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141. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
deleted Too late for reality
- by Anvil44 - at 2011.10.21 16:47:00
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142. Sticky:New dev blog: My brain was equipped with the following implants - in EVE Information Portal [original thread]
Zydrine Megacyte wrote: Arana Mirelin wrote: [quote=Trader 99]*stuff* Think he meant that self-destruct should yield a killmail if someone was shooting them at the time. Granted, in the case of subcaps this shouldn't be that much of an is...
- by Anvil44 - at 2011.10.20 19:07:00
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143. Sticky:New dev blog: My brain was equipped with the following implants - in EVE Information Portal [original thread]
Ranger 1 wrote: Very nice. In before the "kill mails should not be allowed at all" posts. Kill mails should not be allowed at all. Didn't want you to be disappointed.
- by Anvil44 - at 2011.10.20 16:03:00
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144. AI changes in missions? - in Missions & Complexes [original thread]
ShadowStalkerwings wrote: Some times in that mission the 3 battleships drones that are clumped together will fly out only so far towards you, and will then fly back to there starting spot switching target to whoever gets in there agro bubble ra...
- by Anvil44 - at 2011.10.20 14:40:00
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145. AI changes in missions? - in Missions & Complexes [original thread]
Gavin DeVries wrote: The turrets in the first room auto aggro, while nothing else does. The two drone battleship groups are separate and also separate from the cruiser/battlecruiser group. Is it possible someone accidentally shot either the tur...
- by Anvil44 - at 2011.10.20 13:58:00
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146. AI changes in missions? - in Missions & Complexes [original thread]
Zhilia Mann wrote: That would be Silence the Informant . I've never seen it switch agro on me, but I also hate the mission and only accept it when I really have nothing else going, so it's been a few months. Looks like no one has bothered noti...
- by Anvil44 - at 2011.10.19 21:20:00
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147. AI changes in missions? - in Missions & Complexes [original thread]
Le'Mon Tichim wrote: I know the mission. One of the drones is a trigger for another spawn, which is probably what happened. Actually all spawns had been triggered for quite some time, was slowly working my way through them. If memory serves...
- by Anvil44 - at 2011.10.19 17:58:00
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148. AI changes in missions? - in Missions & Complexes [original thread]
Kristan Nvar wrote: I did this one last night with my 2 friends. Done it a few times lately not noticed any odd changes. Were they attacking you friends drones by chance some of ships? I seen that if a ship kills a drone it can target the next ...
- by Anvil44 - at 2011.10.19 17:06:00
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149. AI changes in missions? - in Missions & Complexes [original thread]
Kilrayn wrote: Some missions will have rats that switch targets, they are rare though. Just check Eve Survival for specific info. Interesting but surprising as I have run this mission many times before and have never seen it happen. I have...
- by Anvil44 - at 2011.10.19 16:22:00
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150. Missioners: What is your goal? - in Missions & Complexes [original thread]
I like to blow things up. Not interested in PvP yet as my free time is too limited to commit to this right now. Maybe sometime in the future but for now, missions fit the bill perfectly cause you can always (unless scrammed) warp away to a station...
- by Anvil44 - at 2011.10.19 16:00:00
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151. AI changes in missions? - in Missions & Complexes [original thread]
Was running a mission yesterday (sorry don't remember the name of it) with another player, who was the tank. The first room contained Drones, the second mercenaries and the third a single ship along with plenty of missile batteries (I am sure some...
- by Anvil44 - at 2011.10.19 15:57:00
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152. Sticky:CCP Focuses on EVE Universe - A CCP Announcement - in EVE General Discussion [original thread]
Most Importantly: Good luck to all those that will be leaving CCP. This type of journey is never easy. I sincerely hope that at some point in the future you can look back and say "I wish it hadn't happened but on the flip side, I am happy with wha...
- by Anvil44 - at 2011.10.19 14:18:00
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153. Sticky:New dev blog: Is that a ship in your hangar or are you just happy to see me again? - in EVE Information Portal [original thread]
Phantom Slave wrote: Haven't seen it asked yet, so I'll be the one to ask. The functionality you brought back for the station environment, like double clicking your ship to open its hangar, or drag 'n drop ships to make them active, is it also...
- by Anvil44 - at 2011.10.14 14:14:00
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154. Sticky:New dev blog: A letter to the followers of EVE - in EVE Information Portal [original thread]
Very straight and to the point. Sounded very sincere too. Having read this instead of looking at a face and listening to a voice, this is about as good an apology as any I've ever read. As I've told my children many times, saying sorry only actua...
- by Anvil44 - at 2011.10.05 20:49:00
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155. Sticky:New dev blog: EVE updating - Winter expansion 2011 - in EVE Information Portal [original thread]
LakeEnd wrote: Thanks for this CCP, you-¦ve restored my faith in the game, hopefully the hope is not misplaced. If I could make one wish, to complemented the great things you-¦ve already have planned, is to give us new T3 ship class to play wi...
- by Anvil44 - at 2011.10.05 19:36:00
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156. Sticky:New dev blog: EVE updating - Winter expansion 2011 - in EVE Information Portal [original thread]
This is sweet. Make Eve more like what Eve was like when it made Eve what it is....I think. Doing this, and continuing development of WIS, will result in more happy from more players. I know that many players have their own personal wish list o...
- by Anvil44 - at 2011.10.05 18:23:00
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157. Sticky:New dev blog: Introducing Racial CaptainGÇÿs Quarters - in EVE Information Portal [original thread]
CCP t0rfifrans wrote: Chaos Incarnate wrote: will those of us with CQ turned off be receiving updated door pictures? The door will be replaced by a ship spinning in a hangar,actually. I LIKEd this so much, I unliked it so I could Like ...
- by Anvil44 - at 2011.09.30 18:21:00
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158. Sticky:New dev blog: Introducing Racial CaptainGÇÿs Quarters - in EVE Information Portal [original thread]
CCP Fallout wrote: For those of you inquiring or wondering about walking in stations via establishments: we will be releasing more information. I currently don't know the timeline for the info release. I do know that my answer will annoy ...
- by Anvil44 - at 2011.09.30 17:48:00
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159. Sticky:New dev blog: Introducing Racial CaptainGÇÿs Quarters - in EVE Information Portal [original thread]
CQ is definitely developing nicely. Since I just updated both processor and GPU, I look forward to turning CQ back on to take a look. If useability improves enough, I may even leave it on...though I would still like to spin my ship in the hanger.....
- by Anvil44 - at 2011.09.30 17:45:00
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160. Sticky:New Dev Blog: The moments that define history - in EVE Information Portal [original thread]
The original blog for this thread is now one week old. Watching this space shows lots of comments, many well thought out, many passionate, all about how we feel CCP is going to perform. However, nothing from CCP themselves. C'mon guys, throw us a...
- by Anvil44 - at 2011.09.29 15:42:00
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