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281. Raven V Apoc - in Ships and Modules [original thread]
atm i use apoc with 8 mega pulse, 4 cap recharger 2's, 2 large reps and 3 55% hardeners with 2 cap relays in last slots, but these can be swapped for dmg mods when npcing. With this i can run everything for ever, just. With tech 2 large armor rep...
- by Abomination - at 2004.08.27 23:17:00
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282. Raven V Apoc - in Ships and Modules [original thread]
atm i use apoc with 8 mega pulse, 4 cap recharger 2's, 2 large reps and 3 55% hardeners with 2 cap relays in last slots, but these can be swapped for dmg mods when npcing. With this i can run everything for ever, just. With tech 2 large armor rep...
- by Abomination - at 2004.08.27 23:17:00
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283. Leadership skills? - in Skill Discussions [original thread]
Edited by: Abomination on 21/08/2004 11:54:47 I have all leadership to level 4, this gives people in my gang 8% increase to shield hp, max speed and scan resolution. However, i have to be in the same system for anyone to get these bonuses. Th...
- by Abomination - at 2004.08.21 11:53:00
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284. Leadership skills? - in Skill Discussions [original thread]
Edited by: Abomination on 21/08/2004 11:54:47 I have all leadership to level 4, this gives people in my gang 8% increase to shield hp, max speed and scan resolution. However, i have to be in the same system for anyone to get these bonuses. Th...
- by Abomination - at 2004.08.21 11:53:00
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285. Mixing Turret Types.... - in Ships and Modules [original thread]
Best way to ease cap problems with lasers is to train amarr bs up, you get a 10% reduction per level in cap use. I would be unwilling to use med lasers on a bs due to the shockingly bad dmg youd get. This should only be considored if you are havi...
- by Abomination - at 2004.08.20 21:37:00
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286. Mixing Turret Types.... - in Ships and Modules [original thread]
Best way to ease cap problems with lasers is to train amarr bs up, you get a 10% reduction per level in cap use. I would be unwilling to use med lasers on a bs due to the shockingly bad dmg youd get. This should only be considored if you are havi...
- by Abomination - at 2004.08.20 21:37:00
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287. New Gunnery Skill Requirements are Rediculous - in Skill Discussions [original thread]
Surely this makes you specialise by having you train up 3 specific skills. If you only had to train up 1 skill to use what ever tech 2 large gun then ppl would train that skill for every type of gun, removing the whole point of specialisation. ---...
- by Abomination - at 2004.08.20 21:08:00
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288. New Gunnery Skill Requirements are Rediculous - in Skill Discussions [original thread]
Surely this makes you specialise by having you train up 3 specific skills. If you only had to train up 1 skill to use what ever tech 2 large gun then ppl would train that skill for every type of gun, removing the whole point of specialisation. ---...
- by Abomination - at 2004.08.20 21:08:00
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