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261. How many Rp do you get - in Missions & Complexes [original thread]
im getting 47.5 a day, so somethings up. i have connections 3 and social 3, using a quality 16 lev 3 agent, and i have the science skill to lev 3. Any ideas?
- by Abomination - at 2004.09.11 11:30:00
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262. How many Rp do you get - in Missions & Complexes [original thread]
im getting 47.5 a day, so somethings up. i have connections 3 and social 3, using a quality 16 lev 3 agent, and i have the science skill to lev 3. Any ideas?
- by Abomination - at 2004.09.11 11:30:00
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263. Request for POS skill pre-reqs - in Skill Discussions [original thread]
probly looking at anchoring 5, corp management 4 or 5 and a skill depending on the function of what you're anchoring
- by Abomination - at 2004.09.11 11:26:00
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264. Request for POS skill pre-reqs - in Skill Discussions [original thread]
probly looking at anchoring 5, corp management 4 or 5 and a skill depending on the function of what you're anchoring
- by Abomination - at 2004.09.11 11:26:00
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265. Battleship Primary Skill Bonus - in Ships and Modules [original thread]
Hands up who wants to be hit by throns for 2k dmg.... No-one???? Thought not
- by Abomination - at 2004.09.11 11:10:00
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266. Battleship Primary Skill Bonus - in Ships and Modules [original thread]
Hands up who wants to be hit by throns for 2k dmg.... No-one???? Thought not
- by Abomination - at 2004.09.11 11:10:00
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267. named tech II`? - in Ships and Modules [original thread]
well, from the stats, true sansha, dark blood etc modules are basically named tech 2 kit. wtb 8 dark blood mega pulses
- by Abomination - at 2004.09.11 11:06:00
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268. named tech II`? - in Ships and Modules [original thread]
well, from the stats, true sansha, dark blood etc modules are basically named tech 2 kit. wtb 8 dark blood mega pulses
- by Abomination - at 2004.09.11 11:06:00
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269. Modded. - in Ships and Modules [original thread]
if you check shiva timeline on dev blogs they tell you when missing named loot will be added
- by Abomination - at 2004.09.08 17:09:00
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270. Modded. - in Ships and Modules [original thread]
if you check shiva timeline on dev blogs they tell you when missing named loot will be added
- by Abomination - at 2004.09.08 17:09:00
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271. Test - in EVE Forum Experiments [original thread]
just checking sig works.... -------------------------------------------------
- by Abomination - at 2004.09.07 17:12:00
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272. Test - in EVE Forum Experiments [original thread]
just checking sig works.... -------------------------------------------------
- by Abomination - at 2004.09.07 17:12:00
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273. FoF missiles - in Ships and Modules [original thread]
FoF have to be fired manually. They will hit the nearest person/npc that has agressed against you. I have heard that they only work in your targeting range, so dampened ships wont find them much use
- by Abomination - at 2004.09.07 17:01:00
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274. FoF missiles - in Ships and Modules [original thread]
FoF have to be fired manually. They will hit the nearest person/npc that has agressed against you. I have heard that they only work in your targeting range, so dampened ships wont find them much use
- by Abomination - at 2004.09.07 17:01:00
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275. Kestrel Setup - in Ships and Modules [original thread]
Boonaki, that ship will be slow as hell with no mwd or ab, and an armor plate. Also, why are you trying to armor tank a ship that has good shields? If you are using kessy for npcing or agent missions, you need a mwd (micro warp drive) 4 launchers...
- by Abomination - at 2004.08.29 11:30:00
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276. Kestrel Setup - in Ships and Modules [original thread]
Boonaki, that ship will be slow as hell with no mwd or ab, and an armor plate. Also, why are you trying to armor tank a ship that has good shields? If you are using kessy for npcing or agent missions, you need a mwd (micro warp drive) 4 launchers...
- by Abomination - at 2004.08.29 11:30:00
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277. Wrecking Shots - in Ships and Modules [original thread]
My best has been 931.5 with tach on arch angel seraphim, i had no dmg mods fitted see my bio ingame for other decent hits
- by Abomination - at 2004.08.29 11:20:00
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278. Wrecking Shots - in Ships and Modules [original thread]
My best has been 931.5 with tach on arch angel seraphim, i had no dmg mods fitted see my bio ingame for other decent hits
- by Abomination - at 2004.08.29 11:20:00
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279. Gang Related Skills - in Skill Discussions [original thread]
i think everyone in gang gets bonus is overpowered tbh, cause ppl can gang others they have nothing to do with and get improved stats. The system does need to be simplified tho, i think it should just be ppl in same system get the bonus, this way ...
- by Abomination - at 2004.08.27 23:25:00
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280. Gang Related Skills - in Skill Discussions [original thread]
i think everyone in gang gets bonus is overpowered tbh, cause ppl can gang others they have nothing to do with and get improved stats. The system does need to be simplified tho, i think it should just be ppl in same system get the bonus, this way ...
- by Abomination - at 2004.08.27 23:25:00
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