Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 30 40 50 60 70 .. 79 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Panther X
High Flyers Northern Coalition.
134
|
Posted - 2017.06.09 14:12:40 -
[421] - Quote
CCP, if you are concerned with the money in the game, take the money away, don't mess with the revenue stream. Sheesh cut off our heads to cure a hangnail.
Tax our income appropriately to our income levels, that's one way to keep balance.
My Titan smells of rich Corinthian Leather...
|
Fl4chz4ng3
Lost in shadow Brothers of Tangra
18
|
Posted - 2017.06.09 14:13:30 -
[422] - Quote
If i told you that making more money in null-sec is allowing me to have more accounts?
More accounts means more plex used More plex used means more money for you
You nerf the hell out of ratting with capital you lost at least 2 accounts
BTW you should change the forum section name "feature" is not really accurate...
Fl4 |
Total Newbie
Hogyoku Goonswarm Federation
119
|
Posted - 2017.06.09 14:14:32 -
[423] - Quote
Mossyblog Barnes wrote:Imho you're basing a lot of bad product management decisions of quantitative metrics. If you bothered to look at this more holistically you'd likely rationalise the events of income increases to be more focused on a number of contributing events - specifically microtransaction(s).
The Paradox of Thrift comes to mind here where you apparently aren't really factoring in player behaviours (qualitative). Some alliances and coalitions are right now actually coming out from under a "hoarding" behaviour, whereby they have been for the better part of month instructing members to "Krabbing" in order to get ready for larger PVP content next month.
Further to this, you have issues around CCP's introduction to microtransaction behaviour such as PLEX. This, in turn, has created a serious impact on the Eve economy on all product line(s). Moreover to the point the skill injector changes, in turn, has pushed pricing out further.
So now when you look at the said graph you've got a number of contributing variables that result in players likely more focused on PVE has given that's a likely easier route to liquidity in ISK which in turn feeds the aforementioned points (cause and effect).
Subtle effects introduced by CCP also IMHO hint strongly that you folks are opting towards removing the "Plex to Play" instead of heading towards "Pay to play". Things like selling Plex in a bundle of 240 via player purchases but then selling content such as skins for 250. You're effectively goading your player base to over buy in order to purchase, so either a player pays for the 500 ISK bundle or they pay 240 and 100 resulting in a 90 remainder. Its a form of economic affordance that's obviously similar to retail channels who put in place "minimum spend" targets on consumers.
The point I'm making is it's obvious you're attempting to draw further income from your player base in order to offset whatever investments you may be having as a company in either Eve Online or other product lines you're making.
Here's the reality though, you're not growing your market share at the moment and with these ongoing changes in passive income you're imposing a negative effect on the existing market share you have (therefore likely replenishing the market is less inclined).
Rorq mining is volatile at the moment due to anxiety about its changes (see 'Excavator' Mining Drone pricing indicative of its anxiety). Given your max reality for a Rorqual, a miner is approx 150m ISK per hour you in turn as a player may seek an alternative stream - in this case Super Ratting. De-invest in the Mining and re-invest back into PVE, but your buy-in is around 24billion+ for said super. This, in turn, means you'd need to grind for a month or maybe two in order to pay that investment back before you actually generate positive ISK.
Factor in now the risk(s) associated with super rating which is quite high, you've now got to then focus in around how larger corporation/alliances/coalitions protect their members within systems. In doing this they, in turn, localise their deployment strategies to ensure players centre around Keepstar(s) for responsive fleet strategies.
So what you graph don't show is Keepstar to System ratio(s) and where Super Ratting vs Deaths, as when you centre around these qualitative points you begin to have a better understanding of actual player behaviour(s) and why "super nerf" is required.
You haven't argued this point, instead, you've taken a bad sample of data and said something like "My dog barks loudly, therefore Cars need to be nerfed"... how do these two points relate? and suppressing the virtual economy right now is simply an incentive to de-invest play-time in the game.
Three months from now lets look at player login(s) per hour and compare results, I'll predict you'll see a reduction based on this ongoing behaviour to sweep the ISK creation.
Effectively you're suffering from the same spiral Ultima Online suffered when it introduced the Black Dye Tub - You've created a butterfly effect and you're imho not self-ware yet.
But you'll do what you want anyway, and thankfully we have CSM's there to protect us from behaviours that aren't player favoured -.....right?
Advocates...where are they again?
Pretty damn good. Wouldn't it also be simple to take the materiel requirement to build something and increase it? Make the materials for building (minerals and reactions) far greater?
|
Frostys Virpio
KarmaFleet Goonswarm Federation
3379
|
Posted - 2017.06.09 14:14:39 -
[424] - Quote
ALUCARD 1208 wrote: And before the people who jump in say well hurr durr people have already paid ccp with the plex your paying isk for, yes this is true but if noone can achieve the isk/farm thats needed to do this its extra money in ccps pocket when they buy a a sub.
PLEX price will always adjust to what people can or want to pay for them in ISK. |
Panther X
High Flyers Northern Coalition.
134
|
Posted - 2017.06.09 14:14:44 -
[425] - Quote
Fl4chz4ng3 wrote:If i told you that making more money in null-sec is allowing me to have more accounts?
More accounts means more plex used More plex used means more money for you
You nerf the hell out of ratting with capital you lost at least 2 accounts
BTW you should change the forum section name "feature" is not really accurate...
Fl4
LOL yeah it should be "SURPRIZE BUTTSECKS TODAY"
My Titan smells of rich Corinthian Leather...
|
Ezio Sotken
nul-li-fy Circle-Of-Two
13
|
Posted - 2017.06.09 14:15:27 -
[426] - Quote
I decided to do some quick math.
My current thanatos for ratting does 2883.7 DPS as shown ingame. With a 20% drop, I expect that DPS number to fall to 2306.
Also, my average tick is just shy of 50 mil. I expect to see average ticks of 40 mil. Combine that with a corp tax of 12.5%, I am looking at about 36.8 mil average ticks after taxes. That is just BARELY better than a ishtar. So, I now ask myself, what is the point?
I have perfect ishtar skills already, so why bother with a almost perfect carrier anymore? IMO Waste of skillpoints and time getting ot Fighters V, and I have Gall CArrier V half done. |
Burberry Muffin
University of Caille Gallente Federation
4
|
Posted - 2017.06.09 14:17:54 -
[427] - Quote
If this changes pass, i will unsub and extract my 4acounts. Im done! Im fcking serious. Ill gave a lot love, money, and time to fly capitals.
howght! |
Elliott Spitzer
Sphincter Inc. Coalition of the Unfortunate
8
|
Posted - 2017.06.09 14:18:12 -
[428] - Quote
The Judge wrote:Not everyone will be happy with this change, but reducing NPC bounty payouts through a direct rebalance of carriers and supers is in the best interest of eve as a whole. Changing bounty payouts would hurt people ratting in every class of ship when carriers and supers are the main problem child. This is the best option I can see.
Keep up the great work.
So instead of pissing off 1/4 of nullsec players, let's **** off all of them?
|
FT Cold
Mouth Trumpet Cavalry. Mouth Trumpet Cavalry
106
|
Posted - 2017.06.09 14:18:21 -
[429] - Quote
Awesome changes. A good step in the right direction. |
ISD Max Trix
ISD Community Communications Liaisons
1908
|
Posted - 2017.06.09 14:19:59 -
[430] - Quote
I am cleaning up this thread give me a few minutes here.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
|
Dengdeng Xiao
Dragon Can Surf Silent Infinity
1
|
Posted - 2017.06.09 14:32:17 -
[431] - Quote
CCP, do you really think there is no bad affection about the multiple players using smartbomb ratting ? You are forcing players who only have one account to leave. Wish you living in your dreamland and have fun! I can't stand your stupid decision anymore. |
rhiload Feron-drake
TURN LEFT HYDRA RELOADED
132
|
Posted - 2017.06.09 14:32:53 -
[432] - Quote
im afraid your overestimating carriers/supers. they will not be strong as you think as they are now, its better to just increase the HP of the rats in havens and or decrease bounties. as you've seen in recent large scale fights, carriers dont win fights, dreads do, and this will be even more the case as dread dominance will prevail over any cap. |
Niraia
Starcakes Shadow Cartel
531
|
Posted - 2017.06.09 14:34:44 -
[433] - Quote
rhiload Feron-drake wrote:im afraid your overestimating carriers/supers. they will not be strong as you think as they are now, its better to just increase the HP of the rats in havens and or decrease bounties. as you've seen in recent large scale fights, carriers dont win fights, dreads do, and this will be even more the case as dread dominance will prevail over any cap.
This. Fixing missions was too hard? Maybe you need new developers.
GÖÑ
|
Winter Archipelago
Autumn Industrial Enterprises
886
|
Posted - 2017.06.09 14:35:29 -
[434] - Quote
I have no skin in this game as I'm not a carrier ratter, but it does seem like these are some pretty heavy-handed hits. Maybe instead have smaller reductions in damage, but further increase the rate at which fighters are targeted by rats, while also reducing the time between issuing commands.
Also, since there's concern about ISK faucets, Incursions remain a pretty significant source of ISK when compared to the number of people who run them and the relative degree of safety. Why not move 10% or so of the ISK payouts from Incursions into LP?
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
Creecher Virpio
Alcoholocaust. Test Alliance Please Ignore
13
|
Posted - 2017.06.09 14:36:20 -
[435] - Quote
Suitonia wrote:Lightbringer wrote:April was 2 months ago. bit late for a joke.
I do wonder if CCP even play their own game. We also think that Carriers and Supercarriers are a bit too effective in PvP now., so now they do no damage before instantly dieing because of the previous nerf? :D RIP. How do they go from overpowered to no damage if they lose 20% DPS. Seems reasonable to me.
i know you hate carriers because you cant fight them in your t1 frigates, but this is a terrible change for people who actually fly these ships. |
Panther X
High Flyers Northern Coalition.
135
|
Posted - 2017.06.09 14:36:32 -
[436] - Quote
rhiload Feron-drake wrote:im afraid your overestimating carriers/supers. they will not be strong as you think as they are now, its better to just increase the HP of the rats in havens and or decrease bounties. as you've seen in recent large scale fights, carriers dont win fights, dreads do, and this will be even more the case as dread dominance will prevail over any cap.
Sorry to disagree Rhiload, but the answer to the economy's problem of accumulated and generated wealth is not stopping the revenue stream, it should be managing it. By clawing back the amount of risk free wealth, player generated wealth through bounties and insurance payments, you will have a more balanced and fair to everyone system.
My Titan smells of rich Corinthian Leather...
|
Cant tell Ifserious
Caldari Provisions Caldari State
29
|
Posted - 2017.06.09 14:36:40 -
[437] - Quote
Stop making isk making and pve worse and worse in already dated and **** pve system. No it will not make people buy plex instead of spending extra time making money. People will just Quit. i guess it will just be dreads online if there is even ne one left to play. |
Mute Karimar
Raised By Wolves Inc DARKNESS.
4
|
Posted - 2017.06.09 14:37:15 -
[438] - Quote
When I compare my almost maxed Rattle-skills and the ticks I generate with that with my mediocre carrier-skills and their ticks that 20% nerf actually will make it more worthwhile for me to go in a Rattle than to bring the Carrier.
So I gotta second the question asked often here yet: Why not remove the damn carriers at all? Or just sell me a damn SKIN for lets say 60EUR that makes my Rattle look like a carrier? |
Texas Queens
Wildly Inappropriate Goonswarm Federation
3
|
Posted - 2017.06.09 14:38:49 -
[439] - Quote
rhiload Feron-drake wrote:im afraid your overestimating carriers/supers. they will not be strong as you think as they are now, its better to just increase the HP of the rats in havens and or decrease bounties. as you've seen in recent large scale fights, carriers dont win fights, dreads do, and this will be even more the case as dread dominance will prevail over any cap.
Its a shame that they wont listen to player feedback and will just do what they want anyway, why this is posted in the 'Feedback Center' is beyond me. |
Dengdeng Xiao
Dragon Can Surf Silent Infinity
1
|
Posted - 2017.06.09 14:38:58 -
[440] - Quote
so...why you delete my reply ? |
|
Tribal Trogdor
Better Off Red Unspoken Alliance.
41
|
Posted - 2017.06.09 14:39:15 -
[441] - Quote
Fighters could do with a slight nerf to their alpha, but hitting sustained dps is kind of garbage. Keeping sustained dps is already hard with how easy they are to kill now.
You didn't want to affect other people doing anoms, which is why the focus was only on carrier/super ratting, correct? There was no other way to do this? What issues did you come across when looking into other solutions? Could the types of rats in high end anoms not be swapped to include some more sig tanking cruisers or such? What about spawn locations? Could waves in the higher end anoms not be scattered with somethink like group A,B,C spawing 50km in different directions with rats of various engagment ranges, where travel time would lower income? Most other larger ships should be able to hit that far no problem with longer range weapons/sentries.
The issue is predictability. People know exactly what is going to spawn where and when it will happen. It makes it too easy to do stuff like smartbomb ratting, boson ratting, and carrier/super ratting. What if one time you did a haven and the second wave was a bunch of short range battleships, the next time was a mix of long and short range ones, the third time was a large group of battlecruisers, and the forth time was a handful of bs, but four to five tackle frigs. Also want to buy random LOL HIC rats to keep people on their toes :D
This kind of stuff would get you similar results, without specifically hitting a specific type of ship, that has negative effects on application in other situations. Unfortunately we get all of 3 days to have this kind of discussion vov |
Natheniel
Mostly Sober The Bastard Cartel
131
|
Posted - 2017.06.09 14:40:03 -
[442] - Quote
CCP Needs to work on the main issue in the game and that is the unlimited SUPPLY of isk. There is such a thing as 'over farming' and it should apply to a region. Each region needs to have a limited supply of minerals and isk that can be generated, if a large entity is hitting that cap, anoms don't spawn, minerals turn to garbage, things deteriorate until the amount of farming is reduced to a sustainable level. That way it forces large entities to instead of concentrate in one unlimited isk fountain area they spread out and are forced to take more space, thus creating more content. It also lets CCP set a target isk generation cap that they are comfortable with without screwing over smaller groups.
"Life is as a storm, one must be prepared for the hardship and scorn. But with in this is a light, one for which we must fight. For hope is our weapon and our dreams are our shield. When fully armed we can not be felled from the field."
|
Jenn aSide
Shinigami Miners ChaosTheory.
16070
|
Posted - 2017.06.09 14:40:33 -
[443] - Quote
Mute Karimar wrote:When I compare my almost maxed Rattle-skills and the ticks I generate with that with my mediocre carrier-skills and their ticks that 20% nerf actually will make it more worthwhile for me to go in a Rattle than to bring the Carrier.
So I gotta second the question asked often here yet: Why not remove the damn carriers at all? Or just sell me a damn SKIN for lets say 60EUR that makes my Rattle look like a carrier?
I stuck to my Rattlesnake the entire time because as soon as I saw the 1st Monthly Economic Report after the fighter changes and saw that HUGE spike in null sec bounties my 1st thought was "they are going to nerf that".
No they are nerfing that. I'm glad I kept my last 10 Rattlesnake blueprints |
ALUCARD 1208
The Institution of Death Mercenary Coalition
458
|
Posted - 2017.06.09 14:40:57 -
[444] - Quote
Frostys Virpio wrote:ALUCARD 1208 wrote: And before the people who jump in say well hurr durr people have already paid ccp with the plex your paying isk for, yes this is true but if noone can achieve the isk/farm thats needed to do this its extra money in ccps pocket when they buy a a sub.
PLEX price will always adjust to what people can or want to pay for them in ISK.
My points still stand so this is how its going at minute.
Yes plex prices may come down but cost of things are going up so your either stuck with having to grind more of your limited playtime or buy more plex and further lining ccps pockets just to get the isk for that new faction battleship that ccp has so kindly increased the build cost on.
There will also become a point that sp farming is the highest income so more people will make alts for that further lining ccps pockets with subs/plex/multiple account training but this will have a bubble were as the supply is bigger than demand causing prices to tumble and will lead to unsubs.
While at first the sp farms look good on the PCU it actually masks the real amount of players that currently play and looks attractive as ccp are trying to sell the company and dont give a **** after the sale when the bubble burst and the buyers realise the games gone to **** because of stupid decisions that have killed the economy.
Also using the metric of delve is also stupid alot of regions look in line but delve sticks out you want to know why that is ccp? because goons have 20k+ of the most resourceful members the game has stacked into one region of course its going to look like that
BEBOPS ODE TO PERUNGA
|
Jonas Skypilot
Banished Braindead Zombies Circle-Of-Two
2
|
Posted - 2017.06.09 14:42:03 -
[445] - Quote
Why dafuq don`t u nerf AFK ratting and WH ratting and Multiboxer instead of hard working Carrier/Superpilot. Did u ever rat in a super CCP? It is ******* cancer, but 80+ Mil Ticks are worth it, but not worth anymore after nerft! Or do you want that so many Superpilots train into rorqs and start mining. I see the next Rorq nerf incoming cause there is too much isk in ores.
CCPlease |
Panther X
High Flyers Northern Coalition.
135
|
Posted - 2017.06.09 14:42:30 -
[446] - Quote
Why don't you make a change to the banking system as well? Let players choose which CCP/NPC corp sponsored bank their isk wallet is held at and regulate the banking system. Allow for a modest interest rate, but also allow for market fluctuations, "corporate scandals" (Hello Lore Department I'm looking at you) and rising/falling stock indexes be a revenue sink for players, corporations and alliances.
My Titan smells of rich Corinthian Leather...
|
Frostys Virpio
KarmaFleet Goonswarm Federation
3379
|
Posted - 2017.06.09 14:42:38 -
[447] - Quote
Mute Karimar wrote:When I compare my almost maxed Rattle-skills and the ticks I generate with that with my mediocre carrier-skills and their ticks that 20% nerf actually will make it more worthwhile for me to go in a Rattle than to bring the Carrier.
So I gotta second the question asked often here yet: Why not remove the damn carriers at all? Or just sell me a damn SKIN for lets say 60EUR that makes my Rattle look like a carrier?
The poweer curve is supposed to be linear increase in power for exponential cost increase. Gaining "just 20%" is supposed to cost you a lot of extra. |
Star Desu
Pure Avarice. Pandemic Legion
3
|
Posted - 2017.06.09 14:43:58 -
[448] - Quote
Guess CCP's management and design team really don't want people playing this game anymore |
Dengdeng Xiao
Dragon Can Surf Silent Infinity
1
|
Posted - 2017.06.09 14:44:05 -
[449] - Quote
CCP, do you really like players who have three or four accounts and using smartbomb ratting everytime? you like em? |
Jalon Kaladreel
Stimulus Rote Kapelle
14
|
Posted - 2017.06.09 14:45:10 -
[450] - Quote
lol. Has answer in pocket to make pve harder. Nerfs pvp harder instead. Wtf ccp. Stupid. Carriers do not need another nerf lol. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 30 40 50 60 70 .. 79 :: one page |
First page | Previous page | Next page | Last page |