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1. Pay for accelerated skills - in Player Features and Ideas Discussion [original thread]
Using rl money to buy EVE skills, which are actually the most valuable currency in game, though not transferable between characters, would be a bad thing. I don't know if anyone here ever played "Entropia", but using rl money to buy power in that ...
- by AsheraII - at 2010.01.25 05:07:00
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2. Remove NPC Skillbook sales and replace with LP store - in Player Features and Ideas Discussion [original thread]
I'd rather see skillbooks removed completely than place them under market control by some flavor-of-the-month-source-of-easy-ISK missionrunners. They're a moneysink, and the game *needs* money sinks, forlack of many other money sinks. PvP? That's ...
- by AsheraII - at 2010.01.09 08:00:00
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3. is this counted as an exploit or feature - in Player Features and Ideas Discussion [original thread]
Simple fix: make it flag the carrier
- by AsheraII - at 2010.01.07 19:34:00
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4. Player Made Ship Skins - in Player Features and Ideas Discussion [original thread]
Originally by: Tolomea Withen a week you'd find that everywhere you go you are passing ships painted with genitalia Painted WITH genitalia? I'm definitely sure some ships would then resemble genitalia even more than they do now..
- by AsheraII - at 2010.01.01 09:12:00
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5. See fleet Stealthbombers - in Player Features and Ideas Discussion [original thread]
Originally by: Dyne Celsius Or, in order to counter spies, have cloaked ships visible only to fleet and squad commanders. That way they can manage the fleet with the proper intelligence. Ofcourse, fleet and squad commanders are never sp...
- by AsheraII - at 2009.12.31 10:32:00
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6. Thievery module - in Player Features and Ideas Discussion [original thread]
I can't say trit would be really worth splitting, someone stealing 25 cubes of it (or any other ore for that matter) will only give a big laugh. Also note how containers are generally bigger than 25 m3. The container is part of the cargo, and migh...
- by AsheraII - at 2009.12.21 15:40:00
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7. Thievery module - in Player Features and Ideas Discussion [original thread]
Just some idea I had: a HIGH slot module to lift stuff from someone elses cargoholds. -It would have to be a rather high end skill, the pre-requisites spanning at least a couple of months of training to do it even in its most basic form. -The modu...
- by AsheraII - at 2009.12.21 12:42:00
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8. Anti Salvage Ninja System Idea - in Player Features and Ideas Discussion [original thread]
Edited by: AsheraII on 21/12/2009 01:56:42 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1207900 item #2 /thread
- by AsheraII - at 2009.12.21 01:56:00
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9. bigger range for market - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever having a bigger/global market would ruin that and flat out everything to jita prices. ^ that
- by AsheraII - at 2009.12.17 11:57:00
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10. fittable shutles - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Wrexx Originally by: Jehan Markow I had a half-baked idea for this a couple years back. My idea was that each race would be allowed to fit only one item on their shuttle. Caldari - 1 Med slot Amarr - 1 low slo...
- by AsheraII - at 2009.12.07 19:47:00
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11. Market : ending once for all the 'jump the queue' game - in Player Features and Ideas Discussion [original thread]
Originally by: Ehbdfgf Intaki Intelligent reason.... hmmm are you trying to say that changing price on market all day long is the funiest part of EVE ???? I want that change because i know a lot funniest thing to do in EVE, that's all. ...
- by AsheraII - at 2009.12.01 14:21:00
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12. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Yet what you and sadly too many others fail to comprehend, is that IF there is as much as a problem (which there isn't, simply because highsec MR is equally without risk yet yields as much if not higher reward than salvaging, though with a slightl...
- by AsheraII - at 2009.11.25 21:50:00
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13. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Idami Raptor Edit: Additionally there are no CCP posts in that link, and as I've said, I haven't seen any evidence yet that they themselves have fully assessed the issue and its consequences for the game as a whole. All I've...
- by AsheraII - at 2009.11.25 21:14:00
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14. Professional Loot/Salvage/Ninja Ship-Class Proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Alicia Yamato YES there should be killrights when they salvage your wrecks in high-sec. But that's not enough in my opinion. It should be like that that you get the killright and of course they should have the right to defen...
- by AsheraII - at 2009.11.19 15:44:00
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15. Please remove torpedoes from stealth bombers! - in Player Features and Ideas Discussion [original thread]
The combination of torpedoes with stealth bombers was the whole idea of the changes done to stealthbombers. If CCP thinks it's overpowered, they only need to change some numbers on the existing rolebonus. Stealthbombers + torpedoes is basically a ...
- by AsheraII - at 2009.11.12 06:34:00
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16. Deployable that can be sent out and retrieved that prevent looting of - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III Warning: "ammunition" may be incoming as well as outgoing. That's the retrieval part. Granted, it may be non-concesual, but you are getting it back
- by AsheraII - at 2009.11.11 18:44:00
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17. Salvaging ships - in Player Features and Ideas Discussion [original thread]
A Destroyer/Interdictor would make a good start for a Salvager ship, but it'd need some adjustments. -Negative tracking bonus on turrets, or decreased rate of fire for launchers (same as for normal Destroyers, but also would also apply to bigger v...
- by AsheraII - at 2009.11.10 07:20:00
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18. Wormholes should be a 2 way street. and not just for us. - in Player Features and Ideas Discussion [original thread]
WH's either have a short lifespan or allow only the smaller sizes of ships through. So effectively, there'd be different types of attacks: Short lifespan WH: All out attack, no waves, that which gets through is basically it, but it will be massive...
- by AsheraII - at 2009.11.08 15:01:00
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19. T1 items mission loot balancing and economic interference - in Player Features and Ideas Discussion [original thread]
Most people don't even bother with the T1 loot, since it takes up so much space while the gains are marginal and subject to whatever cramp the market has. I do make okay money from the stuff I loot, that's true. But I'm also VERY picky about the i...
- by AsheraII - at 2009.11.07 13:33:00
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20. Undock Windows from main Gamewindow - in Player Features and Ideas Discussion [original thread]
Originally by: Zyo Zack Originally by: sg3s but try to name one 3d accelerated game that can do this... touche! I do not know any 3D programm with this feature. But it could be realized in an other way, let's say you could sta...
- by AsheraII - at 2009.11.07 13:22:00
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