Pages: 1 2 3 4 5 6 7 8 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|
CCP Guard
C C P C C P Alliance
403
|
Posted - 2011.10.20 15:29:00 -
[1] - Quote
We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left.
In this new dev blog, CCP Masterplan reveals the future of pod kill mails. CCP Guard | EVE Community Developer |
|
M1AU
Rheintal Underground Rising
10
|
Posted - 2011.10.20 15:30:00 -
[2] - Quote
Simple and easy. |
Hiram Alexander
Capital Enrichment Services
38
|
Posted - 2011.10.20 15:31:00 -
[3] - Quote
Oh, ho.... deary dear :))) |
Blind Man
Blue Republic RvB - BLUE Republic
0
|
Posted - 2011.10.20 15:32:00 -
[4] - Quote
Nice. |
Maven Deltor
Bad Sekta
3
|
Posted - 2011.10.20 15:33:00 -
[5] - Quote
While only cosmetic, this should be a welcomed change. Thanks for the update! |
Vincent Athena
V.I.C.E.
89
|
Posted - 2011.10.20 15:35:00 -
[6] - Quote
An avatar fired its doomsday on a pod while in Jita. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Sarah Ichijou
Regional Park Services Tactical Narcotics Team
0
|
Posted - 2011.10.20 15:36:00 -
[7] - Quote
Small changes that only bring positive features to the game are always nice.
Does this affect only kills after deployment or will it be retroactive? |
Florestan Bronstein
The Waterworks
120
|
Posted - 2011.10.20 15:37:00 -
[8] - Quote
nice change! |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 15:39:00 -
[9] - Quote
Vincent Athena wrote:An avatar fired its doomsday on a pod while in Jita.
That alone is epic....
VERY epic! |
Hiram Alexander
Capital Enrichment Services
38
|
Posted - 2011.10.20 15:39:00 -
[10] - Quote
Y'know, while you're on killmails --- can you put a fix, or a flag, in place to distinguish between destroyed/dropped BPO's and BPC's...? |
|
Vicar2008
Royal Black Watch Highlanders
36
|
Posted - 2011.10.20 15:40:00 -
[11] - Quote
Bout time........ |
Bryant21
Interest Recovery Service
0
|
Posted - 2011.10.20 15:42:00 -
[12] - Quote
Faith in CCP rising..... |
Ranger 1
Ranger Corp
65
|
Posted - 2011.10.20 15:44:00 -
[13] - Quote
Very nice.
In before the "kill mails should not be allowed at all" posts. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Rosa Spartak
Republic University Minmatar Republic
0
|
Posted - 2011.10.20 15:44:00 -
[14] - Quote
Lovely!!!
I'm really liking all the new things. CCP is going the right way |
Absent Sentry
5
|
Posted - 2011.10.20 15:44:00 -
[15] - Quote
\o/
Now all we need is to be able to see which medical clone was involved, even if it doesn't show the player's actual SP or SP lost. Clone Grade Alpha + multi-year character = Mmm. |
David Carel
38
|
Posted - 2011.10.20 15:46:00 -
[16] - Quote
17:44:25 arkhamina> also should be some nice comedy mails by goons (ie, times like when solo accidentally podded himself out of his highgrade slaves)
GSF Jabber leak ITT |
Harotak
Malicious Destruction War Against the Manifest
0
|
Posted - 2011.10.20 15:46:00 -
[17] - Quote
Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him? |
Htrag
The Carebear Stare Hydroponic Zone
10
|
Posted - 2011.10.20 15:46:00 -
[18] - Quote
Cool, thanks. Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |
Peter Powers
FinFleet Raiden.
27
|
Posted - 2011.10.20 15:47:00 -
[19] - Quote
awesome, we have been asking for this for years.
<3 love <3 |
Simvastatin Montelukast
SACHEN. Mean Coalition
3
|
Posted - 2011.10.20 15:48:00 -
[20] - Quote
Excellent work CCP! |
|
Jamaican Herbsman
I Love You Mary Jane
9
|
Posted - 2011.10.20 15:48:00 -
[21] - Quote
Very nice! This should be interesting |
kunniz
ISKRA-FU-0717 Paisti Syndicate
1
|
Posted - 2011.10.20 15:48:00 -
[22] - Quote
CCP Guard/Masterplan, would it be easy to make that you can use Ship Scanner/Cargo Scanner to scan pod to see what implants the pod has?
Boost to pirate pod ransoming! |
Chitsa Jason
High Intellion Narwhals Ate My Duck
27
|
Posted - 2011.10.20 15:49:00 -
[23] - Quote
+1 CCP |
Darius III
Interstellar eXodus BricK sQuAD.
251
|
Posted - 2011.10.20 15:50:00 -
[24] - Quote
Thank the Lord! YESSSSSSSSSS
I *TOLD YOU* CCP was going to shine!
Now everyone will be suiciding pods for the mails and the tears will flow like the Nile in Monsoon season.
+1 and much love If Women aren't supposed to do the cooking, why are their bodies full of milk and eggs? |
Two step
Aperture Harmonics K162
297
|
Posted - 2011.10.20 15:50:00 -
[25] - Quote
Masterplan best plan.
This was a CSM request, and CCP got it done in record time. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
Koronakesh
Seekers of a Silent Paradise
18
|
Posted - 2011.10.20 15:51:00 -
[26] - Quote
Masterplan needs to post here to receive likes Amir al-Mu'minin of the Seekers of a Silent Paradise and Sr. Banker of EVE Online Hold'Em |
Vincent Gaines
Macabre Votum Morsus Mihi
0
|
Posted - 2011.10.20 15:52:00 -
[27] - Quote
So, when can we salvage implants from corpses left behind? |
Htrag
The Carebear Stare Hydroponic Zone
10
|
Posted - 2011.10.20 15:52:00 -
[28] - Quote
Two step wrote:Masterplan best plan.
This was a CSM request, and CCP got it done in record time.
hehe, good one. Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |
Mekia Buelle
University of Caille Gallente Federation
6
|
Posted - 2011.10.20 15:54:00 -
[29] - Quote
more *a..* kissing please. these small tweaks should have been made a long time ago but seems for the CSM there made in "record" time *facepalm* |
SloMoJoe
GoonWaffe Goonswarm Federation
7
|
Posted - 2011.10.20 15:54:00 -
[30] - Quote
I love the idea. Implementation details left me wondering why there's so much additional information needed to support this. You guys stated you wanted to make a clear difference between implants in cargo and implants installed in a pilots head but isn't this distinction already made as pods have no cargo and any implants on a pod mail would be in the head? |
|
Malcanis
Vanishing Point. The Initiative.
664
|
Posted - 2011.10.20 15:56:00 -
[31] - Quote
Nice. +1 rep, keep the good things rolling. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Two step
Aperture Harmonics K162
298
|
Posted - 2011.10.20 15:57:00 -
[32] - Quote
Mekia Buelle wrote:more *a..* kissing please. these small tweaks should have been made a long time ago but seems for the CSM there made in "record" time *facepalm*
We asked (again, it certainly has been asked for in the past), and Masterplan delivered. If you want to *****, feel free, I am happy that we are getting something we should have had long ago. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
glepp
Agony Unleashed Agony Empire
6
|
Posted - 2011.10.20 15:59:00 -
[33] - Quote
Win! |
Andrea Griffin
41
|
Posted - 2011.10.20 16:00:00 -
[34] - Quote
Oh man this is going to be awesome. Thank you! It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
|
CCP Masterplan
C C P C C P Alliance
39
|
Posted - 2011.10.20 16:00:00 -
[35] - Quote
Two step wrote:Masterplan best plan.
This was a CSM request, and CCP got it done in record time. Happy to help
Sarah Ichijou wrote:Small changes that only bring positive features to the game are always nice.
Does this affect only kills after deployment or will it be retroactive? Unfortunately only new mails, as the implant info is captured at point-of-death
Koronakesh wrote:Masterplan needs to post here to receive likes Hi!
Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him? This is a good idea, will make a note of it |
|
Renan Ruivo
Hipernova Vera Cruz Alliance
196
|
Posted - 2011.10.20 16:01:00 -
[36] - Quote
nvm Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Blazde
4S Corporation Morsus Mihi
6
|
Posted - 2011.10.20 16:03:00 -
[37] - Quote
Nice. This is how it's done
Two step wrote:This was a CSM request, and CCP got it done in record time. Sorry but no. It's something CCP have talked about for 4+ years and most definetely not done in record time. I'm still a supporter of the CSM despite it all but they really don't need you guys to tell them the simple **** like 'put implants on killmails'
Unless you mean record time as in an extremely long time in which case I can come up with some counter examples
Anyway postive post not negative |
Anvil44
Independent Traders and Builders MPA
17
|
Posted - 2011.10.20 16:03:00 -
[38] - Quote
Ranger 1 wrote:Very nice.
In before the "kill mails should not be allowed at all" posts.
Kill mails should not be allowed at all.
Didn't want you to be disappointed.
|
Andrea Griffin
41
|
Posted - 2011.10.20 16:04:00 -
[39] - Quote
Just out of curiosity, will the mail also include active boosters? Would that be difficult to add? It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
Hulk Basher
GoonWaffe Goonswarm Federation
21
|
Posted - 2011.10.20 16:05:00 -
[40] - Quote
I strongly approve.
https://forums.eveonline.com/default.aspx?g=posts&t=22820&find=unread |
|
Renrum
Friends Of Harassment
0
|
Posted - 2011.10.20 16:05:00 -
[41] - Quote
definitely one of the best changes since i play eve. piwates do like this! |
Renan Ruivo
Hipernova Vera Cruz Alliance
196
|
Posted - 2011.10.20 16:07:00 -
[42] - Quote
Just chiming in to remind people that recycling alts is a big nono. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Holy One
SniggWaffe
53
|
Posted - 2011.10.20 16:07:00 -
[43] - Quote
Will this be applied retrospectively? |
SXYGeeK
Tera Incognita Rolling Thunder.
8
|
Posted - 2011.10.20 16:09:00 -
[44] - Quote
Andrea Griffin wrote:Just out of curiosity, will the mail also include active boosters? Would that be difficult to add?
That would be cool, to see some trends in booster usage. |
Renan Ruivo
Hipernova Vera Cruz Alliance
196
|
Posted - 2011.10.20 16:09:00 -
[45] - Quote
Holy One wrote:Will this be applied retrospectively?
no Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
agrajag119
GeoCorp. Gentlemen's Agreement
0
|
Posted - 2011.10.20 16:10:00 -
[46] - Quote
Blazde wrote:Nice. This is how it's done Two step wrote:This was a CSM request, and CCP got it done in record time. Sorry but no. It's something CCP have talked about for 4+ years and most definetely not done in record time. I'm still a supporter of the CSM despite it all but they really don't need you guys to tell them the simple **** like 'put implants on killmails' Unless you mean record time as in an extremely long time in which case I can come up with some counter examples Anyway postive post not negative
Sure they may have talked about it for years, but the backend data has changed a great deal over that time period. Plus all that talking doesn't amount to *actually* doing it. Depending on when this got the nod for a coder to actually do it, this sounds like it was turned around pretty dang fast.
I like the news I'm hearing from CCP lately. Still un-subbed as of beginning of Nov, but really strongly considering changing that. Keep up the massive about face CCP! |
SXYGeeK
Tera Incognita Rolling Thunder.
8
|
Posted - 2011.10.20 16:10:00 -
[47] - Quote
Holy One wrote:Will this be applied retrospectively?
CCP Masterplan wrote:Sarah Ichijou wrote:Small changes that only bring positive features to the game are always nice.
Does this affect only kills after deployment or will it be retroactive? Unfortunately only new mails, as the implant info is captured at point-of-death |
Largo Coronet
GoonWaffe Goonswarm Federation
16
|
Posted - 2011.10.20 16:18:00 -
[48] - Quote
Absent Sentry wrote:\o/Now all we need is to be able to see which medical clone was involved, even if it doesn't show the player's actual SP or SP lost. Clone Grade Alpha + multi-year character = Mmm. Gods, yes. Nothing more hilarious than to find some stupid mission runner who played it cheap for years and never upgraded his clone getting podded by Crias Taylor in Jita.
HE'S COMING FOR YOU... |
Lakshata Chawla
Imperial Guardians Blazing Angels Alliance
1
|
Posted - 2011.10.20 16:19:00 -
[49] - Quote
Now when can we start salvaging implants? |
jonnykefka
Adhocracy Incorporated Adhocracy
1
|
Posted - 2011.10.20 16:20:00 -
[50] - Quote
I remember killing a few blingy ships, putting the fits into EFT and thinking "...my god, that pod probably cost almost as much as the ship."
Soon I'll know for sure! |
|
Montolio
Dreddit Test Alliance Please Ignore
11
|
Posted - 2011.10.20 16:21:00 -
[51] - Quote
Please add some sort of fleet identifier to killmails. This will help killboards properly format and understand battles.
Maybe only make it visible on lossmails, but not killmails? |
AveryFaneActual
Missions Mining and Mayhem Northern Coalition.
0
|
Posted - 2011.10.20 16:23:00 -
[52] - Quote
perhaps the first thread with (almost) no rage? |
Skippermonkey
Tactical Knightmare
126
|
Posted - 2011.10.20 16:25:00 -
[53] - Quote
CCP Guard wrote:We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left. In this new dev blog, CCP Masterplan reveals the future of pod kill mails.
HELL YEAH!
great news |
Bloodpetal
Mimidae Risk Solutions
105
|
Posted - 2011.10.20 16:25:00 -
[54] - Quote
CCP Masterplan wrote:Koronakesh wrote:Masterplan needs to post here to receive likes Hi! Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him? This is a good idea, will make a note of it
Efficient griefing... lol NOSTRO AURUM NON EST AURUM VULGI |
Sofia Bellard
Pator Tech School Minmatar Republic
69
|
Posted - 2011.10.20 16:26:00 -
[55] - Quote
Let the massacre of pods in high sec with throw away alts start. Every single one of you know that is exactly what will happen.
This change is a huge mistake!
Poor sad little pirates, -áwhy you so mad? |
Akrasjel Lanate
Naquatech Conglomerate
131
|
Posted - 2011.10.20 16:27:00 -
[56] - Quote
Pod them !!! |
AveryFaneActual
Missions Mining and Mayhem Northern Coalition.
0
|
Posted - 2011.10.20 16:27:00 -
[57] - Quote
Peter Powers wrote:awesome, we have been asking for this for years.
<3 love <3
this guy spent 70$ on a goggle lol
|
Archestratidas
Deep Core Mining Inc. Caldari State
3
|
Posted - 2011.10.20 16:27:00 -
[58] - Quote
It's amazing how many notable improvements have been made or announced in the last month. I'm left wondering what eve would be like today if the last 3 years since Apocrypha had been spent on things like this.
Better late than never, I guess. |
Mioelnir
Cataclysm Enterprises Ev0ke
13
|
Posted - 2011.10.20 16:27:00 -
[59] - Quote
So, since it is needed to be able to make a distinction between installed implants and other implants on the same mail, will we either get (a) pods with cargo (b) pods with fitting slots for implants? |
inexistin
Rubbish and Garbage Removal Atlas.
6
|
Posted - 2011.10.20 16:28:00 -
[60] - Quote
I think CCPs master plan (wink!) is slowly shifting towards the players. But I'll still be a skeptic, otherwise we're going to lose you guys again. As a company, I mean. The devs have always been on our side.
......\o/ ....... | ...... / \ |
|
Miraqu
Marquie-X Corp
10
|
Posted - 2011.10.20 16:29:00 -
[61] - Quote
Simple and just great. |
Skippermonkey
Tactical Knightmare
127
|
Posted - 2011.10.20 16:29:00 -
[62] - Quote
DOES SHIP SCANNING A POD REVEAL IMPLANTS!?
ALL CAPS MEANS IM BEING SUPER SERIOUS! |
Nova Fox
Novafox Shipyards
85
|
Posted - 2011.10.20 16:30:00 -
[63] - Quote
Thank you, no more threads about implants not on kill mails popping up in GD or FnI anymore. Now fix afk cloaking, there is a very good suggestion here thats a cut above the rest here ultimate answer to life, universe and cloaking. |
Robert Caldera
Caldera Trading and Investment
24
|
Posted - 2011.10.20 16:30:00 -
[64] - Quote
this is pure WIN! |
Aydjile
The xDEATHx Squadron Legion of xXDEATHXx
1
|
Posted - 2011.10.20 16:31:00 -
[65] - Quote
dear CCCP devs. it's simply obvious and something must be done! an ability to salvage body of poded pilot and make attempt to extract some of intact implants from his head.
like salvaging a wreck, via special module - "skull trephination" action.
a grave digging and body thieving will have a new taste in cold and dark universe of eve. |
Tres Farmer
Gallente Federation Intelligence Service
1
|
Posted - 2011.10.20 16:32:00 -
[66] - Quote
*double post is bad. m'kay?* |
Tres Farmer
Gallente Federation Intelligence Service
1
|
Posted - 2011.10.20 16:32:00 -
[67] - Quote
nice!
.. is this an alternative reality or something?! |
Cpt Fina
The Tuskers
50
|
Posted - 2011.10.20 16:34:00 -
[68] - Quote
I would rather see CCP taking the turn towards showing LESS information in killmails.
There are less and less tradesecret GÇô all you want to know about someone can be found on BC, which kinda demystifies the pilots that some of us look up to. |
Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
10
|
Posted - 2011.10.20 16:34:00 -
[69] - Quote
OMFG OMFG
Oh...MY...F*CKING...GOD...
YYYEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSS
|
Tippia
Sunshine and Lollipops
693
|
Posted - 2011.10.20 16:34:00 -
[70] - Quote
CCP Masterplan wrote:Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him? This is a good idea, will make a note of it +1 for the idea of a bio scanner.
Give it something like Biology III / Cybernetics III for a T1 (can only be used on immobile targets) and V/V for a T2 (can be used on moving targets, and scans fasterGÇŞ for those nasty ebil Jita camps )
GÇöGÇöGÇö GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĄ GÇö Karath Piki-á |
|
BeanBagKing
Terra Incognita Intrepid Crossing
13
|
Posted - 2011.10.20 16:36:00 -
[71] - Quote
/me buys CCP Masterplan a hooker
I love you guys so much sometimes <3 :) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
41
|
Posted - 2011.10.20 16:36:00 -
[72] - Quote
I was pull to a parallel universe were CCP does what we request.
Only one more thing:
Allows us to change chars without the need to LOGOUT! |
Floydd Heywood
Science and Trade Institute Caldari State
10
|
Posted - 2011.10.20 16:37:00 -
[73] - Quote
I like it. I don't use expensive implants anyway. And ISK lost is ISK lost.
However, if the ability to scan pilots' brains is introduced, using high-value imps will just be a thing of the past for everyone except dedicated supercap pilots. Nobody in hi-sec will use them anymore, period. I couldn't care less, but people who produce this stuff might.
Maybe make it so that you can only scan a pod, not a pilot in a ship. That way you can gank idiots stupid enough to travel in pod, but anyone in a ship is immune to brain scans. |
Wacktopia
Sicarius. Legion of The Damned.
18
|
Posted - 2011.10.20 16:38:00 -
[74] - Quote
Yay! Bring on the tears!! |
Laechyd Eldgorn
draketrain
10
|
Posted - 2011.10.20 16:40:00 -
[75] - Quote
small victory for interdictor pilot |
Jita Bloodtear
Bloodtear Labs
14
|
Posted - 2011.10.20 16:42:00 -
[76] - Quote
A nice addition to the game to be sure.
Anyone else notice that this was a titan doomsdaying a subcap? |
Evil Incarn8
Ministry of War Amarr Empire
1
|
Posted - 2011.10.20 16:43:00 -
[77] - Quote
Total waste of developer time,
Pandering to the killmail whores, shameful |
Nagapito
the muppets RED.OverLord
1
|
Posted - 2011.10.20 16:46:00 -
[78] - Quote
Evil Incarn8 wrote:Total waste of developer time, Pandering to the killmail whores, shameful
Empire bear detected |
Rexthor Hammerfists
Vanishing Point. The Initiative.
0
|
Posted - 2011.10.20 16:53:00 -
[79] - Quote
Very nice and much appreciated change, only thing missing is a killmail for selfdestructs! |
TorTorden
NorCorp Enterprise No Holes Barred
1
|
Posted - 2011.10.20 16:55:00 -
[80] - Quote
And self-destruct should also pod kill. |
|
Arana Mirelin
Te'Rava Industries
3
|
Posted - 2011.10.20 16:59:00 -
[81] - Quote
I now have a use for some of my empty alt slots... running into trade hubs in a pod if I need a ship. (Get tired of being in space where all I can find are 8M isk shuttles) That way I can get my own bit of a laugh when that char gets suicide ganked for effectively nothing. (Ideally, not even a need for clone upgrade.)
Otherwise, meh. I don't particularly care either way. |
rootimus maximus
School of Applied Knowledge Caldari State
5
|
Posted - 2011.10.20 17:04:00 -
[82] - Quote
Even better than the PI improvements. *\o/* |
Belloche
The Dark Tribe Checkmate.
11
|
Posted - 2011.10.20 17:04:00 -
[83] - Quote
About time! |
Arana Mirelin
Te'Rava Industries
3
|
Posted - 2011.10.20 17:04:00 -
[84] - Quote
rootimus maximus wrote:Even better than the PI improvements. *\o/*
Damning with faint praise? |
rootimus maximus
School of Applied Knowledge Caldari State
5
|
Posted - 2011.10.20 17:06:00 -
[85] - Quote
Arana Mirelin wrote:rootimus maximus wrote:Even better than the PI improvements. *\o/* Damning with faint praise?
LMAO, no, I'm really a big fan of both. |
Lin Xiao
Brewers Droop
0
|
Posted - 2011.10.20 17:13:00 -
[86] - Quote
This is a step in the right direction. Good job CCP and keep it up. |
Jovan Geldon
Lead Farmers Kill It With Fire
94
|
Posted - 2011.10.20 17:13:00 -
[87] - Quote
Oh dear ******* Christ yes. |
Walextheone
The Red Circle Inc.
2
|
Posted - 2011.10.20 17:14:00 -
[88] - Quote
OMG so frakkin nice!
New CCP direction = best direction |
Faith Sunstrider
Manufact Co.
0
|
Posted - 2011.10.20 17:17:00 -
[89] - Quote
Vincent Athena wrote:An avatar fired its doomsday on a pod while in Jita. THIS is overkill. |
Tressin Khiyne
The Tuskers
1
|
Posted - 2011.10.20 17:19:00 -
[90] - Quote
I nearly started crying when I read this...
Great addition to a recent string of great additions. |
|
Circumstantial Evidence
10
|
Posted - 2011.10.20 17:21:00 -
[91] - Quote
Screenshot of KM shows new font, i'm liking it more and more. |
StarRanger 2ndClass
Cadre Assault Force Initiative Mercenaries
6
|
Posted - 2011.10.20 17:22:00 -
[92] - Quote
Two step wrote:Masterplan best plan.
This was a CSM request, and CCP got it done in record time.
excellent work CSM and CCP, this is how you two should work from now on |
Captain Nares
O3 Corporation
3
|
Posted - 2011.10.20 17:23:00 -
[93] - Quote
Well... this is great. Maybe I'll go flashing red again
kunniz wrote:CCP Guard/Masterplan, would it be easy to make that you can use Ship Scanner/Cargo Scanner to scan pod to see what implants the pod has? Boost to pirate pod ransoming! Uh oh, u greeedy piwwwate!!
http://www.youtube.com/watch?v=Kfjyq_-dY-c |
Renan Ruivo
Hipernova Vera Cruz Alliance
197
|
Posted - 2011.10.20 17:23:00 -
[94] - Quote
Tippia wrote:CCP Masterplan wrote:Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him? This is a good idea, will make a note of it +1 for the idea of a bio scanner. Give it something like Biology III / Cybernetics III for a T1 (can only be used on immobile targets) and V/V for a T2 (can be used on moving targets, and scans fasterGÇŞ for those nasty ebil Jita camps )
Just make it so it can only be used in pods. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Che Biko
Humanitarian Communists
7
|
Posted - 2011.10.20 17:24:00 -
[95] - Quote
Any chance of also showing clone grade and age |
Aineko Macx
Royal Amarr Institute Amarr Empire
10
|
Posted - 2011.10.20 17:27:00 -
[96] - Quote
Great!
Now make worn vanity items destructible and make them show on the KM as well! |
Pawnee
hirr Morsus Mihi
1
|
Posted - 2011.10.20 17:29:00 -
[97] - Quote
step in the right direction.
1) no more: "Your ship has been reimbursed due to server failure, but CCP does not reimburse pods."
2) Fun: i.e. noob ship + pod, and you see on the killmail he had a high grad snake set or all the guys, who forget to change.
3) better battle analysis possible
|
Renan Ruivo
Hipernova Vera Cruz Alliance
197
|
Posted - 2011.10.20 17:30:00 -
[98] - Quote
any chance of showing destroyed NeX items? Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Gogela
Freeport Exploration
74
|
Posted - 2011.10.20 17:30:00 -
[99] - Quote
Wow! Look how positive everyone is!
/like both changes. +1
ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |
Dalilus
Federal Navy Academy Gallente Federation
5
|
Posted - 2011.10.20 17:42:00 -
[100] - Quote
+1.
It will be really interesting to see how many pilot fly WITHOUT implants... |
|
rootimus maximus
School of Applied Knowledge Caldari State
5
|
Posted - 2011.10.20 17:43:00 -
[101] - Quote
Renan Ruivo wrote:any chance of showing destroyed NeX items?
They already show up if they're in the cargo. If the item is being worn it's sadly (and bizarrely) indestructable. |
l3VGV
Rage and Terror Against ALL Authorities
1
|
Posted - 2011.10.20 17:45:00 -
[102] - Quote
Dear CCP!
You'ar about to make some changes in killmail sysytem anyway, so can u please add killmail id in the text of mail? same number as we have in API system. like row killID="19825588" in xmls. and add it to mail like
2011.10.20 08:23
MessageID: 19825588 Victim: Text example Corp: Deep Core Mining Inc. Alliance: None Faction: None Destroyed: some ship System: somewere Security: 0.0 Damage Taken: 1068337
it will alow us to find duplicates much easy then now, KBs rigth now check if it alrady have mail by comparing name, time and ship type. so for example if i drop 10 shuttles from my carrier and then u smartbomb them, u will have 10 exacly same mails. KB will reject all exept 1, ID field will solve that issue.
thnks. |
Nagapito
the muppets RED.OverLord
2
|
Posted - 2011.10.20 17:48:00 -
[103] - Quote
l3VGV wrote:Dear CCP!
You'ar about to make some changes in killmail sysytem anyway, so can u please add killmail id in the text of mail? same number as we have in API system. like row killID="19825588" in xmls. and add it to mail like
2011.10.20 08:23
MessageID: 19825588 Victim: Text example Corp: Deep Core Mining Inc. Alliance: None Faction: None Destroyed: some ship System: somewere Security: 0.0 Damage Taken: 1068337
it will alow us to find duplicates much easy then now, KBs rigth now check if it alrady have mail by comparing name, time and ship type. so for example if i drop 10 shuttles from my carrier and then u smartbomb them, u will have 10 exacly same mails. KB will reject all exept 1, ID field will solve that issue.
thnks.
This +1 |
GokuZWar
Free People of Earth Red Dwarf Racketeering Division
0
|
Posted - 2011.10.20 17:52:00 -
[104] - Quote
Simple, yet strangly satisfying knowing how much that guy spent on implants. Might actually make pod ransoming make a come back. You can check to see if it's worth killing the pod or ransoming his life if he shows a nice history of expensive implants...
Nice work here CCP. Yet another good peice of news to add to the realism of the game! :) |
Balcor Mirage
Eclipse Industrials Quantum Forge
0
|
Posted - 2011.10.20 17:53:00 -
[105] - Quote
It's a good step even if it is a small one...
Now, make killboard stats count for something. Integrate them into a new war mechanic, make them count towards nullsec sov. activity... something. There are so many pilots in EVE who could care less about killboard stats because they really do not matter in game play. Those same pilots could and would make a huge impact in the pvp environment IF the stat made a difference in their daily EVE experience. Carebears are people who like to build (among other things) if stats were used as a positive impact on their corporations and alliances, you would see how efficient they are at utilizing a new source of salvage.
|
GokuZWar
Free People of Earth Red Dwarf Racketeering Division
0
|
Posted - 2011.10.20 17:56:00 -
[106] - Quote
Nagapito wrote:l3VGV wrote:Dear CCP!
You'ar about to make some changes in killmail sysytem anyway, so can u please add killmail id in the text of mail? same number as we have in API system. like row killID="19825588" in xmls. and add it to mail like
2011.10.20 08:23
MessageID: 19825588 Victim: Text example Corp: Deep Core Mining Inc. Alliance: None Faction: None Destroyed: some ship System: somewere Security: 0.0 Damage Taken: 1068337
it will alow us to find duplicates much easy then now, KBs rigth now check if it alrady have mail by comparing name, time and ship type. so for example if i drop 10 shuttles from my carrier and then u smartbomb them, u will have 10 exacly same mails. KB will reject all exept 1, ID field will solve that issue.
thnks. This +1
+1 as well. Might be good to make it an encrypted ID number as well so that we can have a checker system to verify the mail is legit. but I'd only let the people who make these sites know how to confirm the check digit. This way we won't have fake kill mail posts as often and no more dupes. TBH, (and for those of you who make money on these killboards you'll have to forgive me) but I think that CCP should maintain it's own killboard that will auto pull from the main system as kill mails are generated instead of relying on users to post mails and to maintain them if in fact you support these sorts of things. I know it takes a lot off your servers by allowing users to maintain these sorts of things, but if we're going to be using them in disputes then it's only fair that we make sure the real mail is being posted and not some modified mail... |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
236
|
Posted - 2011.10.20 17:58:00 -
[107] - Quote
Two step wrote: Masterplan best plan.
This was a CSM request, and CCP got it done in record time.
Yep, record time, about a year and a half :p (was raised by yours truly in june 2009 :p).
That said, huge thanks to CCP Masterplan for overcoming the technical limitations and making it possible Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |
Mioelnir
Cataclysm Enterprises Ev0ke
13
|
Posted - 2011.10.20 18:00:00 -
[108] - Quote
GokuZWar wrote:Might actually make pod ransoming make a come back.
Lack of implants was never the downfall of pod ransoms. In fact, with the implants on the mail, I do not see any reason why people should not ransom & kill anyway even more than they already do. Nice ransom and a juicy mail on top. |
Iam Widdershins
Ironclad Forge
42
|
Posted - 2011.10.20 18:02:00 -
[109] - Quote
Yesssssss
Even after 316 pod mails, it's never too late. |
Arth Lawing
Penumbra Institute Inver Brass
1
|
Posted - 2011.10.20 18:03:00 -
[110] - Quote
Cargo and ship scanners, good for piracy, and for deciding on ransoms. Now we need pod scanners to determine a good value for pod ransoms. |
|
Iam Widdershins
Ironclad Forge
42
|
Posted - 2011.10.20 18:03:00 -
[111] - Quote
GokuZWar wrote:+1 as well. Might be good to make it an encrypted ID number as well so that we can have a checker system to verify the mail is legit. but I'd only let the people who make these sites know how to confirm the check digit. lol what |
Shaalira D'arc
Quantum Cats Syndicate
233
|
Posted - 2011.10.20 18:04:00 -
[112] - Quote
rootimus maximus wrote:Renan Ruivo wrote:any chance of showing destroyed NeX items? They already show up if they're in the cargo. If the item is being worn it's sadly (and bizarrely) indestructable.
Not so bizarre. You're naked or in a skinsuit when you're floating around in your pod. You only wear NeX things while mucking about in station. How you magically manage to bring your entire wardrobe with you station-to-station is another matter entirely, though.
For the sake of staying on topic...
Awesome change. +1 |
Utremi Fasolasi
La Dolce Vita
0
|
Posted - 2011.10.20 18:05:00 -
[113] - Quote
Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him?
There isn't any profit in knowing that kind of info since you can't harvest blown up implants, so what would be the point of it?
A ship cargo scanner at least has a purpose in letting you know what sweet candy is in that pinata, if one were so inclined to such acts of piracy and mayhem. |
Slade Trillgon
Endless Possibilities Inc.
42
|
Posted - 2011.10.20 18:05:00 -
[114] - Quote
I can feel that the smiles of pvp'ers everywhere
Slade
|
Mors Magne
Astral Adventure
4
|
Posted - 2011.10.20 18:06:00 -
[115] - Quote
This is a really good idea! |
xSEARSYx
DEATH'S LEGION
0
|
Posted - 2011.10.20 18:07:00 -
[116] - Quote
What about scanning pods for ransom purposes? maybe a pod scanner like the ship scanner that can see the implants in the guys head??? or **** it just enable the ship scanner to do it |
Mioelnir
Cataclysm Enterprises Ev0ke
13
|
Posted - 2011.10.20 18:09:00 -
[117] - Quote
Iam Widdershins wrote:GokuZWar wrote:+1 as well. Might be good to make it an encrypted ID number as well so that we can have a checker system to verify the mail is legit. but I'd only let the people who make these sites know how to confirm the check digit. lol what +1 to the lol what.
Although a verification API would be nice. Given two arguments kill_ID and kill_Hash it would simply return true or false. Even something crappy and cpu efficient like MD5 would suffice. After all, if someone launches a 2nd preimage attack on a killmail to get on a titan kill, let him have his 15 kilobytes of fame. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
216
|
Posted - 2011.10.20 18:09:00 -
[118] - Quote
OK... this fails to disappoint.
The little things... they bring great joy. Six months in the hole... it changes a man. |
Zydrine Megacyte
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2011.10.20 18:10:00 -
[119] - Quote
Excellent news, however if you decide to add a brain scanner, using it should count as a hostile action. Highsec pod-gankers like me should have to take a chance on not getting good killmails. (This would allow you to conserve sec status if you don't mind losing more ships, don't see much problem with this)
For the record, there's no need to biomass alts you've used for podding people; it's fairly easy to keep killing pods with -10.0 security. |
Jaggins
Ixion Defence Systems Tactical Narcotics Team
0
|
Posted - 2011.10.20 18:10:00 -
[120] - Quote
Good addition! This will make pod kills extra painful when pilots lose their bling publicly. |
|
Discordance Axis
Snuff Box
1
|
Posted - 2011.10.20 18:10:00 -
[121] - Quote
Rexthor Hammerfists wrote:Very nice and much appreciated change, only thing missing is a killmail for selfdestructs!
+1
Would be nice if you could make this happen.
|
Sable Moran
Moran Light Industries
5
|
Posted - 2011.10.20 18:12:00 -
[122] - Quote
devblog wrote:and measure it against your peers.
Was I the only one who first read that as "peens"?
Freud must be itching to have a word or two. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Iam Widdershins
Ironclad Forge
42
|
Posted - 2011.10.20 18:13:00 -
[123] - Quote
Shaalira D'arc wrote:rootimus maximus wrote:Renan Ruivo wrote:any chance of showing destroyed NeX items? They already show up if they're in the cargo. If the item is being worn it's sadly (and bizarrely) indestructable. Not so bizarre. You're naked or in a skinsuit when you're floating around in your pod. You only wear NeX things while mucking about in station. How you magically manage to bring your entire wardrobe with you station-to-station is another matter entirely, though. For the sake of staying on topic... Awesome change. +1 Obviously, the cost of bringing your clothes with you/providing ones just like them in every station, and the lifetime warranty on things like the monocle, is what makes them so goddamn expensive. That's what I always figured. |
Iam Widdershins
Ironclad Forge
42
|
Posted - 2011.10.20 18:19:00 -
[124] - Quote
Mioelnir wrote:Iam Widdershins wrote:GokuZWar wrote:+1 as well. Might be good to make it an encrypted ID number as well so that we can have a checker system to verify the mail is legit. but I'd only let the people who make these sites know how to confirm the check digit. lol what +1 to the lol what. Although a verification API would be nice. Given two arguments kill_ID and kill_Hash it would simply return true or false. Even something crappy and cpu efficient like MD5 would suffice. After all, if someone launches a 2nd preimage attack on a killmail to get on a titan kill, let him have his 15 kilobytes of fame. They would have to have
1. a highly standardized way for killmail text to be produced from the information provided by the API (so all killboards and the ingame combat log always produce the exact same text) 2. an API that will provide hashes of entire killmails by KillmailID for verification purposes (presumably it would provide a number of hashes for different languages of killmails)
While this would be fantastic, I'm sure there are a number of technical difficulties to overcome and there is surely better work to be done before they get to perfecting our epeen measuring devices. Like making sure that the Tornado is only one of 4 racial, 4th Tier battleships in the coming expansion :D |
Scrapyard Bob
EVE University Ivy League
37
|
Posted - 2011.10.20 18:20:00 -
[125] - Quote
Good change, the tears (on both sides) are going to be delicious. |
Greygal
Sephray Industries Serenitas Solutus
48
|
Posted - 2011.10.20 18:21:00 -
[126] - Quote
I'm speechless!! (Those who know me understand just how rare that is!)
Nice going, CCP!
+1 for idea of scanner to see implants (that only works on pods) What you do for yourself dies with you, what you do for others is immortal. |
Tammarr
Trident RMBK
2
|
Posted - 2011.10.20 18:22:00 -
[127] - Quote
Crap change.
* Even less secrets on how the hell did you get that thing on there togheter with that. * Killmails from the getgo leads to more streamlined fits and everythings fitted the same. No secrets if they go to boom to try figure out how it was fitted.
* Wow. Now you can earn isk efficency killing pods if they have implants. My 30m isk clone says that in the past, people wouldnt worry about pods warping away as first priority in a fight, with this... theres gonne be podhungry suckers with sebos.
Every now and then you get podded, but with this change as outlined above, more pod snipers. more pods lost. My 30m a pop clone is moving to highsec.
|
Pilk
Evolution The Initiative.
3
|
Posted - 2011.10.20 18:25:00 -
[128] - Quote
(Huge post containing tons of great ideas goes here. I hit "preview", and despite running on a browser with Firebug installed, and despite knowing HTTP inside and out, the forum somehow managed to eat my response with absolutely no way for me to get it back. So now I'm boiling that whole post down to...)
- FFS, if you're going to allow people to type 6000-character posts, make sure you handle the failure to post (e.g. because you were logged out) gracefully and under no circumstances have a show_some_error() call that doesn't pass the posted data so it can be re-displayed.
--P |
Shadowsword
The Rough Riders Ares Protectiva
30
|
Posted - 2011.10.20 18:27:00 -
[129] - Quote
This change, I like it. |
Mioelnir
Cataclysm Enterprises Ev0ke
13
|
Posted - 2011.10.20 18:34:00 -
[130] - Quote
Iam Widdershins wrote:While this would be fantastic, I'm sure there are a number of technical difficulties to overcome and there is surely better work to be done before they get to perfecting our epeen measuring devices.
Of course. But after the secret handshake was proposed as a verification method, it needed to be said that there are people out there who prefer it be done right or not at all. Siikriit killmail verification number nonsense....
|
|
Trader 99
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.20 18:34:00 -
[131] - Quote
A- only because we need people that self destruct to avoid giving people km stopped when aggressed.Still work to be done ccp! |
Andreus Ixiris
Mixed Metaphor
96
|
Posted - 2011.10.20 18:37:00 -
[132] - Quote
Oh cool! A new feature that absolutely no-one can whine about! Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor Media Consultant, Voyeur Studios |
SkyMeetFire
Volition Cult The Volition Cult
1
|
Posted - 2011.10.20 18:42:00 -
[133] - Quote
Something about the fact you demo it with a soon to be impossible KM makes me chuckle inside. Seriously though, good work, glad to see this getting implemented. Now just to ensure KBs don't automatically hide pods so its easier to find out what we just blew up. |
Anne Sapyx
The Scope Gallente Federation
0
|
Posted - 2011.10.20 18:42:00 -
[134] - Quote
Excellent addition. Will immediately update the YaKB.
P.S. When can we salvage the corpses? |
none nalim
Lamb Federation Navy Against ALL Authorities
1
|
Posted - 2011.10.20 18:45:00 -
[135] - Quote
Unforgiven Storm wrote:I was pull to a parallel universe were CCP does what we request. Only one more thing: Allows us to change chars without the need to LOGOUT!
+1 |
Pak Narhoo
Knights of Kador
26
|
Posted - 2011.10.20 18:45:00 -
[136] - Quote
Meh, I didn't want those implants anyway.
|
Crasniya
Dragon's Legion of New Eden
7
|
Posted - 2011.10.20 18:47:00 -
[137] - Quote
Hiram Alexander wrote:Y'know, while you're on killmails --- can you put a fix, or a flag, in place to distinguish between destroyed/dropped BPO's and BPC's...?
This would be nice. |
|
CCP Masterplan
C C P C C P Alliance
74
|
Posted - 2011.10.20 18:47:00 -
[138] - Quote
l3VGV wrote:Dear CCP!
You'ar about to make some changes in killmail sysytem anyway, so can u please add killmail id in the text of mail? same number as we have in API system. like row killID="19825588" in xmls. and add it to mail like
2011.10.20 08:23
MessageID: 19825588 Victim: Text example Corp: Deep Core Mining Inc. Alliance: None Faction: None Destroyed: some ship System: somewere Security: 0.0 Damage Taken: 1068337
it will alow us to find duplicates much easy then now, KBs rigth now check if it alrady have mail by comparing name, time and ship type. so for example if i drop 10 shuttles from my carrier and then u smartbomb them, u will have 10 exacly same mails. KB will reject all exept 1, ID field will solve that issue.
thnks. Thanks for the suggestion. I'm not sure if the ID field is readily available via the client, but I'll look into it
|
|
Arana Mirelin
Te'Rava Industries
3
|
Posted - 2011.10.20 18:52:00 -
[139] - Quote
Trader 99 wrote:A- only because we need people that self destruct to avoid giving people km stopped when aggressed.Still work to be done ccp!
Eh? Are you saying if you've aggressed someone that they should not be allowed to self destruct? Since self destruct isn't instantaneous (last time I checked) then you should be able to pop them before it happens. If they still can pull it off, then you don't deserve that KM IMHO. Try harder. |
Algathas
Drama Llamas
2
|
Posted - 2011.10.20 18:56:00 -
[140] - Quote
I approve of this product and/or service. |
|
Zydrine Megacyte
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2011.10.20 18:57:00 -
[141] - Quote
Arana Mirelin wrote:Trader 99 wrote:A- only because we need people that self destruct to avoid giving people km stopped when aggressed.Still work to be done ccp! Eh? Are you saying if you've aggressed someone that they should not be allowed to self destruct? Since self destruct isn't instantaneous (last time I checked) then you should be able to pop them before it happens. If they still can pull it off, then you don't deserve that KM IMHO. Try harder.
Think he meant that self-destruct should yield a killmail if someone was shooting them at the time. Granted, in the case of subcaps this shouldn't be that much of an issue, but when you start dealing with caps and supercaps it should give a mail.
|
Anvil44
Independent Traders and Builders MPA
17
|
Posted - 2011.10.20 19:07:00 -
[142] - Quote
Zydrine Megacyte wrote:Arana Mirelin wrote:[quote=Trader 99]*stuff* Think he meant that self-destruct should yield a killmail if someone was shooting them at the time. Granted, in the case of subcaps this shouldn't be that much of an issue, but when you start dealing with caps and supercaps it should give a mail.
Perhaps a "Good Effort, you almost got him" mail? After all self-destruct, for whatever the reason, is still self-destruct. It should stay as is just for the LOLs.
Don't forget, a self-destruct is like an 'I give up' only explodier... |
Arana Mirelin
Te'Rava Industries
3
|
Posted - 2011.10.20 19:14:00 -
[143] - Quote
Anvil44 wrote:Zydrine Megacyte wrote:Arana Mirelin wrote:[quote=Trader 99]*stuff* Think he meant that self-destruct should yield a killmail if someone was shooting them at the time. Granted, in the case of subcaps this shouldn't be that much of an issue, but when you start dealing with caps and supercaps it should give a mail. Perhaps a "Good Effort, you almost got him" mail? After all self-destruct, for whatever the reason, is still self-destruct. It should stay as is just for the LOLs. Don't forget, a self-destruct is like an 'I give up' only explodier...
I'm well aware.. Then again, in some cases it's also a last minor act of defiance.
I know it's not quite the right place, but getting blown up by concord for either a successful or failed high sec gank should show up in killboard stats... /wishing |
pmota
the muppets RED.OverLord
9
|
Posted - 2011.10.20 19:22:00 -
[144] - Quote
a good small change is always better than big changes with unforeseen results. Keep bringing those small big changes and I'm sure the playerbase will be grateful. |
Louis deGuerre
Malevolence. Void Alliance
41
|
Posted - 2011.10.20 19:24:00 -
[145] - Quote
BEST. CHANGE. EVER ! FIRE FRIENDSHIP TORPEDOES ! |
Rong Targets
Red Federation RvB - RED Federation
4
|
Posted - 2011.10.20 19:28:00 -
[146] - Quote
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU |
Pete Giovanni
Caucasian Culture Club Narwhals Ate My Duck
0
|
Posted - 2011.10.20 19:40:00 -
[147] - Quote
FINALLY |
Jaari Val'Dara
Deep Space Nomads Corp
55
|
Posted - 2011.10.20 19:49:00 -
[148] - Quote
Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him?
Ho, ho, nice implants you've got there, it would be a shame if something happened to them. |
Lord Helghast
Intergalactic Syndicate Nulli Secunda
37
|
Posted - 2011.10.20 19:50:00 -
[149] - Quote
FEATURE REQUEST:
Neural Surgery Skillbook... with some intense prerequisites, nanite control V, salvage V etc... or something like that
Sub-Books to increase chance per slots Visual Cortex Surgery Skill....Perception Implants Moto Cortex Surgery... Willpower inplants
etc....
Ability to use MedBays for surgical procedures on corpses, corpses that have "survived" implants... can have there implants surgically removed through a process like manufacturing / research jobs... theres a % based chance of success, based on the slot that the implant was in and your skill at extracting from that part of the brain, and overall neural surgery skill
This way corpses arent just trophys for weird museum grave yards, but an entire profession can exist surrouding corpses that have implants that "survived" of course just like mods some slots will be completely destroye do podding....
What do you think? |
Morpheus Mishima
NorCorp Enterprise No Holes Barred
0
|
Posted - 2011.10.20 20:07:00 -
[150] - Quote
Thank you CCP. We've been waiting for this feature for a long time.
However might I suggest you expand it a bit: Let us be able to scan for implants using the ship-scanner or a new device and let us be able to harvest/salvage/extract (whatever you want to call it) implants from corpses; like someone suggested earlier in this thread.
Also, while you are at it. When will we be able to manufacture our own implants? :P |
|
Skullair
Red Bat Inc. Union 0f Revolution
3
|
Posted - 2011.10.20 20:14:00 -
[151] - Quote
Pod hunting in high to boost KB stats = Pro....
|
Mioelnir
Cataclysm Enterprises Ev0ke
13
|
Posted - 2011.10.20 20:16:00 -
[152] - Quote
Lord Helghast wrote:What do you think?
Only if all implants are always destroyed in highsec if you are not shot by a war target.
Because once your pod gets suicide ganked by an 8 hour old unskilled noobchar with civilian guns to harvest the implants this game is officially beyond rescue.
|
Strike Severasse
Red Dead Redemption
1
|
Posted - 2011.10.20 20:23:00 -
[153] - Quote
CCP Guard wrote:We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left. In this new dev blog, CCP Masterplan reveals the future of pod kill mails.
The most asked for feature? REALLY wow, its a 2 world game at this point. Dull in High Sec and to High a Learning Curve in Low/Null (= instant death over and over for 6 months now days)
This should make Null and low sec better playing for the existing pirates, etc, yes!
Do you think it will get people to move to Null??
- the issue is getting people INTO Null and not how to show the details of their kill for those already in Null
PLEASE focus on improving and fixing issues not creating small enhancements that are not inline with goals.
1) Small holdings? 2) Eve gates to Low/Null sec 3) Rewards for Null sec operations 4) Opening up null so not totally controlled by alliances, whatever 5) Ship fixes for those of us not at capital ship level
I know you have to balance old and new player gaming still... attrition is the path when only enhancing old player features!! Careful
|
Tiger's Spirit
Troll Hunters INC.
4
|
Posted - 2011.10.20 20:27:00 -
[154] - Quote
Finaly we waited so long, but CCP please dont forget to implement the clone types. We want to create + clone values on killboards. |
Bubanni
SniggWaffe
2
|
Posted - 2011.10.20 20:30:00 -
[155] - Quote
Can you add clone grade to that? A 92mil+ char pays 30 mil to keep it up to date :b so that information would be nice too |
okst666
Not Solitude Again Chained Reactions
18
|
Posted - 2011.10.20 20:38:00 -
[156] - Quote
best feature ever...got podded yesterday and have absolutly NO CLUE what implants and wireings I had plugged in. So today I guessed in the wild and just bought stuff (boy ..some stuff is really expensive...). I have the feeling that my previous setup was perfect..But I do not know what it was.
When I login to Sisi..is there a chance that I can see my implant-setup there? [X] < Nail here for new monitor |
Vyktor Abyss
The Abyss Corporation
26
|
Posted - 2011.10.20 20:41:00 -
[157] - Quote
Smartbombers of Eve REJOICE! |
Silence iKillYouu
The Innocent Criminals
13
|
Posted - 2011.10.20 20:51:00 -
[158] - Quote
Love it.
|
Alain Kinsella
3
|
Posted - 2011.10.20 20:52:00 -
[159] - Quote
Interesting change, though my most expensive clones are still about 1/3 the cost of my most expensive ship. Yes I'm a cheap bugger, normally run on +3s actually so they probably cost even less.
Y'all realize of course that just about any fleet booster will become primary now, due to the appropriate Warfare MindLink implant. And folks with full pirate implant sets too... I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|
elitatwo
Congregatio
0
|
Posted - 2011.10.20 20:53:00 -
[160] - Quote
No, no and no!! I cannot believe you did that. Now you encourage anyone to pod anybody that comes your way. That shouldn't be. Instead of getting a cadaver-party you should take the killmail of the game. It is bad enough to loose an expensive ship you had to work for a long time, only to get blow up by some scared psychopaths in the first place. Killmails only belong to the pvp tournaments! |
|
Asuri Kinnes
Adhocracy Incorporated Adhocracy
28
|
Posted - 2011.10.20 21:17:00 -
[161] - Quote
CCP Masterplan wrote:Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him? This is a good idea, will make a note of it The Bastard in me just let out a "SQUEEEE!"
/happy dance
jonnykefka wrote:I remember killing a few blingy ships, putting the fits into EFT and thinking "...my god, that pod probably cost almost as much as the ship."
Soon I'll know for sure! Get out you freakin' griefer! I don't know how you can live with yourself with an attitude like that....
/looks at first post...
Aydjile wrote:dear CCCP devs. it's simply obvious and something must be done! an ability to salvage body of poded pilot and make attempt to extract some of intact implants from his head.
like salvaging a wreck, via special module - "skull trephination" action.
a grave digging and body thieving will have a new taste in cold and dark universe of eve. One step at a time, but yes, this would be a logical developement...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Kwashi
Adhocracy Incorporated Adhocracy
0
|
Posted - 2011.10.20 21:30:00 -
[162] - Quote
Glad to see the KM system is getting some overhaul! Say, this may have been covered earlier in this thread, but don't suppose as long as the system is being looked at anyhow, how difficult would it be to generate proper mails for ships that finish a self-destruct cycle while they are being shot at?
"Ha, there's no record of you killing me because I killed myself faster!" is a pretty silly outcome, and we've seen devs proposing taking action against other silliness like logging out while being shot to escape, so I figured I'd ask |
GeneralMartok
the united Negative Ten.
3
|
Posted - 2011.10.20 21:41:00 -
[163] - Quote
will be by far the best improvement since wormholes/T3 |
Darth Sith
Genbuku. Nulli Secunda
4
|
Posted - 2011.10.20 22:03:00 -
[164] - Quote
CCP Masterplan wrote:l3VGV wrote:Dear CCP!
You'ar about to make some changes in killmail sysytem anyway, so can u please add killmail id in the text of mail? same number as we have in API system. like row killID="19825588" in xmls. and add it to mail like
2011.10.20 08:23
MessageID: 19825588 Victim: Text example Corp: Deep Core Mining Inc. Alliance: None Faction: None Destroyed: some ship System: somewere Security: 0.0 Damage Taken: 1068337
it will alow us to find duplicates much easy then now, KBs rigth now check if it alrady have mail by comparing name, time and ship type. so for example if i drop 10 shuttles from my carrier and then u smartbomb them, u will have 10 exacly same mails. KB will reject all exept 1, ID field will solve that issue.
thnks. Thanks for the suggestion. I'm not sure if the ID field is readily available via the client, but I'll look into it
See, now this is the way it is supposed to work.
1) CCP takes idea from playerbase and formulates a way to implement it if it makes sense 2) CCP posts it to forums to vet it out with the players 3) players make constructive suggestions 4) CCP responds and shows that the suggestion has brought value to the creative process 5) group hug as it is finished and brought to tranquility.
I have to admit I am feeling spoiled this last week or so with a sudden return to information flow from CCP. I was a bitter vet growing tired of playing after 8 years :(
I am still a bitter old vet but now I feel like I have insite as to where the game is going and faith in it returning to glory \o/
Please keep it up... we all love EVE and we all want to make her better!
|
Aneria pandari
ELUSIVE JOKERS
7
|
Posted - 2011.10.20 22:06:00 -
[165] - Quote
Well this will certainly result in a cash injection for CCP, as with everyone gunning for pods now a side effect will be the increase in plex sales as pods become real targets and not just of opportunity. Guess this is a Win Win case for CCP. |
Ranger 1
Ranger Corp
67
|
Posted - 2011.10.20 22:12:00 -
[166] - Quote
elitatwo wrote:No, no and no!! I cannot believe you did that. Now you encourage anyone to pod anybody that comes your way. That shouldn't be. Instead of getting a cadaver-party you should take the killmail of the game. It is bad enough to loose an expensive ship you had to work for a long time, only to get blow up by some scared psychopaths in the first place. Killmails only belong to the pvp tournaments!
Die less. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Mirima Thurander
Deventer Exploration An Acquisition
24
|
Posted - 2011.10.20 22:32:00 -
[167] - Quote
and here i was Hoping they where removing ever thing from KMs beside having it say you kill X on X day I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. |
Jon Hellguard
X-COM
0
|
Posted - 2011.10.20 22:33:00 -
[168] - Quote
good, please keep up these things up - like this and the player customs office! it's the change (we) need :D |
Black Dranzer
0
|
Posted - 2011.10.20 23:06:00 -
[169] - Quote
Seconding the whole "selfdestruct while agro'd leaves a killmail" thing. Also, logistics on killmails. Also, killmails being transmitted to everybody involved, not just the final blow. |
oldmanst4r
oldmanst4r's Corporation
5
|
Posted - 2011.10.20 23:25:00 -
[170] - Quote
Oh...baby. I am excited. |
|
Kogh Ayon
DMoney Corp
29
|
Posted - 2011.10.21 00:23:00 -
[171] - Quote
Coooool!!!!!!!!!!! Obviously you are working on something very nice, keep going |
Spurty
V0LTA VOLTA Corp
43
|
Posted - 2011.10.21 01:09:00 -
[172] - Quote
HAPPY DANCE!!!!!!! ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Sol Mortis
An Heroes
0
|
Posted - 2011.10.21 01:50:00 -
[173] - Quote
This is awesome. Now fix the contact list so it actually works, come on everybody would benefit from a working contact list. FIX CONTACT LIST!!!!! |
Gevlin
SMANews.net SpaceMonkey's Alliance
11
|
Posted - 2011.10.21 02:23:00 -
[174] - Quote
I remember seeing a statement that getting Kill mails on implants lost was not practical.
What has changed? The New Programing of the code made this possible or did you guys simply take the a lot of time and hard work or making a work around to gain this information.? |
Korvin
Shadow Kingdom Best Alliance
28
|
Posted - 2011.10.21 04:32:00 -
[175] - Quote
I like this |
Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
142
|
Posted - 2011.10.21 04:34:00 -
[176] - Quote
Reposting a rant I made elsewhere regarding killmails
Quote:KM whoring ruins this game. Logi are crippled by it(the need to km ***** to prove you were in a fight save people!) and it leads people into ******** concepts like the idea that a self destructed ship somehow isn't a loss for your enemy.
By being a KM *****, you are losing fights that you would have won if you had stood back and said 'Yeah, they are DEAD!' because they are getting your tears over them losing a expensive ship.
While the isk war is important, its led people into forgetting that the winner of a fight is he who achieve his objectives, even if he lost 3 times the isk worth of ships. You get tiny alliances claiming they won because the alliance could only field a fleet with less than a single of the aggressors ships, but managed to get 1 lucky kill.
No, no killmails for self destructing. Please, no more killmails at all.
Bring sanity back to how the victor of a fight is decided, and quit penalizing the force multipliers who don't actually shoot anyone while they make the difference between victory and loss. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |
NeoShocker
Interstellar eXodus BricK sQuAD.
12
|
Posted - 2011.10.21 05:00:00 -
[177] - Quote
I approve. I always wonder why not list implants for years. Seems darius is going to be pod killing more often now :-) AP pods should be more careful to Jita! |
Gizan
Hounds Of War Bloodbound.
2
|
Posted - 2011.10.21 05:16:00 -
[178] - Quote
Finaly, somthing a lot of epople like!
|
MrToby
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.10.21 05:27:00 -
[179] - Quote
Each implant will be listed under the Destroyed items: section, with an (Implant) marker (similar to how some items in a ship kill have a (Cargo) or (Drone Bay) marker now). This is to enable a clear distinction between implants carried as cargo in a ship, and implants fitted to a capsuleGÇÖs pilot.
Just wondering as im no web developer, isnt this just making more work. Pods dont have cargo bays anyway |
Rock Harders
State War Academy Caldari State
0
|
Posted - 2011.10.21 06:06:00 -
[180] - Quote
Aineko Macx wrote:Now make worn vanity items destructible and make them show on the KM as well! This. People should be able to display their vanity even on killmails. |
|
Freyh
ClownStar
23
|
Posted - 2011.10.21 06:57:00 -
[181] - Quote
Iceland, 2 weeks ago:
A dark, cold and dusty room with "FIS" written on a post-it note on the door. Suddenly the one person that has been alone in there for years hears a noise outside, the door is kicked in and people starts pooring in. " So this is where the actual game has been made.." |
Scatim Helicon
GoonWaffe Goonswarm Federation
91
|
Posted - 2011.10.21 08:29:00 -
[182] - Quote
Include clone grade as well please! |
Baron Holbach
Ammo and Tag Ninja Unicorns with Huge Horns
1
|
Posted - 2011.10.21 09:49:00 -
[183] - Quote
Scatim Helicon wrote:Include clone grade as well please!
2'nd that! this would give real pod lost isk value! |
Floydd Heywood
Science and Trade Institute Caldari State
11
|
Posted - 2011.10.21 10:35:00 -
[184] - Quote
Tallian Saotome wrote:Reposting a rant I made elsewhere regarding killmails Quote:KM whoring ruins this game. Logi are crippled by it(the need to km ***** to prove you were in a fight save people!) and it leads people into ******** concepts like the idea that a self destructed ship somehow isn't a loss for your enemy.
By being a KM *****, you are losing fights that you would have won if you had stood back and said 'Yeah, they are DEAD!' because they are getting your tears over them losing a expensive ship.
While the isk war is important, its led people into forgetting that the winner of a fight is he who achieve his objectives, even if he lost 3 times the isk worth of ships. You get tiny alliances claiming they won because the alliance could only field a fleet with less than a single of the aggressors ships, but managed to get 1 lucky kill.
No, no killmails for self destructing. Please, no more killmails at all.
Bring sanity back to how the victor of a fight is decided, and quit penalizing the force multipliers who don't actually shoot anyone while they make the difference between victory and loss.
That's your opinion, but you are clearly a tiny minority so nobody will or should do what you want ;-)
Easy work-around for Logis: Use combat drones and assign them to a fleetmate. Repair drones contribute very little anyway, and dps is always good, too.
Better long-term solution would be: Make the system smarter. If someone is killed by someone, and the second someone was repped by another someone, then the third someone should also be on the killmail. Properly marked as 'support' or something. Same could/should apply for people who used support modules like remote sebos.
Not showing Logis on killmails does not only screw logi pilots who'd like to have a record of their involvement, it also falsifies many kills where one party was repped by (neutral) logis. On the loss mails it may look like one ship achieved solo kills against multiple opponents, when in reality he was supported by five neutral logistics.
Some people may dislike killmails, but >95% of people think they're important. So make them less buggy, smarter and more meaningful. This is actually a small but very important aspect of the game, as everyone can see by watching the reactions in this thread! I think CCP could earn a lot of player gratitude and respect with relatively little development effort here. |
impli
Krautz and Yankees
3
|
Posted - 2011.10.21 10:37:00 -
[185] - Quote
Cpt Fina wrote:I would rather see CCP taking the turn towards showing LESS information in killmails. There are less and less tradesecret GÇô all you want to know about someone can be found on BC, which kinda demystifies the pilots that some of us look up to. Edit: On a second note. Changes like this GÇô more information in killmails GÇô strikes unevenly against small gang / solo pilots since a module / implant fitted on a solo pilots ship / head has a much greater effect on his hers combat abilities than a module / implant fitted on a ship that is a part of a larger gang. Greater disclosure of combat capabilities becomes more and more detrimental as your gang shrinks in size. Sure, it's not the end of the world for small scale PvP GÇô but it' not a step in the right direction if we want to fight "the blob".
Oh I see a dead girl :D .. to often been pod killed ?
|
Maul555
Nuts and Vindictive Remix Technologies
3
|
Posted - 2011.10.21 10:40:00 -
[186] - Quote
I'm lovin it! |
Dirty Weegie
The Dirty Rejects Scelus Sceleris.
0
|
Posted - 2011.10.21 10:45:00 -
[187] - Quote
Happy to see this change coming at last |
DelBoy Trades
Enslave.
4
|
Posted - 2011.10.21 10:58:00 -
[188] - Quote
This is going to lead to primaries being ignored whilst KM Whores are distracted volleying pods |
Floydd Heywood
Science and Trade Institute Caldari State
11
|
Posted - 2011.10.21 11:01:00 -
[189] - Quote
DelBoy Trades wrote:This is going to lead to primaries being ignored whilst KM Whores are distracted volleying pods
Well then, use it to your advantage when the enemy does it, or kick idiots within your own ranks who make you lose battles by doing this. |
Ciar Meara
Virtus Vindice
172
|
Posted - 2011.10.21 11:37:00 -
[190] - Quote
Faith Sunstrider wrote:Vincent Athena wrote:An avatar fired its doomsday on a pod while in Jita. THIS is overkill.
NO THIS IS EVE
*kick's a man out of an airlock* - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
|
Misanth
RABBLE RABBLE RABBLE Limitless Inc.
173
|
Posted - 2011.10.21 12:07:00 -
[191] - Quote
Finally.
This and the destructable/player controlled custom offices are a step in the right direction, after the disappointment with the capital changes it starts to look slightly more promising now. this is a signature |
Kaylee Nephume
Akritai
0
|
Posted - 2011.10.21 12:51:00 -
[192] - Quote
Very nice feature, good to see that so many good things happen lately. Good job CCP! |
Vanessa Vansen
Cybermana
6
|
Posted - 2011.10.21 13:43:00 -
[193] - Quote
well, I'm kind of looking for the "don't like"-button why? For the same reason as regular killmails.
I don't mind killmail showing who killed whom and the obvious stuff (like pod or kind of ship). But for all the rest you should have to salvage the wreck or scan the corpse.
At least, it seems to be a low resources feature, so I hope that not too much time was used for it. |
DanMck
Rionnag Alba Northern Coalition.
1
|
Posted - 2011.10.21 14:48:00 -
[194] - Quote
could pods drop salvage parts that are needed to make lower grade style implants that are temp in use and have a lifetime no longer than a month ? this would help to balance a pvpers chance of losing his implants and being many sp behind the +5 impant characters that never undock and are scared to pvp with them in
also if the implants have a short lifetime should not effect the implant market as much ?
could the pod mail contain vanity items lost ?
awesome change all the same |
Mioelnir
Cataclysm Enterprises Ev0ke
14
|
Posted - 2011.10.21 17:12:00 -
[195] - Quote
Anvil44 wrote:Zydrine Megacyte wrote:Arana Mirelin wrote:[quote=Trader 99]*stuff* Think he meant that self-destruct should yield a killmail if someone was shooting them at the time. Granted, in the case of subcaps this shouldn't be that much of an issue, but when you start dealing with caps and supercaps it should give a mail. Perhaps a "Good Effort, you almost got him" mail? After all self-destruct, for whatever the reason, is still self-destruct. It should stay as is just for the LOLs.
Yes. A failed-to-kill mail.
The moment you undock you not only consent to pvp, but also to not receiving a killmail for a self-destruct and possibly not finding suitable prey during the next roam. |
The Offerer
Republic University Minmatar Republic
28
|
Posted - 2011.10.21 17:40:00 -
[196] - Quote
That's the spirit. A small change that means a lot to many players. I like it. |
Eru GoEller
State War Academy Caldari State
1
|
Posted - 2011.10.21 18:28:00 -
[197] - Quote
Darius III wrote:Thank the Lord! YESSSSSSSSSS
I *TOLD YOU* CCP was going to shine!
Now everyone will be suiciding pods for the mails and the tears will flow like the Nile in Monsoon season.
+1 and much love
Wrong side of the continent otherwise supported |
Strike Severasse
Red Dead Redemption
2
|
Posted - 2011.10.21 21:43:00 -
[198] - Quote
CCP Guard wrote:We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left. In this new dev blog, CCP Masterplan reveals the future of pod kill mails.
Pod kill mails with the implants listed? sure why not, but is that what your spending time on, really?
- Fix High/Low/Null, get them mixing a bit at least! (gate security enhancements, small holdings, alerts, so many options) - Add ships, always loved (and you're doing this so great) - Put incentive to be in Null - Make Null not selling your soul to alliances
so much to do, and kill mail details while 'nice' shows that the focus is wrong! .... gates are like roids, dont give in to beer camping
now lets welcome the high sec in with open arms, err open gates, then slowly close the doors behind them... hooked on excitement again...... while the old carebear and camper doze zzzzzzzz ! |
l3VGV
Rage and Terror Against ALL Authorities
6
|
Posted - 2011.10.21 21:49:00 -
[199] - Quote
CCP Masterplan wrote:l3VGV wrote:Dear CCP!
thnks. Thanks for the suggestion. I'm not sure if the ID field is readily available via the client, but I'll look into it
Thank you very much!
There is much more ID related ideas. For example if u can add to kill mail ship id, not ship type id but unique id each item should have in DB, we will be able to track how long ship is on duty, how much kills its make befor destroyed etc. Ofcs its need to be added to the victim and envolved section of the mail. If such feature can be added at least to api...
|
l3VGV
Rage and Terror Against ALL Authorities
6
|
Posted - 2011.10.21 21:55:00 -
[200] - Quote
Strike Severasse wrote:CCP Guard wrote:We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left. In this new dev blog, CCP Masterplan reveals the future of pod kill mails. Pod kill mails with the implants listed? sure why not, but is that what your spending time on, really? - Fix High/Low/Null, get them mixing a bit at least! (gate security enhancements, small holdings, alerts, so many options) - Add ships, always loved (and you're doing this so great) - Put incentive to be in Null - Make Null not selling your soul to alliances so much to do, and kill mail details while 'nice' shows that the focus is wrong!
addin such small features as implants list is very easy, fast to make and for sure will be apritiated by the comunity. and can be done by 1 man in a short period of time. rebalanse nullsecs, economy etc is a tack for whole company and can ruin a game if there will be some mistakes.
easy and nice things first. that is a masterplan of ccp i belive |
|
Bloodhands
hirr Morsus Mihi
0
|
Posted - 2011.10.23 02:21:00 -
[201] - Quote
Would it be possible to add in clone type to the pod mails for a more accurate pain caused calculation? When you die and realize you forgot to update your clone, you feel horrible. Just think how good you can feel when you kill someone and you find out they forgot to update their clone! |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
8
|
Posted - 2011.10.23 23:47:00 -
[202] - Quote
Bloodhands wrote:Would it be possible to add in clone type to the pod mails for a more accurate pain caused calculation? When you die and realize you forgot to update your clone, you feel horrible. Just think how good you can feel when you kill someone and you find out they forgot to update their clone!
While I like this idea, it wouldn't make sense as easily because this is asking for information about the new, unknown clone; not the one you just killed. Then again, that's how everything about killmails works isn't it? Magic information about modules and cargo that we all accept for the fun of trophy killmails. So yeah it's a good idea, sense or no sense.
l3VGV wrote:addin such small features as implants list is very easy, fast to make and for sure will be apritiated by the comunity. and can be done by 1 man in a short period of time. rebalanse nullsecs, economy etc is a tack for whole company and can ruin a game if there will be some mistakes.
easy and nice things first. that is a masterplan of ccp i belive
I agree with this regarding easy improvements, but I really want to say that it feels like CCP don't get the meaning of the words "low hanging fruit." The new killmails are a nice tweak but really we should be seeing twenty small and observable changes like this, per expansion, not just one or two. I'm surprised at how many obvious ones are still in a game that's 8 years old.
But yes this killmails change is a good one imo. |
Xylorn Hasher
Mean Corp Mean Coalition
8
|
Posted - 2011.10.24 08:52:00 -
[203] - Quote
Awesome!!!
It's time to take off the dust from 2030 scan res Loki
It's pity that it won't work with already gained podkill mails. 127 pod deaths go waste...
|
Fridge Chesthair
Space Mutineers
0
|
Posted - 2011.10.24 16:54:00 -
[204] - Quote
Unforgiven Storm wrote:I was pull to a parallel universe were CCP does what we request. Only one more thing: Allows us to change chars without the need to LOGOUT!
You mean without the client exiting and restarting? Normally, I use the word logout to mean logging out of a character or account. To that extent, yes. Please include the ability to logout of a character without logging completely out of the account, terminating the client, and then starting a brand new client. |
Zaknussem
Everybody Loves Donuts
2
|
Posted - 2011.10.24 17:44:00 -
[205] - Quote
This is how CCP is going to win back its subscriber base? By dusting off all the old suggestions that have lurked forever on the forums like some veneral disease, and slapping them into the game? Doesn't exactly bode well for the future, does it?
The issue of whether implants should appear on killmails has been discussed to death many times before, and almost as many times shot down due to one simple fact: Implants are not part of the ship, and therefore should not appear on the killmail.
Even less of a reason to have clone grades on the killmails.
And I am totally opposed to the "brain scanner" idea.
But I never said that the implants of clones should be forever shrouded in mystery. You want to know what implants that pilot had? Fine, retrieve the body, take it to a medical facility and find out yourself. A chance-based, affected-by-skills result may (or may not) tell you what you want to know. In short, you have to work for it. Getting this information handed to you on a silver platter like this is Wrong.
This change should not be implemented as-is. But as everyone here knows, anything even approaching the above suggestion takes :effort: and CCP has had immense troubled delivering on that front for years. |
Welsige
SregginWaffe Elite Space Guild
0
|
Posted - 2011.10.27 13:31:00 -
[206] - Quote
What I would like to see is the removal of kill mail nonsense and CCP implementing a in-game plain killboard, and allowing external sites to access the data thru an API so that they could do their magic as long as presentation of data goes.
This system where we get emails, need po post them on sites, and must relly on syncing between them makes no fraking sense.
CCP has the data, they should simple present it in game in an organized form and allow access to it to external apps.
Anyway, nice, implants showing, tears get more evident now. |
Welsige
SregginWaffe Elite Space Guild
0
|
Posted - 2011.10.27 13:37:00 -
[207] - Quote
Zaknussem wrote: But I never said that the implants of clones should be forever shrouded in mystery. You want to know what implants that pilot had? Fine, retrieve the body, take it to a medical facility and find out yourself. A chance-based, affected-by-skills result may (or may not) tell you what you want to know. In short, you have to work for it. Getting this information handed to you on a silver platter like this is Wrong. .
Hum, it would be interesting to expand on the salvaging trade, making people able to 'salvage' implants from bodies, like you said, take th ebody to a station and use an interface like th eone we use to reprocess components on the body, to have a chance based retrieval of the implants.
That would extend eve's gameplay a little. |
Serpentine Logic
Sons Of Alexander AL3XAND3R.
1
|
Posted - 2011.10.28 00:10:00 -
[208] - Quote
+1 for clone type on pod killmails. |
Cearain
The IMPERIUM of LaZy NATION
68
|
Posted - 2011.10.28 12:03:00 -
[209] - Quote
More emphasis on pod kills.
After all killing a pod requires so much skill.
Eve is becoming more about your how good your internet connection and computer is than how good you are. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Lee Whelan
Spiritus Draconis
0
|
Posted - 2011.10.29 13:56:00 -
[210] - Quote
When will logistics involved in the fight start receiving killmails besides whoring on KM with drones? I think implants in a pod is a great start.. now to show logi some love |
|
Gazmin VanBurin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.10.29 15:22:00 -
[211] - Quote
Been waiting for this a logn time, thanks CCP. now smart bombing pods in low sec got 100x more lulzy |
Michael Turate
The Bembridge Mining Company
12
|
Posted - 2011.10.31 00:33:00 -
[212] - Quote
Win. Big win, this is the sort of stuff that is going to make this Winter the best expansion for a very long time. Nice one! |
TheButcherPete
StoneWall Metals Productions Bloodbound.
5
|
Posted - 2011.10.31 14:49:00 -
[213] - Quote
Podkills will have real killmails now? Sweet. Now if we could only NOT have the implants destroyed and also have a skill and a module designed for the extraction of implants from a persons head. . . . .
Hmmm, on second thought, my previous idea would make the KM worthless, the implants weren't destroyed nor were they dropped. . . hmmm
This has been a message from Petebba.
/P |
Korbin Dallaz
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.31 17:51:00 -
[214] - Quote
Of the long list of bad ideas that CCP has had lately this had to be second worst. Second only to the horridly bad Micro Transaction idea. This combined with the new Tier 3 Battlecruisers are making me glad I decided to not resub. When this stuff hits TQ it will change the game for the worse at least in my opinion of what good and bad are as it relates to this game.
Thank you CCP for making my decision to leave this game an easy one. |
Hon Kovell
Intaki Peace
0
|
Posted - 2011.11.01 05:49:00 -
[215] - Quote
Iam Widdershins wrote:They would have to have
1. a highly standardized way for killmail text to be produced from the information provided by the API (so all killboards and the ingame combat log always produce the exact same text) 2. an API that will provide hashes of entire killmails by KillmailID for verification purposes (presumably it would provide a number of hashes for different languages of killmails)
While this would be fantastic, I'm sure there are a number of technical difficulties to overcome and there is surely better work to be done before they get to perfecting our epeen measuring devices. Like making sure that the Tornado is only one of 4 racial, 4th Tier battleships in the coming expansion :D You could make a better hash using IDs so it would be independent of language and item name changes (although still prone to problems with closed corps/deleted pilots). Not that I expect, or particularly want, CCP to add a hash or verification function.
|
Hon Kovell
Intaki Peace
0
|
Posted - 2011.11.01 06:05:00 -
[216] - Quote
CCP Masterplan wrote:l3VGV wrote:Dear CCP!
You'ar about to make some changes in killmail sysytem anyway, so can u please add killmail id in the text of mail? same number as we have in API system. like row killID="19825588" in xmls. and add it to mail like ... Thanks for the suggestion. I'm not sure if the ID field is readily available via the client, but I'll look into it You're about to make some changes to the API anyway, so could you please add flags to all the items in the killlog? At the moment I think it's just for cargo, drone bay, and soon implants.You can work out the slot an item was in once you know it wasn't in the cargo bay. However, it would be much simpler if you didn't have to trawl through the db for the slot info of every item to work out where it was fitted. It would be far more convenient if the killlog API showed the location flag instead of a 0 for fitted items.
You could also add slot info to killmails, but it might get a little messy. |
Iam Widdershins
Project Nemesis Moar Tears
90
|
Posted - 2011.11.01 08:31:00 -
[217] - Quote
Hon Kovell wrote:You could make a better hash using IDs so it would be independent of language and item name changes (although still prone to problems with closed corps/deleted pilots). Not that I expect, or particularly want, CCP to add a hash or verification function.
That would actually be more complex and difficult, as it foists the responsibility of having a working item type conversion table available onto the killboard software. Hashes for multiple languages is a vastly simpler solution, and it also allows easy automatic determination of the language of an existing killmail if you didn't have a way already. |
Hon Kovell
Intaki Peace
0
|
Posted - 2011.11.01 14:43:00 -
[218] - Quote
Iam Widdershins wrote:That would actually be more complex and difficult, as it foists the responsibility of having a working item type conversion table available onto the killboard software. Hashes for multiple languages is a vastly simpler solution, and it also allows easy automatic determination of the language of an existing killmail if you didn't have a way already. The killboard already needs to know both the IDs and the names. Since the IDs are a better identifier than the corresponding name they're also going to be used more by the board internally. So from the board's side of things, it's easier and faster, as well as working across languages and name changes.
I still don't think a CCP hash is a good idea, though. If they were going that far, they might as well just make a CCP killboard. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
68
|
Posted - 2011.11.21 11:41:00 -
[219] - Quote
I don't know if somebody already ask this, but can the clone grade information be also present in the kill mail, so we have a more precise idea of the isk damage we just done to that pilot or to know if the pilot was in an alpha clone when he died and this way we can point and laf at the idiot for loosing a skill level.
thanks Allow us to change characters of the same account without the need to logout and put the password again. |
el alasar
The Scope Gallente Federation
89
|
Posted - 2011.11.25 17:38:00 -
[220] - Quote
i also suggest you can salvage at say 3 percent per item implants off the clone. give corpses a meaning and make them more profitable...
further discussion in Bio Reprocessing - Giving corpses a purpose... check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
|
Mori Nexia
Concentrated Evil
0
|
Posted - 2011.11.28 16:36:00 -
[221] - Quote
Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him?
^^This FTW |
quasarabyss
HelpMyMissioners Epsilon Shimmy Alliance
0
|
Posted - 2011.11.29 21:52:00 -
[222] - Quote
Bryant21 wrote:Faith in CCP rising.....
This is looking like the best expansion I have seen, possibly the best ... ever?
I read and post to forums because of DT. That is all. If my comments are discombobulated that might be because it is 11pm here. If you don't like it feel free to shoot me down in game, everyone else has. |
Essack Leadae
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.30 15:20:00 -
[223] - Quote
Tallian Saotome wrote:Reposting a rant I made elsewhere regarding killmails Quote:KM whoring ruins this game. Logi are crippled by it(the need to km ***** to prove you were in a fight save people!) and it leads people into ******** concepts like the idea that a self destructed ship somehow isn't a loss for your enemy.
By being a KM *****, you are losing fights that you would have won if you had stood back and said 'Yeah, they are DEAD!' because they are getting your tears over them losing a expensive ship.
While the isk war is important, its led people into forgetting that the winner of a fight is he who achieve his objectives, even if he lost 3 times the isk worth of ships. You get tiny alliances claiming they won because the alliance could only field a fleet with less than a single of the aggressors ships, but managed to get 1 lucky kill.
No, no killmails for self destructing. Please, no more killmails at all.
Bring sanity back to how the victor of a fight is decided, and quit penalizing the force multipliers who don't actually shoot anyone while they make the difference between victory and loss.
This.
Also, people hate lose, so add a way to be able to mock them more than before is a very bad move if CCP want motivate players to leave high-sec. I won't be surprised if I see some null-sec go back to high-sec in fact...
Only PVP specialized players think that "carebears" don't want PVP or go to low/null sec only because of a risk/reward ratio. It is one reason but not the only one, and as they love stats, they can't understand people who hate them and can't see any of the problems that generate killmails.
And even if some players don't care of your stats, others ones will care of theirs. So killboards have an impact on the playstyle of everyone because they have to work efficiently to avoid any trouble. Some PVPers can tell me that it is easy to forget the judgement of other players or that it is easy to change corp, but as long as you can't control the diffusion of your kills/losses, you can't avoid every possible case...
Killmails are an annoyance as they encourage the fear of lose by keeping an history, and they remove the control of it from the concerned players. So... I hope that PVPers don't expect more players to go to null-sec with a move like this. If they hope for it, then they are just stupid (well, they are anyway ^^).
The sovereignty system and the old killmails didn't hurt enough the game, now there is worse...
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 :: [one page] |