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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
Grey Stormshadow
Fistful of Finns Nulli Secunda
1489
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Posted - 2012.12.12 13:28:00 -
[1471] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. New background audio doesn't handle multible clients at all... Very huge minus.
Get |
Cygnet Lythanea
World Welfare Works Association Independent Faction
203
|
Posted - 2012.12.12 13:29:00 -
[1472] - Quote
Hannott Thanos wrote:The logs. They actually show something. Heard of a logging system before?
If they do, then they've been lying to us about the logs not showing anything at the client end for years and they owe me a lot of petitioned refunds.
The Most Interesting Player In Eve. |
DeBingJos
Avalon Project Shadow Rock Alliance
482
|
Posted - 2012.12.12 13:30:00 -
[1473] - Quote
Cygnet Lythanea wrote:Hannott Thanos wrote:The logs. They actually show something. Heard of a logging system before? If they do, then they've been lying to us about the logs not showing anything at the client end for years and they owe me a lot of petitioned refunds.
The logs only record your sound settings... true story. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
Galmas
United System's Commonwealth R.E.P.O.
32
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Posted - 2012.12.12 13:32:00 -
[1474] - Quote
Alright, we did some more pvp/pve with this new locked targets UI.
Before you start moaning, i think the locked targets UI is an absolutely fundamentally important part of the UI. Well, if you want the game to be an "internet space ship fighting each other MMO".
We discussed within the fleet why it seems to be so much worse than the old one and it boiled down to the following:
the old UI for locked targets:
quadratic icons for the locked targets with three lines of health indicators for shield/armor/hull below the icons, all perfectly alligned as three long lines of indicators, active modules to the side of the icon, pretty slim design, static position on the screen (depending on where you moved it to of course and given you used a horizontal alignment)
from a logistics pilot point of view that meant:
-> it was possible to "read" along the "line" of e.g. armor health bars and quickly figure who was in need of support, just by "reading" through all the status indicator like a line of text from left to right. natural feel of reading for a human (cause it was like reading along a line)
from an attackers point of view:
-> you could quickly figure out how well the tank of the opponents was holding (or not) by reading that "line" of health indicators
the new UI for locked targets:
round icons for the locked targets with three semi circle indicators around them, layered on top of each other, very close to each other, several lines of text below the round icon, below the lines of text the active modules icons, dynamic position on the screen depending on (i think) the amount of modules active and the size of the text etc...
from a logistics pilot point of view that now means:
-> to figure the health status of a locked target (e.g. armor status) you need to locate the target you want to look at in the now non-static row of locked targets, find the right semi-circle status indicator layer, double check you are looking at the right layer of indicators, find the position where the indicator changes from red(ish) to black(ish) and estimate what that means in regards to e.g. armor amount. i can feel that i have to put significantly more effort into monitoring locked friendlies while in a triage carrier than with the old UI and i used it several times by now. it is not getting any better. it is a disaster for any UI overhaul when it is less readable than before the overhaul.
attackers point of view
-> it is much harder to tell whether it is the shield or armor or hull indicator that changes since you need to pay much more attention on looking at the right layer of health indicators to not mix up the indicators
Conclusion
All the guys i have talked to yet are of the opinion that this new locked target UI is definitely less user friendly because it is harder to read respectively doesn't give away the relevant information as easy as before (three lines of status indicators (old) versus the semi-circle layers of indicators)
We think key is really to get rid of the semi-circle onion layer thingy again and somehow make it a row of status bars again which are clearly separated from each other and which one can quickly scan again in a natural way. (Beside to slim down the whole design again, which could be done by getting rid of the layers of indicators as well and maybe downsize the target icons a bit. )
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Hakaru Ishiwara
Republic Military School Minmatar Republic
376
|
Posted - 2012.12.12 13:34:00 -
[1475] - Quote
Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point.
I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since.
I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Warde Guildencrantz
TunDraGon
382
|
Posted - 2012.12.12 13:41:00 -
[1476] - Quote
Hakaru Ishiwara wrote:Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point. I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since. I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though.
"inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one
(you can even make the current setup just like the old setup if you really want to.) |
Hannott Thanos
Notorious Legion
190
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Posted - 2012.12.12 13:41:00 -
[1477] - Quote
Cygnet Lythanea wrote:DeBingJos wrote: The logs only record your sound settings... true story.
It beats the 'we've been datamining our customers and lying about it to them for years' story. I don't recall any actual statement "the logs show nothing". What I HAVE seen though, is "the logs don't show that whatever bull**** you are making up actually happened".*
*language may or may not have been altered for dramatic effect. |
Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
12
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Posted - 2012.12.12 13:45:00 -
[1478] - Quote
"Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship."
This does not appear fixed. Only change is that the Sansha rats now pause for 3-4 seconds before they start their new cycle. As opposed to pausing for at least 1, possibly 2 full cycles before starting again before Retribution.
Ratting in turret based ships is still impossible like this. |
Vaerah Vahrokha
Vahrokh Consulting
2267
|
Posted - 2012.12.12 13:48:00 -
[1479] - Quote
Warde Guildencrantz wrote:Hakaru Ishiwara wrote:Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point. I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since. I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though. "inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one (you can even make the current setup just like the old setup if you really want to.)
Please enligthen me how to make the current setup recall different corp hangar sets up in different stations. Please enligthen me how to make the current setup reopen (when docking or at POS) the last opened corp hangar division like it's been done in the previous 9 years. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
KIller Wabbit
The Scope Gallente Federation
147
|
Posted - 2012.12.12 13:49:00 -
[1480] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
But what part of the sound do they have on?
I have 80% of the sound components turned off!
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Hakaru Ishiwara
Republic Military School Minmatar Republic
376
|
Posted - 2012.12.12 13:49:00 -
[1481] - Quote
Warde Guildencrantz wrote:Hakaru Ishiwara wrote:Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point. I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since. I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though. "inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one (you can even make the current setup just like the old setup if you really want to.) I must respectfully disagree. The bugs and inconsistent behaviors associated with the new functionality (yes, even in Retribution) alone are inexcusable for such a critical UI component of the EVE service.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Dograzor
The Black Rabbits The Gurlstas Associates
24
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Posted - 2012.12.12 13:50:00 -
[1482] - Quote
CCP Explorer wrote: The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth our time for you, the players? How would you want to prioritise it (above what and below what)?
**** yes!!!! That would be so great... means I can finally gank somebody while listening to Wagner's Ride of the Valkyries on my ingame browser! |
Rommiee
Mercury Inc.
521
|
Posted - 2012.12.12 13:58:00 -
[1483] - Quote
Galmas wrote:Alright, we did some more pvp/pve with this new locked targets UI.
Before you start moaning, i think the locked targets UI is an absolutely fundamentally important part of the UI. Well, if you want the game to be an "internet space ship fighting each other MMO".
We discussed within the fleet why it seems to be so much worse than the old one and it boiled down to the following:
the old UI for locked targets:
quadratic icons for the locked targets with three lines of health indicators for shield/armor/hull below the icons, all perfectly alligned as three long lines of indicators, active modules to the side of the icon, pretty slim design, static position on the screen (depending on where you moved it to of course and given you used a horizontal alignment)
from a logistics pilot point of view that meant:
-> it was possible to "read" along the "line" of e.g. armor health bars and quickly figure who was in need of support, just by "reading" through all the status indicator like a line of text from left to right. natural feel of reading for a human (cause it was like reading along a line)
from an attackers point of view:
-> you could quickly figure out how well the tank of the opponents was holding (or not) by reading that "line" of health indicators
the new UI for locked targets:
round icons for the locked targets with three semi circle indicators around them, layered on top of each other, very close to each other, several lines of text below the round icon, below the lines of text the active modules icons, dynamic position on the screen depending on (i think) the amount of modules active and the size of the text etc...
from a logistics pilot point of view that now means:
-> to figure the health status of a locked target (e.g. armor status) you need to locate the target you want to look at in the now non-static row of locked targets, find the right semi-circle status indicator layer, double check you are looking at the right layer of indicators, find the position where the indicator changes from red(ish) to black(ish) and estimate what that means in regards to e.g. armor amount. i can feel that i have to put significantly more effort into monitoring locked friendlies while in a triage carrier than with the old UI and i used it several times by now. it is not getting any better. it is a disaster for any UI overhaul when it is less readable than before the overhaul.
attackers point of view
-> it is much harder to tell whether it is the shield or armor or hull indicator that changes since you need to pay much more attention on looking at the right layer of health indicators to not mix up the indicators
Conclusion
All the guys i have talked to yet are of the opinion that this new locked target UI is definitely less user friendly because it is harder to read respectively doesn't give away the relevant information as easy as before (three lines of status indicators (old) versus the semi-circle layers of indicators)
We think key is really to get rid of the semi-circle onion layer thingy again and somehow make it a row of status bars again which are clearly separated from each other and which one can quickly scan again in a natural way. (Beside to slim down the whole design again, which could be done by getting rid of the layers of indicators as well and maybe downsize the target icons a bit. )
This. Absolutely.
In addition, the whole locked target Icon is now larger, and the module icons being on the bottom makes this even worse. As the health bars are now circular, they are longer and also take up more space. This makes making the ships icon in the centre smaller, making it more difficult to distinguish.
And the pizzaGÇÖs around the targeted ship are far too large.
The problem we have is that pretty much everything you said was mentioned in the test server feedback threads.
After making the appropriate noises about GÇ£listening to player concernsGÇ¥, CCP completely ignored the feedback and went ahead anyway. Some bright spark in CCP wanted circular icons as they looked snazzy, so we were having them regardless of their functionality. The same bright spark also probably came up with the extra large pizza idea.
ItGÇÖs nice to see that CCP are now listening and acting on player feedback, just like Helmar said they wouldGǪ..oh waitGǪ
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I Love Boobies
All Hail Boobies
197
|
Posted - 2012.12.12 13:59:00 -
[1484] - Quote
I Love Boobies wrote:I will give any Dev 1 million isk if they respond in this thread!
Yay, CCP Explorer gets 1 million ISK! Kidding aside, thank you for addressing the full room aggro on missions. Really appreciate it. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
Robertina Bering
Local resources exhausted
5
|
Posted - 2012.12.12 14:01:00 -
[1485] - Quote
CCP Explorer wrote:I'm 41 years old. I've been involved with computers and software since...
Oh, that's nice! :) CCP Explorer warped into level 4 forum thread and SUDDENLY got full thread aggro :) What an irony :)
I bet he does like it, just because it "works as intended" :) |
Rommiee
Mercury Inc.
521
|
Posted - 2012.12.12 14:02:00 -
[1486] - Quote
Warde Guildencrantz wrote:Hakaru Ishiwara wrote:Rommiee wrote:*snip* CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.
So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesnGÇÖt fall in line with this new cool idea. I completely understand your point. I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since. I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though. "inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one (you can even make the current setup just like the old setup if you really want to.)
LOL, priceless ! |
Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
23
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Posted - 2012.12.12 14:03:00 -
[1487] - Quote
I agree with many of the previous posts: the new targeting UI is simply harder to read than the old one, for all the simple reasons posted above. The ideal solution would be to have a way to customize it, or even just a toggle in the options for square or round--would either of these options be a coding nightmare? The more you let players customize the less devs have to remodel every few years. |
Grey Stormshadow
Fistful of Finns Nulli Secunda
1489
|
Posted - 2012.12.12 14:05:00 -
[1488] - Quote
About tracking camera in PVP...
No need to zoom in. Just turn the camera towards target. Player can manually adjust the zoom to any direction if they please.
Also would be nice to have key which is not toggle. Like key which u press down and hold there while clicking target from overview/brackets. Tracking would continue as long the key is down and stop when u release the key. It could also work to preselected target exactly same way to please those who use shortcut keys with that method.
Current tracking camera toggling is more of an pve "option" and not really suitable for fast paced pvp where you mainly use tracking camera to turn your view towards some target/celestial or to briefly follow some target. You need a way to activate tracking fast and precisely and not something what leaves you wondering is it on or off.
Get |
Wigster Atild
wot-ever
39
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Posted - 2012.12.12 14:05:00 -
[1489] - Quote
Robertina Bering wrote:CCP Explorer wrote:I'm 41 years old. I've been involved with computers and software since... Oh, that's nice! :) CCP Explorer warped into level 4 forum thread and SUDDENLY got full thread aggro :) What an irony :) I bet he does like it, just because it "works as intended" :)
LMFAO... +1
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AvidSensei
Lynx Squad Tribal Band
3
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Posted - 2012.12.12 14:11:00 -
[1490] - Quote
Amarrendra Niminen wrote:AvidSensei wrote:So salvage drones don't salvage unless the wrecks are yours. The way I read it is they are supposed to salvage everything that is white or blue to you just not yellows. Any chance this will be fixed?
the info on the drone said that the drone's respect Wreck ownership so should you and i would ask ccp to give us kill rights on salvage ninja's as the drone description say's it not your's to take
There should be an option to auto salvage corp or fleet wrecks and blue wrecks. I often rat with my main and use a noctis with my alt. This means that my Alt's salvage drones are now just a crappy form of an additional savager. They make the salvaging operation more complex instead of easier. |
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Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
382
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Posted - 2012.12.12 14:27:00 -
[1491] - Quote
Sooooo, ive been using mouse button 4 to key up on teamspeak for years. Now you have made that button into a navigation button for the inventory?
Well, that makes talking and dicking around in hangers a pita!
Thank god i can expect an option to turn off this 'awesome' feature, OH WAIT YOU NEVER GIVE ANY OPTIONS FOR ANYTHING JUST SHOE HORN EVERYTHING IN REGARDLESS OF THE THOUSANDS OF PEOPLE THAT WERE QUITE HAPPY BEFORE lol.
Please make mouse button navigation optional. Eve is becoming more and more like a bad version of file explorer each patch. |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
43
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Posted - 2012.12.12 14:39:00 -
[1492] - Quote
Jules Deathbringer wrote:CCP Explorer wrote:Hardwick Johnson wrote:CCP Punkturis wrote:you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times) You have been replying, and been replying far more than any other GM/Dev has seen fit to. To be perfectly fair, you've been pretty quick to in addressing the bounty system. If only the other Devs would address the other issues that have been raised. Also, we are aware that a number of issued raised were posted over the weekend. And while I don't think anyone expects the dev's to work through a weekend under normal circumstances, after a major overhaul to the game would be one time I would expect them to be "on call" to address player community concerns and issues that are bound to arise. As for some of the other devs (namely CCP Explorer, post 536): I've seen some snarky comments about removing current content if people keep complaining about the jukebox. That post came across as a real "Shut the **** up or else I swear we'll take out other content you like in retaliation" response. Having served as a GM in two previous MMO's, I can say that such a response in a forum by one of us would have led to instant removal as a GM and probably an outright ban. As Mr. Thorsteinsson is not a simple GM but CCP's Software Director, I would expect a bit more class. Threatening the player base is hardly a smart move. Wow... "Threats"? I simply explained why the jukebox had been removed and linked a relevant devblog. I then expanded on that reply, mentioned a few tools and asked "(...) is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?" to try and understand what the benefit of those tools compared to other things is. No threats, just questions. Chill, my space bro. con-+de-+scend-+ing /-îk+ñnd+Ö-êsendiNG/ Adjective 1.Acting in a way that betrays a feeling of patronizing superiority. 2.(of an action) Demonstrating such an attitude. "chill my space bro" wtf is this, are you like 17 years old and freshly dropped out of high school? or maybe your married to the boss's daughter and feel you have certain privledges? so no one works during the weekend in iceland?? i guess that means the rest of the world better just chill until you can be bothered to show up on monday? a prime example of why ccp fails.
Sorry, but you are the childish douchebag here.
Notice the smiliey after the "bro"? It obviously wasn't a serious comment. Also he is right, he never threatened anybody. The rest of your comments... are even more strange and out of place.
And yes, most places you don't work on weekends unless there are some special reasons to do so. You know, familiy and life and all. |
Sister Lumi
Federal Navy Academy Gallente Federation
45
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Posted - 2012.12.12 14:41:00 -
[1493] - Quote
Wigster Atild wrote: Maybe if you start reading from post #753 instead of just a few pages back you will see i have in fact give a legitemate feedback/argument ... and until either my pet is give a real answer or CCP public explain how the bounty office could possibly be used for anything but exploiting non PVP players and legitimise disruptive behaviour...I'm sure any number of my corp will gladly 'clear the bounty' when the issue is finally given its due attention lol
I read your bad posts and you still don't give any arguments why placing a bounty on someone is in any way "exploiting players" or "legitimizing disruptive behaviour".
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Wigster Atild
wot-ever
39
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Posted - 2012.12.12 14:46:00 -
[1494] - Quote
Sister Lumi wrote:Wigster Atild wrote: Maybe if you start reading from post #753 instead of just a few pages back you will see i have in fact give a legitemate feedback/argument ... and until either my pet is give a real answer or CCP public explain how the bounty office could possibly be used for anything but exploiting non PVP players and legitimise disruptive behaviour...I'm sure any number of my corp will gladly 'clear the bounty' when the issue is finally given its due attention lol
I read your bad posts and you still don't give any arguments why placing a bounty on someone is in any way "exploiting players" or "legitimizing disruptive behaviour".
Good job the posts are aimed towards CCP not trollers... attacking my 'bad posts' is hardly constructive.
What constructive posts have you written? or your only reply's based on criticizing someone else's point of view? |
Korinne
The Partisan Brigade Republic Alliance
115
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Posted - 2012.12.12 15:38:00 -
[1495] - Quote
Rommiee wrote:Korinne wrote:
I've tested it with 3 races now. With the exception of the Onieros (maybe, that's being generous), there is no justification to use the T2 logis. Sure they rep a bit more, about 30% give or take, but they also require an extra lvl 5 skill, an extra 100mil+ isk, have about the same tank, and about 5km extra range. Sorry, but that's just not worth the difference.
Well, for small fleets using cheap ships your are probably right, they are not worth the extra isk. However, a 30% increase across 30-40 logiGÇÖs provides a lot of extra rep, which could certainly save a Battleship fleet in a large engagement. Most of the Logi pilots that fly them regularly already have the required level 5 skills, and the price of the ship is at least partly met by most of the large Alliances. So, in certain circumstances the T1 logis are fine, but to say that there is no justification for ever using T2 is just not right.
If you're in a fleet with 40 logi's, I doubt isk is even a factor for you. |
Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 15:39:00 -
[1496] - Quote
Iq Cadaen wrote:CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools. As a developer you should feel bad for even suggesting this.
Are you suggesting that CCP still has a sense of shame? |
Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 15:44:00 -
[1497] - Quote
CCP Explorer wrote:Iq Cadaen wrote:CCP Explorer wrote:Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix. We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools. As a developer you should feel bad for even suggesting this. One of the hardest decisions a developer has to make is to deprecate code and functionality, but once in a while such difficult decision need to be made.
How hard is it to really pay attention to the wants of players and subscribers who have been with you since the beginning? Would it helped if you started implimenting hitboxes and ingame feedback or would that be just as equally ignored? |
Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 15:46:00 -
[1498] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution.
I'm going to guess that 80% of your 80% consists of random macro/market/rp/spy/scout alts. |
Korinne
The Partisan Brigade Republic Alliance
115
|
Posted - 2012.12.12 15:49:00 -
[1499] - Quote
Sven Viko VIkolander wrote:I agree with many of the previous posts: the new targeting UI is simply harder to read than the old one, for all the simple reasons posted above. The ideal solution would be to have a way to customize it, or even just a toggle in the options for square or round--would either of these options be a coding nightmare? The more you let players customize the less devs have to remodel every few years.
CCP roughly translates to "**** you we hate customization htfu adapt". |
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CCP Explorer
C C P C C P Alliance
1131
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Posted - 2012.12.12 16:04:00 -
[1500] - Quote
Robertina Bering wrote:CCP Explorer wrote:I'm 41 years old. I've been involved with computers and software since... Oh, that's nice! :) CCP Explorer warped into level 4 forum thread and SUDDENLY got full thread aggro :) What an irony :) I bet he does like it, just because it "works as intended" :) Not to worry, I have a very solid buffer tank.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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