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1. 10th anniversary present to the players - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw Worm 1: Start alt with superhigh perc and will. Train enough SP to max all the int/mem support skills, respec, start training perc/wil skills at "super" speed. In other words, how do handle attribute conversio...
- by Aciere - at 2007.07.03 03:24:00
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2. 10th anniversary present to the players - in Player Features and Ideas Discussion [original thread]
Hello GMs and players, There is one thing I wish we could do in this game, but are not able to. While I realize that this is a game of planning your character out, very often new characters and nerfs cause people to wish they hadn't taken certain...
- by Aciere - at 2007.07.02 22:58:00
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3. Macro miners - in Player Features and Ideas Discussion [original thread]
Macrominers can be recognized in many ways. 1) they don't respond to requests for convo. 2) They take no action of their own accord that can't be accomplished using in-game tools (such as returning to roids), 3) They often have nonsense names and ...
- by Aciere - at 2007.07.02 22:52:00
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4. Alliance/Corp Private Market - in Player Features and Ideas Discussion [original thread]
This is a great idea. While still a n00b character, I have played in both corps and alliances before, and the only other way to implement this is with an audit can and the honor system. /signed, and bump
- by Aciere - at 2007.06.27 10:24:00
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5. Automated munition factory facility/platform. - in Player Features and Ideas Discussion [original thread]
Hello all, Unfortunately, this is a topic that I (in other incarnations) have talked about quite a bit. For more information, check out the SPOS Thread . Regarding the ship idea, pay particular attention to the posts by my old main, Nicodei (be...
- by Aciere - at 2007.06.27 09:47:00
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