Pages: 1 2 [3] 4 5 6 7 8 |
41. Change most of hi-sec to low-sec - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera And in the regard on flagging ninja salvagers, do you really shoot somebody while sitting in your pve ship?? I saw many mission runners die that way... Pretty funny stuff actually, when they fire at you, ju...
- by AsheraII - at 2009.11.01 17:27:00
|
42. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Ozfezza I think this would be the best compromise / solution to the current problem. True 'Salvagers' could scan down wrecks directly without having to hassle MRs. Ninja Thieves would be just that - the MR would have the ...
- by AsheraII - at 2009.11.01 13:43:00
|
43. Change most of hi-sec to low-sec - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul The only way to strike some kind of balance is from the NPC to immediately aggro new players entering a mission, splitting the damage and other offensive actions between all the players. This is actually a pret...
- by AsheraII - at 2009.11.01 13:22:00
|
44. Trade.. really... sucks - in Market Discussions [original thread]
As said, trading is creating smart buy and sell orders. Moving stuff between two stations to fill market orders is called hauling. Actual trading can generate some pretty nice income, the best part being that you can do it on the side on some ite...
- by AsheraII - at 2009.11.01 00:31:00
|
45. PLEX - Reverse Redeeming - in Market Discussions [original thread]
My bet would be on tieing plexes to DUST as well. Plex > rl money is definitely a no-go area, since it would make EVE an illegal game in half the world. And no, I'm not making it sound worse than it is. Remember the in-game lotteries some peop...
- by AsheraII - at 2009.11.01 00:19:00
|
46. Module Rental Services? - in Market Discussions [original thread]
Just a funny observation I made while cornering the market on 1 single item. Not going to say what item specifically, though some one keeping an eye on the market probably knows my trade anyway -The same people often re-appear between my buy and ...
- by AsheraII - at 2009.10.31 20:14:00
|
47. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kzintee For a skill investment of less than a week, is there anything wrong with this picture, or even calling NS a "MINI" profession? Sounds like you can make quite a lot of ISK this way. You're conveniently forgetting th...
- by AsheraII - at 2009.10.31 17:56:00
|
48. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Lear Hepburn I tried WoW. Wish I hadn't. And "go play WoW" references are about on the same level as "go play Hello Kitty online" references. The funniest part about WoW: the exact same salvaging mechanic exists in WoW as...
- by AsheraII - at 2009.10.31 16:28:00
|
49. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Navell Phora Originally by: Lear Hepburn "Increasing PvP" fails as there is opportunity for PvP if the MR wants to go and run missions in losec; It only fails because you admit that ns are afraid of getting into...
- by AsheraII - at 2009.10.31 07:15:00
|
50. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Lear Hepburn There is a difference between a wreck and salvage which is important and demonstrable: salvage a wreck and jettison what you get - it's in a jetcan and will flag people who try to take it! Well, though I'm on...
- by AsheraII - at 2009.10.30 22:10:00
|
51. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Edited by: AsheraII on 30/10/2009 20:15:06 Originally by: Jarvis Hellstrom Salvage really does require some kind of separate mechanic, but the thing is - so does loot. The mechanic for them should be the same. The problem with the h...
- by AsheraII - at 2009.10.30 20:12:00
|
52. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Thge property aspect is as unclear as it can be, so no, no "proof" has been given anywhere on this matter. The only thing we have is that it's marked FFA, CCP stating that this is intended. And more even: nobody has EVER answered my question why...
- by AsheraII - at 2009.10.30 19:00:00
|
53. Rigs - in Player Features and Ideas Discussion [original thread]
mining rigs = more ore/hour, right? Now lets see what happens with that: more ore hour = more ore on the market = lower ore value = need more ore to make the same amount of ISK = more mining required = more ore on the market = ... (need I go on?...
- by AsheraII - at 2009.10.30 07:14:00
|
54. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
You might've noticed by the way, that I prefer calling it "professional salvaging". Since yes, flying around with salvagers in every high slot is different from flying with 2 salvagers and a bunch of railguns, just as that is different again from ...
- by AsheraII - at 2009.10.30 07:08:00
|
55. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kzintee Originally by: AsheraII Don't tell me you think there's even the least bit of risk involved with killing rather simply scripted AI's while flying an optimized BS in an environment that protects you like a ne...
- by AsheraII - at 2009.10.29 20:32:00
|
56. Are you solo? If so, why? - in EVE General Discussion [original thread]
1,3,4 - No drama - No begging - No responsibilities - No corp chat about things that don't interrest me - No tax (who was also a character in "Asterix and the Brits" if I remember correctly) - I get to keep my stuffs for myself - I can use my 1-p...
- by AsheraII - at 2009.10.29 19:20:00
|
57. Change Bombs from destroying Wrecks. - in Player Features and Ideas Discussion [original thread]
Originally by: 1600 RT Originally by: Calgura You're completely right. Instead of changing bombs to not destroy wrecks, change smartbombs and titan dd's to destroy wrecks. ^^ no more SB BS in jita \o/ SB's destroying wrecks...
- by AsheraII - at 2009.10.29 18:29:00
|
58. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kzintee Originally by: Valadeya uthanaras yes , to appease the carebear make salvage a flagging action but in exchange move all level 3 and 4 missions to low sec Then why bother flagging people? To answer wit...
- by AsheraII - at 2009.10.29 17:03:00
|
59. Change Bombs from destroying Wrecks. - in Player Features and Ideas Discussion [original thread]
While it's not a logical mechanic, it would make smartbombs even less usefull. And before someone posts that discolights movie: yes smartbombs can be usefull, but they are extremely situational in their use. Making SB's damage wrecks, containers, ...
- by AsheraII - at 2009.10.29 15:48:00
|
60. Is the suggestion forum redundant? - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar F&I should be the place where ideas are collected, discussed and developed, while the assembly hall is the location where finished ideas worthy of escalation are being voted on. One would assume that making new t...
- by AsheraII - at 2009.10.29 15:42:00
|
Pages: 1 2 [3] 4 5 6 7 8 |
First page | Previous page | Next page | Last page |