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781. Tuxford - When will the Amarr get their lovin'? - in Ships and Modules [original thread]
Okay, What part of "EM damage sucks atm" don't people understand. Name me a PVP shield tanker that doesn't have EM hardeners, that would just be plain stupid. Once you get past the shield tank, just about all ships have very high built in EM resis...
- by Almarez - at 2006.12.11 22:40:00
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782. Amarr Mk II - in Ships and Modules [original thread]
Originally by: Ithildin If you think Amarr have fitting issues, then you haven't tried Gallente. There are only a few exceptions, but Gallente tend to run out of PG prior to CPU just by cheer luck. And you DO NOT downsize from neutrons -...
- by Almarez - at 2006.12.11 22:29:00
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783. Amarr Mk II - in Ships and Modules [original thread]
Originally by: Mila Prestoc Originally by: Goumindong The problem is that lasers arent "very powerful" compared to their peers. Pre-EAN they had a decent advantage, post EAN they donot. I think you just hit the problem and wh...
- by Almarez - at 2006.12.11 22:24:00
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784. Amarr Mk II - in Ships and Modules [original thread]
Originally by: Diana Merris A very thorough analysis, well done. However you have missed several aspects of the game balance. First off, Amarr are supposed to be PG limited, thats why Tachyons take so much grid. Second, the "extra" high...
- by Almarez - at 2006.12.11 22:23:00
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785. Kinetic Lens - in Ships and Modules [original thread]
Originally by: Zylatis Quote: Now it doesnt have much mass, but it does have mass. That is the paradox of light, it is both a particle [and has effective mass] and a wave[or neither if you want to describe it that way] Actually ...
- by Almarez - at 2006.12.11 18:03:00
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786. Amarr Mk II - in Ships and Modules [original thread]
Originally by: Ithildin It essentially frees up a bonus slot. My own conclusion is that this is giving something for nothing. Lasers are, by large, already very powerful compared to their peers (generally speaking), so taking away their o...
- by Almarez - at 2006.12.11 17:58:00
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787. Hitpoint boost and artilleries - in Ships and Modules [original thread]
Originally by: Old Geeza OMG HE POSTED ABOUT MINMATAR INSTEAD OF AMARR DISPITE HIM ALREADY SAYING HE'S LOOKING AT AMARR. TUXFORD FOR THE LOOOOOSEEEE!!!! Grow up and wait. Quote: Fair enough Old, I guess we would also like to see...
- by Almarez - at 2006.12.11 17:54:00
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788. Hitpoint boost and artilleries - in Ships and Modules [original thread]
Originally by: Tuxford Lets start this by taking a look at this image . Artilleries have the advantage of not using cap but imo that is not really that great advantage but an advantage nonetheless. In all other aspects its ranks low, exce...
- by Almarez - at 2006.12.11 17:47:00
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789. Amarr Mk II - in Ships and Modules [original thread]
Goumindong, Very well thought out. I agree with about 90% of what you wrote but the problem is that I think the Dev's see Amarr "issues" and don't even glance at the thread. Maybe if you could rewrite this but make it Caldari "issues" and look at ...
- by Almarez - at 2006.12.11 17:38:00
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790. The Amarr fix - in Ships and Modules [original thread]
Originally by: Solomunio Kzenig Great point...Amarr are good at ratting (in fairness all races can rat if you have a few decent gunnery skills) and are good in lvl 1/2/3 missions. Where Amarr struggle is in lvl 4 missions and they get int...
- by Almarez - at 2006.12.10 03:16:00
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791. The Amarr fix - in Ships and Modules [original thread]
Originally by: Imechal Ravpeim Amarr ships are fine. You guys are looking for a solo I-win mobile. That's not what the Amarrians are like. They have numbers. A lot of numbers. Get a large number of Abaddons all fitted the same with a few G...
- by Almarez - at 2006.12.10 03:12:00
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792. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Maybe someone can answer this. I know there aren't as many Amarr pilot's in the game (and yes I believe it is because Amarr ship's suck at combat) but do you think the Dev's just don't see it? I mean, do you think they feel Amarr ships are okay? T...
- by Almarez - at 2006.12.10 03:03:00
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793. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: NeoGeist Okay, for all you people that are complaining "buff-lasers", let's do an actually comparison on multiple topics. First, the cap issue. Let's assume bs class ships w/ a megathron vs. a apocalypse. With max stats, th...
- by Almarez - at 2006.12.10 02:50:00
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794. Kinetic Lens - in Ships and Modules [original thread]
Originally by: Christopher Dalran Well tell me how you are going to convert pure energy into mass and i'll support that one. Here is an idea I keep throwing out. A black crystal that turns dark matter into a kineticly damaging particle...
- by Almarez - at 2006.12.10 02:36:00
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795. A bit more changes - in Ships and Modules [original thread]
Tux, I don't need any specifics but are there any plans at all to help out Amarr issues and if so do you have a time frame?
- by Almarez - at 2006.12.08 16:06:00
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796. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Brother Tycho Edited by: Brother Tycho on 08/12/2006 15:50:41 im mightly ****ed off with ccp for ignoreing us just for haveing the smalledst playerbase, if a Caldari Farts somewhare CCP will invent tech 2 toilet paper s...
- by Almarez - at 2006.12.08 16:02:00
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797. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Dillius Archania Edited by: Dillius Archania on 08/12/2006 15:52:49 There is a serious problem. I believe it could be solved by giving Amarr crystals that do more thermal than EM damage, or giving us crystals that someh...
- by Almarez - at 2006.12.08 16:01:00
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798. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Cleron Edited by: Cleron on 08/12/2006 08:32:22 I've always maintained that if Amarr must deal with this they should get a special faction skill that applys to all laser weapons reducing weapon cap by 50% when fitted on...
- by Almarez - at 2006.12.08 15:41:00
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799. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Ryo Jang Edited by: Ryo Jang on 08/12/2006 07:10:27 i believe amarr are the most out of character race in the game. they are supposed to be the most warlike, having millenia of experiance with their lasers and armor, ye...
- by Almarez - at 2006.12.08 15:37:00
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800. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Bump
- by Almarez - at 2006.12.07 20:49:00
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