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21. Increase log off timer - in Player Features and Ideas Discussion [original thread]
Lately I've been enjoying some frantic pursuits through 0.0 that were really funny! But sometimes, there are players that decide that to keep playing is not fun and decide to log out. While a valid tactic, one that is endorsed by my own corporatio...
- by Agente - at 2010.08.16 11:50:00
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22. Thousands Separator on the Calculator - in Player Features and Ideas Discussion [original thread]
Yea.
- by Agente - at 2010.07.15 15:24:00
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23. why there is no REAL bank in eve? - in Market Discussions [original thread]
/Me thinks you need to read some EVE history. :-)
- by Agente - at 2010.07.08 15:30:00
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24. Mineral Supply Problem: Solution? - in Science and Industry [original thread]
And now a good omen for all you worried miners. Always remember that the prices will not drop forever. Unlike you, the macro miners and farmers do it for a profit, a real money profit. Once the income coming from mining is below their cost (compu...
- by Agente - at 2010.07.08 15:06:00
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25. Separator between "Show info" and "Start conversation" - in Player Features and Ideas Discussion [original thread]
Double-click.
- by Agente - at 2010.06.29 14:37:00
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26. anyone finding PI a little bit annoying when - in Science and Industry [original thread]
When will everybody realize that PI is meant for new players, for whom 10 millions per month are a fortune? For a new player with a few colonies, that can do nearly nothing because its lack of skills, it is an easy way to buy that frigate or cruis...
- by Agente - at 2010.06.29 13:53:00
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27. Response to Mining Collapse - in Science and Industry [original thread]
Edited by: Agente on 17/06/2010 08:48:00 Yes, I completely agree. Lets start with: Trit 1000 isk Pye 5000 isk and so on
- by Agente - at 2010.06.17 08:48:00
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28. Akita T - 5 billion ISK wager on Mineral Basket Prices - in Market Discussions [original thread]
The real problem here is the same that in real economy between developed economies and developing economies. If you are in Europe or America and pretend to compete with China in cost, you have already lost. And it is completelly independent of wha...
- by Agente - at 2010.06.16 12:20:00
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29. 0.0 warfare. Reducing the efectiveness of blobs and havin more fun. - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Local chat in any way or form should NEVER be based on standings. Any particular reason?
- by Agente - at 2010.04.09 19:57:00
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30. 0.0 warfare. Reducing the efectiveness of blobs and havin more fun. - in Player Features and Ideas Discussion [original thread]
I can't but agree with you. PDF version for easy reading :-) http://www.megaupload.com/?d=TN5CZOC5
- by Agente - at 2010.04.09 08:41:00
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31. 0.0 warfare. Reducing the efectiveness of blobs and havin more fun. - in Player Features and Ideas Discussion [original thread]
continues... 1. If you succeed the gates are reset, entering reinforced mode until a time defined by the defender plus or minus 5 hours. As a note, if you have that 51% controlled you can hack any other gate at any moment during the 60 minutes. S...
- by Agente - at 2010.04.09 04:26:00
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32. 0.0 warfare. Reducing the efectiveness of blobs and havin more fun. - in Player Features and Ideas Discussion [original thread]
What I propose here is a new mechanics for holding space, that I hope will make war more fun and at the same time more difficult and changelling. It also creates a niche in 0.0 that can be filled by small alliances willing to explote the wealth of...
- by Agente - at 2010.04.09 04:21:00
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33. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
continues... 1. If you succeed the gates are reset, entering reinforced mode until a time defined for the defender plus or minus 5 hours. As a note, if you have that 51% controlled you can hack any other gate at any moment during the 60 minutes. S...
- by Agente - at 2010.04.08 08:07:00
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34. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Changing 0.0 warfare (and trying to make the blobs inefficient) I have been reading thousands of message lately, so probably some of the ideas are not new. If that's the case I say sorry in advanced. First change, sovereignty as it is now is somet...
- by Agente - at 2010.04.08 08:01:00
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35. abuse of game machanics - in Player Features and Ideas Discussion [original thread]
Originally by: Random Hell***** Originally by: Agente The easiest solution is to add a 5 minute timer to log off. This way if you intentionally log off a skilled player can scan and kill you. If it was an accident you will better q...
- by Agente - at 2009.12.03 21:24:00
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36. abuse of game machanics - in Player Features and Ideas Discussion [original thread]
The easiest solution is to add a 5 minute timer to log off. This way if you intentionally log off a skilled player can scan and kill you. If it was an accident you will better quickly log in and try to save your ass. If you cant because your inte...
- by Agente - at 2009.12.03 11:00:00
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37. Hide Sovereignty Information. Promote exploration. - in Player Features and Ideas Discussion [original thread]
As one of the declared intentions of Dominion is to give small Alliances an opportunity, I think that sovereignty information shouldn't be public, unless the alliance wishes so. This way big alliances will have to actually patrol "their" territory...
- by Agente - at 2009.12.02 18:57:00
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38. Making blockades more fun - in Player Features and Ideas Discussion [original thread]
I've been making camps for some time and I'm getting bored. I use to play the role of interceptor but nowadays it consist in spamming the overview in an attemp to instalock the target. Together with a bubble is nearly impossible to scape, so also ...
- by Agente - at 2009.11.05 01:20:00
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39. LOCAL chat... suggestion! - in Player Features and Ideas Discussion [original thread]
Hellow everybody: I've been reading this kind of threads about local and what I cant understand is why people suppose delayed local is and advantage for the attacker. I think it would make life quite difficult for attackers who will be unable to ...
- by Agente - at 2009.10.26 10:16:00
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40. Courier missions - in Test Server Feedback [original thread]
Hi all: Prior to Cold War I was a mineral trader. I use to buy millions of mineral every day and send them to Yulai. As I didnt want to make ten travels a day hauling mineral I started setting up courier missions, until I got tired of preparing 3...
- by Agente - at 2005.08.18 16:53:00
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