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1. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Originally by: Ione Hunt Edited by: Ione Hunt on 27/01/2009 13:35:33 Originally by: Algey Try sitting a curse at 45km from a small group ... 45km...thanks for proving my point. Also, a neut doesn't completely remove a shi...
- by Algey - at 2009.01.27 14:03:00
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2. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Try sitting a curse at 45km from a small group of turret battleships using tracking disruptors on them, and neuts on anything closing. Quite capable of affecting as many if not more battleship targets than a falcon. The reason falcons are so good...
- by Algey - at 2009.01.27 13:22:00
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3. Is the Falcon really overpowered? - in Ships and Modules [original thread]
If range was the actual problem people would be asking for the rook, scorp and blackird to have a range nerf too. That is all that will happen anyway, people will just do what they did before and have the EW ships just offgrid in a safe, and warp...
- by Algey - at 2009.01.27 11:44:00
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4. Falcon, the anti-fun of eve - in Ships and Modules [original thread]
Originally by: Suitonia ECCM is fine and a perfectly reasonable counter for medium gangs, no-one is denying that. It's just not for Solo or smaller gangs (5 members or less) where you need the midslots for tackle. 190km Snipers just arn't ...
- by Algey - at 2009.01.13 12:50:00
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5. Falcon, the anti-fun of eve - in Ships and Modules [original thread]
So when a decent pvp group have 17 falcons fielded against them they kill 12 of them, why is this... Oh yes, it's a multiplayer game. Falcons aren't game breaking, but this is yet another whine thread by people who want to fit for close range max...
- by Algey - at 2009.01.13 08:01:00
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6. How to beat the Falcon. - in Ships and Modules [original thread]
Last scrap we had with CVA they put my falcon into structure from over 200km. Uncloak, lock, jam, warp like hell, return, uncloak, warp like hell, rinse repeat I just wish falcons were as deadly and unkillable as the people who whine insist.
- by Algey - at 2009.01.02 00:22:00
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7. Challenge: nerf Falcon ALTS (and ONLY alts) - in Ships and Modules [original thread]
Originally by: BiggestT Originally by: Lyria Skydancer Originally by: BiggestT u need a few skills at 5 to be effective at 200, which alot of ppl are too slack to do :P Uhm no, you dont need many lvl 5s at all to b...
- by Algey - at 2008.10.02 13:00:00
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8. Challenge: nerf Falcon ALTS (and ONLY alts) - in Ships and Modules [original thread]
Edited by: Algey on 02/10/2008 12:38:15 Originally by: Cpt Branko Edited by: Cpt Branko on 02/10/2008 12:26:44 Edited by: Cpt Branko on 02/10/2008 12:25:45 Originally by: Algey Originally by: BiggestT Oh sorry, ...
- by Algey - at 2008.10.02 12:37:00
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9. Challenge: nerf Falcon ALTS (and ONLY alts) - in Ships and Modules [original thread]
Originally by: BiggestT Oh sorry, that was just from what ive heard from arazu, didnt realise it had such poor range.. I guesse it does need a boost tho.. The arazu has 63km optimal with 90km falloff (rigged, which of course it sho...
- by Algey - at 2008.10.02 12:19:00
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10. cowards of no honor flys falcon - in Ships and Modules [original thread]
Why is it that the pure gank people who think electronic warfare takes away from the skill of max EFT damage are also the ones that are unable to type entire words or in coherent sentences?
- by Algey - at 2008.10.01 21:13:00
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11. Challenge: nerf Falcon ALTS (and ONLY alts) - in Ships and Modules [original thread]
We use a pulse laser fit on Pilgrims which deals ~400 dps, are semi nano'ed, and can stay well out of web range while disrupting your gunships. I used 500dps as a throw away comment (multifreq would be closer to 440) as an example of a recon with...
- by Algey - at 2008.10.01 20:11:00
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12. Challenge: nerf Falcon ALTS (and ONLY alts) - in Ships and Modules [original thread]
Originally by: Delichon Originally by: Algey Taking the range bonus off of the falcon, but giving it the ability to dish out 500 dps like the Pilgrim is a great idea Could you please share Piligrim fit with 500 DPS? Oh sor...
- by Algey - at 2008.10.01 13:49:00
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13. Challenge: nerf Falcon ALTS (and ONLY alts) - in Ships and Modules [original thread]
Taking the range bonus off of the falcon, but giving it the ability to dish out 500 dps like the Pilgrim is a great idea
- by Algey - at 2008.10.01 07:07:00
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14. speed changes and falcons - in Ships and Modules [original thread]
Have your covert drop a probe, then warp to the falcon, point it while the rest of you warp over, and dismember said falcon. Doesn't require nano ships.
- by Algey - at 2008.09.18 07:59:00
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15. Heavy Assault Ships vs Battleships - in Ships and Modules [original thread]
Edited by: Algey on 25/01/2008 13:37:02 Originally by: Andrue Edited by: Andrue on 25/01/2008 10:25:28 A pair of competent pilots in appropriately fitted ships will, in my opinion, spar for a few minutes then agree to go their sep...
- by Algey - at 2008.01.25 13:37:00
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16. Maths question (EW) - in Ships and Modules [original thread]
Does anyone have the full equation for sensor damps effectiveness against sensor boosters, and for tracking disruptors against tracking enhancers? I specifically need to know which order they apply in, and how the stacking nerf relates. I'd like ...
- by Algey - at 2007.02.10 13:34:00
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17. Anybody who WOULD want the 250km targetting cap removed? - in Ships and Modules [original thread]
The problem with introducing the Rokh is that the non tech 2 Caldari pilots will be able to join sniper fleets, while no other race will be able to without training for T2 large guns. This is hugely unfair to the roleplayers, and less combat skil...
- by Algey - at 2006.08.29 12:57:00
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18. Making a mining spreadsheet - in Ships and Modules [original thread]
Originally by: Mr Peanut No, you won't get an extra unit of bistot over time. Thanks :) Looking at some rough calculations it seems that at the cruiser level there is rather a lot of disparity amongst the races when it comes to mining.
- by Algey - at 2006.08.08 09:23:00
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19. Making a mining spreadsheet - in Ships and Modules [original thread]
Originally by: Testy Mctest Lots of useful stuff here: Linkage Not sure if it has what you want or not, haven't checked. It definitely has lots of useful carebear related stuff, though :) Lots of strange carebeary stuff, however sa...
- by Algey - at 2006.08.07 10:50:00
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20. Making a mining spreadsheet - in Ships and Modules [original thread]
Hi, not sure if this is already available, but I need to either make or download a mining spreadsheet. The thing that I'm interested in is working out exactly how much each ship will mine, dependant on skills and drones. The problem here is that...
- by Algey - at 2006.08.07 10:28:00
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