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1. Sticky:New dev blog: UK Pricing Provides Sterling Service - in EVE Information Portal [original thread]
Payment around the world: Europe14.95Gé¼ ETC13.25Gé¼ GB 12.12Gé¼ USA11.32Gé¼ I still want to pay $. Dont worry, I will deal with VISA.
- by Agente - at 2012.04.13 14:53:00
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2. EVE-Profit - new minor update 2011-December-4 - in Market Discussions [original thread]
First thing first, great job. Now a small problem. When I change the period -1day, 1 week- it always switch to the Detailed Trades Page, can't it stay at the page I am watching? Now a suggestion. I do all my trade through the corporation wallet,...
- by Agente - at 2012.04.03 11:30:00
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3. Incoming titan adjustments - in Ships and Modules [original thread]
I just saw CCP_Diagoras statistics and have to completely agree with goons. Titans awarded 0.62% of the kills last year and that incredibly high number is a good reason to explain why the I-Win deserves to be nerfed. The I-Win button killing 62%...
- by Agente - at 2012.03.16 19:43:00
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4. Regarding Inflation and plex prices. - in Player Features and Ideas Discussion [original thread]
Just to add my two cents, the direct consecuence of controlled prices is scarcity because if the price is below its natural level, suply will not meet demand and the market will deplete of plexes. Of course there are a couple of solutions for thi...
- by Agente - at 2012.02.21 18:35:00
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5. Eve Commander - in EVE Technology Lab [original thread]
Those are the worst Eve news I had for quite a long time. Thank you very much. It's been an invaluable tool all this years.
- by Agente - at 2012.01.31 15:42:00
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6. Something to fight for. - in Player Features and Ideas Discussion [original thread]
Something to fight for. Lately I feel wars are fought more over principles than anything else. An old enemy fighting each other because is what they have always done. What is OK but it doesnGÇÖt provide as many fights as I would like to have. No...
- by Agente - at 2012.01.23 12:43:00
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7. Borders - in Player Features and Ideas Discussion [original thread]
It is not possible to hide inside a system. You need to achieve the necessary sovereignity and activity levels on both sides of the gate. If you donGÇÖt defend the exterior system you will loose sovereignity and the gate will be open. If you donGÇ...
- by Agente - at 2011.10.20 07:27:00
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8. Borders - in Player Features and Ideas Discussion [original thread]
Just another crazy idea, based in others. Of course, I am talking about closing gates. To achive this you need on both sides of the gate: Strategic level at one Military and industry level: one at 4, the other at 3. You can then add a module t...
- by Agente - at 2011.10.19 20:51:00
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9. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Another batch of numbers. Critical factor to build a POCO: I am alone in a plasma planet, producing Enriched uranium: Actual price 16500isk/unit Maximum yield: 360 units/day=6M ROI of the POCO: 17 days Is the POCO to survive less than 17 da...
- by Agente - at 2011.10.19 20:24:00
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10. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Reading most of the post I think there is people who undestood the taxes wrongly: Enriched Uranium: now at 16500isk Actual export tax: 9 isk/unit--->0.05% Proposed High Sec tax: 18 isk/unit---->0.1% POCO at 100%:180 isk/unit------>1.1%...
- by Agente - at 2011.10.19 19:57:00
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11. Null Sec : Power Projection NOT Sovereignty System - in Player Features and Ideas Discussion [original thread]
I think you are wrong. In 0.0 as in low, you own space by Power Projection. Sovereignity is, in general, related to infrastructure: JB, stations, cynojammers and generators,...
- by Agente - at 2011.10.19 11:21:00
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12. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
For the ones that are worried about the taxes, with the prices that we have today, a 100% tax is around 1% of the product value, so tahts not going to be a problem. Access to the PCO and return of the investment in the PCO will be the problem.
- by Agente - at 2011.10.18 22:03:00
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13. Suicide Ganking? problem or not? - in Player Features and Ideas Discussion [original thread]
Yea, I loved reading this thread. Specially the part where the gankers think they are pvp-ing when ganking. lol
- by Agente - at 2011.10.18 13:38:00
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14. New Sov mechanic - in Player Features and Ideas Discussion [original thread]
Alliances don't control space because they need it, but because they can. Even if clear cost/benefit information exist they will carry on with the same policy. Perhaps they will drop sovereignity of a few systems, but remember that you dont need s...
- by Agente - at 2011.09.26 07:19:00
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15. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Another idea that would improve small combat greatly. It was proposed some time ago, but I will post it here in condensed form. Main change : When jumping you appear not 20km away from the gate, but something like 100 km away. It takes like 30 s...
- by Agente - at 2011.08.25 14:13:00
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16. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
A new module to increase fun in small combat: Chasing module. With a range of 25km, if locked you follow the target ship in its warp, appearing aleatorily at 30-100 km of the destination. Of course, if the hunter is faster he will arrive sooner t...
- by Agente - at 2011.08.25 13:26:00
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17. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
Originally by: Defiah Kadeyooh For instance bring back the "warp to 15" would make battleshipsblobs move quite alot slower I really like the idea of the return of Warp to 15. Besides large fleets, it will also increase small fleet batt...
- by Agente - at 2011.08.23 07:33:00
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18. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
Lets change to an activity mechanic, using the existing one. First we need independent industry and military level for every alliance with activity in a system. -To get sovereignty: --Raise the industry or military level of the system up to 3.0 --...
- by Agente - at 2011.08.22 13:56:00
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19. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
If we are thinking strategically what I would suggest is to remove all information from the map in 0.0 and allow players to add that information. Sovereignty, POSs, stations and such is easy: right click, add to intel. Roles: Agent, Intel Officer...
- by Agente - at 2011.08.19 12:01:00
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20. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Scanner revamping It fits several topics, but here I think is probably the best place. It all starts making local delayed. But then we need a tool that can be used to have some advanced warning of incoming ships, without being tedious. So we have...
- by Agente - at 2011.08.16 15:48:00
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