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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Freyh
ClownStar
23
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Posted - 2011.10.21 06:57:00 -
[181] - Quote
Iceland, 2 weeks ago:
A dark, cold and dusty room with "FIS" written on a post-it note on the door. Suddenly the one person that has been alone in there for years hears a noise outside, the door is kicked in and people starts pooring in. " So this is where the actual game has been made.." |
Scatim Helicon
GoonWaffe Goonswarm Federation
91
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Posted - 2011.10.21 08:29:00 -
[182] - Quote
Include clone grade as well please! |
Baron Holbach
Ammo and Tag Ninja Unicorns with Huge Horns
1
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Posted - 2011.10.21 09:49:00 -
[183] - Quote
Scatim Helicon wrote:Include clone grade as well please!
2'nd that! this would give real pod lost isk value! |
Floydd Heywood
Science and Trade Institute Caldari State
11
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Posted - 2011.10.21 10:35:00 -
[184] - Quote
Tallian Saotome wrote:Reposting a rant I made elsewhere regarding killmails Quote:KM whoring ruins this game. Logi are crippled by it(the need to km ***** to prove you were in a fight save people!) and it leads people into ******** concepts like the idea that a self destructed ship somehow isn't a loss for your enemy.
By being a KM *****, you are losing fights that you would have won if you had stood back and said 'Yeah, they are DEAD!' because they are getting your tears over them losing a expensive ship.
While the isk war is important, its led people into forgetting that the winner of a fight is he who achieve his objectives, even if he lost 3 times the isk worth of ships. You get tiny alliances claiming they won because the alliance could only field a fleet with less than a single of the aggressors ships, but managed to get 1 lucky kill.
No, no killmails for self destructing. Please, no more killmails at all.
Bring sanity back to how the victor of a fight is decided, and quit penalizing the force multipliers who don't actually shoot anyone while they make the difference between victory and loss.
That's your opinion, but you are clearly a tiny minority so nobody will or should do what you want ;-)
Easy work-around for Logis: Use combat drones and assign them to a fleetmate. Repair drones contribute very little anyway, and dps is always good, too.
Better long-term solution would be: Make the system smarter. If someone is killed by someone, and the second someone was repped by another someone, then the third someone should also be on the killmail. Properly marked as 'support' or something. Same could/should apply for people who used support modules like remote sebos.
Not showing Logis on killmails does not only screw logi pilots who'd like to have a record of their involvement, it also falsifies many kills where one party was repped by (neutral) logis. On the loss mails it may look like one ship achieved solo kills against multiple opponents, when in reality he was supported by five neutral logistics.
Some people may dislike killmails, but >95% of people think they're important. So make them less buggy, smarter and more meaningful. This is actually a small but very important aspect of the game, as everyone can see by watching the reactions in this thread! I think CCP could earn a lot of player gratitude and respect with relatively little development effort here. |
impli
Krautz and Yankees
3
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Posted - 2011.10.21 10:37:00 -
[185] - Quote
Cpt Fina wrote:I would rather see CCP taking the turn towards showing LESS information in killmails. There are less and less tradesecret GÇô all you want to know about someone can be found on BC, which kinda demystifies the pilots that some of us look up to. Edit: On a second note. Changes like this GÇô more information in killmails GÇô strikes unevenly against small gang / solo pilots since a module / implant fitted on a solo pilots ship / head has a much greater effect on his hers combat abilities than a module / implant fitted on a ship that is a part of a larger gang. Greater disclosure of combat capabilities becomes more and more detrimental as your gang shrinks in size. Sure, it's not the end of the world for small scale PvP GÇô but it' not a step in the right direction if we want to fight "the blob".
Oh I see a dead girl :D .. to often been pod killed ?
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Maul555
Nuts and Vindictive Remix Technologies
3
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Posted - 2011.10.21 10:40:00 -
[186] - Quote
I'm lovin it! |
Dirty Weegie
The Dirty Rejects Scelus Sceleris.
0
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Posted - 2011.10.21 10:45:00 -
[187] - Quote
Happy to see this change coming at last |
DelBoy Trades
Enslave.
4
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Posted - 2011.10.21 10:58:00 -
[188] - Quote
This is going to lead to primaries being ignored whilst KM Whores are distracted volleying pods |
Floydd Heywood
Science and Trade Institute Caldari State
11
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Posted - 2011.10.21 11:01:00 -
[189] - Quote
DelBoy Trades wrote:This is going to lead to primaries being ignored whilst KM Whores are distracted volleying pods
Well then, use it to your advantage when the enemy does it, or kick idiots within your own ranks who make you lose battles by doing this. |
Ciar Meara
Virtus Vindice
172
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Posted - 2011.10.21 11:37:00 -
[190] - Quote
Faith Sunstrider wrote:Vincent Athena wrote:An avatar fired its doomsday on a pod while in Jita. THIS is overkill.
NO THIS IS EVE
*kick's a man out of an airlock* - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
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Misanth
RABBLE RABBLE RABBLE Limitless Inc.
173
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Posted - 2011.10.21 12:07:00 -
[191] - Quote
Finally.
This and the destructable/player controlled custom offices are a step in the right direction, after the disappointment with the capital changes it starts to look slightly more promising now. this is a signature |
Kaylee Nephume
Akritai
0
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Posted - 2011.10.21 12:51:00 -
[192] - Quote
Very nice feature, good to see that so many good things happen lately. Good job CCP! |
Vanessa Vansen
Cybermana
6
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Posted - 2011.10.21 13:43:00 -
[193] - Quote
well, I'm kind of looking for the "don't like"-button why? For the same reason as regular killmails.
I don't mind killmail showing who killed whom and the obvious stuff (like pod or kind of ship). But for all the rest you should have to salvage the wreck or scan the corpse.
At least, it seems to be a low resources feature, so I hope that not too much time was used for it. |
DanMck
Rionnag Alba Northern Coalition.
1
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Posted - 2011.10.21 14:48:00 -
[194] - Quote
could pods drop salvage parts that are needed to make lower grade style implants that are temp in use and have a lifetime no longer than a month ? this would help to balance a pvpers chance of losing his implants and being many sp behind the +5 impant characters that never undock and are scared to pvp with them in
also if the implants have a short lifetime should not effect the implant market as much ?
could the pod mail contain vanity items lost ?
awesome change all the same |
Mioelnir
Cataclysm Enterprises Ev0ke
14
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Posted - 2011.10.21 17:12:00 -
[195] - Quote
Anvil44 wrote:Zydrine Megacyte wrote:Arana Mirelin wrote:[quote=Trader 99]*stuff* Think he meant that self-destruct should yield a killmail if someone was shooting them at the time. Granted, in the case of subcaps this shouldn't be that much of an issue, but when you start dealing with caps and supercaps it should give a mail. Perhaps a "Good Effort, you almost got him" mail? After all self-destruct, for whatever the reason, is still self-destruct. It should stay as is just for the LOLs.
Yes. A failed-to-kill mail.
The moment you undock you not only consent to pvp, but also to not receiving a killmail for a self-destruct and possibly not finding suitable prey during the next roam. |
The Offerer
Republic University Minmatar Republic
28
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Posted - 2011.10.21 17:40:00 -
[196] - Quote
That's the spirit. A small change that means a lot to many players. I like it. |
Eru GoEller
State War Academy Caldari State
1
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Posted - 2011.10.21 18:28:00 -
[197] - Quote
Darius III wrote:Thank the Lord! YESSSSSSSSSS
I *TOLD YOU* CCP was going to shine!
Now everyone will be suiciding pods for the mails and the tears will flow like the Nile in Monsoon season.
+1 and much love
Wrong side of the continent otherwise supported |
Strike Severasse
Red Dead Redemption
2
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Posted - 2011.10.21 21:43:00 -
[198] - Quote
CCP Guard wrote:We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left. In this new dev blog, CCP Masterplan reveals the future of pod kill mails.
Pod kill mails with the implants listed? sure why not, but is that what your spending time on, really?
- Fix High/Low/Null, get them mixing a bit at least! (gate security enhancements, small holdings, alerts, so many options) - Add ships, always loved (and you're doing this so great) - Put incentive to be in Null - Make Null not selling your soul to alliances
so much to do, and kill mail details while 'nice' shows that the focus is wrong! .... gates are like roids, dont give in to beer camping
now lets welcome the high sec in with open arms, err open gates, then slowly close the doors behind them... hooked on excitement again...... while the old carebear and camper doze zzzzzzzz ! |
l3VGV
Rage and Terror Against ALL Authorities
6
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Posted - 2011.10.21 21:49:00 -
[199] - Quote
CCP Masterplan wrote:l3VGV wrote:Dear CCP!
thnks. Thanks for the suggestion. I'm not sure if the ID field is readily available via the client, but I'll look into it
Thank you very much!
There is much more ID related ideas. For example if u can add to kill mail ship id, not ship type id but unique id each item should have in DB, we will be able to track how long ship is on duty, how much kills its make befor destroyed etc. Ofcs its need to be added to the victim and envolved section of the mail. If such feature can be added at least to api...
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l3VGV
Rage and Terror Against ALL Authorities
6
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Posted - 2011.10.21 21:55:00 -
[200] - Quote
Strike Severasse wrote:CCP Guard wrote:We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left. In this new dev blog, CCP Masterplan reveals the future of pod kill mails. Pod kill mails with the implants listed? sure why not, but is that what your spending time on, really? - Fix High/Low/Null, get them mixing a bit at least! (gate security enhancements, small holdings, alerts, so many options) - Add ships, always loved (and you're doing this so great) - Put incentive to be in Null - Make Null not selling your soul to alliances so much to do, and kill mail details while 'nice' shows that the focus is wrong!
addin such small features as implants list is very easy, fast to make and for sure will be apritiated by the comunity. and can be done by 1 man in a short period of time. rebalanse nullsecs, economy etc is a tack for whole company and can ruin a game if there will be some mistakes.
easy and nice things first. that is a masterplan of ccp i belive |
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Bloodhands
hirr Morsus Mihi
0
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Posted - 2011.10.23 02:21:00 -
[201] - Quote
Would it be possible to add in clone type to the pod mails for a more accurate pain caused calculation? When you die and realize you forgot to update your clone, you feel horrible. Just think how good you can feel when you kill someone and you find out they forgot to update their clone! |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
8
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Posted - 2011.10.23 23:47:00 -
[202] - Quote
Bloodhands wrote:Would it be possible to add in clone type to the pod mails for a more accurate pain caused calculation? When you die and realize you forgot to update your clone, you feel horrible. Just think how good you can feel when you kill someone and you find out they forgot to update their clone!
While I like this idea, it wouldn't make sense as easily because this is asking for information about the new, unknown clone; not the one you just killed. Then again, that's how everything about killmails works isn't it? Magic information about modules and cargo that we all accept for the fun of trophy killmails. So yeah it's a good idea, sense or no sense.
l3VGV wrote:addin such small features as implants list is very easy, fast to make and for sure will be apritiated by the comunity. and can be done by 1 man in a short period of time. rebalanse nullsecs, economy etc is a tack for whole company and can ruin a game if there will be some mistakes.
easy and nice things first. that is a masterplan of ccp i belive
I agree with this regarding easy improvements, but I really want to say that it feels like CCP don't get the meaning of the words "low hanging fruit." The new killmails are a nice tweak but really we should be seeing twenty small and observable changes like this, per expansion, not just one or two. I'm surprised at how many obvious ones are still in a game that's 8 years old.
But yes this killmails change is a good one imo. |
Xylorn Hasher
Mean Corp Mean Coalition
8
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Posted - 2011.10.24 08:52:00 -
[203] - Quote
Awesome!!!
It's time to take off the dust from 2030 scan res Loki
It's pity that it won't work with already gained podkill mails. 127 pod deaths go waste...
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Fridge Chesthair
Space Mutineers
0
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Posted - 2011.10.24 16:54:00 -
[204] - Quote
Unforgiven Storm wrote:I was pull to a parallel universe were CCP does what we request. Only one more thing: Allows us to change chars without the need to LOGOUT!
You mean without the client exiting and restarting? Normally, I use the word logout to mean logging out of a character or account. To that extent, yes. Please include the ability to logout of a character without logging completely out of the account, terminating the client, and then starting a brand new client. |
Zaknussem
Everybody Loves Donuts
2
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Posted - 2011.10.24 17:44:00 -
[205] - Quote
This is how CCP is going to win back its subscriber base? By dusting off all the old suggestions that have lurked forever on the forums like some veneral disease, and slapping them into the game? Doesn't exactly bode well for the future, does it?
The issue of whether implants should appear on killmails has been discussed to death many times before, and almost as many times shot down due to one simple fact: Implants are not part of the ship, and therefore should not appear on the killmail.
Even less of a reason to have clone grades on the killmails.
And I am totally opposed to the "brain scanner" idea.
But I never said that the implants of clones should be forever shrouded in mystery. You want to know what implants that pilot had? Fine, retrieve the body, take it to a medical facility and find out yourself. A chance-based, affected-by-skills result may (or may not) tell you what you want to know. In short, you have to work for it. Getting this information handed to you on a silver platter like this is Wrong.
This change should not be implemented as-is. But as everyone here knows, anything even approaching the above suggestion takes :effort: and CCP has had immense troubled delivering on that front for years. |
Welsige
SregginWaffe Elite Space Guild
0
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Posted - 2011.10.27 13:31:00 -
[206] - Quote
What I would like to see is the removal of kill mail nonsense and CCP implementing a in-game plain killboard, and allowing external sites to access the data thru an API so that they could do their magic as long as presentation of data goes.
This system where we get emails, need po post them on sites, and must relly on syncing between them makes no fraking sense.
CCP has the data, they should simple present it in game in an organized form and allow access to it to external apps.
Anyway, nice, implants showing, tears get more evident now. |
Welsige
SregginWaffe Elite Space Guild
0
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Posted - 2011.10.27 13:37:00 -
[207] - Quote
Zaknussem wrote: But I never said that the implants of clones should be forever shrouded in mystery. You want to know what implants that pilot had? Fine, retrieve the body, take it to a medical facility and find out yourself. A chance-based, affected-by-skills result may (or may not) tell you what you want to know. In short, you have to work for it. Getting this information handed to you on a silver platter like this is Wrong. .
Hum, it would be interesting to expand on the salvaging trade, making people able to 'salvage' implants from bodies, like you said, take th ebody to a station and use an interface like th eone we use to reprocess components on the body, to have a chance based retrieval of the implants.
That would extend eve's gameplay a little. |
Serpentine Logic
Sons Of Alexander AL3XAND3R.
1
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Posted - 2011.10.28 00:10:00 -
[208] - Quote
+1 for clone type on pod killmails. |
Cearain
The IMPERIUM of LaZy NATION
68
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Posted - 2011.10.28 12:03:00 -
[209] - Quote
More emphasis on pod kills.
After all killing a pod requires so much skill.
Eve is becoming more about your how good your internet connection and computer is than how good you are. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lee Whelan
Spiritus Draconis
0
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Posted - 2011.10.29 13:56:00 -
[210] - Quote
When will logistics involved in the fight start receiving killmails besides whoring on KM with drones? I think implants in a pod is a great start.. now to show logi some love |
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