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41. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
New patch released. What was the focus? Mainly bug correction, ships undock pointing to random directions now, some market improvements, the jump freighter was improved but... nothing special for industry. The Amarr PVP issue was the main focus. O...
- by Anjinha - at 2008.03.14 13:37:00
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42. CCP: Planetary Interaction (in planning stage): Archaeological Camp - in Player Features and Ideas Discussion [original thread]
Actually I disagree when you say it is not important inside the camp. Actually each player could set a home for itself in such a environment. It would be "your home". You could even make some custom modifications to the place and improvements. Thi...
- by Anjinha - at 2008.03.06 05:21:00
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43. Corporate Notes - in Player Features and Ideas Discussion [original thread]
Originally by: Jessoka Not sure if anyone has suggested this, but if there was a way to set notes for systems and/or players and stations and what not that would be viewable to Corporate members? You can create a new mail channel for y...
- by Anjinha - at 2008.03.06 05:08:00
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44. "I win" Button - in Player Features and Ideas Discussion [original thread]
Maybe an "I surrender" button would be better. This would show how covard you are, but if people attacking you show mercy, maybe you could survive and pay some ramsom to them, and than receive some temporary game mechanics bonus to escape from the...
- by Anjinha - at 2008.03.06 05:06:00
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45. Ships, Ships, Ships! - in Player Features and Ideas Discussion [original thread]
Edited by: Anjinha on 06/03/2008 04:42:39 Well, I agree the choices are somehow limited. CCP does that to have some strict control on the ship differences each race provide from another. If you mean we need more 3D models, I would completely a...
- by Anjinha - at 2008.03.06 04:39:00
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46. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
Edited by: Anjinha on 04/03/2008 13:04:53 First of all, I respect all opinions. But actually, I don't care much if CCP said it is hard to modify something or not. Because it is their fault if something in the game doesn't work correctly or is...
- by Anjinha - at 2008.03.04 13:03:00
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47. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
Edited by: Anjinha on 04/03/2008 12:37:44 Originally by: Spoon Thumb I'd like to add a corp control / roles section please: * No way to separate buy and sell and access deliveries hangar using corp roles * No way for one member to e...
- by Anjinha - at 2008.03.04 12:36:00
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48. Two ideas to reduce load on Jita - in Player Features and Ideas Discussion [original thread]
Please consider attacking the problem at the main cause. Please read this suggestion and tell me what do you think about it: link . I would really like to see a very good solution for the trade hubs problem. Thank you.
- by Anjinha - at 2008.03.03 13:45:00
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49. Idea to Reduce Jita Lag (With RP!) - in Player Features and Ideas Discussion [original thread]
Please consider this solution that attacks the root of the problem: link . Thanks for reading it, please post your arguments in that thread if you have any.
- by Anjinha - at 2008.03.03 13:42:00
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50. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
This is my definitive solution for Jita's lag, it directly cause some effect on trade routes: link .
- by Anjinha - at 2008.03.03 12:10:00
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51. CCP, please consider this solution for the Jita lag. - in Player Features and Ideas Discussion [original thread]
Edited by: Anjinha on 03/03/2008 12:07:31 FAQ: Q: And what about the contracts? I can create contracts instead of orders. A: Just block the creation of contracts containing products that are overtaxed by the trade center. This will als...
- by Anjinha - at 2008.03.03 12:04:00
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52. CCP, please consider this solution for the Jita lag. - in Player Features and Ideas Discussion [original thread]
THE PROBLEM Jita is a HELL. It causes a bad reputation to CCP image, increases the amount of GMs processing petitions. Causes a large number of reboots. Too many products, too many costumers, no real reason to change the trading place yet. C...
- by Anjinha - at 2008.03.03 12:03:00
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53. Some (extreme) measures to kill the jita lag - in Player Features and Ideas Discussion [original thread]
Edited by: Anjinha on 03/03/2008 12:05:40 First of all: Please comment my idea here: link . THE PROBLEM Jita is a HELL. It causes a bad reputation to CCP image, increases the amount of GMs processing petitions. Causes a large numbe...
- by Anjinha - at 2008.03.03 12:01:00
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54. Some (extreme) measures to kill the jita lag - in Player Features and Ideas Discussion [original thread]
FAQ: Q: And what about the contracts? I can create contracts instead of orders. A: Just block the creation of contracts containing products that are overtaxed by the trade center. This will also reduce the number of contracts containing se...
- by Anjinha - at 2008.03.03 12:01:00
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55. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Aryandi Originally by: Vlammetje Add to this: I want to be able to specify who I sell my stuff to if I put it on the market. For example: I put my stuff on the market, but I don't want to sell to one or more certa...
- by Anjinha - at 2008.03.01 02:14:00
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56. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
Originally by: Vlammetje Add to this: I want to be able to specify who I sell my stuff to if I put it on the market. For example: I put my stuff on the market, but I don't want to sell to one or more certain alliance(s). This is someho...
- by Anjinha - at 2008.03.01 01:59:00
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57. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
Edited by: Anjinha on 29/02/2008 09:31:27 Alliance/Union/Industrial Force: - It is unpractical to make a big industrial alliance due to war mechanics, but too easy to have a PVP one. miners and industrials have no power because of that. -...
- by Anjinha - at 2008.02.29 09:28:00
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58. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
Edited by: Anjinha on 29/02/2008 09:31:40 Other related stuff that cause some impact on industry: - Decoy probes that simulate the signature of different ships are required (they should not be expensive, and should not require too many sk...
- by Anjinha - at 2008.02.29 09:28:00
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59. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
Edited by: Anjinha on 29/02/2008 09:31:27 Alliance/Union/Industrial Force: - It is unpractical to make a big industrial alliance due to war mechanics, but too easy to have a PVP one. miners and industrials have no power because of that. -...
- by Anjinha - at 2008.02.29 09:28:00
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60. Industrialists idea collection for EVE Online - in Player Features and Ideas Discussion [original thread]
Edited by: Anjinha on 29/02/2008 09:31:40 Other related stuff that cause some impact on industry: - Decoy probes that simulate the signature of different ships are required (they should not be expensive, and should not require too many sk...
- by Anjinha - at 2008.02.29 09:28:00
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