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1. Supercarriers: Capital Powerhouses - in Warfare & Tactics [original thread]
Just get rid of the 15min 'I disappear' counter, loads more SC's and Titans would be lost instead of being saved by the bell.
- by Armaos - at 2011.03.31 18:20:00
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2. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Evelgrivion Originally by: Jons Laroque This better be a joke, Otherwise my two accounts will be terminated Post patch.... nuff said. Fail More CCP.... What game are you here to play? EVE used to lean pretty h...
- by Armaos - at 2011.03.29 13:13:00
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3. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 29/03/2011 07:49:34 Originally by: Hirana Yoshida Instead of climbing the walls and screaming like children, enter a dialogue to give those poor areas some...
- by Armaos - at 2011.03.29 08:02:00
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4. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Widemouth Deepthroat That isn't an isk sink since only minerals and whatever ships etc are destroyed. I stand corrected.
- by Armaos - at 2011.03.29 07:42:00
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5. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
This is a much better idea* to make a loss hurt as hell and create a huge isk sink since you think there is too much in game CCP. Let us DESTROY OUTPOSTS. Drops according to the contents of the individual and corp hangars, clones destroyed, you i...
- by Armaos - at 2011.03.29 07:29:00
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6. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: CCP Greyscale Originally by: CCP Greyscale Hey everyone, It'd be pretty difficult not to notice the fairly strong negative reaction this blog's getting so far, and any time this sort of reaction occurs it's pretty c...
- by Armaos - at 2011.03.28 18:16:00
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7. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Nikita Keriget The poster who mentioned the inherent conflict between meaningful losses and isk grinding was onto something. For those who don't want to grind isk, how about if CCP seeded stations with everything for sale fo...
- by Armaos - at 2011.03.28 00:13:00
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8. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Evelgrivion Originally by: Armaos Moar Isk = More fun PvP because of the more specialized ships that can be used and lost without requiring massive amounts of grinding to replace them. You think grinding isk is a fu...
- by Armaos - at 2011.03.27 15:32:00
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9. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Moar Isk = More fun PvP because of the more specialized ships that can be used and lost without requiring massive amounts of grinding to replace them. You think grinding isk is a fun activity ? I am seriously starting to believe that all the pe...
- by Armaos - at 2011.03.27 14:56:00
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10. Sleipnier -to run 0.0 anomalies (Sanctums-Heavens) / Plexes - in Ships and Modules [original thread]
First of all thanks for the input Unfortunately artie's won't fit as the ship does not have enough powergrid and cpu. ( That is won't fit in any meaningfull way ) The oversized AB with 220's will fit though and I will definitely give it a try ...
- by Armaos - at 2011.01.07 03:14:00
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11. Sleipnier -to run 0.0 anomalies (Sanctums-Heavens) / Plexes - in Ships and Modules [original thread]
The space is going to be 'secure' in a sense that scouting information will be available all the time. Logi is going to be provided by Scimitar but only if there is a plex found otherwise it is going to be a solo run. If a MWD is used cap lasts...
- by Armaos - at 2011.01.06 10:10:00
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12. Sleipnier -to run 0.0 anomalies (Sanctums-Heavens) / Plexes - in Ships and Modules [original thread]
This is the setup I came up with to run 0.0 anomalies and to use inside plexes with dedicated logistic support. [Sleipnir, 0.0 Exploration omni-tank] Tracking Enhancer II Capacitor Power Relay II Damage Control II Gyrostabilizer II Gyrostabilizer...
- by Armaos - at 2011.01.06 03:54:00
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13. +5 implants, Skill changes - in Skill Discussions [original thread]
+5 implants are extremely expensive better go with +4. Chances of accidental dying in high-sec are few and far between but still..... If you pvp in 0.0, you might prefer to go with +3, and only for the main attribute for the skill you are current...
- by Armaos - at 2010.12.07 01:49:00
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14. My torpedoes are not flying far enough. - in Ships and Modules [original thread]
This is may not to be very helpfull: You can not accept every mission and expect the torp Golem to perform. You must carefully select the ones with BS spawning as close to you as possible. Everything else is a waste of time unless you get a Nav...
- by Armaos - at 2010.12.06 12:51:00
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15. 4 Mill SP in Gunnery but not hitting over 100DPS - in Skill Discussions [original thread]
STOP training large hybrids!!!!!! Blasters/Rails are made of fail these days. Cross-train Amarr or Minmatar and enjoy. [Choice depends on environment]
- by Armaos - at 2010.11.24 00:59:00
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16. Neut Rokh PvP Fit - Help/Opinions Required - in Ships and Modules [original thread]
Keep things simple. (a) Forget active tank for any kind of 0.0 fleet fight. [ Use free slots for web - tp ] (b) Buffer all the way. Any kind of rep should be provided by dedicated logistic ships far behind the main battle line. (c) 4 Neuts is t...
- by Armaos - at 2010.11.21 12:22:00
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17. Mining Support BS Revisited - in Ships and Modules [original thread]
Use a Rokh to tank and mine at the same time and as soon as you get full agro bring in your other miners. Especially with Guristas nothing can touch the ROKH!!! Cheap Example Lows: 1 PDU/2 Cap Flux/2 MLU [Uber Mining bonuses] Mids: 2x Cap Rech...
- by Armaos - at 2010.11.17 12:24:00
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18. Those gloriously sadistics folks at CCP - in Skill Discussions [original thread]
Advanced Weapon Upgrades 5 is not required for loads of fittings and most of the time you can even work around the lack of this skill by using faction items. Good to have yes, essential not really. EvE is all about compromises and if you want to...
- by Armaos - at 2010.11.15 13:40:00
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19. Armor Compensation V: "To train or not to train that is the question" - in Skill Discussions [original thread]
Short answer: Don't. Long answer: The actual bonus is, for EM Armor Compensation as en example, To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per ...
- by Armaos - at 2010.11.12 20:20:00
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20. CNR v Golem for L4 - in Ships and Modules [original thread]
Don't forget the effect of defenders. The Golem will launch 4 cruise missiles and lose 1 in the process. In effect it will be firing 3 cruise missiles. The torp Golem will lose none of it's torps to defenders. The CNR is better suited to your pl...
- by Armaos - at 2010.11.10 02:30:00
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