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Jerghul
Running with Dogs Stella Nova
0
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Posted - 2015.12.19 17:54:56 -
[4891] - Quote
Teckos Fail @grasping "pretty big psychological effect" derived from afk cloaky camping.
Failure at that scale pretty much invalidates any vestige of value your opinion on this topic has. So let me help you.
Viewing afk cloaky camping as a deflationary tool is the only argument for that has any merit.
You may want to right that down (or tattoo it on the back of your hand) so you can remember it.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Brokk Witgenstein
Extreme Agony The Wraithguard.
154
|
Posted - 2015.12.19 19:35:10 -
[4892] - Quote
I guess our psyches aren't big enough to contain the AwEsOmE risk bomb. Hence we just stumble blissfully unaware through the ordeal, none the wiser and all the merrier 
Or .... perhaps everybody fails to understand you because you haven't actually said anything yet?
Your Big Inherently Psychological Yokel Risk (that's of course not about any of us) is -- and I'm attempting to grasp the concept here so please lower yourself to my level and explain in English if you will -- so, the Yokelrisk comes from not knowing what it is exactly you've got up your sleeve, aye?
Might be a noobship, might be a battleship? That about right still?
See, the thing is ..... when you're aligned (or nimble enough) none of that matters. The only time a cloaked ship poses any danger is the moment you actually see it uncloak, on grid, right next to you.
Then your predator has some iffy bit of targeting delay going on (at least 5 sec) but let's completely ignore that too. Not to mention only a recon can manage to get on grid with you without showing up on DScan; but let's ignore that too shall we?
It is understood that you need to be pretty close to get hard tackle, so there's some mobility issues with getting there under the radar. Some ratting occurs in anoms or behind acceleration gates; but picking up probes on DScan is hard as well.
So, you expect us to poop our pants because it *might* be anything while in reality, only a Stealth bomber could decloak and immediately tackle you? A stealth bomber which you can smartbomb with your battleship or outrun/kill with anything else?
Could you please explain --in English this time, Mr. Brainz--, why we should care about what ship you might have cloaked up? Because in reality, taking some caution on the PvE player into account, the risk really is minimal.
If it's a non-covops, the attempt is laughable. If it's a bomber, good luck surviving long enough. If it's a recon or T3, there is still an escape hatch.
Ergo, my failure to grasp why y'all so afraid to undock stems from the confidence we can handle whatever it is. Sure, a creative or patient hunter can pull one off but even then (a) the loss does not weigh against the profits - so just calculate those in and be done with it, (b) take an educated guess when the cloaker will probably be AFK anyway, and (c) rely on your backup fleet you ought to have when in sovspace, when the shooting starts.
Briefly put: you're an idiot of mass proportion and you're talking out of your 4ss about nothing at all. There is no risk. If you need help with psychological trauma, please consult a psychiatrist. Brokk out. |

Mike Voidstar
Voidstar Free Flight Foundation
1100
|
Posted - 2015.12.19 20:15:08 -
[4893] - Quote
Morrigan LeSante wrote:Teckos Pech wrote:Brokk Witgenstein wrote:Jerghul wrote:Brokk You think bling is the determining factor that separates yolo yokels from good pvp pilots? A cloaked venture is also very risk adverse; small sig and inherent double stabs + low slots...its not something stopped easily even in transit to the camping system.
Flycatcher. Stopped your invasion dead in its tracks. You're welcome. Or an anchored bubble and even better about 6-10 cans spread around the bubble edge to help with de-cloaking (not that ventures can warp while cloaked). And full of DPS ships and lots and lots of dead ventures. Yeah, we nail a bunch of them like that. Got a nemesis just last night, so much for Invulnerability cloaks... 
Oh yeah... This again. Killing a ship with a cloak mounted is not killing a cloaked ship. Killing a ship capable of cloaking when it can't use the cloak means nothing about the balance of the cloak, especially considering the pilot of the cloaking ship is 100% in control of putting himself in that position. There is no nonconsent there, just bad luck and poor choices.
Tell me again how you counter an active cloak out in open space? |

Brokk Witgenstein
Extreme Agony The Wraithguard.
154
|
Posted - 2015.12.19 20:35:20 -
[4894] - Quote
Not yet Mike ... but it's coming. It's on the Observatory Array's to-do list; I'm more concerned with HOW they're going to do it than IF they're going to do it.
I foresee several "problems"; but in general, thinking ahead and discussing those is a good thing.
The above post (about ventures and flycatchers) was mostly for Jerghul's benefit. Whenever somebody makes r3t4rded claims like those, we need to put it out of its misery. The problem is he keeps piling up the stupidities until in the end, none of us can talk about the repercussions of huntable cloaks anymore.
And since he's hellbent on insulting each and every one of us in every post he makes, I have no issues returning the favour.
So, nope - this particular post had nothing to do with AFK cloaking. We know you can't catch 'em (yet) -- what I'd like to know is how CCP may proceed and what this would mean for everyone involved. |

Mag's
the united
20880
|
Posted - 2015.12.19 21:02:49 -
[4895] - Quote
Jerghul wrote:Mags If you add a dollar to your wishes you could buy some bubblegum.
Its more your not understanding the big picture that makes your positions a bit immature. We all know the suspension of disbelief is important to being able to play games at all. You have to pretend something is real that is not. But hell, even dogs enjoy hunting and retrieving sticks, so its not very advanced. Bubble gum isn't in the game. But saying that, it's far from outlandish or childish. But at least I'm talking about in game stuff, unlike yourself. 
So what you are saying is, Eve is real?
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
|

Jerghul
Running with Dogs Stella Nova
0
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Posted - 2015.12.19 21:05:54 -
[4896] - Quote
Brokk You cannot discuss the issue because you systematically fail to understand what an implicit threat...sorry...what a "pretty big psychological effect is.
Transit is not related to the issues that occur once a afk cloaky camper is established in a system. It does not matter if the afk cloaker is in a venture or a covert ops battleship in terms of the implicit threat it represents (see above for how implicit threat is spelled in stupid).
On the array point.
It should be pretty clear by now that infrastructure is transitioning towards modules. Whatever is coming will be a module used in a citadel high, medium, or low slot.
That should tell you a lot about what will be introduced. Perhaps something as simple as a powerful probelauncher with powerful probes able to scan down ships and create warp to points.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Brokk Witgenstein
Extreme Agony The Wraithguard.
154
|
Posted - 2015.12.19 22:47:08 -
[4897] - Quote
That was delightfully civilised of you. Thank you.
Now... imagine cloaky probe launchers + DScan inhibitors (also coined as 'one of the possibilities') + local intact ..... that'd be carebear heaven, no?
Do you now see why some protest is in order? |

Mag's
the united
20880
|
Posted - 2015.12.19 22:50:39 -
[4898] - Quote
Brokk Witgenstein wrote:That was delightfully civilised of you. Thank you. The original post wasn't.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
|

Teckos Pech
The Executives Executive Outcomes
4142
|
Posted - 2015.12.19 23:09:56 -
[4899] - Quote
Mike Voidstar wrote:Morrigan LeSante wrote:Teckos Pech wrote:Brokk Witgenstein wrote:Jerghul wrote:Brokk You think bling is the determining factor that separates yolo yokels from good pvp pilots? A cloaked venture is also very risk adverse; small sig and inherent double stabs + low slots...its not something stopped easily even in transit to the camping system.
Flycatcher. Stopped your invasion dead in its tracks. You're welcome. Or an anchored bubble and even better about 6-10 cans spread around the bubble edge to help with de-cloaking (not that ventures can warp while cloaked). And full of DPS ships and lots and lots of dead ventures. Yeah, we nail a bunch of them like that. Got a nemesis just last night, so much for Invulnerability cloaks...  Oh yeah... This again. Killing a ship with a cloak mounted is not killing a cloaked ship. Killing a ship capable of cloaking when it can't use the cloak means nothing about the balance of the cloak, especially considering the pilot of the cloaking ship is 100% in control of putting himself in that position. There is no nonconsent there, just bad luck and poor choices. Tell me again how you counter an active cloak out in open space?
And amazingly, no cloaked ship has ever killed another ship in game, ever. By this logic a cloaked ship represents precisely zero risk.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4142
|
Posted - 2015.12.19 23:12:00 -
[4900] - Quote
Brokk Witgenstein wrote:That was delightfully civilised of you. Thank you.
Now... imagine cloaky probe launchers + DScan inhibitors (also coined as 'one of the possibilities') + local intact ..... that'd be carebear heaven, no?
Do you now see why some protest is in order?
Scanning cloaked ships, a D-scan inhibitor and local...no, nothing OP about that at all. 
The day EVE became, literally, worse Hello Kitty Online.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|
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Teckos Pech
The Executives Executive Outcomes
4142
|
Posted - 2015.12.19 23:15:23 -
[4901] - Quote
Mike Voidstar wrote: Tell me again how you counter an active cloak out in open space?
1. Move over a system. 2. Rat in a fleet. 3. Find out when the pilot is active, rat during the off hours.
Yes he is still there, but h is clearly not denying access to resources...strategy countered. 
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
0
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Posted - 2015.12.20 02:40:47 -
[4902] - Quote
Brokk It would be a mistake to give the game afk citadel combat capability. A mistake the developers look keen on not making.
So if we take super probes in isolation.
1. Red in system 2. Some player with corp permission takes control of citadel 3. Spends some effort scanning down cloaked (or other) ship with clearly identifiable probes 4. Cloaked (or other) ship either warps away to restart scanning process. 5. Or remains in place and can be warped to (by ships, not by citadel).
Teklos 1. Move cloaky ship over a system 2. Cloaky camp in a fleet of cloaky campers 2. Find out when pilots with citadel permissions are active. Cloaky camp duing off hours.
See what I did there?
Mags The point is on the top of your head? Or you feel you just need to fuel fires? Or you somehow missed that I have, can and will use the lowest common denominator in discussion? Debate onto Mike what I will debate onto your sorry synonym for donkey.
Brokk was right. He was trying a civilized approach. No reason to snipe at him.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Teckos Pech
The Executives Executive Outcomes
4142
|
Posted - 2015.12.20 03:52:09 -
[4903] - Quote
Jerghul wrote: Teklos 1. Move cloaky ship over a system 2. Cloaky camp in a fleet of cloaky campers 2. Find out when pilots with citadel permissions are active. Cloaky camp duing off hours.
See what I did there?
Oh yes, advertise you own foolishness.
1. Move cloaky ship over a system--Thanks for letting me know you ARE ATK. 2. Cloaky camp in a fleet of cloaky campers--Bahahahahaha 2. Find out when pilots with citadel permissions are active. Cloaky camp duing off hours.--Yes, please AFK cloak camp while I am in bed, at work, etc.

Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
0
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Posted - 2015.12.20 04:36:45 -
[4904] - Quote
Then stop harping about your stupid suggestions then.
It is as stupid and impractical and undesirable for mike to do it, as it would be for your cloaky camper to have to do it to operate safer.
Which is why mike is only making the entirely reasonable suggestion that pilots cannot combine being safe with being afk.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Teckos Pech
The Executives Executive Outcomes
4142
|
Posted - 2015.12.20 04:43:23 -
[4905] - Quote
Jerghul wrote:Then stop harping about your stupid suggestions then.
It is as stupid and impractical and undesirable for mike to do it, as it would be for your cloaky camper to have to do it to operate safer.
Which is why mike is only making the entirely reasonable suggestion that pilots cannot combine being safe with being afk.
Try again, this time consider making it, oh I don't know, coherent?
And if being safe and being AFK is undesirable when do we get the "Force Undock" button from stations and outposts?
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
0
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Posted - 2015.12.20 05:40:48 -
[4906] - Quote
Teckos Blame the way your mind works for the fuzzy feeling you get when trying to ponder game features.
You want a forced undock feature now as compensation for any risk to your precious afk cloaky camper?
Sorry, you don't get to compare docked conditions and undocked degrees of safety.
I will repeat my helpful suggestion on how you can make scanable cloaky camping safer the next time you helpfully tell mike how he can compensate through behavioural change.
You could do with a few good lessons in reciprocity.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Teckos Pech
The Executives Executive Outcomes
4142
|
Posted - 2015.12.20 06:54:47 -
[4907] - Quote
Jerghul wrote:Teckos Blame the way your mind works for the fuzzy feeling you get when trying to ponder game features.
You want a forced undock feature now as compensation for any risk to your precious afk cloaky camper?
Sorry, you don't get to compare docked conditions and undocked degrees of safety.
I will repeat my helpful suggestion on how you can make scanable cloaky camping safer the next time you helpfully tell mike how he can compensate through behavioural change.
You could do with a few good lessons in reciprocity.
What, you said AFK and safety should not be compatible....but that is precisely what happens in a station and has been pointed out in NPC space, this represents the same type of "enduring implicit threat" as AFK cloaking.
Of course, people in NPC space rarely complain about AFK campers, it is usually sov PvE players, typically renters.
And the point is Mike can make himself safer the real issue is he refuses. Seriously, a good system can easily support 10 ratters. Why not form a standing fleet? Why not work together and kill anomalies together? Why not get on comms?
Why not move over a system? At the very least it will give you more intel....is the guy AFK or not. Here is how it works..
We want to know the following:
Prob(AFK|Stay)
That, what is the probability that the guy in system with Mike is AFK given that once Mike leaves system the guy does not follow. We can attempt to solve this via Bayes Theorem,
Prob(AFK|Stay) = Prob(Stay|AFK)*Prob(AFK)/Prob(Stay)
Mike is very wary of AFK cloaked ships, so his prior probability, Prob(AFK) is very high, lets say 0.1 (we don't want to set a prior probability to 1 or zero because those are dogmatic priors, no amount of evidence will get you to change your beliefs--e.g. the guy who owns the AFK cloaking account could be sitting right next to Mike with no computer access yet Mike would still assume the guy is actually ATK). We also need a probability for Prob(stay). Lets say it is 0.5. Now all that is left is, Prob(Stay|AFK). Since an AFK player cannot change systems this probability is 1. So now we have,
Prob(AFK|Stay) = Prob(AFK)/Prob(Stay) =0.1/0.5 =0.2.
In other words, the fact that the guy did not follow Mike when he moved systems Mike can conclude that it is more likely the guy is AFK. Now, if we do it again, we'd use the same formula, but it would be,
Prob(AFK|Stay) = Prob(AFK|Stay)/Prob(Stay) =0.2/0.5 =0.4.
This is actually a simplified approach, a more exact approach would yield the following results:
First time leaving system:
Prob(AFK|Stay) = 0.182
Second time leaving:
Prob(AFK|Stay2) = 0.304
Third time leaving:
Prob(AFK|Stay3) = 0.471.
On the seventh time of entering and leaving the system, the same gate, etc. we get,
Prob(AFK|Stay7) = 0.934.
A similar analysis could be done based on when the guy gets his kills.
But no, this is just silly nonsense...we should give Mike the means to hunt down and kill that AFK cloaker. Or more accurately, such a mechanics change will eliminate all risk from a guy cloaked in system....because they will stop doing it.
The logic of basic probability theory also tells us that overall Mike's risk level goes down.
So why should Mike get a reduction in his risk level? Why should Mike be allowed to gather resources with less risk...more easily.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
0
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Posted - 2015.12.20 07:16:35 -
[4908] - Quote
Like I said, you do not get to compare safety in stations to degrees of immunity in space.
The difference is one of the defining features of EvE. Ships are invulnerable docked and vulnerable undocked (with one glaring exception that is the topic of this thread). You can raise the issue of gate cloaks and force fields as exceptions too if you feel like getting schooled in those topics.
Of course renters and smaller corporations complain more about afk cloaky camping. They are the ones holding sov in the perimeter where afk cloaky camping is most effective. Core null-sec systems have buffer zones that can only be accessed with difficulty. And yolo yokel backup for cloaky campers dont do difficult.
Its like you don't understand that players adapt to denial of space with denial of space. Oh wait, you don't understand that. Hence your eternal search for outlandish character flaws that would be pure bigotry if you applied it to a otherwise diverse group of people in the real world. Wait - it is pure bigotry in EvE too.
The point that scannable cloaky campers can make themselves safer too. Simply by being at the computer. How is it even possible to have the chutzpah to insist that you should be able to be undocked, in hostile space, AFK, and completely safe? Its insane.
Mike is being reasonable. You are being insanely unreasonable.
The question is not about mike. Its about you.
Why should you be alloweed to be undocked, in hostile space, AFK, and completely invulnerable.
The answer that you need crutches to muck up Mike's day is invalid. It does however say everything about you, and nothing about Mike.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Teckos Pech
The Executives Executive Outcomes
4142
|
Posted - 2015.12.20 07:31:51 -
[4909] - Quote
Jerghul wrote:Like I said, you do not get to compare safety in stations to degrees of immunity in space.
The difference is one of the defining features of EvE. Ships are invulnerable docked and vulnerable undocked (with one glaring exception that is the topic of this thread). You can raise the issue of gate cloaks and force fields as exceptions too if you feel like getting schooled in those topics.
Of course renters and smaller corporations complain more about afk cloaky camping. They are the ones holding sov in the perimeter where afk cloaky camping is most effective. Core null-sec systems have buffer zones that can only be accessed with difficulty. And yolo yokel backup for cloaky campers dont do difficult.
Its like you don't understand that players adapt to denial of space with denial of space. Oh wait, you don't understand that. Hence your eternal search for outlandish character flaws that would be pure bigotry if you applied it to a otherwise diverse group of people in the real world. Wait - it is pure bigotry in EvE too.
The point that scannable cloaky campers can make themselves safer too. Simply by being at the computer. How is it even possible to have the chutzpah to insist that you should be able to be undocked, in hostile space, AFK, and completely safe? Its insane.
Mike is being reasonable. You are being insanely unreasonable.
The question is not about mike. Its about you.
Why should you be alloweed to be undocked, in hostile space, AFK, and completely invulnerable.
The answer that you need crutches to muck up Mike's day is invalid. It does however say everything about you, and nothing about Mike.
Whatever, you are patently wrong on all counts, but cannot muster even the shreds of a decent argument. And in fact lying regarding rental alliances.
I have already shown that there is solid method to determine if the guy is AFK. Yet these useless PvE players do not use it. Ever. They whine, cry and complain. That's it.
And no, back when renting was a thing it was not "perimeter" systems, but entire regions. On this point you are simply lying through your keyboard.
We see that the Greater Western Co-Prosperity Sphere were not "perimeter systems," but were parts or even entire regions. Similarly for the Brother's of Tangra and Northern Associates. Quite simply you are lying.
Renters complain because they cannot deal with AFK cloakers in any meaningful way. You can see it with posts about profit and how they should be allowed to pursue it unmolested.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
0
|
Posted - 2015.12.20 07:48:45 -
[4910] - Quote
You just QED'd the bigotry.
This thread topic is not about Mike. Its about you.
Mike is saying only 3 of 4 should be true at any time
1. Undocked 2. In hostile space (low/null/wh) 3. AFK 4. Immune to unsolicited pvp
Perfectly reasonable.
That renters and smaller corps are the ones holding perimeters vulnerable to cloaky camping does not preclude other renters and smaller corps from holding core areas (what do they teach at schools these days)? Geeze.
You deal with afk cloaky campers by putting a buffer zone between core systems where you PvE, and places where the yolo yokel cloaky camper back up can stage from. It makes things difficult for them and yolo yokels dont do difficult, so cloaky campers will target buffer systems for easy yolo yokel access.
Did I say its not about mike, its about you already. Why yes I did. Maybe repeating it will help.
Why should you be undocked, in hostile space, AFK, and immune? In what insane mind is that a good idea?
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Teckos Pech
The Executives Executive Outcomes
4142
|
Posted - 2015.12.20 07:55:01 -
[4911] - Quote
Jerghul wrote:You just QED'd the bigotry.
This thread topic is not about Mike. Its about you.
Mike is saying only 3 of 4 should be true at any time
1. Undocked 2. In hostile space (low/null/wh) 3. AFK 4. Immune to unsolicited pvp
Perfectly reasonable.
That renters and smaller corps are the ones holding perimeters vulnerable to cloaky camping does not preclude other renters and smaller corps from holding core areas (what do they teach at schools these days)? Geeze.
Did I say its not about mike, its about you already. Why yes I did. Maybe repeating it will help.
Why should you be undocked, in hostile space, AFK, and immune? In what insane mind is that a good idea?
Sorry, you are simply lying.
Good bye Jerghul, I don't like discussions with liars.
Oh, and if Mike can't take the time to figure out if a guy is AFK or not, he should not be in NS. It is just that simple.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
0
|
Posted - 2015.12.20 07:57:07 -
[4912] - Quote
I added an edit to the above post.
Don't hurt yourself on the way out.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Mag's
the united
20893
|
Posted - 2015.12.20 09:36:18 -
[4913] - Quote
Leghurt wrote:Mags The point is on the top of your head? Or you feel you just need to fuel fires? Or you somehow missed that I have, can and will use the lowest common denominator in discussion? Debate onto Mike what I will debate onto your sorry synonym for donkey.
Brokk was right. He was trying a civilized approach. No reason to snipe at him. Santa. Yes. No, it's been like that since you start posting. Yes, pointing out you and Mike are being dishonest is a thankless task, but I don't mind.
Brokk was right. You can't help yourself. 
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
|

Mike Voidstar
Voidstar Free Flight Foundation
1100
|
Posted - 2015.12.20 09:38:37 -
[4914] - Quote
Teckos Pech wrote:Jerghul wrote:Teckos Blame the way your mind works for the fuzzy feeling you get when trying to ponder game features.
You want a forced undock feature now as compensation for any risk to your precious afk cloaky camper?
Sorry, you don't get to compare docked conditions and undocked degrees of safety.
I will repeat my helpful suggestion on how you can make scanable cloaky camping safer the next time you helpfully tell mike how he can compensate through behavioural change.
You could do with a few good lessons in reciprocity.
What, you said AFK and safety should not be compatible....but that is precisely what happens in a station and has been pointed out in NPC space, this represents the same type of "enduring implicit threat" as AFK cloaking. Of course, people in NPC space rarely complain about AFK campers, it is usually sov PvE players, typically renters. And the point is Mike can make himself safer the real issue is he refuses. Seriously, a good system can easily support 10 ratters. Why not form a standing fleet? Why not work together and kill anomalies together? Why not get on comms? Why not move over a system? At the very least it will give you more intel....is the guy AFK or not. Here is how it works.. We want to know the following: Prob(AFK|Stay) That, what is the probability that the guy in system with Mike is AFK given that once Mike leaves system the guy does not follow. We can attempt to solve this via Bayes Theorem, Prob(AFK|Stay) = Prob(Stay|AFK)*Prob(AFK)/Prob(Stay) Mike is very wary of AFK cloaked ships, so his prior probability, Prob(AFK) is very high, lets say 0.1 (we don't want to set a prior probability to 1 or zero because those are dogmatic priors, no amount of evidence will get you to change your beliefs--e.g. the guy who owns the AFK cloaking account could be sitting right next to Mike with no computer access yet Mike would still assume the guy is actually ATK). We also need a probability for Prob(stay). Lets say it is 0.5. Now all that is left is, Prob(Stay|AFK). Since an AFK player cannot change systems this probability is 1. So now we have, Prob(AFK|Stay) = Prob(AFK)/Prob(Stay) =0.1/0.5 =0.2. In other words, the fact that the guy did not follow Mike when he moved systems Mike can conclude that it is more likely the guy is AFK. Now, if we do it again, we'd use the same formula, but it would be, Prob(AFK|Stay) = Prob(AFK|Stay)/Prob(Stay) =0.2/0.5 =0.4. This is actually a simplified approach, a more exact approach would yield the following results: First time leaving system: Prob(AFK|Stay) = 0.182 Second time leaving: Prob(AFK|Stay2) = 0.304 Third time leaving: Prob(AFK|Stay3) = 0.471. On the seventh time of entering and leaving the system, the same gate, etc. we get, Prob(AFK|Stay7) = 0.934. A similar analysis could be done based on when the guy gets his kills. But no, this is just silly nonsense...we should give Mike the means to hunt down and kill that AFK cloaker. Or more accurately, such a mechanics change will eliminate all risk from a guy cloaked in system....because they will stop doing it. The logic of basic probability theory also tells us that overall Mike's risk level goes down. So why should Mike get a reduction in his risk level? Why should Mike be allowed to gather resources with less risk...more easily.
That is a whole lot of blurf to attempt to justify a stance that I should, at all times, be at maximum vulnerability to attack, while you should be immune to attack even as you hunt me.
If you are in space, you should also be a valid target to hunters. Hunting ratters should not give you a license to be immune to interaction while you do it. |

Kaarous Aldurald
Black Hydra Consortium.
15566
|
Posted - 2015.12.20 12:42:46 -
[4915] - Quote
Mike Voidstar wrote: Hunting ratters should not give you a license to be immune to interaction while you do it.
A cloaky ship is not immune to interaction.
Unless you're trying to claim that it is not possible to decloak someone at all? If you are, let me know ahead of time, thanks to an old injury I need to take a deep breath before laughing really hard.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Mag's
the united
20896
|
Posted - 2015.12.20 12:48:27 -
[4916] - Quote
Kaarous Aldurald wrote:Mike Voidstar wrote: Hunting ratters should not give you a license to be immune to interaction while you do it. A cloaky ship is not immune to interaction. Unless you're trying to claim that it is not possible to decloak someone at all? If you are, let me know ahead of time, thanks to an old injury I need to take a deep breath before laughing really hard. It's not just that. He's doing his normal disingenuous use argument. He'll include local when it suits, then omit it when it doesn't. That last post of his, is a prime example.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
|

Kaarous Aldurald
Black Hydra Consortium.
15566
|
Posted - 2015.12.20 12:54:33 -
[4917] - Quote
Mag's wrote:Kaarous Aldurald wrote:Mike Voidstar wrote: Hunting ratters should not give you a license to be immune to interaction while you do it. A cloaky ship is not immune to interaction. Unless you're trying to claim that it is not possible to decloak someone at all? If you are, let me know ahead of time, thanks to an old injury I need to take a deep breath before laughing really hard. It's not just that. He's doing his normal disingenuous use argument. He'll include local when it suits, then omit it when it doesn't. That last post of his, is a prime example.
Oh yeah he's a dishonest shitbag.
For my part though, I know from personal experience that a cloaky camper is not invulnerable(or whatever bullshit Mike is slinging this time) to a damned thing. Say what you want about Goons, when they take offense they seriously take offense. Bastards go into this autistic out-of-body experience, then spend hours watching with probes on scan long enough to nail you with a counter cyno.
Never seen twenty blops so happy to kill a Purifier.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Mike Voidstar
Voidstar Free Flight Foundation
1100
|
Posted - 2015.12.20 14:05:15 -
[4918] - Quote
Still waiting for that counter to a ship camping under a cloak. If they aren't immune then surely there is a way to force them into the open with enough effort or something...
No?
Didn't think so. |

Kaarous Aldurald
Black Hydra Consortium.
15567
|
Posted - 2015.12.20 14:08:07 -
[4919] - Quote
Mike Voidstar wrote:Still waiting for that counter to a ship camping under a cloak.
All the ways to deal with a cloaky camper have been listed out in this thread at least thrice that I know of.
You just don't listen to anything that doesn't agree with your deluded nonsense.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Mike Voidstar
Voidstar Free Flight Foundation
1100
|
Posted - 2015.12.20 14:14:14 -
[4920] - Quote
I heard suggestions to:
Abandon the Space---camper not dealt with.
Provide Escorts for every last miner in space---camper not dealt with
Fly Suicidal--- Camper not dealt with, though he is entertained.
What I don't see is a single way to do anything to that camper against his will, regardless of how much effort is put in. That's what we call immune. |
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