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1. Arty vs Autos? Which is better? - in Ships and Modules [original thread]
see: Linkage for comparison stuff
- by Alviarin - at 2007.04.24 08:44:00
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2. 1400mm II vs 1200mm II + damage rig - in Ships and Modules [original thread]
Originally by: Christopher Dalran I;ve been noticing similar trends with blasters on gallente ships. A rack of Ions + rigs tends to be better than a rack of Neutrons without a rig. You do however pay for the extra damage, rof, and tracking...
- by Alviarin - at 2007.04.23 22:26:00
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3. Boost the Nidhoggur - Executive Summary - in Ships and Modules [original thread]
[general religious outcry of joy and acceptance] ...on that subject, whats the outcry for atheists?
- by Alviarin - at 2007.04.23 21:22:00
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4. 1400mm II vs 1200mm II + damage rig - in Ships and Modules [original thread]
Originally by: Tommy Vercetti The trouble with that is though, compared to other guns 1200's still have poor dps. So ppl fit 1400's to get the most of artillery's main strengths, alpha and range. DPS isn't one of them. (reloading not ...
- by Alviarin - at 2007.04.23 18:37:00
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5. Tempest or Maelstrom? Best DPS ? - in Ships and Modules [original thread]
Originally by: DiuxDium Tempest is still #1 in my book. T2 large art isn't cheap to fit. 1200mms are cheap and nice and they did not let me down. Tried them out because they were alot cheaper ;) and well... see my link above for compa...
- by Alviarin - at 2007.04.23 10:50:00
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6. 1400mm II vs 1200mm II + damage rig - in Ships and Modules [original thread]
Originally by: Ryysa Quake kinda sucks... I guess this post could be taken as "but 1200 doesn't suck!!11", although... I fail to see why I would ever fit 1200's over 1400's... hehe, you would be surprised how effective quake is given a...
- by Alviarin - at 2007.04.23 10:48:00
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7. 1400mm II vs 1200mm II + damage rig - in Ships and Modules [original thread]
Originally by: Hoshi There is the range as well, 20% less optimal range on a sniping gun is not to be ignored. and what do you call: Quote: End result being that 1200mm has a higher dps capability, better tracking and better opti...
- by Alviarin - at 2007.04.22 23:42:00
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8. Tempest or Maelstrom? Best DPS ? - in Ships and Modules [original thread]
maelstrom vs tempest and 1200mm vs 1400mm Linkage multiply by 6 and 8 respectively
- by Alviarin - at 2007.04.22 22:17:00
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9. 1400mm II vs 1200mm II + damage rig - in Ships and Modules [original thread]
Originally by: Tista would be roughly the same wouldn't it? yeah, damage rig vs a rof rig both have a 10% bonus ... so roughly the same yes.
- by Alviarin - at 2007.04.22 22:08:00
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10. 1400mm II vs 1200mm II + damage rig - in Ships and Modules [original thread]
Originally by: Polysynchronicity You deserve applause. On the other hand, what if I want to use that rig slot for something other than a damage rig? What about ROF rigs? you "can" fit two damage rigs, or a damage rig + a rof rig... or ...
- by Alviarin - at 2007.04.22 22:05:00
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11. 1400mm II vs 1200mm II + damage rig - in Ships and Modules [original thread]
Edited by: Alviarin on 22/04/2007 21:53:04 assuming projectile rigging lvl5 (a must for characters that are gonna use a damage rig anway) (stats are rounded to the nearest 1/100th) stats include: +5% damage implant!!! all damage and rof relat...
- by Alviarin - at 2007.04.22 21:52:00
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12. Request for T2 Mobile bubble skill reduction - in EVE General Discussion [original thread]
currenty you have to basically have to train six ranks of skills to level 5 - thats a rank 6 prereq for the bubbles. Lets compare that to other t2 stuff: Assault ships: engineering, mechanic and frig lvl5 = four ranks Medium turrets specialization...
- by Alviarin - at 2007.03.29 22:13:00
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13. Request for T2 Mobile bubble skill reduction - in EVE General Discussion [original thread]
if anyone has any objections to this please state them - otherwise it would be nice to get more support ;)
- by Alviarin - at 2007.03.28 10:33:00
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14. Request for T2 Mobile bubble skill reduction - in EVE General Discussion [original thread]
Mobile small, medium and large warp disruptor II all have the same skill requirements: Anchoring lvl5 Propulsion jamming lvl 5 electronics lvl3 navigation lvl2 Thumbs up for propulsion jamming lvl5 over the t1 versions - but the anchoring lvl 5 R...
- by Alviarin - at 2007.03.26 09:37:00
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15. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
Jump fee in +0.5 and higher space
- by Alviarin - at 2007.03.07 09:32:00
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16. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
Freighters dock at POS plz - Titans and motherships dock at outposts (ONLY OUTPOSTS - not npc stations or POS)
- by Alviarin - at 2007.03.07 09:20:00
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17. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
Reduce the "clutter" of POS - all POS components should "anchor" to the POS tower and be accessible through the tower management console: - add/remove reactions and moon minerals from the station tower - manage reactors and reactions ... - ... you...
- by Alviarin - at 2007.03.07 09:19:00
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18. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
Make standings matter EVERYWHERE: - 0 < standings = good stuff the higher you have * lower taxation * lower repair fees * ...similar to what we have now - 0 > standings = bad stuff the lower you go * higher taxes * refused station services *...
- by Alviarin - at 2007.03.07 09:16:00
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19. Transporting illegal trade - BlackMarketTrade & Cloak? - in Skill Discussions [original thread]
got weird stuff the other day while transporting illegal goods, at the time i only had the black market trading skill at lvl1. Anyway, at a gate i got contacted by the customs asking me to eject my cargo - i got a mail and all notifying me of a fi...
- by Alviarin - at 2006.03.16 19:39:00
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20. EVE - Clock - in EVE General Discussion [original thread]
good idea :)
- by Alviarin - at 2005.12.15 18:35:00
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