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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Count Basie Thellere
The Pantheon. Cohortes Triarii
0
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Posted - 2017.06.09 13:38:18 -
[361] - Quote
Not impressed. Every time I spend ages training to get into a ship with good specs CCP nerfs them. Makes me wonder why I waste my time with this game. |
Kid Herojuana
Dromedaworks inc Test Alliance Please Ignore
1
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Posted - 2017.06.09 13:38:23 -
[362] - Quote
Thank you for nerfing the active gameplay of fighters yet again. <3 I was already getting bored with actually having to look at the screen. Now AFK VNI the king of null sec ratting again!
Trainee: Guys, I have an idea. Lets make engaging content for players not to AFK orbit rocks 23/7.
CCP 1: You're fired.
CCP 2: Finally that guy is gone. You know guys, I love the VNI hull. Lets redesign it, slap on few nice skins on it and delete all that the pesky trainee added.
CCP 1: Would you like to become a partner? |
JC Mieyli
Ministry of War Amarr Empire
77
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Posted - 2017.06.09 13:38:36 -
[363] - Quote
Faruzen en Divalone wrote:Less ISK -> they buy PLEX less for a while until sellers put PLEX on the market cheaper to sell it at a constant rate -> the trade stabilizes itself again. youre forgetting one important factor remember why we said demand decreases in the first place in your example you assume there will be players to buy it once the price stabilises again however we know the only reason the demand decreases is because there will be less players around to buy it
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Faruzen en Divalone
Black Wings Syndicate
17
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Posted - 2017.06.09 13:39:56 -
[364] - Quote
Krypleria wrote:Faruzen en Divalone wrote:JC Mieyli wrote:Faruzen en Divalone wrote:Demand for PLEX will only go down if people stop playing. And price of stockpiles going up is bad in any way? The stockpiles will run out eventually, if its profitable for the owners to turn them into ISK. Then the ISK can go into circulation and into ISK sinks. Overall good. yep decrease in demand means decrease in playerbase the stockpiles wont run out because they are being hoarded people buy them off the market and sit on them like bars of gold they like seeing their wealth increase people with wealth dont stockpile isk they stockpile plex when the demand for plex decreases then the value of plex will decrease thats when hoarders will start to panic and start offloading their plex until that happens they will hoard it and not sell it Lets summarize it. The only way to get PLEX into the game is to buy it for RL money. The rate for that is probably quite constant. Demand for PLEX is also constant at a constant playerbase. The only variable is how much ISK the PLEX costs and amount of ISK in the economy is affecting that. More ISK players hold -> they can easily buy PLEX -> PLEX price goes up until it stabilizes when people are not willing to pay that much for PLEX anymore. Less ISK -> they buy PLEX less for a while until sellers put PLEX on the market cheaper to sell it at a constant rate -> the trade stabilizes itself again. So, removing or adding ISK faucets into the game only moves actual purchasing power of ISK up or down, supply or demand of PLEX is quite constant. The problem here is the devaluation of ISK, when group of players generate way too much of it. Players who do not generate that much then suffer and are poor. And its getting worse, when ISK sinks do not remove the excess ISK from game. Scissors are opening wider. Its quite complicated, thats why they have economist in the team. True... but guess what... these changes dont affect ISK sinks in any way .... so maybe they should put those econimists to actually PLAY the game to understand it ?
'Well they decrase the ISK faucet. That is the second way to deal with the problem. While this change is strange to me and it SHOULD NOT affect PVP IMO, the ratting overall needs a nerf. Or they should just increase the transaction tax even more I guess to buff the ISK sink. |
Jenn aSide
Shinigami Miners ChaosTheory.
16067
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Posted - 2017.06.09 13:39:56 -
[365] - Quote
Faruzen en Divalone wrote:
The problem here is the devaluation of ISK, when group of players generate way too much of it. Players who do not generate that much then suffer and are poor. And its getting worse, when ISK sinks do not remove the excess ISK from game. Scissors are opening wider. Its quite complicated, thats why they have economist in the team.
Perfectly well said. What carriers and supers have done is devalue isk, meaning that you have to rat even longer even with a carrier or super to make enough for a plex.
In addition to that, soooo many escalations meant that the deadspace loot was near worthless.
A lot of players are too young in the game to remember when doing a DED site and getting a good drop meant you had enough isk for 2 months of game time (when plex was 500 mil and a Mach blueprint would get you 1 bil, getting that BPc was HITTING THE LOTTERY).
Now you have to do like 10 DED 10/10s to get enough loot to turn into ONE month of game time.
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Hengle Teron
We Shoot Things. Sometimes
62860
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Posted - 2017.06.09 13:41:13 -
[366] - Quote
So if isk faucet vs sink is too high, why not return isk sink to markets?
Adding like a 1% npc broker fee on citadels would help somewhat restore the isk sink of markets, while still keeping citadel as the more desirable option compared to stations. |
iFars
Monkey Attack Squad Goonswarm Federation
5
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Posted - 2017.06.09 13:41:16 -
[367] - Quote
The government is concerned that people have begun to live better? Get out of office. |
Faruzen en Divalone
Black Wings Syndicate
17
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Posted - 2017.06.09 13:41:40 -
[368] - Quote
JC Mieyli wrote:Faruzen en Divalone wrote:Less ISK -> they buy PLEX less for a while until sellers put PLEX on the market cheaper to sell it at a constant rate -> the trade stabilizes itself again. youre forgetting one important factor remember why we said demand decreases in the first place in your example you assume there will be players to buy it once the price stabilises again however we know the only reason the demand decreases is because there will be less players around to buy it
The demand is constant, I dont see legions of players leaving the game anytime soon. |
James Kestrel
Everyone vs Everything THE R0NIN
2
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Posted - 2017.06.09 13:42:25 -
[369] - Quote
Do you really think this change will raise sales of Plex? This changes will not fix economy, it will only raise gap between rich and poor players, like always. Did you consider full server wipe? Maybe it will help.
You should nerf all that smartbombers and afk VNI/Ishtar ratters... they are big issue, not carriers or supers.
vid maker **| **swagmaster | "Don't be yolo and fly solo!"
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Faruzen en Divalone
Black Wings Syndicate
17
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Posted - 2017.06.09 13:42:47 -
[370] - Quote
iFars wrote:The government is concerned that people have begun to live better? Get out of office.
Actually they dont live better. They live worse in fact. Having more ISK is nice, but the VALUE of ISK is going down. YOur purchasing power is going down. And people not ratting in carriers or supers would gradually get poorer and poorer, because their ISK will have lesser value. |
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JC Mieyli
Ministry of War Amarr Empire
77
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Posted - 2017.06.09 13:42:50 -
[371] - Quote
Faruzen en Divalone wrote:JC Mieyli wrote:Faruzen en Divalone wrote:Less ISK -> they buy PLEX less for a while until sellers put PLEX on the market cheaper to sell it at a constant rate -> the trade stabilizes itself again. youre forgetting one important factor remember why we said demand decreases in the first place in your example you assume there will be players to buy it once the price stabilises again however we know the only reason the demand decreases is because there will be less players around to buy it The demand is constant, I dont see legions of players leaving the game anytime soon. well that remains to be seen
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FT Diomedes
The Graduates
2905
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Posted - 2017.06.09 13:43:20 -
[372] - Quote
Eye-Luv-Girls wDaddyIssues wrote:Personally I think all the changes of late are all good. Its way too easy for people en mass to farm the game.
There shouldnt be any sources of AFK, Passive Income.
Well done ccp.
Carriers are neither AFK nor passive income.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Panther X
High Flyers Northern Coalition.
132
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Posted - 2017.06.09 13:43:37 -
[373] - Quote
Lhord GankBang wrote:What if I told you, you can nerf the insane ticks by simply not allowing carriers to warp to the anoms? Not making them entirely useless and just large drone boats that have slightly better DPS than an Ishtar.
Yep, I spoke to that very idea earlier.
I ask the dreaded coding/programming question...."How hard could it be?"
Can someone hand me an umbrella for the shitstorm about to hit me?
My Titan smells of rich Corinthian Leather...
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Fl4chz4ng3
Lost in shadow Brothers of Tangra
17
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Posted - 2017.06.09 13:43:50 -
[374] - Quote
Jenn aSide wrote:Fl4chz4ng3 wrote:As always wh people will be happy and the others not
Tks for this change you just lost 2 subscriptions
Enjoy your subcaps 20m ticks people !
My Rattlesnake does 40 and can MJD out of trouble.
This is still ridiculous compare to the sp, isk, risk you invest compare to a carrier/super ratting ! |
Jenn aSide
Shinigami Miners ChaosTheory.
16067
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Posted - 2017.06.09 13:43:53 -
[375] - Quote
Count Basie Thellere wrote:Not impressed. Every time I spend ages training to get into a ship with good specs CCP nerfs them. Makes me wonder why I waste my time with this game.
Smart people learn that following the Flavor of the month is bad.
While everyone around me was ratting with Carriers or afking with ishtar's, I stuck to my MJD Rattlesnake. I told my bros "they are going to nerf those you know".
Find something you like that works but isn't the FotM. Those things always get the axe. Happens in PVP too, which is why I never got to fond of the Orthrus, because they are going to nerf those things lol. |
Faruzen en Divalone
Black Wings Syndicate
17
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Posted - 2017.06.09 13:44:20 -
[376] - Quote
James Kestrel wrote:Do you really think this change will raise sales of Plex? This changes will not fix economy, it will only raise gap between rich and poor players, like always. Did you consider full server wipe? Maybe it will help.
You should nerf all that smartbombers and afk VNI/Ishtar ratters... they are big issue, not carriers or supers.
Full server wipe. I WOULD SOOO LOVE THAT !!
But its a dream that cant come true I guess :/ |
Jenn aSide
Shinigami Miners ChaosTheory.
16067
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Posted - 2017.06.09 13:44:40 -
[377] - Quote
Fl4chz4ng3 wrote:Jenn aSide wrote:Fl4chz4ng3 wrote:As always wh people will be happy and the others not
Tks for this change you just lost 2 subscriptions
Enjoy your subcaps 20m ticks people !
My Rattlesnake does 40 and can MJD out of trouble. This is still ridiculous compare to the sp, isk, risk you invest compare to a carrier/super ratting !
Which is why it was dumb to rely on a carrier...
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Geanos
The Scope Gallente Federation
39
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Posted - 2017.06.09 13:45:33 -
[378] - Quote
The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at what, 15 minutes? So if you add a formula like this for carrier/super ratting - total bounties per tick (tbt) = tbt - (tbt * 20) / 100 - the server extra load would be negligible. Having the ability to put a bounty tax on certain classes of ships would also help you in the future.
I think this is way better than straight up nerfing. And with ta on bounties you won't have touch the PVP capabilities of ships "because of ISK". |
Sam Khanid
Ascendance Goonswarm Federation
0
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Posted - 2017.06.09 13:45:48 -
[379] - Quote
CCP Larrikin wrote:Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
What a horrible, horrible idea--terrible. Why, it's just dumb. There are many, many ways to go around this nerf and make just as much as before, but to hit carriers like this is just a trash idea. DUMB. |
Weeman Utama
Pure Avarice. Pandemic Legion
2
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Posted - 2017.06.09 13:46:50 -
[380] - Quote
Nerfing the ship because of PvE instead of making smart changes to the PvE itself? Pretty typical of the bumbling CCP of late. Also a 30% nerf to something "a bit too effective in PvP now" seems excessive Probably not the best idea to announce this on the same day as you randomly pause the training of most of eve. But thanks for the four days notice. |
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Armark Bether
NRDS Anonyme PURPLE HELMETED WARRIORS
18
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Posted - 2017.06.09 13:47:04 -
[381] - Quote
Heh, I understand why these changes are necessary...
But still, REEEEEEEEEEEE~ |
Frostys Virpio
KarmaFleet Goonswarm Federation
3379
|
Posted - 2017.06.09 13:47:39 -
[382] - Quote
Jenn aSide wrote:Faruzen en Divalone wrote:
The problem here is the devaluation of ISK, when group of players generate way too much of it. Players who do not generate that much then suffer and are poor. And its getting worse, when ISK sinks do not remove the excess ISK from game. Scissors are opening wider. Its quite complicated, thats why they have economist in the team.
Perfectly well said. What carriers and supers have done is devalue isk, meaning that you have to rat even longer even with a carrier or super to make enough for a plex. In addition to that, soooo many escalations meant that the deadspace loot was near worthless. A lot of players are too young in the game to remember when doing a DED site and getting a good drop meant you had enough isk for 2 months of game time (when plex was 500 mil and a Mach blueprint would get you 1 bil, getting that BPc was HITTING THE LOTTERY). Now you have to do like 10 DED 10/10s to get enough loot to turn into ONE month of game time.
If they want to stop the gravy train, they can also remove the auto drone aggro vs rats so nobody can run multiple anoms at the same time. Those also generate extra escalations devaluing them. |
Azn Assassin
Dissidence Dawn The-Culture
5
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Posted - 2017.06.09 13:47:45 -
[383] - Quote
http://i.imgur.com/zc4ORN9.jpg |
Panther X
High Flyers Northern Coalition.
132
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Posted - 2017.06.09 13:47:45 -
[384] - Quote
Jenn aSide wrote:Count Basie Thellere wrote:Not impressed. Every time I spend ages training to get into a ship with good specs CCP nerfs them. Makes me wonder why I waste my time with this game. Smart people learn that following the Flavor of the month is bad. While everyone around me was ratting with Carriers or afking with ishtar's, I stuck to my MJD Rattlesnake. I told my bros "they are going to nerf those you know". Find something you like that works but isn't the FotM. Those things always get the axe. Happens in PVP too, which is why I never got to fond of the Orthrus, because they are going to nerf those things lol.
Carriers were never FOTM. I've been ratting in carriers for years. Subcaps just take too long to move on. Maybe I have too short an attention span, I don't know, but carrier ratting has been around a lot longer than the last expansion you know.
Flavour of the Month, indeed.
My Titan smells of rich Corinthian Leather...
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alex tow
Real One Corp Axiom Vocation Alliance
3
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Posted - 2017.06.09 13:48:06 -
[385] - Quote
Total Newbie wrote:alex tow wrote:Total Newbie wrote:alex tow wrote:It seems that a lot of player forgot how eve was 10 years ago...it's now really way too easy to buyt a capital ship/super cap....you can make 100/200/400m isk/h now where you had 90m with a carrier ratting in null years ago....but well, now it seems that people want to have easy farming....contrary to the rorqual....I think it's a good nerf. Make Capital ships CAPITAL again. LOL and it has nothing to do with pulling out Mr. Visa and buying/selling plex, right? Of course it does....why do you think I would forget this ? I hate the plex price which encourage to buy some to get isk, I hate skill extractors and injectors and I HATE the capital ship becoming standard ships. You obviously dont fly one. If/when you do, don't expect to use it for it's main purpose (Battle), because the Aids/Time required to get to a fight isn't worth it. You can hop into your trusty Interceptor and play Frigates online with the rest of the folks
*sigh*.....I won't even try to talk about that since you won't listen so yes you are right, now please go back whining without trying to understand what people talk about. |
Logan Jakal
Blue Sun. DARKNESS.
27
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Posted - 2017.06.09 13:48:35 -
[386] - Quote
Faruzen en Divalone wrote:iFars wrote:The government is concerned that people have begun to live better? Get out of office. Actually they dont live better. They live worse in fact. Having more ISK is nice, but the VALUE of ISK is going down. Your purchasing power is going down. And people not ratting in carriers or supers would gradually get poorer and poorer, because their ISK will have lesser value if everyone has a lot of it.
#MakeNewEdenGreatAgain |
HellGate fr
54
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Posted - 2017.06.09 13:48:36 -
[387] - Quote
Real men farm with dreads. |
Burberry Muffin
University of Caille Gallente Federation
2
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Posted - 2017.06.09 13:49:13 -
[388] - Quote
James Kestrel wrote:Do you really think this change will raise sales of Plex? This changes will not fix economy, it will only raise gap between rich and poor players, like always. Did you consider full server wipe? Maybe it will help.
You should nerf all that smartbombers and afk VNI/Ishtar ratters... they are big issue, not carriers or supers.
We all must nerf CCP they r highly active these days with stupidity..... iam sry for my offensive language but too much **** for small amount of time (u know this pirate ships before AtT start, carrier ratting and PVP, rorq mining, citadels, nos Pos soon....) The more ISKs players have the more content for PVP and other players but less real money for CCP.
404 error sarcasm not found |
FT Diomedes
The Graduates
2905
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Posted - 2017.06.09 13:49:27 -
[389] - Quote
Jenn aSide wrote:Sassura wrote:[That doesn't mean that there won't be frustration and backlash when they introduce heavy nerfs to fix problems that, essentially, they have caused.
I've been saying this to CCP on these forums for years. They create their own problems by not understanding that they have to be careful about giving people stuff that is too powerful, because people get used to it and feel like you took something away when you balance it. My 1st brush with this was high sec lvl 5 missions. CCP introduced lvl 5 missions to give people incentive to go to low sec, but a bug let you spawn the actual mission in high sec if you were in a low sec system that bordered high sec. A whole high sec lvl 5 community spawned around this. And CCP took YEARS to fix it. So when they did the cry was "why did you remove lvl 5s from high sec?!?!?!?". They tried to explain that they should have never been there in the 1st place but it was too late, the anger was already there. CCP did this again and again, lately with ratting carriers and rorqs. You can see by this thread and others how it's being perceived. CCP, stop putting OP stuff in in the 1st place and this won't happen.
I cannot wait to see the outcry when the T3 changes finally come through.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
837
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Posted - 2017.06.09 13:49:57 -
[390] - Quote
Good, its about time.
Carriers were oppressive in pvp (particularly in solo/small gang) and made roaming in anything larger than a dessie a hassle. Their rediculous application and damage to subcaps was basically the same thing as the sentry carriers of old, but worse. Since they had significantly higher alpha. Battleships have been capital fodder since the cap rebalance and were losing their place in the game (unless you talk about nightmare, mach, rattle, but 3 pirate BS does not mean battleships as a whole are ok). The damage reductions wont make it as easy as it used to be to roam in BS but it might be possible to tank a carrier in a marauder now. Still a step in the right direction.
Now, if CCP could make it to where a battleship could lock things faster than a carrier, thatd be great (looks at almost all caldari battleships with their pitiful 97-118 sig resolution). Either buff sig res on battleships or nerf FSA lock time *salts the wound*
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
Make the Muninn great again!
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