to agilities but a boost to tackling btw) is actually a boost to FW and solo PVP. Sure you'll end up in gatecamps a bit more if you're unscouted but the dedicated camps are currently only ones with a slight chance of catching things anyway...
I'm still worried about blaster boats though. ---
|
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.05 05:28:00 -
[11]
Originally by: prefectro So the big issue is we do not want this to be Consensual Eve Online. For low sec this makes sense to nerf the agility, but we have no problem with non-consensual pvp in nullsec where you got interdictors, heavy interdictors, bubbles, and fast locking inties. An agility nerf will make it that much harder for a small roaming gang to survive in nullsec. If we did do an agility nerf I would like to see it offset with a buff to speed. Personally, I feel the last speed nerf went way too far. Ships were drastically slowed down so even a 10% buff in speed would still be a lot slower then before the speed nerf.
Yet again, /signed. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.05 11:13:00 -
[12]
Originally by: Elene Shuiko Please don't forget (or be hating) Interceptors. Those ships really need that agility and are supposed to be the fastest frigates out there.
Indeed. Their agilities should stay like they are now, or very close to it. Ceptors were basically invulnerable to empire gatecamps pre-QR and that was good IMO. Also they need all their agility to be able to go about their dogfighting ways, an agility nerf will scale much worse on the ceptors, please don't nerf them! Maybe even increase their scan res a bit? :P ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.05 17:05:00 -
[13]
Edited by: Raimo on 05/04/2009 17:06:42
On a related note to the topic at hand, I still wish that some of the larger gates could be scaled back. They do contribute to the tackling problem... Maybe not the 0.0 entry gates but all the others that were changed as well.
Oh, o/ Tek9 ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.05 18:22:00 -
[14]
Originally by: Space Pinata
The way I see it, unless interceptors are excluded, they'll still warp too fast to get locked.. but lose their combat efficiency. Same for most frigates. And then we'll be back to pre-QR where the only frigate pilots simply lack SP for tech2 cruisers..yay, variety.
I agree on your point about ceptors. I disagree about T1 frigs though, they should be somewhat catchable at gates, unlike ceptors. (But ofc only with other frigates or dedicated seboed tacklers) There should be a distinction between the two as far as travelling safety is concerned. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.06 05:28:00 -
[15]
Nozh, could you consider leaving Interceptors as they are now on TQ or very close to that? ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.06 17:11:00 -
[16]
Originally by: Aylara Normally, for a predator to have 25% success ratio (1 of 4 chased prays) is a very high achievement. Shifting the advantage towards the predators, leads, most of the time, to a very poor ecosystem.
I'm very curious about how this change will shape the combat and how dense the player population inhabiting the low-sec will be.
I thought most of low sec was there to pick a fight... Thanks for that post, too bad CCP disagrees. :P
(LOL, I'm not even a pirate :P ) ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.09 14:49:00 -
[17]
Who the hell started whining about cloaks in the official agility change feedback thread? ---
Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.09 22:06:00 -
[18]
Originally by: Katy Karkinoff
Originally by: Hirana Yoshida How about looking in a completely different direction for the agility changes?
Keep agility as is, but increase mass of armour plates by a factor of 3-4, adjust only shield buffer ships agility appropriately.
1. What this should do is make the highly popular buffer tanked cruisers/BS a liability and nudge some fittings towards active tanking to get higher manoeuvrability. 2. Combat ceases to be simple arithmetic using EHP/Dps and will involve cap boosters for rep, neuts, eWar .. proper battlefield tactics. 3. Fleet BS (especially the DD proofed) are slowed down eliminating tracking issues caused by high base speeds. 4. Will partially re-introduce the faster more nimble skirmishing ships of nano fame, when against the fat plated RR blobs (relative speed difference could become substantial).
Just an idea anyway.
Except all the blaster boats are plated so now you're punishing them even more.
A lot of gank blaster boats are shield buffered already... This would totally save them, all the caldari agilities nerfed to hell and back and the shield deimos going zoom! :P ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.10 13:28:00 -
[19]
Originally by: GTC seller72
Originally by: SecHaul
Originally by: Ephemeron That pretty much sums it up. Unfitted ships of same class, with just 1 scrambler mod, should be able to tackle each other before they warp
Agreed. In which case, you need to remove the cloak / warp trick, because that will clearly violate what you have written above. In fact, it violates it to such an extreme that you end up with: sensor boosted interceptors are unable to tackle plated battleships before they warp.
I do not agree, a technical manouver involving 2 mods allowing you to evade being ganked on a gate in low sec or empire if you get your timing totally correct is not the same as the base lock speed vs sig size problem we have.
Ditto. And the cloak whines could really use its own thread, the signal to noise is getting horrible here... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.11 17:20:00 -
[20]
Originally by: Omara Otawan
Anyways, why people defend this mechanic and at the same time call for non-consensual pvp is really beyond me, if you dont agree that this tactic needs fixed asap you better be quiet in this discussion.
Actually, it's you and your brothers in cloak-whine who should be quiet in this thread, titled "agility changes on singularity", not "cloaking is broken" or anything like that...
Make your own thread ffs. (No, I have no opinion on the cloaking **** tho I like my recons and transports...) ---
|
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.11 19:00:00 -
[21]
Edited by: Raimo on 11/04/2009 19:03:04
Originally by: Susan Kennedy
And your point about "I dont care about cloak **** - but i do like my recons" shows you DONT UNDERSTAND THE ISSUE
I do understand the issue. I just stated my opinion on cloaks, as I never fit a cloak on a ship that's not designed for it. CBA to take the downsides that come with it. So your ****ed off that some people can be arsed, so what! You cloakwhiners downgrade this thread and bury all the legitimate *ON TOPIC* discussion in to this singleminded drivel... Like I said, create your own thread, run for CSM, I don't care! I just want you to shut up and let CCP listen to their players in fine tuning these *AGILITY CHANGES*!
Personally, I've stated my views but to repeat them to try and be heard above the noise, I'd love for ceptors to retain their current TQ agilities, and I would love for blasters boats to get some loving they sorely need. (Maybe matari too, I dunno)
Cheers ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.13 05:37:00 -
[22]
Edited by: Raimo on 13/04/2009 05:38:32
Originally by: chatgris
Even now, we had a small friggie/ceptor gang on two sides of a gate. We managed to point a harpy down 4 times (point, harpy burns back to gate, jumps, rinse repeat) before it got away. An unplated ship.
Things are fine as they are, nerfing agility means that you die at the first gate camp you see, and solo pvp dies some more.
Chatgris, here I have to disagree with you. I'm *not* catching most of the frigates or dessies that I try to tackle, and many cruisers (especially the Caracals!) warp out most of the time as well. This applies even if I'm with a gang of several tackling ceptors. At the moment the dedicated camps have the best chance of catching stuff, solo roamers have it much worse. IMO the tackling change should go live, I'll just solo roam in ceptors and (hopefully) still be pretty safe from the gate camps. Hell, I will most likely solo roam in a Cruiser, HAC or Recon as well if I have a chance of catching things at gates again, never mind the camp risk!
Too bad about small plexes if you're in a ceptor tbh, but IMO overall this will be good for FW too. ;)
(Anyway, I would suspect that MWD fit T1 frigates still have a fair chance of burning out of scrambler range with heat and warp off at said camps, pirates cannot use ceptors at gates...)
But I don't oppose the ideas of changing tackling mechanics so that lag has less effect. Though some of the time-to-warp values need to be adressed anyway, I also still think that there could be an other way than changing agilities. The 85% warp speed idea is a sound one as well. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.16 19:42:00 -
[23]
Edited by: Raimo on 16/04/2009 19:43:02
Originally by: chatgris
Do you even solo pvp at all?! The current agility ALLOWS for solo pvp. I whizz by invicta many times a day with their ceptor/HIC/BS/BC/rapier blob gatecamps. If if wasn't for my awesome rifter agility, I wouldn't be able to leave high sec without a big boring blob.
I get TONS of targets solo. 5-10 kills in a night is not uncommon for me in my rifter. Why? Because I can dodge the boring blobs, and actually find people that will give something even close to a fair fight, especially in those lovely little fw plexes.
Well, pre-QR when ship warp times were about what is being tested now we could nano our soloboats and be near invulnerable to camps... Though IMO that will still be somewhat possible. I'd say that even a Thorax can overheat it's mwd, align out and have a fairly decent chance of getting out of the HIC point range, tho ofc these days a faction scrambler Lach/ Zu might be able to shut it's MWD off before that... I dunno, damn QR messed this game up badly!
But tbh the problem that CCP fortunately are trying to fix is that sure, you get fights in a rifter, many folks *want* to engage even the most famous T1 frig!
Well, how many Caracals have you caught in a Vexor? How many Cerberuses in an Ishtar? How many Drakes in a Myrm? How many Ravens in a Mega? Those tackles should be possible again as well without fitting several sensor boosters, not just a Rifter pointing a Trasher with some luck...
And tbh if you wanna stay near invulnerable to gate camps in low sec switch to interceptors or cloaky ships, they are great fun anyway... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.17 06:32:00 -
[24]
Edited by: Raimo on 17/04/2009 06:32:33
Originally by: Trimutius III Edited by: Trimutius III on 17/04/2009 00:51:42
Originally by: Raimo
And tbh if you wanna stay near invulnerable to gate camps in low sec switch to interceptors or cloaky ships, they are great fun anyway...
T2 frigs isn't good enough against camp with Smartbomb BS (8 smartbombs gives really big damage) but Recons and Blockade Runners are tougher. If I fly in ceptors i'm just using directscanner to know if there is BS on a gate... (though 8 smartbomb BS are rare they do exist, i remember even KM of such a BS with factinal smarts) But this isn't about agility. Making distance or fast warp out isn't hard for specialized ships. But tbh I was a little surprised after agility boost in QR.
T2 frigs are better than T1 frigs which was my point. I've survived a smartbombing BS in a DC II tanked Ranis btw, I don't know if he had 8 fitted but it was a dedicated SB boat. TBH those smartbombers are rather uncommon in the are we live in anyway, it will usually get ganked really fast... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.20 19:59:00 -
[25]
Originally by: Zero Temperature
In my opinion, the zero-time tackling is a serious role of frigates(or smaller ships in general), and by making ships of bigger class able to do so on some other bigger ships takes away a large part of the role. The fact that people want their ships to do the zero-time tackling and everything else at the same time does not constitute a good reason for rebalancing, especially not in the way of reducing agility all across the board which renders everyone vulnerable even if they are prepared to run.
Fancy term you got there. Did you pvp at all before QR? ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.21 15:34:00 -
[26]
Edited by: Raimo on 21/04/2009 15:34:49
Originally by: Zero Temperature
You obviously are still missing my point. When a cruiser are able to tackle another cruiser at zero time, they will take away a very importanat job that currently can only be done by frigates. This change will make small ships losing a big chunks of incentives since the higher scan resolution is one of their few usefulness. By reducing the benefit of that extra high scan resolution to only catching frigates, less people will want to fly frigates into combat because their short-comings(such as low dps, low hp) simply can not be justified by the even fewer benefits.
That has to be the worst reason to oppose these changes... What about solo pvp? A large chunk of active PVPers want their ability to somewhat solo tackle back, and these changes are needed for that... Also many, including me, want non- agility fitted frigates (except for unplated ceptors) tacklable again, at least with sensor boosted ceptors.
And those who enjoy flying frigates will still do so after these changes. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.22 06:42:00 -
[27]
Originally by: Lilith Velkor
Tackle still works very well solo, the question once you drop on a target is rather if he is aligned (you never catch those unless they engage) or not, locktime is good enough and no agility change will do anything.
No it doesn't. Even unaligned targets of the same class have a fairly good chance of getting away if you don't have a sensor booster, with frigates the sebo almost doesn't matter. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.22 08:00:00 -
[28]
Originally by: Zero Temperature
Solo pvp is not only about tackling and ganking, but also the ability to run when things go wrong. You have enjoyed the easy running part for so long and have taken it for granted.
Good riddance. Make this game interesting again. If I go solo I *Expect* to have to deal with camps and I expect to lose some ships to said gangs, unless I am in a ceptor. ATM it's just all too fluffy with all these uncatchable frigs and cruisers going about their merry business unhindered. |
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.22 09:46:00 -
[29]
Originally by: Zero Temperature Edited by: Zero Temperature on 22/04/2009 09:37:16 I am glad that you two enjoy getting your ships blown up, but I believe that at least some other solo pvpers and especially your would-be targets wouldn't agree. I am also glad that you helped prove what others have pointed out, that low sec will be depleted of population.....again. As per rule of every society with freedom of speech, the extremists are usually the loudest. Unforturnately, or fortunately, eve is not a democratic community. In the end it is still CCP decides what they want this game to be.
Fortunately CCP has said that this change will go live in the next patch. Unfortunate to you. So why do you insist on bringing bad arguments to the discussion rather than helping to fine-tune the long overdue change?
From page 12 in case you missed it:
Originally by: CCP Nozh Next patch!
Had some internal problems getting it out in 1.1.
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.22 11:18:00 -
[30]
Edited by: Raimo on 22/04/2009 11:19:30
Originally by: Zero Temperature
Still CCP makes the final decision, but I admit that I will be very dissapointed if CCP still go ahead with the change after I have made my case. I do hope that CCP can give us some good reasons if they actually do it.
They already did. Read this thread and Nozh's replies. Non- consensual PVP and all that.
Also, your "tackling role" for frigates has existed only after the nearly game breaking QR/ speed nerf patch, and even then not for outlaws in lowsec (which I am not btw). Most posters here and most pilots I know just want their old EVE back and tackling fixed, that's all the counter your arguments need tbh. Having to deal with the new issues that stem from lower base speeds will just make it interesting, and if it indeed will be broken the whines will warrant a new fix/ adjustment soon enough. For now these changes (fixes) will be perfect, in absence of a more elegant solution as they are LONG overdue.
TBH your horrible attempt at "fixing" logistics is *very* telling... |
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.22 13:13:00 -
[31]
Edited by: Raimo on 22/04/2009 13:14:11
Originally by: Zero Temperature
Also from now on I will refrain from posting any further unless there is a dev response to my arguments.
Thank you. Though I'm pretty certain that the devs need to train Reading Comprehension IV as well, too bad that they will probably get around to it only after Jove Titan V, in 2012... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.22 17:26:00 -
[32]
Originally by: Lilith Velkor
Maybe you should train signature analysis to 5 finally, its worth having.
No worries, sig analysis V I have, I wouldn't bother talking about this otherwise.
Well, most targets I see at belts, gates or elsewhere are better prepared than yours then... |
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.22 17:42:00 -
[33]
Edited by: Raimo on 22/04/2009 17:44:02
Originally by: Lilith Velkor
About the discussion as a whole, maybe it would be best if devs checked the characters posting and ignore all the people that dont have at least 500 solo kills under their belts.
Oh dear. You doing that silly move, of course I had to check your latest solokills then (1st 2-3 pages on evekill), amidst all the gang/ camp kills there were indeed some solo kills mostly in a vaga (pods that just you caught don't count), amidst the retrievers and cargo expanded frigs I saw *one* combat fitted ship as of late, whoop de doo you can catch and kill a T1 fit Cane in a Vaga... The skill! The courage!
Stay on topic please, tbh. I'll try to do it as well. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.13 12:30:00 -
[34]
Originally by: CCP Nozh Next patch!
Had some internal problems getting it out in 1.1.
What happened? Not stated to be in 1.2 either. Please... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.13 14:53:00 -
[35]
Originally by: Towelieban and its in 1.2
Yes! Thank you Nozh and CCP! ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.13 14:58:00 -
[36]
Edited by: Raimo on 13/05/2009 14:58:43
Oh, btw, did the Mega and the other affected blaster boats(I haven't found a complete list so it would be nice btw) keep their relative QR agility boost with these new changes? I hope so... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.13 15:45:00 -
[37]
Edited by: Raimo on 13/05/2009 15:46:23
Oh, and what happened to Interceptors in the end? Did they get the "Frigate - General = 1.0" treatment or did they stay untouched? (I hope for the latter)
Yay, 3 posts in a row! :P
Edit: I guess I can be useful too
Originally by: Raia Mortius did we find out over the course of this thread what the modifier stands for ?
1 = untouched 0.9 = aligns faster now..
?????
no time to go through 7 pages :D
1 is pre-QR, 0.7 is post-QR (except some blaster boats)
So things that say anything bigger than 0.7 are getting slower... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.13 19:48:00 -
[38]
Originally by: Gaogan Please put the crack pipe down. Seriously, WTF? All ships recently got a significant agility boost. BC and I think BS had already had their agility increased once or twice. Now you are giving bs and bc a further increase in agility and scan res? WHY? I thought eve was not supposed to be a twitch reflex game, but you keep making it faster and faster. I think that at this point in my able hands a bs is more agile than a cruiser was when I first got into one so long ago. This is getting absurd. A BATTLE SHIP should not feel zippy.
Uh, reading comprehension is a decent skill to have. Or patience to read the OP... ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.13 23:29:00 -
[39]
Originally by: Myrkala
Yeah, they shouldn't be changed that much. They are after all T2, assuming the arbitrary numbers work like this:
Frigs General = 1.0 (Highest agility)
Frigs Assault Ships = 0.8 -> Assault ship has 80% of the agility of its T1 Hull.
You're assuming too much. Like in my previous post, reading comprehension please!
I'll fix it for you:
Frigs General = 1.0 (Lowest agility)
---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.14 04:44:00 -
[40]
Edited by: Raimo on 14/05/2009 04:45:24
Originally by: MukkBarovian Should I understand that with the great speed nerf all ships became 30% more agile, and that with the agility nerf the numbers provided state that the new agilities will be 0-20% faster than they were before the speed nerf?
This is right. Nothing is getting nerfed to be slower than Pre-QR but nothing is getting more agile than post- QR either. Overall ships get an agility reduction of around 10-20%, making them align and accelerate that much *slower*. Tal, read again. ---
|
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.14 14:08:00 -
[41]
Edited by: Raimo on 14/05/2009 14:17:28
Originally by: Gaogan
Originally by: Raimo
Uh, reading comprehension is a decent skill to have. Or patience to read the OP...
I did numb nuts, thanks for the useless flame.
BS, BC, AF, etc all got an agility BUFF, not NERF. A lower inerta multiplier = more agile ship. You can see this because the number goes down when you board the ship and your skills are applied.
Originally by: Raimo Edited by: Raimo on 14/05/2009 04:45:24
Originally by: MukkBarovian Should I understand that with the great speed nerf all ships became 30% more agile, and that with the agility nerf the numbers provided state that the new agilities will be 0-20% faster than they were before the speed nerf?
This is right. Nothing is getting nerfed to be slower than Pre-QR but nothing is getting more agile than post- QR either. Overall ships get an agility reduction of around 10-20%, making them align and accelerate that much *slower*. Tal, read again.
Read the OP again. The numbers provided are comparison values between Pre-QR, Post- QR and now. 1.0 (pre-QR, the new frigs) is the slowest align time, 0.7 (most ships Post QR) is the fastest. The values are not referring to yesterday's TQ values but instead to the old Pre-QR values ("1.0"), Post-QR they were mostly "0.7" which is now being upped to "0.8", "0.9" and "1.0" etc on the affected ship classes... (I.e. they become slower aligning/ accelerating than "0.7", yesterday's agilities on TQ)
---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.15 12:21:00 -
[42]
Edited by: Raimo on 15/05/2009 12:27:10
Originally by: Omara Otawan The fun part is that interceptors (those needed fixing the most) are still invulnerable.
No, that is just how it should be IMO. That leaves the ceptor option for those who wanna continue being uncatchable while roaming solo... Also this might nerf the Dessie and AF craze we see in FW/ lowsec a bit, I personally enjoy flying and fighting ceptors much more. :P
So far no complaints about this agility change part of the patch, I seemed to catch stuff better last night (Unsensorboosted gank Zu actually caught ****, yay!) and already adjusted some of my fits accordingly. Lost 200m/s-ish speed on my Sader (OD II -> Nano II) but it still is totally flyable.
Thank you CCP and Nozh. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.15 12:30:00 -
[43]
Originally by: Cash Loki
Also, Im a construction worker, I have no idea what *0.9 means in the agilty numbers, does that mean my hac goes ten percent faster? Im for real
no, your HAC aligns and accelerates slower than prepatch, but it was changed a bit less than T1 Cruisers. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.18 05:39:00 -
[44]
Originally by: Veebora Should the Stealth Bomber be warping any faster than before patch?
If yes, I didn't realize that on TQ.
It should be warpind slower. ---
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.05.18 11:32:00 -
[45]
I dunno, last night we were on a quick roam/ chase (lowsec, FW) with 5-10 in mostly T2 frig hulls, I had my nanoish falloff Deimos out when all of a sudden we found that BYDI had a 20-30 man HAC/ HIC/ CS gang chasing the same 20 WTs we were chasing ONE jump behind us... :P
We ended up getting a quick gank on one gate when BYDI jumped in, I was of course the last one on grid, 10km off the gate but I too managed to burn out, align and warp overloading my MWD before the BYDI gang got me. (Tho I didn't see how many Minnie recons they had/ if they had arrived in system yet...)
But so far a small mobile gang evaded a bigger still rather mobile gang perfectly well and even getting a kill in the process. The balance seems to be working pretty ok to me... OFC IDK what had happened had the larger gang setup a camp in front of us, I at least might have died in that case yeah. ---
|
|
|
|