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1. Industry Panel: Get missing required materials for X runs - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: This is what you want. Thanks for the heads up, but it's not what I want. I want the ingame panel to show me the requirements for 25 Vagabonds, minus what I already have, that I can just rightclick-enter and instantly p...
- by Aero089 - at 2014.12.11 18:34:40
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2. Industry Panel: Get missing required materials for X runs - in Player Features and Ideas Discussion [original thread]
Hey guys, I'm pretty sure this has been suggested before, but there's so many ways to describe this that a search brings up nothing relevant, so I'll post it up just to be sure. I've gotten into manufacturing over the past few months and with al...
- by Aero089 - at 2014.12.11 18:15:08
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3. Zoom Solution - in Player Features and Ideas Discussion [original thread]
Signed, I used those icons too. ---
- by Aero089 - at 2009.05.24 12:18:00
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4. Battle-Recorder & Battle-Player + Eve O's in-game fight record tool - in Player Features and Ideas Discussion [original thread]
Giving this ze bump. ---
- by Aero089 - at 2008.12.09 19:08:00
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5. Battle-Recorder & Battle-Player + Eve O's in-game fight record tool - in Player Features and Ideas Discussion [original thread]
Showing my support. ---
- by Aero089 - at 2008.11.24 00:53:00
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6. Use repairers of armor and hull inside station - in Player Features and Ideas Discussion [original thread]
Originally by: yonpytr Besaide, those greasemonkeys in the station charge too much isk. :P It's the penalty for playing the undock game, if you redock with a bit of armor damage you'll stop quick enough. ---
- by Aero089 - at 2008.11.24 00:41:00
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7. POS Layout Schemes - in Player Features and Ideas Discussion [original thread]
Automated POS deployment/dismantling Yes. As far as I can see, the time needed to deploy a tower is only to give attackers a chance to kill it before it becomes too much of a threat, or to nick modules as they are unanchoring. It should NOT be a...
- by Aero089 - at 2008.09.18 22:25:00
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8. Change the "0" (zero) for "+" (slashed zero) - in Player Features and Ideas Discussion [original thread]
Bring back the stylish serif fonts back imo. ---
- by Aero089 - at 2008.09.18 22:20:00
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9. Second Server - in Player Features and Ideas Discussion [original thread]
Originally by: Fenren the point of the new system being? why not just a new region? Because a new region harbors a new alliance, sucking the t*t of nature, growing larger... And hopping on antoher naptrain bandwagon that has half of...
- by Aero089 - at 2008.09.18 22:18:00
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10. Useless (Unwanted ?) skill in starter char's ? - in Player Features and Ideas Discussion [original thread]
It is there to let members try the very basics of the two largest professions in EVE. Having to train the skill separately is just steepening the learning curve. Many new recruits mine for their ISKies. I did too, and I have a full PvP set. Anyw...
- by Aero089 - at 2008.09.18 22:14:00
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11. EVEMail vs. EMail. - in Player Features and Ideas Discussion [original thread]
Signed :) Even moreso on the sent mails feature. Doesn't have to be serverside if the load of that is too heavy. And a way of exporting mails to text? May be interesting for third-party developers to create a mail log program that way. --- [ E...
- by Aero089 - at 2008.06.25 19:27:00
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12. Self Destruct - in Player Features and Ideas Discussion [original thread]
Ohhh lots of little forum warriors in this thread... CAOD is that way boys, where all your fellow social rejects live! As for selfdestruction; no selfdestruct while aggroed, done. --- [ Exiled. Recruiting ]
- by Aero089 - at 2008.06.25 19:24:00
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13. Offline Directors, Corptheft and the "open" hangar - in Player Features and Ideas Discussion [original thread]
This deserves a bump and my sign of approval. Also, it would be nice to be able to see who put something in the hangar, and have people be able to reclaim items they dropped in a hangar they can't take stuff out from. Handy for when ships/mods e...
- by Aero089 - at 2008.05.15 23:14:00
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14. Gellente Lobbists Unite - Drones - in Player Features and Ideas Discussion [original thread]
Clean and simple, signed for all but option 3, much as I had the same diea in mind I think that would make it a little bit too easy for us gallente. ( Exiled. CEO Exiled. is recruiting!
- by Aero089 - at 2007.09.05 08:33:00
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15. Drone hacking - in Player Features and Ideas Discussion [original thread]
Err, can I hack your lasers then too? Sorry but come on... ( Exiled. CEO Exiled. is recruiting!
- by Aero089 - at 2007.09.05 08:32:00
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16. Repackaging Rigged Ship - in Player Features and Ideas Discussion [original thread]
The main issue with suggesting new methods is the implementation of such fixes, it's hard to think of all the code required to make this fix and even my extended suggested fix may be too complicated to implement. Someone suggested cargo containers...
- by Aero089 - at 2007.09.05 08:31:00
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17. Repackaging Rigged Ship - in Player Features and Ideas Discussion [original thread]
Ahoy! Even though the subject has been brought to attention in several thread before (notable this and this one ), I still feel that the problem is not receiving the attention it should be getting (that and past threads have dwindled down to o...
- by Aero089 - at 2007.09.04 20:10:00
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18. Regarding Mission Tag/Compound dropping - in Player Features and Ideas Discussion [original thread]
Originally by: Pang Grohl You could always hold off on accepting the mission until you have time to pound through the whole thing. Aye, but why would we have to? I understand that there are ways around it but what's the point really?...
- by Aero089 - at 2007.08.21 16:12:00
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19. Regarding Mission Tag/Compound dropping - in Player Features and Ideas Discussion [original thread]
Originally by: Nyphur You're never forced to do a mission. You have a choice to wait for four hours and decline the mission. Got a point there, but that wouldn't make much sense either. It wouldn't -have- to be a red card and sit on the...
- by Aero089 - at 2007.08.20 22:53:00
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20. Regarding Mission Tag/Compound dropping - in Player Features and Ideas Discussion [original thread]
Ahoy! As we all know, EVE Missions can be quite time-consuming and this really comes to light when you find yourself in a busy Real Life schedule, causing you to sometimes have to stop mid-mission. I, for one, am one of those people. As I write ...
- by Aero089 - at 2007.08.20 22:45:00
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