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| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Skullair
Red Bat Inc. Union 0f Revolution
3
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Posted - 2011.10.20 20:14:00 -
[151] - Quote
Pod hunting in high to boost KB stats = Pro....
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Mioelnir
Cataclysm Enterprises Ev0ke
13
|
Posted - 2011.10.20 20:16:00 -
[152] - Quote
Lord Helghast wrote:What do you think?
Only if all implants are always destroyed in highsec if you are not shot by a war target.
Because once your pod gets suicide ganked by an 8 hour old unskilled noobchar with civilian guns to harvest the implants this game is officially beyond rescue.
|

Strike Severasse
Red Dead Redemption
1
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Posted - 2011.10.20 20:23:00 -
[153] - Quote
CCP Guard wrote:We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left. In this new dev blog, CCP Masterplan reveals the future of pod kill mails.
The most asked for feature? REALLY wow, its a 2 world game at this point. Dull in High Sec and to High a Learning Curve in Low/Null (= instant death over and over for 6 months now days)
This should make Null and low sec better playing for the existing pirates, etc, yes!
Do you think it will get people to move to Null??
- the issue is getting people INTO Null and not how to show the details of their kill for those already in Null
PLEASE focus on improving and fixing issues not creating small enhancements that are not inline with goals.
1) Small holdings? 2) Eve gates to Low/Null sec 3) Rewards for Null sec operations 4) Opening up null so not totally controlled by alliances, whatever 5) Ship fixes for those of us not at capital ship level
I know you have to balance old and new player gaming still... attrition is the path when only enhancing old player features!! Careful
|

Tiger's Spirit
Troll Hunters INC.
4
|
Posted - 2011.10.20 20:27:00 -
[154] - Quote
Finaly we waited so long, but CCP please dont forget to implement the clone types. We want to create + clone values on killboards. |

Bubanni
SniggWaffe
2
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Posted - 2011.10.20 20:30:00 -
[155] - Quote
Can you add clone grade to that? A 92mil+ char pays 30 mil to keep it up to date :b so that information would be nice too |

okst666
Not Solitude Again Chained Reactions
18
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Posted - 2011.10.20 20:38:00 -
[156] - Quote
best feature ever...got podded yesterday and have absolutly NO CLUE what implants and wireings I had plugged in. So today I guessed in the wild and just bought stuff (boy ..some stuff is really expensive...). I have the feeling that my previous setup was perfect..But I do not know what it was.
When I login to Sisi..is there a chance that I can see my implant-setup there? [X] < Nail here for new monitor |

Vyktor Abyss
The Abyss Corporation
26
|
Posted - 2011.10.20 20:41:00 -
[157] - Quote
Smartbombers of Eve REJOICE!  |

Silence iKillYouu
The Innocent Criminals
13
|
Posted - 2011.10.20 20:51:00 -
[158] - Quote
Love it.
|

Alain Kinsella
3
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Posted - 2011.10.20 20:52:00 -
[159] - Quote
Interesting change, though my most expensive clones are still about 1/3 the cost of my most expensive ship. Yes I'm a cheap bugger, normally run on +3s actually so they probably cost even less.
Y'all realize of course that just about any fleet booster will become primary now, due to the appropriate Warfare MindLink implant. And folks with full pirate implant sets too...  I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

elitatwo
Congregatio
0
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Posted - 2011.10.20 20:53:00 -
[160] - Quote
No, no and no!! I cannot believe you did that. Now you encourage anyone to pod anybody that comes your way. That shouldn't be. Instead of getting a cadaver-party you should take the killmail of the game. It is bad enough to loose an expensive ship you had to work for a long time, only to get blow up by some scared psychopaths in the first place. Killmails only belong to the pvp tournaments! |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
28
|
Posted - 2011.10.20 21:17:00 -
[161] - Quote
CCP Masterplan wrote:Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him? This is a good idea, will make a note of it The Bastard in me just let out a "SQUEEEE!"
/happy dance
jonnykefka wrote:I remember killing a few blingy ships, putting the fits into EFT and thinking "...my god, that pod probably cost almost as much as the ship."
Soon I'll know for sure! Get out you freakin' griefer! I don't know how you can live with yourself with an attitude like that....
/looks at first post...

Aydjile wrote:dear CCCP devs. it's simply obvious and something must be done! an ability to salvage body of poded pilot and make attempt to extract some of intact implants from his head.
like salvaging a wreck, via special module - "skull trephination" action.
a grave digging and body thieving will have a new taste in cold and dark universe of eve. One step at a time, but yes, this would be a logical developement...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Kwashi
Adhocracy Incorporated Adhocracy
0
|
Posted - 2011.10.20 21:30:00 -
[162] - Quote
Glad to see the KM system is getting some overhaul! Say, this may have been covered earlier in this thread, but don't suppose as long as the system is being looked at anyhow, how difficult would it be to generate proper mails for ships that finish a self-destruct cycle while they are being shot at?
"Ha, there's no record of you killing me because I killed myself faster!" is a pretty silly outcome, and we've seen devs proposing taking action against other silliness like logging out while being shot to escape, so I figured I'd ask |

GeneralMartok
the united Negative Ten.
3
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Posted - 2011.10.20 21:41:00 -
[163] - Quote
will be by far the best improvement since wormholes/T3 |

Darth Sith
Genbuku. Nulli Secunda
4
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Posted - 2011.10.20 22:03:00 -
[164] - Quote
CCP Masterplan wrote:l3VGV wrote:Dear CCP!
You'ar about to make some changes in killmail sysytem anyway, so can u please add killmail id in the text of mail? same number as we have in API system. like row killID="19825588" in xmls. and add it to mail like
2011.10.20 08:23
MessageID: 19825588 Victim: Text example Corp: Deep Core Mining Inc. Alliance: None Faction: None Destroyed: some ship System: somewere Security: 0.0 Damage Taken: 1068337
it will alow us to find duplicates much easy then now, KBs rigth now check if it alrady have mail by comparing name, time and ship type. so for example if i drop 10 shuttles from my carrier and then u smartbomb them, u will have 10 exacly same mails. KB will reject all exept 1, ID field will solve that issue.
thnks. Thanks for the suggestion. I'm not sure if the ID field is readily available via the client, but I'll look into it
See, now this is the way it is supposed to work.
1) CCP takes idea from playerbase and formulates a way to implement it if it makes sense 2) CCP posts it to forums to vet it out with the players 3) players make constructive suggestions 4) CCP responds and shows that the suggestion has brought value to the creative process 5) group hug as it is finished and brought to tranquility.
I have to admit I am feeling spoiled this last week or so with a sudden return to information flow from CCP. I was a bitter vet growing tired of playing after 8 years :(
I am still a bitter old vet but now I feel like I have insite as to where the game is going and faith in it returning to glory \o/
Please keep it up... we all love EVE and we all want to make her better!
|

Aneria pandari
ELUSIVE JOKERS
7
|
Posted - 2011.10.20 22:06:00 -
[165] - Quote
Well this will certainly result in a cash injection for CCP, as with everyone gunning for pods now a side effect will be the increase in plex sales as pods become real targets and not just of opportunity. Guess this is a Win Win case for CCP. |

Ranger 1
Ranger Corp
67
|
Posted - 2011.10.20 22:12:00 -
[166] - Quote
elitatwo wrote:No, no and no!! I cannot believe you did that. Now you encourage anyone to pod anybody that comes your way. That shouldn't be. Instead of getting a cadaver-party you should take the killmail of the game. It is bad enough to loose an expensive ship you had to work for a long time, only to get blow up by some scared psychopaths in the first place. Killmails only belong to the pvp tournaments!
Die less. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Mirima Thurander
Deventer Exploration An Acquisition
24
|
Posted - 2011.10.20 22:32:00 -
[167] - Quote
and here i was Hoping they where removing ever thing from KMs beside having it say you kill X on X day I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. |

Jon Hellguard
X-COM
0
|
Posted - 2011.10.20 22:33:00 -
[168] - Quote
good, please keep up these things up - like this and the player customs office! it's the change (we) need :D |

Black Dranzer
0
|
Posted - 2011.10.20 23:06:00 -
[169] - Quote
Seconding the whole "selfdestruct while agro'd leaves a killmail" thing. Also, logistics on killmails. Also, killmails being transmitted to everybody involved, not just the final blow. |

oldmanst4r
oldmanst4r's Corporation
5
|
Posted - 2011.10.20 23:25:00 -
[170] - Quote
Oh...baby. I am excited. |

Kogh Ayon
DMoney Corp
29
|
Posted - 2011.10.21 00:23:00 -
[171] - Quote
Coooool!!!!!!!!!!! Obviously you are working on something very nice, keep going    |

Spurty
V0LTA VOLTA Corp
43
|
Posted - 2011.10.21 01:09:00 -
[172] - Quote
HAPPY DANCE!!!!!!! ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Sol Mortis
An Heroes
0
|
Posted - 2011.10.21 01:50:00 -
[173] - Quote
This is awesome. Now fix the contact list so it actually works, come on everybody would benefit from a working contact list. FIX CONTACT LIST!!!!! |

Gevlin
SMANews.net SpaceMonkey's Alliance
11
|
Posted - 2011.10.21 02:23:00 -
[174] - Quote
I remember seeing a statement that getting Kill mails on implants lost was not practical.
What has changed? The New Programing of the code made this possible or did you guys simply take the a lot of time and hard work or making a work around to gain this information.? |

Korvin
Shadow Kingdom Best Alliance
28
|
Posted - 2011.10.21 04:32:00 -
[175] - Quote
I like this |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
142
|
Posted - 2011.10.21 04:34:00 -
[176] - Quote
Reposting a rant I made elsewhere regarding killmails
Quote:KM whoring ruins this game. Logi are crippled by it(the need to km ***** to prove you were in a fight save people!) and it leads people into ******** concepts like the idea that a self destructed ship somehow isn't a loss for your enemy.
By being a KM *****, you are losing fights that you would have won if you had stood back and said 'Yeah, they are DEAD!' because they are getting your tears over them losing a expensive ship.
While the isk war is important, its led people into forgetting that the winner of a fight is he who achieve his objectives, even if he lost 3 times the isk worth of ships. You get tiny alliances claiming they won because the alliance could only field a fleet with less than a single of the aggressors ships, but managed to get 1 lucky kill.
No, no killmails for self destructing. Please, no more killmails at all.
Bring sanity back to how the victor of a fight is decided, and quit penalizing the force multipliers who don't actually shoot anyone while they make the difference between victory and loss. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

NeoShocker
Interstellar eXodus BricK sQuAD.
12
|
Posted - 2011.10.21 05:00:00 -
[177] - Quote
I approve. I always wonder why not list implants for years. Seems darius is going to be pod killing more often now :-) AP pods should be more careful to Jita! |

Gizan
Hounds Of War Bloodbound.
2
|
Posted - 2011.10.21 05:16:00 -
[178] - Quote
Finaly, somthing a lot of epople like!
|

MrToby
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.10.21 05:27:00 -
[179] - Quote
Each implant will be listed under the Destroyed items: section, with an (Implant) marker (similar to how some items in a ship kill have a (Cargo) or (Drone Bay) marker now). This is to enable a clear distinction between implants carried as cargo in a ship, and implants fitted to a capsuleGÇÖs pilot.
Just wondering as im no web developer, isnt this just making more work. Pods dont have cargo bays anyway |

Rock Harders
State War Academy Caldari State
0
|
Posted - 2011.10.21 06:06:00 -
[180] - Quote
Aineko Macx wrote:Now make worn vanity items destructible and make them show on the KM as well! This. People should be able to display their vanity even on killmails. |
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