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1. Sticky:Launcher issues workarounds! - in Issues, Workarounds & Localization [original thread]
Zantaar wrote: for ESET users try to disable Protocol Filtering in Advanced setup menu, uncheck it and the repair will work
- by Accipitradea - at 2012.03.14 15:17:00
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2. Launcher doesn't respect custom port when custom ip is in use for proxying (... - in Issues, Workarounds & Localization [original thread]
Thanks to some work by other intrepid capsuleers on this forum, we've figured out how to bypass the launcher entirely and launch the game using the /server:$customip flags for the client while respecting the port value set in the prefs.ini Here's...
- by Accipitradea - at 2012.03.14 14:53:00
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3. New Launcher and Proxies - in Issues, Workarounds & Localization [original thread]
Femaref wrote: Accipitradea: make your ssh tunnel listen on localhost:26000, pipe it forward on an open port, and the other side on your server pipes it back to eve-server:26000. I'm not using an ssh tunnel; just changing the local outbound ...
- by Accipitradea - at 2012.03.14 14:30:00
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4. Launcher doesn't respect custom port when custom ip is in use for proxying (... - in Issues, Workarounds & Localization [original thread]
I'm a locked down network, so I have to use a custom port and ip to connect to my own jump box which then proxies the connection to Tranquility on the correct port. I've been doing it this way for years, up until today's patch introduced the launc...
- by Accipitradea - at 2012.03.13 18:02:00
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5. New Launcher and Proxies - in Issues, Workarounds & Localization [original thread]
This stupid forum ate this post 4 times before it actually took. Penitent Ezekiel wrote: Frame meth in socket.pyc at line 222: args = (('127.0.0.1:26000', 26000),) name = 'connect' self = socket._socketobject object at 0x046169D0 So ba...
- by Accipitradea - at 2012.03.13 16:58:00
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