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141. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Originally by: Qoi Originally by: AeonOfTime Yes, I am importing P0 materials If you look at the taxes, it will always pay off to do the P0->P1 Processing on the Planet where your extractors are and only deal with P1 materia...
- by AeonOfTime - at 2010.06.18 12:56:00
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142. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Originally by: Elsymir Crystalblood With Launchpads, you don't need Storage, and you don't really need your Command Center either. They (and nothing else) should be the central component to you logistical networks. Yes, I see that now....
- by AeonOfTime - at 2010.06.18 12:40:00
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143. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Originally by: Qoi Why do you need so much storage? Are you importing P0 Materials? It should not be a problem at all to use two Launchpads for the whole planet? Yes, I am importing P0 materials - but I think you are right, I could use...
- by AeonOfTime - at 2010.06.18 12:11:00
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144. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Intending to be self-sufficient with POS fuels, I set up some outposts in a nice highsec system that has all the required planet types. Seeing that highsec has a much lower yield as lowsec or nullsec, I decided to optimize output and set up a dedi...
- by AeonOfTime - at 2010.06.18 11:58:00
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145. Someone in the PI dev team has a sence of humour. - in EVE General Discussion [original thread]
That was totally unexpected and made me laugh :) Thanks for sharing! -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies
- by AeonOfTime - at 2010.06.11 12:48:00
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146. Devoter: Any uses for flying solo? - in Ships and Modules [original thread]
As my blog has been down the last few days, I have extended the contest until monday, so you still have a chance to win :) -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies
- by AeonOfTime - at 2010.05.14 18:58:00
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147. Devoter: Any uses for flying solo? - in Ships and Modules [original thread]
Seeing that no one seems to be all too interested in the ship, I have decided to hold a fitting contest. 200 mil in prizes to be had, first prize is an Abaddon battleship if you submit a good solo fitting. See the first post in the thread for t...
- by AeonOfTime - at 2010.05.07 10:10:00
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148. Devoter: Any uses for flying solo? - in Ships and Modules [original thread]
Originally by: Dusica You can solo in it yes but you will not be very effective. Better get another friend to kill stuff for you . Solo it can perma tank gate guns with 2 MAR. Good tank low damage. If you really want only to go solo get ti...
- by AeonOfTime - at 2010.05.06 21:44:00
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149. Devoter: Any uses for flying solo? - in Ships and Modules [original thread]
Originally by: Shadowy Assistant Devoter: 4 guns, 1 damage bonus Zealot: 5 guns, 2 damage bonuses. It must be a really terrible Zealot fit Gotcha. I was not clear enough then - I said "I used a similar setup on my Zealot for running...
- by AeonOfTime - at 2010.05.06 21:37:00
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150. Devoter: Any uses for flying solo? - in Ships and Modules [original thread]
Originally by: Shadowy Assistant Quote: slightly more DPS than Zealot That's really, really bad. That's really, really helpful. Care to elaborate? -- Read the captain's log at eve.aeonoftime.com The solo player's corporatio...
- by AeonOfTime - at 2010.05.06 13:46:00
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151. Devoter: Any uses for flying solo? - in Ships and Modules [original thread]
Actually as food for thought, I discovered that with the two free high slots and good tanking capabilities, the Devoter is superior to the Zealot with the same kind of fit for exploration and complexes: [Devoter, Complexes] Imperial Navy Medium A...
- by AeonOfTime - at 2010.05.06 13:16:00
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152. Devoter: Any uses for flying solo? - in Ships and Modules [original thread]
Hi all, I have a Devoter sitting in my hangar that I do not know how to fit. I'm a hardcore soloist, and I realize that it's a fleet ship but I was wondering if it could still have some use to a solo player for either PvP or PvE (unlikely). Any...
- by AeonOfTime - at 2010.05.06 12:46:00
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153. New Dev Blog: The not-so-great-after-all deep safe nerf of 2010 - in EVE Information Portal [original thread]
Awwwww, and what about the cans in the EVE Gate system then? Will there be one big heap of cans at the 20AU limit then after the move? -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies
- by AeonOfTime - at 2010.04.19 07:29:00
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154. Components for COSMOS items, where?= - in Science and Industry [original thread]
Hi everyone, I have a few COSMOS blueprints I would like to build, and was wondering in which places I can find the required components, namely: - Takmahl - Yan Jung - Sleeper - Talocan Any help would be apreciated! -- Read the captain's log at ...
- by AeonOfTime - at 2010.01.16 18:27:00
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155. Material requirements way off in Dominion DB dump? - in EVE Technology Lab [original thread]
Thanks a bundle for the help guys, I had not cleared the old Apocrypha tables before the new import, I updated the script to use the new tables. As for the material requirements, they were still not in sync with the ingame requirements. I found a...
- by AeonOfTime - at 2010.01.15 11:56:00
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156. Material requirements way off in Dominion DB dump? - in EVE Technology Lab [original thread]
I have built a manufacturing tool a while back I use regularly, and while it works just fine for T1 blueprints, I am having trouble calculating material requirements for T2 blueprints. I am familiar with the fact that the formula for calculating ...
- by AeonOfTime - at 2010.01.14 15:28:00
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157. [Proposal] Mining Platforms - in Assembly Hall [original thread]
Sounds like something that is oriented towards corporations more than single miners. The idea is nice, but I don't see how that would really be practical. A mining fleet with an Orca is already a force to be reckoned with, this adds more complexit...
- by AeonOfTime - at 2010.01.02 14:22:00
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158. Scanning guide - in Missions & Complexes [original thread]
Originally by: Fernous Looks good, Nicely formatted Just one thing, don't know if its your personal preference or not, but ya missed Deep Space probes. True! I think tramov left them out to keep things simple - but I think I'll add the...
- by AeonOfTime - at 2009.11.19 12:03:00
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159. Scanning guide - in Missions & Complexes [original thread]
Originally by: Boink'urr Looks really nice. If i may comment on one thing: the blue links are a bit hard to read on your green backbround, if possible i'd make them light orange or something? Which browser do you use, Boink? The backgr...
- by AeonOfTime - at 2009.11.19 11:57:00
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160. Scanning guide - in Missions & Complexes [original thread]
Hi everyone, I inherited tramov's probing/scanning guide (from the former edenexplorer.info) and have been updating and enhancing it for a while now. I would apreciate any feedback on things I missed or any other useful info you might want to add ...
- by AeonOfTime - at 2009.11.19 11:02:00
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