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1. Breathe Life into EVE - in Player Features and Ideas Discussion [original thread]
Well, you guys should definitely check out these wiki links and see if you can't get some sort of partnership started with the EVEwiki itself, or one of the larger EVE fansites.
- by Atolis - at 2006.02.18 06:11:00
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2. Cluster Turrets, Ship Crews - in Player Features and Ideas Discussion [original thread]
I don't think anyone wants EVE to be Gran Turismo in space. You have to remember something though, EVE is far more complicated and technical than pretty much any MMO out at the moment. Falloff range, transversal velocities and the like aren't norm...
- by Atolis - at 2006.02.18 05:55:00
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3. Astronomy, Exploration and more... - in EVE General Discussion [original thread]
While I would love for there to be more of an emphasis on exploration that isn't really what EVE is about at the core of things. I'm not saying it shouldn't be a factor, but what you're proposing seems like it could be pretty resource intensive. W...
- by Atolis - at 2006.02.17 13:55:00
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4. Cluster Turrets, Ship Crews - in Player Features and Ideas Discussion [original thread]
Originally by: Varis Edited by: Varis on 17/02/2006 13:20:19 problem is that the damage smaller guns do is not relative.. 2 small guns > 1 larger gun. can you imagine a battlecruiser with 16 small guns? killer. Ship crew - need i...
- by Atolis - at 2006.02.17 13:37:00
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5. Breathe Life into EVE - in Player Features and Ideas Discussion [original thread]
This is really a great idea. If you can get enough people to help and really get the ball rolling this could end up being a very welcome addition to the game. I also totally agree about the home systems. They hardly befit these absolutely massive ...
- by Atolis - at 2006.02.17 13:34:00
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6. Solid Objects & Line of Sight - in Player Features and Ideas Discussion [original thread]
I've wondered about this a few times as well. It's almost absurd to watch sometimes.
- by Atolis - at 2006.02.17 12:49:00
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7. Cluster Turrets, Ship Crews - in Player Features and Ideas Discussion [original thread]
Edited by: Atolis on 17/02/2006 12:39:46 I've thought about both of these ideas quite a bit actually. I never understood why a huge ship couldn't fit several smaller weapons onto a slot or, vice versa, larger guns that fit onto multiple slots....
- by Atolis - at 2006.02.17 12:30:00
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8. Planetary gameplay, using what is there to take EVE to the next level! - in EVE General Discussion [original thread]
While the idea of mechs running around and fighting sounds neat and, personally, appeals to me very much, it just wouldn't be feasible without some new crazy, mega resources on the part of CCP. Even with those resources it still seems really far o...
- by Atolis - at 2006.02.17 11:21:00
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