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1. Private sell - in Character Bazaar [original thread]
Confirmed.. Thanks
- by Advasar - at 2011.07.15 08:18:00
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2. [WTS] 4.7M SP Minmatar Pilot - in Character Bazaar [original thread]
1.6B
- by Advasar - at 2011.07.14 09:31:00
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3. more info in local chat - in Player Features and Ideas Discussion [original thread]
It would be really nice if in your local chat "name list" it showed your standing (what you set your standing to be) and whether or not your corp is at war with "their" corp. that way you don't have to "show info" on everyone in your local chat! ...
- by Advasar - at 2003.11.21 05:01:00
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4. Banks and interests - in Player Features and Ideas Discussion [original thread]
Guys!!! This is a game...Why don't we just say that banks make money somehow with the money we invest...and the END RESULT is that we are garanteed to get our money back plus interest...Forget about loans and stuff...just keep it plan and simple!!...
- by Advasar - at 2003.11.08 03:13:00
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5. New skill idea - in Player Features and Ideas Discussion [original thread]
good idea...or have better bonus on modules!
- by Advasar - at 2003.11.07 02:22:00
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6. Good Idea for Drones - in Player Features and Ideas Discussion [original thread]
OK...here's my idea... why don't we have some modules that give you bonuses to your drones! for example why don't we have a range of modules that lets say go in a high slot that allow you to control and extra X number of drones, or maybe one that...
- by Advasar - at 2003.11.07 02:19:00
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7. Optimum and Falloff - in Ships and Modules [original thread]
ok...so by increasing tracking speed...you lower your optimal...but then does that mean you have to get closer to make better hits more often...cuz that's dumb...and isn't that what trajectory analysis does...Is my head on straight?!?!?
- by Advasar - at 2003.09.24 05:26:00
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8. Optimum and Falloff - in Ships and Modules [original thread]
Ok...can some please explain to me the difference between the two and why falloff is lower than optimum for lasers
- by Advasar - at 2003.09.22 03:09:00
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9. Level 3 Crusiers - in Ships and Modules [original thread]
well with my Moa I can have 4 650mm Scout Artilleries, 2 missle launchers, 3 sheild hardeners and a med sheild booster and 4 good gyros...I find it makes for a pretty good combo...
- by Advasar - at 2003.09.22 03:07:00
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10. Warping 40 KM from location in annoying... - in Player Features and Ideas Discussion [original thread]
It soooo annoying when you are travelling and you are always warping 30 KM away from jump gate...it would be cool if there was a skill say....warp drive accuracy that will bring you 10% close to your target or something like that...cuz it just nee...
- by Advasar - at 2003.09.11 02:00:00
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11. Cargo Space should be better - in Player Features and Ideas Discussion [original thread]
ok...so I started doing some production and soon realized that the cargo capacity of ships is kinda odd....I mean a cruiser which is way bigger than a frigate has pretty much the same cargo capacity...and I an indy can't even carry ONE pod...hones...
- by Advasar - at 2003.09.09 02:47:00
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