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1. Casual highsec solo industry - in Science and Industry [original thread]
Do Little wrote: When I started in industry, I wanted to be vertically integrated - involved in every aspect of the production process. It worked for a while but the time investment required to harvest my own materials grew at the same rate as ...
- by AeonOfTime - at 2015.06.07 17:22:02
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2. Casual highsec solo industry - in Science and Industry [original thread]
Gilbaron wrote: z'kroh wrote: Sure you can, but why alone? This game is pure agony for solo gaming. Seriously. Very, very seriously. you are not playing solo if you are buying from and selling to other players. Hah, I had not thought ...
- by AeonOfTime - at 2015.06.07 10:24:47
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3. Casual highsec solo industry - in Science and Industry [original thread]
z'kroh wrote: Sure you can, but why alone? This game is pure agony for solo gaming. Seriously. Very, very seriously. Aye, I have heard the "Dude, you're playing solo in a multiplayer game??" time and again. Very seriously, I knew what I ...
- by AeonOfTime - at 2015.06.06 18:07:06
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4. Casual highsec solo industry - in Science and Industry [original thread]
Tau Cabalander wrote: Recently I decided to make something new, so I dropped over 2 billion ISK for a decent trial run. By the time the invention and manufacturing were done, the price had dropped below cost, so I left them on the market, stub...
- by AeonOfTime - at 2015.06.05 06:17:21
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5. Casual highsec solo industry - in Science and Industry [original thread]
Jan Minayin wrote: T2 industry is totally fine. My solo (3 character) hisec industry setup was making a healthy profit from T2 crusiers and modules, even just buying and selling in Jita. As long as you have a wide portfolio and can adapt quick...
- by AeonOfTime - at 2015.06.01 11:59:33
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6. Casual highsec solo industry - in Science and Industry [original thread]
Robert Caldera wrote: Grime89 wrote: solo industry can be profitable but you have to do your homework and source you materials carefully. Many t2 items will have 25-40% margins depending on how you get materials and where you sell the final ...
- by AeonOfTime - at 2015.06.01 10:58:48
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7. Casual highsec solo industry - in Science and Industry [original thread]
Thanks for all the insights, folks - much appreciated. I think one of the things I will concentrate on is the supply of raw materials to start with - as Kiddoomer mentioned, fetching them below hub value. That, and learn patience when, as Do Litt...
- by AeonOfTime - at 2015.06.01 07:42:08
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8. Casual highsec solo industry - in Science and Industry [original thread]
Before the industry overhaul my highsec industry alt actually managed to turn a profit (after a long isk sinking career). With a small collection of fully researched blueprints ranging from modules to ships, I was able to go into a small-scale T2 ...
- by AeonOfTime - at 2015.05.29 22:16:19
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9. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
I'm glad to see the feature go for now, and that you reacted so quickly instead of leaving it in. Funnily enough, the reasons you are removing it mirror my initial fears exactly from back when the feature was announced in detail. Which, I suppose...
- by AeonOfTime - at 2014.12.04 13:35:24
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10. PI: Moving Command Centre - in Science and Industry [original thread]
I'm all for it. Either by being able to move the command centre, or being able to define the planet's zoom origin somehow. I think it would already help a lot if each planet stored the last used position (rotation and zoom).
- by AeonOfTime - at 2014.05.05 16:01:00
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11. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Originally by: Qoi Originally by: AeonOfTime Yes, I am importing P0 materials If you look at the taxes, it will always pay off to do the P0->P1 Processing on the Planet where your extractors are and only deal with P1 materia...
- by AeonOfTime - at 2010.06.18 12:56:00
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12. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Originally by: Elsymir Crystalblood With Launchpads, you don't need Storage, and you don't really need your Command Center either. They (and nothing else) should be the central component to you logistical networks. Yes, I see that now....
- by AeonOfTime - at 2010.06.18 12:40:00
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13. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Originally by: Qoi Why do you need so much storage? Are you importing P0 Materials? It should not be a problem at all to use two Launchpads for the whole planet? Yes, I am importing P0 materials - but I think you are right, I could use...
- by AeonOfTime - at 2010.06.18 12:11:00
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14. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Intending to be self-sufficient with POS fuels, I set up some outposts in a nice highsec system that has all the required planet types. Seeing that highsec has a much lower yield as lowsec or nullsec, I decided to optimize output and set up a dedi...
- by AeonOfTime - at 2010.06.18 11:58:00
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15. Components for COSMOS items, where?= - in Science and Industry [original thread]
Hi everyone, I have a few COSMOS blueprints I would like to build, and was wondering in which places I can find the required components, namely: - Takmahl - Yan Jung - Sleeper - Talocan Any help would be apreciated! -- Read the captain's log at ...
- by AeonOfTime - at 2010.01.16 18:27:00
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