Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 72 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Weaselior
GoonWaffe Goonswarm Federation
5962
|
Posted - 2014.01.14 18:44:00 -
[271] - Quote
I mean the basic thing I think about this is it's a neat idea, but I think the risk/reward balance is skewed, I think that you're sort of asking for trouble just slapping a flat nerf onto null instead of balancing this so people would want to risk it instead of what you've got here (trying to force them), and didn't really balance it with interceptors in mind.
I don't think you've given people a compelling case for deploying these themselves. I think hostiles will love deploying them (and their EHP will make that a hilarious griefing tactic) but I don't think that's what you intended and I think that's a sign you didn't hit the balance right. It's a neat idea though and well-balanced could be fun. "I can hire one-half of the working class to kill the other half." |
Weaselior
GoonWaffe Goonswarm Federation
5962
|
Posted - 2014.01.14 18:45:00 -
[272] - Quote
Major Templar wrote: One, not all your enemies are not allowed to post on their mains. For example, hi! OK, now with the silliness out of the way. I would say that it's mostly the Goons complaining about this right now mostly because lets be honest, the CFC are the more likely to sit there with one of these in system if anyone were to use them.
It's because we have jabber and people are passing around the link, instead of meandering over to the devblog page and noticing it like in less jabber-based alliances. "I can hire one-half of the working class to kill the other half." |
Innominate
GoonWaffe Goonswarm Federation
411
|
Posted - 2014.01.14 18:45:00 -
[273] - Quote
Start with an ESS-like module, you get 90% of bounties without it, 110% with. This module has 500k EHP, a one hour reinforcement timer, and a global corporation notification. It requires starbase config to use.
It collects 25% of all ratting bounties which, if it's not reinforced, are automatically paid out to the ratter an hour(possibly longer) later. If destroyed it drops the ESS isk-tags of the value of bounties it's holding.
You could even add a taxation option where a configurable percentage of that 25% goes to the corp that owns the module, in effect creating an opportunity to shift taxation from corp to system based and providing strong incentives to care about the modules. |
Anariasis
Boris Johnson's Love Children
36
|
Posted - 2014.01.14 18:46:00 -
[274] - Quote
Proletariat Tingtango wrote:.... to keep posting shorter...
I agree on the fact that the 60 secs timer between accessing and getting the stuff is maybe a bit too short, which makes it hard to defend if you aren't really quick (+ placed the thing with some brains) or have s.o. waiting there defending it.
From my time in 0.0 allys I know about the state of intel-channels. You know if that guy is alone or if his friends are waiting next door.
Like I said, ISK/h should be 0.0 Ratting >>> FW > HS Incursions. That would also get more players back to ratting in 0.0 and help defending. Also, that EES needs a bit more balancing towards risk/reward. 95% without, 90% with and 120-130% with tags maybe. But as we know from the other deployables, ship rebalancing etc. CCP reads this and will consider moving the numbers around a bit.
Don't condemn the deployable now just because some of the numbers are not 100% right yet. That'll change. HS Incurison and FW isk/h isnt ESS's fault.
Still think that thing can add a lot good action to 0.0. :)
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
322
|
Posted - 2014.01.14 18:47:00 -
[275] - Quote
I would prefer if the ESS payout level did NOT reset to 20% when the ISK is disbursed - only when it's destroyed or scooped.
The only way for a ratter to make more money than pre-1.1 will be to drop the ESS and leave it up for a long time to make 105%, with 25% stored in the ESS. If they lose the tags they make 80%, if they frequently pull tags out they get 100% (minus transportation and risk costs.) So the only way to see a benefit as a ratters is high risk, especially compared to pre-1.1.
Meanwhile this is a clear win for pirates who have a new near-guranteed conflict zone and the new possibility of taking others' bounty loot.
If ratters can disburse the ESS bounties frequently and maintain the 105% payout they have a slightly better risk profile while doing their chosen activity. I think a 5% increase in ratting output is justified given the new hassles and risks ratters must go through to attain it, even if the ESS doesn't reset when disbursed. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Major Templar
Dreddit Test Alliance Please Ignore
51
|
Posted - 2014.01.14 18:49:00 -
[276] - Quote
Hatsumi Kobayashi wrote:[quote=iskflakes]I wish I was in a 10,000 player alliance.
What's wrong with the ESS concept is more than juat about "waa waa no safe ratting muh iskies 4 muh t00nies".
It's an added layer of hassle for alliances that live in and use their space that works in a "high risk low reward" way, contrary to the spirit of the game that historically supported (or has claimed to support) high risk high reward situations. In a world where would-be aggressors (read, the small gangs and roamers who are squealing at the thoughts of stealing from the bad ratters) decry the fact that nullsec is too empty, this is just going to further support an exodus towards more rewarding and/or less risky/complicated isk making activities that mostly are outside of nullsec. I mean, to even eke out a profit from these, from a ratter's perspective, the stars pretty much have to align.
Moving a portion of the bounty isk to a form of tags might be a cool thing for you if you're one of those people afraid of inflation, but considering these are going to be sold to NPC orders there is still ISK generated in equal amounts. However, moving up to 25% of bounties to tags that have to be told and aren't subject to corp taxes goes against the ideal model of corporation and alliance funding of "from the ground up".
Then there's the obvious elephant in the room. Why is this even needed? What's the intention behind the ESS? Sovereign space is already in a shaky enough position, I truly hope this new deployable isn't introduced merely to shake things up because without meaning to be a doomsayer, if there aren't worthy compensations coming with it things may just crash down.
This ^
Lets get it all out there. I keep saying that I don't want to hear complaints and don't want timers and what not that has been proposed. I also keep saying though that this should not be introduced in it's current idea AT ALL! This is a horrible idea in every way that will ruin it for both PvP and PvE players. Both the attackers and the defenders. Now, there are people who keep going on about introducing it but making it less risk and to them I say go away, it shouldn't be in the game at all. |
Callic Veratar
578
|
Posted - 2014.01.14 18:50:00 -
[277] - Quote
Starting to think that, in all cases, there needs to be an activation timer for an pilot to perform the transfer, and the pilot must remain near the ESS.
And a suggestion for the bounties:
- Increase all bounties by ~5.25% in nullsec - Implement 5% tax on new bounties - Income is the same as it was, but you can risk 18.75% to gain up to 10% more than present
That is, unless there's a legitimate isk supply reason to decrease only nullsec bounties by 5%, which is possible, but would never be disclosed. That being said 5% for everybody or 5% for nobody. |
Batelle
Komm susser Tod
1237
|
Posted - 2014.01.14 18:51:00 -
[278] - Quote
MrBawkbagawk wrote:oh look, a left handed nerf for drone space. can we expect to see a set of faction items for rogue drones? no, of course not, that would be adding content. everything about drone space sucks compared to any other region including high sec and you make it even harder to earn a living?
who's friends are you, exactly?
Is there ANYONE from your alliance that isn't completely ********? You can use these in drone space.
This does beg the question though, a DESTROYED ESS will "remember" the distribution when a new one is dropped. But if a new one is dropped of a different faction, how exactly is it supposed to "remember?"
Also, just to confirm, it seems like tags are ONLY generated if the person clicks 'take all.'
Lastly, and just my own impression, this seems like a juicy target for a low-level spy who can monitor when the ESS gets emptied, and when its not guarded, and then call in a hostile gang (of ceptors) at the right moment. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Obil Que
Star Explorers
30
|
Posted - 2014.01.14 18:52:00 -
[279] - Quote
CCP Phantom wrote:With the coming point release EVE Online: Rubicon 1.1 we will add more deployable structures:
- Two new siphon variants, one to more efficiently stealing refined components and one to steal polymers
- One unit to be deployable in nullsec called Encounter Surveillance System (ESS)
The bounties are lowered by 5%. An active ESS lowers the bounty payout even more down to a total of -20%. Interacting then with the ESS gives you back between 20% and 25% so that you end up with 100% to 105% bounty of the current bounty value. Interacting with the ESS will allow you then to cash in the collected bounties in form of tags which can be sold to the Empires. You can choose to take all the bounties for yourself or share the bounties amongst every contributor. Please read the latest blog by CCP SoniClover which contains all the details about those new structures!
Many good suggestions on improving the unit but one I haven't seen yet that I think could make it a true game changer:
Have it the one per constellation, not one per system, and it collects from the entire constellation
Many complaints are "Why would I deploy this?" If it is one per constellation and it collects from that constellation, then it not only becomes a useful tool for ratters (they, in many cases, could be collecting from other ratters in addition to their own bounties, possibly from hostile neighbors), it also makes the defense more targeted as well as the effort to steal from it.
|
Sulior
Rondac's Reasearch and Testing Inc.
9
|
Posted - 2014.01.14 18:55:00 -
[280] - Quote
OK, if you want to reduce ISK output, GET RID OF INCURSIONS. I am a highsec carebear and would be glad to see that ISK waterfall go away or be reduced to a reasonable level. (Or just make them difficult. Maybe have a sliding scale that ups the difficulty in response to the time it takes to run the sites)
|
|
Bagehi
Sniggerdly Pandemic Legion
236
|
Posted - 2014.01.14 18:56:00 -
[281] - Quote
Innominate wrote:Start with an ESS-like module, you get 90% of bounties without it, 110% with. This module has 500k EHP, a one hour reinforcement timer, and a global corporation notification. It requires starbase config to use.
It collects 25% of all ratting bounties which, if it's not reinforced, are automatically paid out to the ratter an hour(possibly longer) later. If destroyed it drops the ESS isk-tags of the value of bounties it's holding.
You could even add a taxation option where a configurable percentage of that 25% goes to the corp that owns the module, in effect creating an opportunity to shift taxation from corp to system based and providing strong incentives to care about the modules. Please explain who would drop on and destroy a structure like that. 500k EHP is far more than a roaming gang would be able to burn through. That would be a flat buff to null income. Might as well just boost ratting income and save the extra step. I do agree that the benefit from deploying one of these is a bit underwhelming. So, I'm not sure how widely used they will be. |
Snowflake Tem
The Order of Symbolic Measures
101
|
Posted - 2014.01.14 18:57:00 -
[282] - Quote
Proletariat Tingtango wrote:Anariasis wrote:Love how this thread turned into "helpless" Goons with their massive numbers, space and organisation crying that the actually a lot less powerful solo roamer or small gang roamer (that usually gets blobbed and camped in by said goons) will destroy everything :D This affects literally everyone in nullsec. You're seeing a lot of angry goons because surprise surprise, we tend to keep our fingers on the pulse of game development, and plenty of us understand the implications of what's happening here. We're also actually allowed to post on our mains which, with the exception of the chosen few in N3 mouthpieces, is not how our enemies operate. If you think Vince Draken or someone who matters on the other side of the Goon Curtain is going, "damn this is sweet, I want these all over my space." or if you think any renter, in any renter alliance is happy at all about this, you're full of it. It hurts goons, but it also hurts Northern Assosciates. It hurts anyone in Northern Coalition. or Nulli Secunda that spends any time ratting. It hurts every blue and non blue in nullsec for no real reason. Do you think anybody will be deploying these modules to maybe recoup some lost isk when the fact is you probably won't be able to recoup it, whether you deploy this dumb thing or not. It's an across the board nerf to everyone who makes money in nullsec that isn't importing, doing reaction chains, or is pulling out moongoo. In the south, this is known as horse-****. Not to mention that we pay taxes to our respective groups as well. If CCP wants to take isk out of the game, there are better ways to do it. If CCP wants to generate more conflicts, there are way, way better ways to do it, starting with overhauling the sov system without using gimmick deployables.
With respect, you are pinning a lot of negativity on one node that is part of a larger web we have not yet seen. I do understand your concerns, I get that the margins hurt and that you have a strong feel for how your own alliance feels about the subject. But please let the rest off null speak for itself. Maybe you can influence the math a little initially for a less profound impact, but really, why not just continue steamrollering all the POCOs as per current plan. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
322
|
Posted - 2014.01.14 18:58:00 -
[283] - Quote
After the 40 second print time (what is this an inkjet?) do the ISK tags appear in cargoholds, or at the deployable, or what? Little Things to improve GëíGïüGëí-á| My Little Things posts |
Bienator II
madmen of the skies
2415
|
Posted - 2014.01.14 18:58:00 -
[284] - Quote
+1 for adding conflict for activities without conflict. Now do the same in FW and implement timer resets eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
PotatoOverdose
Handsome Millionaire Playboys
880
|
Posted - 2014.01.14 18:58:00 -
[285] - Quote
Yawn.........boring. No one living in their space is going to bother with this structure because of a measly 5%.
Either increase the bonus reward for having one in system, or increase the penalty for not having one in system.
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
146
|
Posted - 2014.01.14 18:58:00 -
[286] - Quote
Now, don't get me wrong, I like the current design, but someone had an idea that I thought was kinda cool and I'd like to echo it.
To wit: the TAKE ALL option is only available if you hack the ESS and complete the hacking minigame on the device. This way, interceptors are discouraged from attempting to mess with the device (as they lack hacking role bonuses) and vulnerable PvE ships (and, incidentally, less vulnerable but underutilized ships like the SoE faction ships!) have a revitalized purpose in messing with folks. It also brings a previously PvE mechanic into a PvP role.
I would like to stress that the "SHARE" option would not require the minigame, only TAKE ALL.
Perhaps this would allow a gateway into "meta" variants of the ESS (like mobile depots have "wetu" and "yurt" varietals) whose blueprints drop from ghost sites or other hacking sites. The meta variants could have higher difficulty/EHP, or perhaps only the meta varietals have the hacking minigame requirement at all. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
146
|
Posted - 2014.01.14 18:59:00 -
[287] - Quote
Nicen Jehr wrote:After the 40 second print time (what is this an inkjet?) do the ISK tags appear in cargoholds, or at the deployable, or what? They appear in a can next to the ESS for anyone to grub up. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Kotori
Sacred Templars Fatal Ascension
2
|
Posted - 2014.01.14 19:01:00 -
[288] - Quote
Bagehi wrote:Please explain who would drop on and destroy a structure like that. 500k EHP is far more than a roaming gang would be able to burn through. That would be a flat buff to null income. Might as well just boost ratting income and save the extra step. I do agree that the benefit from deploying one of these is a bit underwhelming. So, I'm not sure how widely used they will be.
500k EHP really isnt a lot, and i would say is a valid Target.
If you assume that as a baseline, your roaming gang has an average dps of 250 per ship
500,000 / 250 = 2000 Seconds of shooting for 1 ship.
2000 / 20 ships = 100 seconds of shooting for the gang (1min 40 seconds)
2000 / 10 ships = 200 seconds of shooting (3 mins 20 seconds).
To me, that is still not enough HP! If it can be killed in less than 5 minutes, it cannot be defended! |
Gizznitt Malikite
Agony Unleashed Agony Empire
3356
|
Posted - 2014.01.14 19:02:00 -
[289] - Quote
Hatsumi Kobayashi wrote:iskflakes wrote:The only people who seem to be complaining about this structure are from bloated 10,000 player alliances that apparently don't have the organization to setup a simple intel channel or defense fleet. How hard is it to find 5 people out of that 10,000 to fly around in their own interceptors to catch invaders and have some fun? I wish I was in a 10,000 player alliance. What's wrong with the ESS concept is more than juat about "waa waa no safe ratting muh iskies 4 muh t00nies". It's an added layer of hassle for alliances that live in and use their space that works in a "high risk low reward" way, contrary to the spirit of the game that historically supported (or has claimed to support) high risk high reward situations. In a world where would-be aggressors (read, the small gangs and roamers who are squealing at the thoughts of stealing from the bad ratters) decry the fact that nullsec is too empty, this is just going to further support an exodus towards more rewarding and/or less risky/complicated isk making activities that mostly are outside of nullsec. I mean, to even eke out a profit from these, from a ratter's perspective, the stars pretty much have to align. Moving a portion of the bounty isk to a form of tags might be a cool thing for you if you're one of those people afraid of inflation, but considering these are going to be sold to NPC orders there is still ISK generated in equal amounts. However, moving up to 25% of bounties to tags that have to be told and aren't subject to corp taxes goes against the ideal model of corporation and alliance funding of "from the ground up". Then there's the obvious elephant in the room. Why is this even needed? What's the intention behind the ESS? Sovereign space is already in a shaky enough position, I truly hope this new deployable isn't introduced merely to shake things up because without meaning to be a doomsayer, if there aren't worthy compensations coming with it things may just crash down.
First off, the locals generally won't hit the "take all" button, but will hit the "share bounties" button. They will then pay corp taxes while still benefiting from the enhanced income of the ESS.
To be frank: The ESS is a GOOD IDEA.
Why? --- It is a potential conflict driver: These things can accrue a lot of isk, thereby making them worth fighting over.
--- It follows the Risk vs Reward Paradigm: You risk 15% of your current bounties to turn it into a extra 10% payout.
However, the ESS has some problems: 1.) The access time is too short. We want conflict to happen, and that means the locals need time to form up. 60 seconds is NOT enough time to form a response gang to the hostiles that just entered your area. I would say a 5-10 minute window is ideal for the locals to scout the neighboring systems, form up a response gang, and get their ass to the ESS to defend it.
2.) The Reward isn't high enough. I would have you risk 15% of your current bounties with the goal of it paying out at least 30%. That would be a 125% net payout on bounties if setup this way, which is then worth the entertainment that will revolve around these devices.
3.) It needs to be less game-able. I should not be able to leave a noobship alt next to the ESS ready to hit "share all" the moment a hostile comes into system. The "activation" window needs to have a 30s time-out, where anyone that doesn't chose a response within 30 seconds must leave grid and return to grid in order to activate it again.
|
Kadl
Imperial Academy Amarr Empire
65
|
Posted - 2014.01.14 19:03:00 -
[290] - Quote
Gizznitt Malikite wrote:Frankly, I like the idea of the ESS, but find the response window too low. Locals need time to form up and defend it, and 60 seconds is not enough time.
Weaselior wrote:I mean the basic thing I think about this is it's a neat idea, but I think the risk/reward balance is skewed,
So this is basically a good idea. There needs to be some changes to the time intervals and perhaps one small mechanic change and this idea is set to go. The problem is that CCP needs the feedback to adjust those timers so that defenders could reasonably catch the thief. It seems like some time testing things out on the test servers could provide CCP with some valuable feedback. I would fault CCP if they did not consider messing with the timers based on actual tested feedback. Right now the idea sounds reasonable to me and something that needs the right balancing. |
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
322
|
Posted - 2014.01.14 19:05:00 -
[291] - Quote
Querns wrote:They appear in a can next to the ESS for anyone to grub up. and what if you split it?
Little Things to improve GëíGïüGëí-á| My Little Things posts |
Querns
GBS Logistics and Fives Support Goonswarm Federation
146
|
Posted - 2014.01.14 19:06:00 -
[292] - Quote
Nicen Jehr wrote:Querns wrote:They appear in a can next to the ESS for anyone to grub up. and what if you split it? No tags are generated if you use the "SHARE" option. It goes directly into the wallets of the people who are owed the bounties. The tags only get printed if you hit the BOGART button. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Hatsumi Kobayashi
Origin. Black Legion.
352
|
Posted - 2014.01.14 19:07:00 -
[293] - Quote
Gizznitt Malikite wrote:First off, the locals generally won't hit the "take all" button, but will hit the "share bounties" button. They will then pay corp taxes while still benefiting from the enhanced income of the ESS.
You have more faith in human nature than I do No sig. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1444
|
Posted - 2014.01.14 19:09:00 -
[294] - Quote
Weird so many nulsec people complaning about this... how many CSM come from null powerblocks, they didin't saw it a problem in this form as devblog states... or they didn't saw it before us. |
Davion Falcon
Those Once Loyal
84
|
Posted - 2014.01.14 19:10:00 -
[295] - Quote
Steve Ronuken wrote:Hmm.
How about: Cash out/share only by the corp/alliance of the person who dropped it. With the addition of being able to hack it, to get a spew of tags?
That should slow down the interceptors a little.
My gods, that's brilliant. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
Rekkr Nordgard
The Ardency of Faith
267
|
Posted - 2014.01.14 19:11:00 -
[296] - Quote
Hatsumi Kobayashi wrote:Gizznitt Malikite wrote:First off, the locals generally won't hit the "take all" button, but will hit the "share bounties" button. They will then pay corp taxes while still benefiting from the enhanced income of the ESS. You have more faith in human nature than I do
It depends on whether or not there is a record generated when someone hits the take all button. If there isn't one, then that's even more incentive not to use these deployables. If there is one, then I'm pretty sure blatantly stealing from your alliance mates will get you kicked. |
MasterAsher
Sons of The Forge SpaceMonkey's Alliance
2
|
Posted - 2014.01.14 19:11:00 -
[297] - Quote
Why not share this awesome feature with other areas of space? Why must only 0.0 get such awesome mechanics? Seems a little unfair to me that 0.0 is getting singled out. |
Hatsumi Kobayashi
Origin. Black Legion.
352
|
Posted - 2014.01.14 19:12:00 -
[298] - Quote
Rekkr Nordgard wrote:Hatsumi Kobayashi wrote:Gizznitt Malikite wrote:First off, the locals generally won't hit the "take all" button, but will hit the "share bounties" button. They will then pay corp taxes while still benefiting from the enhanced income of the ESS. You have more faith in human nature than I do It depends on whether or not there is a record generated when someone hits the take all button. If there isn't one, then that's even more incentive not to use these deployables. If there is one, then I'm pretty sure blatantly stealing from your alliance mates will get you kicked.
There is one, but nothing prevents you from using an alt. No sig. |
Bagehi
Sniggerdly Pandemic Legion
236
|
Posted - 2014.01.14 19:14:00 -
[299] - Quote
Kotori wrote:Bagehi wrote:Please explain who would drop on and destroy a structure like that. 500k EHP is far more than a roaming gang would be able to burn through. That would be a flat buff to null income. Might as well just boost ratting income and save the extra step. I do agree that the benefit from deploying one of these is a bit underwhelming. So, I'm not sure how widely used they will be. 500k EHP really isnt a lot, and i would say is a valid Target. If you assume that as a baseline, your roaming gang has an average dps of 250 per ship 500,000 / 250 = 2000 Seconds of shooting for 1 ship. 2000 / 20 ships = 100 seconds of shooting for the gang (1min 40 seconds) 2000 / 10 ships = 200 seconds of shooting (3 mins 20 seconds). To me, that is still not enough HP! If it can be killed in less than 5 minutes, it cannot be defended! Three and a half minutes... in a bubble... in hostile space... not shooting a spaceship. For, what? A couple million isk, spread over 10 people? I repeat, no roaming gang would do that. Ratters wouldn't grind a structure with a quarter of that EHP for that kind of income, you can best bet a roaming gang (looking for a person to kill) wouldn't take the time to do it. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3356
|
Posted - 2014.01.14 19:15:00 -
[300] - Quote
Rekkr Nordgard wrote:Hatsumi Kobayashi wrote:Gizznitt Malikite wrote:First off, the locals generally won't hit the "take all" button, but will hit the "share bounties" button. They will then pay corp taxes while still benefiting from the enhanced income of the ESS. You have more faith in human nature than I do It depends on whether or not there is a record generated when someone hits the take all button. If there isn't one, then that's even more incentive not to use these deployables. If there is one, then I'm pretty sure blatantly stealing from your alliance mates will get you kicked.
Very good point:
This could be handled by local spam (which this module already does).
Upon hitting the "take all" button, the following message should appear in local:
"Johnny-the-Theif has selected take all from the ESS. An isk-tag in the amount of $$$ will be jettisoned at HH:MM:SS."
Increasing the drop-isk-tag window from 40 seconds to 3-5 minutes will give the locals plenty of time to react and blap theives.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 72 :: one page |
First page | Previous page | Next page | Last page |