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1. Reverse Engineering char_*.dat - in EVE Technology Lab [original thread]
Edited by: Andrue on 28/11/2008 14:00:53 Originally by: Tonto Auri My local law allow me to *fix* program that not behave correctly. whatever the author, rights holder or distribytor think about it. I only can't resell my discovery. Th...
- by Andrue - at 2008.11.28 13:59:00
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2. Reverse Engineering char_*.dat - in EVE Technology Lab [original thread]
Edited by: Andrue on 26/11/2008 10:35:46 Originally by: Chia Teng Originally by: CCP Lingorm Reverse Engineering the format of the Cache files (this includes the setting .dat files) for the purpose of modifying them, is a breac...
- by Andrue - at 2008.11.26 10:35:00
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3. Load balancing beyond mere clusters - in EVE Technology Lab [original thread]
Edited by: Andrue on 26/12/2007 15:45:07 Originally by: Freisha but why dont the greedy local corporations in jita (whomever owns npc stations) simply increase the local sales tax? this is something that happens all the time with gov...
- by Andrue - at 2007.12.26 15:45:00
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4. Load balancing beyond mere clusters - in EVE Technology Lab [original thread]
Originally by: Dr Aryandi Low security systems dividing up the empires... And/or as part of factional warfare, attribute each module to a faction (based on which corporation makes it) and only allow the sale of faction items within that ...
- by Andrue - at 2007.12.02 10:08:00
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5. EVE graphics engine question. - in EVE Technology Lab [original thread]
Edited by: Andrue on 23/11/2007 08:31:14 Originally by: Solbright altaltaltaltt Originally by: Andrue Until recently (this year basically) the geekiness could also be seen in the number of silly UI related bugs that were going ...
- by Andrue - at 2007.11.23 08:29:00
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6. EVE graphics engine question. - in EVE Technology Lab [original thread]
Originally by: Solbright altalt Originally by: Alice Beeblebrox Did the developers consider using OpenGL when they were designing EVE-Online? I'd hazard a guess that the coding and IT teams were never part of the design team. An...
- by Andrue - at 2007.11.22 15:22:00
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7. Eve on Laptop = CRAP ! - in EVE Technology Lab [original thread]
Edited by: Andrue on 22/11/2007 15:13:10 Edited by: Andrue on 22/11/2007 15:12:55 I've been looking at upgrading my laptop recently (mainly because the power switch is starting to fail ). I'm not ready to take the plunge yet but people mi...
- by Andrue - at 2007.11.22 15:12:00
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8. Load balancing beyond mere clusters - in EVE Technology Lab [original thread]
Edited by: Andrue on 08/11/2007 20:44:32 Originally by: Alice Beeblebrox Another way to further separate users out between multiple nodes for the same system would be to divide the space such that every cell "created" is handled in a '...
- by Andrue - at 2007.11.08 20:38:00
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9. Load balancing beyond mere clusters - in EVE Technology Lab [original thread]
Edited by: Andrue on 07/11/2007 08:24:14 Originally by: Taji Seed Tax allocation the same way as office rentals work. systems with higher sales/contract volumes get higher transactional taxes. weight it by system security status too....
- by Andrue - at 2007.11.07 08:24:00
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10. Load balancing beyond mere clusters - in EVE Technology Lab [original thread]
Edited by: Andrue on 06/11/2007 15:39:44 I use player courier contracts to get stuff out of Jita and without exception it typically gets delivered within the hour. This is in the same region and four or five jumps away. The only times I go to...
- by Andrue - at 2007.11.06 15:36:00
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11. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Originally by: Solbright altaltalt Apologies if that came across a bit aggressive but you did defended CCP's performance over what is now 7(?) years of development. And greater than 4 years since official launch. Yes and that's actuall...
- by Andrue - at 2007.08.12 14:21:00
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12. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Multi-threading doesn't always help. It only helps if the tasks are accessing resources that can operate independantly. That typically means that only one thread can be using the CPU. The rest have to be talking to hardware. Of course multi-core ...
- by Andrue - at 2007.08.11 09:53:00
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13. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Originally by: Za Po When I change a market order, after ten seconds or so, the wallet window refreshes. This freezes the interface for about 4 seconds. Until now, I assumed that this is because the game is requesting full order info, whi...
- by Andrue - at 2007.08.11 09:45:00
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