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Thread Statistics | Show CCP posts - 0 post(s) |
spazoxlabanias
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Posted - 2009.12.03 01:47:00 -
[1]
Here are some game machanics that everybody can use in pvp and they simply ABUSE the gaming.
You jump on a gate and you find hostiles on the other side that you're not capable of escaping or fight with.. so, Log out if there is no bubble on the gate and if you think your ship can handle 30 seconds of the enemies. No matter if they scramble you if the moment you log out there is no bubble on gate so you take agro, your ship will disappear from space, even if it hasnt warped from the original point.
-i concider it abuse of game machanics and i think that you should concider agro whatever happens before the warping out from the spot that it has logged-
You now have been saved from the hostiles but you want to log in on game and continue your way!!! So, log in and as soon as you are on space log out again... the moment you relog you will be in a close safe spot as log out spot is concidered the spot you log out the second time! not the first time that you logged out on the gate... so you are safe...
-keep in memory the initial spot of logout so no matter how many times you relogin and log out you still warp the the spot that you logged out.
My worst example of this case was while i was in a rapier and a freigher jumped from my gate... alone! But game mechanics concidered quality-play and experienced player the freighter pilot so he managed to escape with this technique.... WITH A FREIGHTER!!!!........... You are aware of this mechanics but still dont concider it a problem or abuse...
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Jenna Sol
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Posted - 2009.12.03 02:34:00 -
[2]
In the realm of online games, an exploit is usually a software bug, hack or bot that contributes to the user's prosperity in a manner not intended by the developers.
I would say it fits unless it got approval from CCP.
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darius mclever
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Posted - 2009.12.03 02:45:00 -
[3]
Edited by: darius mclever on 03/12/2009 02:45:40 CCP already stated that they will make it that you always warp back to the same spot.
besides that stop whining.
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Agente
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Posted - 2009.12.03 11:00:00 -
[4]
The easiest solution is to add a 5 minute timer to log off. This way if you intentionally log off a skilled player can scan and kill you. If it was an accident you will better quickly log in and try to save your ass.
If you cant because your internet connection is dead, then you run out of luck. EVE is cruel.
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King Rothgar
Empire Assault Corp Dead Terrorists
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Posted - 2009.12.03 11:10:00 -
[5]
I agree with you on this and I've seen it done. Unscouted freighter jumped into low sec, logged upon seeing me and though the freighter was in range, I couldn't even target him while he emergency warped. Even if I could have, he would have vanished 30 seconds later regardless of aggro. I pack a punch but killing a freighter with a HIC and a BC in 30 seconds is asking a bit much.
I would like to see aggro be able to applied at any point. Your ship still vanishes after 30 seconds if not aggroed. But you can have aggro applied and be targeted at any point prior to that. If that occurs, you remain in space until the aggro timer expires. Aggro is constantly renewed as long as someone is attacking you. As such, it would be possible to tackle a logged out target for hours if you wanted to. There are few cases where you would want to do that, but tackling a titan after it fires a DD comes to mind. Holding a particularly lucrative hauler for ransom would also be a situation where it may apply. It's a simple change and won't have any impact on legitimately disconnected players as they won't get aggro in that first 30 seconds. It only hurts those who abuse the mechanic. -----------------------------------------------------
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.12.03 11:37:00 -
[6]
What CCP needs to change, is whenever your targeted by warp scrambling modules, being it warp disruptor/scrambler or interdiction bubbles, your ship won¦t disappear after 30 seconds if you log off.
It¦s a stupid game mechanic, and it really needs to be fixed..
warping to a safespot, or log off in warp is fine, but when your scrambled and you log, you should die.
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darius mclever
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Posted - 2009.12.03 11:52:00 -
[7]
Originally by: Ap0ll0n What CCP needs to change, is whenever your targeted by warp scrambling modules, being it warp disruptor/scrambler or interdiction bubbles, your ship won¦t disappear after 30 seconds if you log off.
It¦s a stupid game mechanic, and it really needs to be fixed..
warping to a safespot, or log off in warp is fine, but when your scrambled and you log, you should die.
no. the only thing CCP needs to fix is that repeated relogs dont bring you back to the original spot. if you always warp back to the spot from where you came the problem is solved.
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.12.03 13:13:00 -
[8]
Originally by: darius mclever
Originally by: Ap0ll0n What CCP needs to change, is whenever your targeted by warp scrambling modules, being it warp disruptor/scrambler or interdiction bubbles, your ship won¦t disappear after 30 seconds if you log off.
It¦s a stupid game mechanic, and it really needs to be fixed..
warping to a safespot, or log off in warp is fine, but when your scrambled and you log, you should die.
no. the only thing CCP needs to fix is that repeated relogs dont bring you back to the original spot. if you always warp back to the spot from where you came the problem is solved.
How can that solve the problem? It can¦t. If you got caught on a gate in lets say a golem, you log and save your ship, then you log on another account and go scout the system, if its clear, you log back in and continue on your path.
So obviously your idea won¦t fix anything at all..
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Gilgamesh1980
The Black Rabbits The Gurlstas Associates
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Posted - 2009.12.03 13:26:00 -
[9]
just make ships stay in space for 2 minutes even in the 'safe spot' but if they log off again within x amount of time, then the ship blows up and the pirates get a bookmark where they can collect the wreck's loot
Winsauce right there.
but yeah it is a problem, but removing that 'fature' comletely would bring other griefers to this forum because of disconnects causing them lose ships.
Federic 'Gilgamesh1980' Chopin
Supreme Commander and Diplomat of the Black Rabbits and Gurlstas associates |
Praetendere
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Posted - 2009.12.03 13:46:00 -
[10]
Originally by: King Rothgar I would like to see aggro be able to applied at any point. Your ship still vanishes after 30 seconds if not aggroed. But you can have aggro applied and be targeted at any point prior to that. If that occurs, you remain in space until the aggro timer expires. Aggro is constantly renewed as long as someone is attacking you. As such, it would be possible to tackle a logged out target for hours if you wanted to. There are few cases where you would want to do that, but tackling a titan after it fires a DD comes to mind. Holding a particularly lucrative hauler for ransom would also be a situation where it may apply. It's a simple change and won't have any impact on legitimately disconnected players as they won't get aggro in that first 30 seconds. It only hurts those who abuse the mechanic.
Agreed it definatley needs fixing.
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Nika Dekaia
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Posted - 2009.12.03 13:47:00 -
[11]
Just make pointing someone within 10 seconds after decloaking cause agression / make scrams work within those 10 seconds.
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Robert Caldera
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Posted - 2009.12.03 14:38:00 -
[12]
yes, no emergency warp while scrambled would fix the problem definitely. Should be implemented
/supported
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Katana Seiko
Gallente
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Posted - 2009.12.03 14:44:00 -
[13]
Let's remove gate camping by adding enormous gate cannons to the gates, capable to shoot down capitals. Make them answer to agression only. Problem solved as there's no more gate camping.
Really, isn't it enough that people don't see you when they jump through? --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Wet Ferret
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Posted - 2009.12.03 14:58:00 -
[14]
What CCP needs to change is nothing, because if a ship isn't aggressing you there's no reason they should be punished further for a disconnect. I don't approve of logoff tactics, but when there's no way to tell if someone legitimately disconnected then it's best to give them the benefit of the doubt, especially considering how likely you are to disconnect when jumping into a blob of hostiles at a gatecamp (which is where I imagine these complaints mostly come from)... and that has happened to me several times; but I do fly ships that can handle gatecamps when I'm in 0.0 so it's not like I would have needed to log anyway. I even had my ship destroyed after being D/Ced once (shuttle ) so it's not like it's a failproof method.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
spazoxlabanias
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Posted - 2009.12.03 17:52:00 -
[15]
these compaints came from 1 vs 1 combats... or combats with max of 5 people...
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Random Hellbitch
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Posted - 2009.12.03 19:09:00 -
[16]
Originally by: Agente The easiest solution is to add a 5 minute timer to log off. This way if you intentionally log off a skilled player can scan and kill you. If it was an accident you will better quickly log in and try to save your ass.
If you cant because your internet connection is dead, then you run out of luck. EVE is cruel.
This is the most idiotic thing I heard.
What about random out of game events? For instance, power goes out in your neighbourhood. Because of this you should sit 5 minutes, unable to do anything, presumably in an expensive T2 ship if you are out in low/null, and just get killed by whoever happened to drive-by with a probe?
Please think further than your own nose next time you post a suggestion.
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mPistolero
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Posted - 2009.12.03 19:23:00 -
[17]
oh and i forgot!!!!!!
another thing you can do while you warp to a gate and you scan many hostiles there, dictors, mobile bubbles maybe... is guess what... log out while warping!!!! you will be found in the ss that you loged... not at the end of your warping...
- so it's needed to finish warping and then log out....
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Pan Dora
Caldari Perkone
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Posted - 2009.12.03 19:37:00 -
[18]
Originally by: Katana Seiko Really, isn't it enough that people don't see you when they jump through?
No, bring a scout. _
I like to play this game because it make my in-game actions and archievments to mean something in-game. |
Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.12.03 20:45:00 -
[19]
Originally by: Katana Seiko Let's remove gate camping by adding enormous gate cannons to the gates, capable to shoot down capitals. Make them answer to agression only. Problem solved as there's no more gate camping.
Really, isn't it enough that people don't see you when they jump through?
The world of EVE is a harsh and cruel place, where you will be punished for every mistake you do. Logging off is a terrible game mechanic, and when pointed, you should not be able to disapear.
And this has nothing to do with gate camping..
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Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.12.03 21:20:00 -
[20]
Last time I tried to log out when trapped in an unwinnable PvP situation, my ship /did/ die. So as far as I've seen, this has already been dealt with. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. |
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Agente
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Posted - 2009.12.03 21:24:00 -
[21]
Originally by: Random Hell*****
Originally by: Agente The easiest solution is to add a 5 minute timer to log off. This way if you intentionally log off a skilled player can scan and kill you. If it was an accident you will better quickly log in and try to save your ass.
If you cant because your internet connection is dead, then you run out of luck. EVE is cruel.
This is the most idiotic thing I heard.
What about random out of game events? For instance, power goes out in your neighbourhood. Because of this you should sit 5 minutes, unable to do anything, presumably in an expensive T2 ship if you are out in low/null, and just get killed by whoever happened to drive-by with a probe?
Please think further than your own nose next time you post a suggestion.
Yes, thats exactly what I propose. Learn to read.
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