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1. Yet another "change Local as intel" brainstorm: Beacon Masking - in Player Features and Ideas Discussion [original thread]
CCP compromised in correcting the "local as an intel tool" by making wormhole space. CCP knows that the current system is so interwoven into pvp and space holding tactics that changing it would be catastrophic. If you want to travel around 0.0 u...
- by Amneamnius - at 2010.02.19 08:27:00
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2. Nano nerf needed again? - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru Originally by: Ydyp Ieva Mostly he isn't using much intelligent stuff to say something. But if you think a dram is a faction interceptor point me to the need of the skill interceptor to fly one? Oh wait ...
- by Amneamnius - at 2010.02.18 10:59:00
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3. elite pvp - the log out - in Player Features and Ideas Discussion [original thread]
If CCP would change their reimbursement policy towards legit crashes, I'd support lengthening the time to disappear after a logofski.
- by Amneamnius - at 2010.02.18 10:29:00
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4. Titan bump, fix needed? - in Player Features and Ideas Discussion [original thread]
Edited by: Amneamnius on 15/02/2010 06:33:37 Bumping is a legitimate tactic; has been for years. I wonder if you played through the days of nanophoons.. those were fun. Bumping now is nothing compared to how it was; ie. pos bowling. The one ...
- by Amneamnius - at 2010.02.15 06:29:00
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5. Nano nerf needed again? - in Player Features and Ideas Discussion [original thread]
Originally by: SilentHunter13 How long will it be before people roam around with dramiel fleets? http://www.eve-primary.com/kb/?a=kill_related&kll_id=18557 you sure are behind the times aren't you. be patient. it takes at least 1000 ...
- by Amneamnius - at 2010.02.15 06:22:00
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6. Nemesis' purely aesthetic idea thread - in Player Features and Ideas Discussion [original thread]
1. minmatar ships - make the duct tape more visible, make the 0 depth solar panels (rather outdated now, anywho, eh?) Add bump mapping to ships like the hurricane, looking on-edge at the long faces completely exposes the bad texturing. 2. allow...
- by Amneamnius - at 2010.02.10 16:32:00
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7. Salvaging someone else's wreckage - an aggressive act? - in Player Features and Ideas Discussion [original thread]
Originally by: Joshua Swift Edited by: Joshua Swift on 09/02/2010 23:56:48 But apparently the statements of game developers are enough to make you all think that taking something you didn't work for is OK. . I started by giving the...
- by Amneamnius - at 2010.02.10 00:16:00
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8. Salvaging someone else's wreckage - an aggressive act? - in Player Features and Ideas Discussion [original thread]
Originally by: Joshua Swift The really amazing thing is how quickly people are willing to type messages solely with the intention of making their e-***** bigger. Salvage can be worth millions of ISK. So you all disagree with the idea that...
- by Amneamnius - at 2010.02.09 23:53:00
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9. [Proposal] A slight rebalancing of T2 rigs to improve uptake? - in Player Features and Ideas Discussion [original thread]
Edited by: Amneamnius on 07/02/2010 01:09:53 My thoughts: 1) Make them cheaper. 3x the cost of the t1 counterpart for ~7.5% more performance. 2) change skill requirements standard- rigs need jury rigging III to get their specialized skill t...
- by Amneamnius - at 2010.02.07 01:09:00
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10. Arrow Control for Ships - in Player Features and Ideas Discussion [original thread]
Originally by: ZombieFX I want be able to use the arrows, +/- (for speed) and may some other buttons to directly move my ship. Or how about: bye holding a key - the mouse control becomes the direction controle. Like u drag the mouse up a...
- by Amneamnius - at 2010.01.30 22:38:00
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