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241. melidiction help - in Ships and Modules [original thread]
well, you could get rid of the mwd and die to missiles instantly and be unable to get in range to scramble stuff fast enough, or you could fit a 10mn ab and gimp your setup
- by Abomination - at 2004.10.03 19:46:00
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242. melidiction help - in Ships and Modules [original thread]
well, you could get rid of the mwd and die to missiles instantly and be unable to get in range to scramble stuff fast enough, or you could fit a 10mn ab and gimp your setup
- by Abomination - at 2004.10.03 19:46:00
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243. APOC low slots setup - in Ships and Modules [original thread]
im using 3 hardneners atm but as soon as i can use them im switching to 3 20% adaptives. This gives slightly worse tanking vs exp, thermal and kinetic damage by a % or too, but i get increased em resistance for gankageddon protection. as for cap ...
- by Abomination - at 2004.10.02 14:26:00
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244. APOC low slots setup - in Ships and Modules [original thread]
im using 3 hardneners atm but as soon as i can use them im switching to 3 20% adaptives. This gives slightly worse tanking vs exp, thermal and kinetic damage by a % or too, but i get increased em resistance for gankageddon protection. as for cap ...
- by Abomination - at 2004.10.02 14:26:00
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245. Arma or apoc? - in Ships and Modules [original thread]
gankapoc can beat gankageddon, 1 extra dmg mod doesn't do much and apoc can fit another gun, which is 14% more dmg. Also you get another med slot with apoc, a gankapoc that can tj as well is one of the most annoying to have to fight. Then apoc has...
- by Abomination - at 2004.09.16 19:50:00
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246. Arma or apoc? - in Ships and Modules [original thread]
gankapoc can beat gankageddon, 1 extra dmg mod doesn't do much and apoc can fit another gun, which is 14% more dmg. Also you get another med slot with apoc, a gankapoc that can tj as well is one of the most annoying to have to fight. Then apoc has...
- by Abomination - at 2004.09.16 19:50:00
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247. Hit chance percentile calculations, they changed recently? - in Ships and Modules [original thread]
i think the problem is with the last part of your calculation, not too sure myself tho. Instead of velocity of target / orbit range you need transverse velocity. If that is the calculation for transverse velocity, then im wrong and i dont know either
- by Abomination - at 2004.09.16 19:42:00
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248. Hit chance percentile calculations, they changed recently? - in Ships and Modules [original thread]
i think the problem is with the last part of your calculation, not too sure myself tho. Instead of velocity of target / orbit range you need transverse velocity. If that is the calculation for transverse velocity, then im wrong and i dont know either
- by Abomination - at 2004.09.16 19:42:00
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249. gunnery - in Skill Discussions [original thread]
Gunnery does the same thing as motion prediciotn, but only increases by 2% per level compared to motion prediciotn doing 5% per level. If you are attacked you can fight back without taking sec hits anywhere, but doing so falls subject to the usua...
- by Abomination - at 2004.09.14 22:49:00
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250. gunnery - in Skill Discussions [original thread]
Gunnery does the same thing as motion prediciotn, but only increases by 2% per level compared to motion prediciotn doing 5% per level. If you are attacked you can fight back without taking sec hits anywhere, but doing so falls subject to the usua...
- by Abomination - at 2004.09.14 22:49:00
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251. Tech2 turrets..... - in Ships and Modules [original thread]
my understanding is that its done by % increase, so small pg wont show an increase. Im not sure whether pg has unseen decimal places like attribute points do, but its probly taken into considoration somewhere.
- by Abomination - at 2004.09.13 20:07:00
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252. Tech2 turrets..... - in Ships and Modules [original thread]
my understanding is that its done by % increase, so small pg wont show an increase. Im not sure whether pg has unseen decimal places like attribute points do, but its probly taken into considoration somewhere.
- by Abomination - at 2004.09.13 20:07:00
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253. int. sec , sec, or command agent missions,? - in Ships and Modules [original thread]
Why is this in ships and modules channel
- by Abomination - at 2004.09.13 16:31:00
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254. int. sec , sec, or command agent missions,? - in Ships and Modules [original thread]
Why is this in ships and modules channel
- by Abomination - at 2004.09.13 16:31:00
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255. Apoc Setup - in Ships and Modules [original thread]
There's no way you could need a MWD on an apoc: + Apoc can swap crystals and alter range v quickly + Apoc uses lasers and armor tank, so MWD penalty is the last thing you want todeal with + The med slot that would be used is needed for other stuf...
- by Abomination - at 2004.09.12 20:40:00
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256. Apoc Setup - in Ships and Modules [original thread]
There's no way you could need a MWD on an apoc: + Apoc can swap crystals and alter range v quickly + Apoc uses lasers and armor tank, so MWD penalty is the last thing you want todeal with + The med slot that would be used is needed for other stuf...
- by Abomination - at 2004.09.12 20:40:00
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257. Apoc Setup - in Ships and Modules [original thread]
I would say you have too much cap recharge if you can run everything for ever with 2-3 hvy nos on you. Has that ever been useful to you My setup: 8 megapulse, 4 cap recharger 2, 2 large armor reps, 3 hardeners, 2 cap relays. This runs everything...
- by Abomination - at 2004.09.12 17:47:00
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258. Apoc Setup - in Ships and Modules [original thread]
I would say you have too much cap recharge if you can run everything for ever with 2-3 hvy nos on you. Has that ever been useful to you My setup: 8 megapulse, 4 cap recharger 2, 2 large armor reps, 3 hardeners, 2 cap relays. This runs everything...
- by Abomination - at 2004.09.12 17:47:00
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259. How many Rp do you get - in Missions & Complexes [original thread]
Thank you Celt, nice to know its not a bug and that i should be getting low RP, i guess
- by Abomination - at 2004.09.11 17:37:00
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260. How many Rp do you get - in Missions & Complexes [original thread]
Thank you Celt, nice to know its not a bug and that i should be getting low RP, i guess
- by Abomination - at 2004.09.11 17:37:00
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