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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Gazmin VanBurin
Garoun Investment Bank Gallente Federation
0
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Posted - 2011.10.29 15:22:00 -
[211] - Quote
Been waiting for this a logn time, thanks CCP. now smart bombing pods in low sec got 100x more lulzy |
Michael Turate
The Bembridge Mining Company
12
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Posted - 2011.10.31 00:33:00 -
[212] - Quote
Win. Big win, this is the sort of stuff that is going to make this Winter the best expansion for a very long time. Nice one! |
TheButcherPete
StoneWall Metals Productions Bloodbound.
5
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Posted - 2011.10.31 14:49:00 -
[213] - Quote
Podkills will have real killmails now? Sweet. Now if we could only NOT have the implants destroyed and also have a skill and a module designed for the extraction of implants from a persons head. . . . .
Hmmm, on second thought, my previous idea would make the KM worthless, the implants weren't destroyed nor were they dropped. . . hmmm
This has been a message from Petebba.
/P |
Korbin Dallaz
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.10.31 17:51:00 -
[214] - Quote
Of the long list of bad ideas that CCP has had lately this had to be second worst. Second only to the horridly bad Micro Transaction idea. This combined with the new Tier 3 Battlecruisers are making me glad I decided to not resub. When this stuff hits TQ it will change the game for the worse at least in my opinion of what good and bad are as it relates to this game.
Thank you CCP for making my decision to leave this game an easy one. |
Hon Kovell
Intaki Peace
0
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Posted - 2011.11.01 05:49:00 -
[215] - Quote
Iam Widdershins wrote:They would have to have
1. a highly standardized way for killmail text to be produced from the information provided by the API (so all killboards and the ingame combat log always produce the exact same text) 2. an API that will provide hashes of entire killmails by KillmailID for verification purposes (presumably it would provide a number of hashes for different languages of killmails)
While this would be fantastic, I'm sure there are a number of technical difficulties to overcome and there is surely better work to be done before they get to perfecting our epeen measuring devices. Like making sure that the Tornado is only one of 4 racial, 4th Tier battleships in the coming expansion :D You could make a better hash using IDs so it would be independent of language and item name changes (although still prone to problems with closed corps/deleted pilots). Not that I expect, or particularly want, CCP to add a hash or verification function.
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Hon Kovell
Intaki Peace
0
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Posted - 2011.11.01 06:05:00 -
[216] - Quote
CCP Masterplan wrote:l3VGV wrote:Dear CCP!
You'ar about to make some changes in killmail sysytem anyway, so can u please add killmail id in the text of mail? same number as we have in API system. like row killID="19825588" in xmls. and add it to mail like ... Thanks for the suggestion. I'm not sure if the ID field is readily available via the client, but I'll look into it You're about to make some changes to the API anyway, so could you please add flags to all the items in the killlog? At the moment I think it's just for cargo, drone bay, and soon implants.You can work out the slot an item was in once you know it wasn't in the cargo bay. However, it would be much simpler if you didn't have to trawl through the db for the slot info of every item to work out where it was fitted. It would be far more convenient if the killlog API showed the location flag instead of a 0 for fitted items.
You could also add slot info to killmails, but it might get a little messy. |
Iam Widdershins
Project Nemesis Moar Tears
90
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Posted - 2011.11.01 08:31:00 -
[217] - Quote
Hon Kovell wrote:You could make a better hash using IDs so it would be independent of language and item name changes (although still prone to problems with closed corps/deleted pilots). Not that I expect, or particularly want, CCP to add a hash or verification function.
That would actually be more complex and difficult, as it foists the responsibility of having a working item type conversion table available onto the killboard software. Hashes for multiple languages is a vastly simpler solution, and it also allows easy automatic determination of the language of an existing killmail if you didn't have a way already. |
Hon Kovell
Intaki Peace
0
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Posted - 2011.11.01 14:43:00 -
[218] - Quote
Iam Widdershins wrote:That would actually be more complex and difficult, as it foists the responsibility of having a working item type conversion table available onto the killboard software. Hashes for multiple languages is a vastly simpler solution, and it also allows easy automatic determination of the language of an existing killmail if you didn't have a way already. The killboard already needs to know both the IDs and the names. Since the IDs are a better identifier than the corresponding name they're also going to be used more by the board internally. So from the board's side of things, it's easier and faster, as well as working across languages and name changes.
I still don't think a CCP hash is a good idea, though. If they were going that far, they might as well just make a CCP killboard. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
68
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Posted - 2011.11.21 11:41:00 -
[219] - Quote
I don't know if somebody already ask this, but can the clone grade information be also present in the kill mail, so we have a more precise idea of the isk damage we just done to that pilot or to know if the pilot was in an alpha clone when he died and this way we can point and laf at the idiot for loosing a skill level.
thanks Allow us to change characters of the same account without the need to logout and put the password again. |
el alasar
The Scope Gallente Federation
89
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Posted - 2011.11.25 17:38:00 -
[220] - Quote
i also suggest you can salvage at say 3 percent per item implants off the clone. give corpses a meaning and make them more profitable...
further discussion in Bio Reprocessing - Giving corpses a purpose... check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
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Mori Nexia
Concentrated Evil
0
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Posted - 2011.11.28 16:36:00 -
[221] - Quote
Harotak wrote:Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him?
^^This FTW |
quasarabyss
HelpMyMissioners Epsilon Shimmy Alliance
0
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Posted - 2011.11.29 21:52:00 -
[222] - Quote
Bryant21 wrote:Faith in CCP rising.....
This is looking like the best expansion I have seen, possibly the best ... ever?
I read and post to forums because of DT. That is all. If my comments are discombobulated that might be because it is 11pm here. If you don't like it feel free to shoot me down in game, everyone else has. |
Essack Leadae
Deep Core Mining Inc. Caldari State
0
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Posted - 2011.11.30 15:20:00 -
[223] - Quote
Tallian Saotome wrote:Reposting a rant I made elsewhere regarding killmails Quote:KM whoring ruins this game. Logi are crippled by it(the need to km ***** to prove you were in a fight save people!) and it leads people into ******** concepts like the idea that a self destructed ship somehow isn't a loss for your enemy.
By being a KM *****, you are losing fights that you would have won if you had stood back and said 'Yeah, they are DEAD!' because they are getting your tears over them losing a expensive ship.
While the isk war is important, its led people into forgetting that the winner of a fight is he who achieve his objectives, even if he lost 3 times the isk worth of ships. You get tiny alliances claiming they won because the alliance could only field a fleet with less than a single of the aggressors ships, but managed to get 1 lucky kill.
No, no killmails for self destructing. Please, no more killmails at all.
Bring sanity back to how the victor of a fight is decided, and quit penalizing the force multipliers who don't actually shoot anyone while they make the difference between victory and loss.
This.
Also, people hate lose, so add a way to be able to mock them more than before is a very bad move if CCP want motivate players to leave high-sec. I won't be surprised if I see some null-sec go back to high-sec in fact...
Only PVP specialized players think that "carebears" don't want PVP or go to low/null sec only because of a risk/reward ratio. It is one reason but not the only one, and as they love stats, they can't understand people who hate them and can't see any of the problems that generate killmails.
And even if some players don't care of your stats, others ones will care of theirs. So killboards have an impact on the playstyle of everyone because they have to work efficiently to avoid any trouble. Some PVPers can tell me that it is easy to forget the judgement of other players or that it is easy to change corp, but as long as you can't control the diffusion of your kills/losses, you can't avoid every possible case...
Killmails are an annoyance as they encourage the fear of lose by keeping an history, and they remove the control of it from the concerned players. So... I hope that PVPers don't expect more players to go to null-sec with a move like this. If they hope for it, then they are just stupid (well, they are anyway ^^).
The sovereignty system and the old killmails didn't hurt enough the game, now there is worse...
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